Capostrophic
9b4be677f6
Make Show output format closer to vanilla
5 years ago
Capostrophic
aadf13b123
Make Show fallback to global variables when sensible (bug #5278 )
5 years ago
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
5 years ago
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
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Use status codes to handle navigator errors instead of exceptions
5 years ago
Andrei Kortunov
7371650f8e
Merge pull request #2688 from Capostrophic/shield
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Make sure not to pick the ground shield model incorrectly for NPCs
5 years ago
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
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For find path use case.
5 years ago
Capostrophic
4a78674583
Make sure not to pick the ground shield model incorrectly
5 years ago
Andrei Kortunov
1db51a9e08
Re-work wandering outside of initial cell (bug #5261 , bug #5262 )
5 years ago
Alexei Dobrohotov
2652b10b9c
Merge pull request #2681 from akortunov/hello
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Do not interrupt greeting update when Hello = 0 or actor starts to swim
5 years ago
Andrei Kortunov
1522883fdd
Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248 )
5 years ago
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
5 years ago
elsid
8e0b638145
Fix start position for AiWander random point selection
5 years ago
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
5 years ago
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
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Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
5 years ago
Capostrophic
a2c674bb2e
Make GetTarget return 1 during actor greeting (bug #5255 )
5 years ago
Andrei Kortunov
a384104f73
Rework greeting timeouts (bug #5249 )
5 years ago
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
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Settings menu tweaks
5 years ago
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
5 years ago
Andrei Kortunov
4d4663e0ad
Make 'Toggle HUD' hotkey configurable
5 years ago
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
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Handle out-of-range actors' travel packages (bug #5212 )
5 years ago
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
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Update documentation
5 years ago
capostrophic
1251b32f0f
Slightly reduce code duplication
5 years ago
capostrophic
af2ea477d5
Don't use loops to detect absorb effects
5 years ago
capostrophic
42cc27194b
Fix reported spellcasting discrepancies
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Make ExplodeSpell behavior closer to Cast behavior (#5242 )
Nullify on-self absorb spells in a different way (#5241 )
Allow casting permanent spells through Cast/ExplodeSpell
5 years ago
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
5 years ago
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
5 years ago
capostrophic
2d87d287ba
Handle out-of-range actors' travel packages ( #5212 )
5 years ago
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
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Don't combine sneak idle with scripted/wander idles (bug #4284 )
5 years ago
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
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Improve BetaComment handling
5 years ago
Andrei Kortunov
a42396254b
Use ISO format to print datetime
5 years ago
capostrophic
9b28420875
[Regression] Make creatures autoequip shields properly again
5 years ago
capostrophic
29c6a8975a
Don't combine sneak idle with scripted/wander idles (bug #4284 )
5 years ago
Andrei Kortunov
af36b652aa
Simplify datetime formatting
5 years ago
Andrei Kortunov
b6899a821b
Improve BetaComment handling (feature #4129 )
5 years ago
Andrei Kortunov
71e1d576cd
Allow to enchant multiple projectiles at once (feature #3517 )
5 years ago
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
5 years ago
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
5 years ago
Andrei Kortunov
88a695f251
Add safety checks for door state
5 years ago
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
5 years ago
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
5 years ago
Andrei Kortunov
30a18c2a66
Merge pull request #2625 from Capostrophic/sneaking
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[Regression] Attempt to fix idle state reset again
5 years ago
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
5 years ago
Andrei Kortunov
97ee4bc349
Improve equipment logic (bug #5223 )
5 years ago
Capostrophic
483b37bb3f
Disallow resting if the fall height hasn't been reset (bug #4802 )
5 years ago
Andrei Kortunov
3d9c42e8ee
Cap reputation values (bug #5226 )
5 years ago
Andrei Kortunov
43330f1dd1
Merge pull request #2626 from akortunov/master
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Reset holstered shield before rebuilding an NPC animation
5 years ago
Andrei Kortunov
d66b81d7f7
Reset holstered shield before rebuilding an NPC animation
5 years ago
Capostrophic
86c8fe386b
Fix idle state reset
5 years ago
Andrei Kortunov
eec82f676a
Merge pull request #2602 from elsid/clang_tidy
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Fix clang-tidy issues
5 years ago
Capostrophic
e7f6ab1ae2
Avoid using getPtr for object search in scripting (bug #5220 )
5 years ago
Andrei Kortunov
058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
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Rotate door object using direct rotation order once
5 years ago
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
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Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
5 years ago
Andrei Kortunov
1b98fe4395
Fix GCC9 warnings about implicit declarations
5 years ago
Andrei Kortunov
407a737fe4
Merge pull request #2611 from Capostrophic/effect
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[Regression] Make sure instant FX abilities get detected when they're supposed to
5 years ago
Bret Curtis
62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
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Fix some build warnings
5 years ago
Capostrophic
77f076ff11
Make sure instant FX abilities get detected when supposed
5 years ago
Capostrophic
0adc2df65f
Make SameFaction work (bug #5213 )
5 years ago
Capostrophic
eed92c824e
Make sure hand-to-hand shortcut is not saved
5 years ago
Andrei Kortunov
d0643d266a
Do not use fallthrough in switches
5 years ago
Andrei Kortunov
73f43ba750
Do not use screen fading during game loading if there is no current cell (bug #5211 )
5 years ago
Andrei Kortunov
4118b20608
Allow ActionOpen and ActionTalk only for player (bug #5210
5 years ago
Alexei Dobrohotov
4208f10e81
Merge pull request #2600 from akortunov/master
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Take in account caster's race height when launch magic bolt
5 years ago
elsid
f156c9522e
Avoid virtual call in SoundManager dtor
5 years ago
elsid
8083df4567
Avoid virtual call in Animation dtor
5 years ago
elsid
b4794e8ca5
Avoid virtual call in OpenAL_Output dtor
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/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
deinit();
^
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: This destructor of an object of type '~OpenAL_Output' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: Call to virtual function during destruction
5 years ago
elsid
b55f5ab648
Avoid virtual call in WindowManager ctor
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/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
loadUserFonts();
^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
5 years ago
elsid
cf01df31be
Remove unused variable initialization
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/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
5 years ago
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
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Open door when it is on the way to a next path point (bug #5073 )
5 years ago
Andrei Kortunov
d1e0fa575e
Take in account caster's race height when launch magic bolt (bug #5209 )
5 years ago
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
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Minor summoned creature cleanup fixes
5 years ago
Andrei Kortunov
8dbbe42f21
Add missing isNpc() check (bug #5206 )
5 years ago
Andrei Kortunov
b21dc17538
Attempt to shut up CoverityScan warnings about tainted values
5 years ago
Andrei Kortunov
3970baeb84
Fix possible usage of destroyed variable
5 years ago
Andrei Kortunov
5561eb5415
Do not discard division reminder
5 years ago
Andrei Kortunov
5c6ca82c45
Clamp fallback value from config
5 years ago
Andrei Kortunov
ca2a524a5f
Avoid null pointer dereference
5 years ago
Andrei Kortunov
af41e9acc1
Initialize variables to avoid undefined values
5 years ago
Capostrophic
120b7dcd2f
Clean up summoned creatures when corpses are disposed
5 years ago
Capostrophic
1097c2cfc4
Minor summoned creature cleanup fixes
5 years ago
Capostrophic
9c78e8cc56
Make sure movement not controlled by animation has valid velocity
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Fixes erroneously always normalized movement speed in first person
5 years ago
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
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UI textures scaling corrections
5 years ago
Andrei Kortunov
1835a39c57
Do not show shields in the 1st-person view when shield sheathing is enabled
5 years ago
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
5 years ago
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
5 years ago
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation
5 years ago
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
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Implement actors movement deceleration (feature #4544 )
5 years ago
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
5 years ago
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
5 years ago
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
5 years ago
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
5 years ago
Capostrophic
c6e431d862
Avoid copying strings in SearchVisitor and readReferenceCollection
5 years ago
Capostrophic
ee4fa93bd4
Rework prevent merchant equipping setting again
5 years ago
Andrei Kortunov
15cd305253
Reset idle animation only when play movement animation (bug #5196 )
5 years ago
Alexei Dobrohotov
1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
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Ignore shields sheathing for creatures without sheathing bone
5 years ago
Andrei Kortunov
b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
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Fix GetEffect result when running on dead actors
5 years ago
Andrei Kortunov
7cd4fa4706
Ignore shields sheathing for creatures without sheathing bone
5 years ago
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
5 years ago
Bret Curtis
afb218fe29
Merge pull request #2564 from Capostrophic/enchant
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Remove on-strike enchantment support for ranged weapon types (bug #5190 )
5 years ago
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
5 years ago
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
5 years ago
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
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Weather-related fixes (incl. bug #4783 )
5 years ago
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
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Fix rebuild path for walking actors (Bug #5181 )
5 years ago
Capostrophic
fc7b4d73a8
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
5 years ago
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
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Fix OnStrike bows charges
5 years ago
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
5 years ago
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height
5 years ago
Capostrophic
43b1b9dfa2
Weather-related fixes (incl. bug #4783 )
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Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
5 years ago
elsid
81832f8e17
Reuse distance functions
5 years ago
bzzt
1316816148
fix #5176
5 years ago
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them
5 years ago
Andrei Kortunov
6e6d6d7bda
Use forward declaration
5 years ago
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
5 years ago
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
5 years ago
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
5 years ago
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
5 years ago
Andrei Kortunov
19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
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Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
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Make sure summoned creatures are removed upon caster death (#5183 )
5 years ago
Alexei Dobrohotov
ccb557edf0
Merge pull request #2552 from akortunov/greeting
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Split greetings from AiWander
5 years ago
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed
5 years ago
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
5 years ago
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
5 years ago
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
5 years ago
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
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Recharge items outside of player inventory
5 years ago
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
5 years ago
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
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Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
5 years ago
Andrei Kortunov
f75f9cb337
Use localized faction name when using TFH
5 years ago
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
5 years ago
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
5 years ago
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
5 years ago
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
5 years ago
elsid
6253d2a7ac
Undo door rotation once
5 years ago
Andrei Kortunov
ca46da8b04
Do not stack initially added scripted items (bug #5136 )
5 years ago
Alexei Dobrohotov
e744090339
Merge pull request #2535 from akortunov/activate
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Implement vanilla-style AiActivate
5 years ago
Capostrophic
4d381d0804
Use random attack strength if there's no wind up anim (bug #5059 )
5 years ago
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
5 years ago
Andrei Kortunov
48aba76ce9
Implement vanilla-style AiActivate (bug #4456 )
5 years ago
Capostrophic
421a9d2e50
[Regression] Fix pickpocket crashes
5 years ago
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
5 years ago
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
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Improve resurrection handling
5 years ago
Andrei Kortunov
eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
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Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Andrei Kortunov
6450d84473
Improve resurrection handling
5 years ago
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
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Fix undefined behaviour
5 years ago
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
5 years ago
Capostrophic
7c9a9d7de0
Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Alexei Dobrohotov
acc4811d12
Merge branch 'master' into guifixes
5 years ago
Andrei Kortunov
7cb6a9c1e9
Do not allow to use quick keys during chargen
5 years ago
Andrei Kortunov
1bddbbcfa0
Check if related menus are allowed when using cycle hotkeys (bug #5167 )
5 years ago
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
5 years ago
Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks
5 years ago