Commit Graph

12059 Commits (9106e3646cb49bdb3d285e563b687856171fecf1)

Author SHA1 Message Date
Bret Curtis 36119ec2c4
Merge pull request #2562 from Capostrophic/weather
Weather-related fixes (incl. bug #4783)
5 years ago
Alexei Dobrohotov 5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
Fix rebuild path for walking actors (Bug #5181)
5 years ago
Capostrophic fc7b4d73a8 Remove on-strike enchantment support for ranged weapon types (bug #5190) 5 years ago
Alexei Dobrohotov 85a5355e5c
Merge pull request #2563 from akortunov/ammofix
Fix OnStrike bows charges
5 years ago
Andrei Kortunov dd781b3da2 Fix OnStrike bows charges (regression #5191) 5 years ago
elsid e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height 5 years ago
Capostrophic 43b1b9dfa2 Weather-related fixes (incl. bug #4783)
Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
5 years ago
elsid 81832f8e17
Reuse distance functions 5 years ago
bzzt 1316816148 fix #5176 5 years ago
Alexei Dobrohotov dec64a7fba
Fix typos in invalid spell effect warnings, clarify them 5 years ago
Andrei Kortunov 6e6d6d7bda Use forward declaration 5 years ago
Andrei Kortunov 606b73ee96 Use rain settings from openmw.cfg (bug #4262) 5 years ago
Capostrophic bc5d54a161 Fix GetEffect result when running on dead actors 5 years ago
Andrei Kortunov 31e78ed41f Rework 'prevent merchant equipping' feature 5 years ago
Capostrophic ce943b4f9e Make enchantments affect all actors with an inventory (bug #5186) 5 years ago
Andrei Kortunov 19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
Set OnPCEquip properly when a race can't equip an item (bug #5182)
5 years ago
Andrei Kortunov 67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
Make sure summoned creatures are removed upon caster death (#5183)
5 years ago
Alexei Dobrohotov ccb557edf0
Merge pull request #2552 from akortunov/greeting
Split greetings from AiWander
5 years ago
Alexei Dobrohotov cdbe58c33a
Merge branch 'master' into windspeed 5 years ago
Andrei Kortunov 2fc819cdae Encode ID's in all places to UTF-8 (bug #3977) 5 years ago
Capostrophic e9009f8d10 Make sure summoned creatures are removed upon caster death 5 years ago
Andrei Kortunov 69aceb5c1e Split greetings from AiWander (bug #4594) 5 years ago
Alexei Dobrohotov b7a1e6561b
Merge pull request #2080 from akortunov/recharge
Recharge items outside of player inventory
5 years ago
Capostrophic c718f89325 Set OnPCEquip properly when a race can't equip an item (bug #5182) 5 years ago
Andrei Kortunov c51aba0b13 Recharge items outside of player's inventory (bug #4077) 5 years ago
elsid d1d6ba3ed0
Fix rebuild path for walking actors
Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
5 years ago
Andrei Kortunov f75f9cb337 Use localized faction name when using TFH 5 years ago
Andrei Kortunov f0b73e0a27 Do not store owners for items in container stores (bug #1933) 5 years ago
Andrei Kortunov 2b2f63c919
Merge pull request #2538 from Capostrophic/animation
Use random attack strength if there's no wind up animation (bug #5059)
5 years ago
Alexei Dobrohotov 6f99747fff
Merge pull request #2507 from elsid/door_stuck
Fix actors stuck in closing door (bug #5138)
5 years ago
elsid 7fbc696d44
Change angle direction by rolling dice to avoid rotating door 5 years ago
elsid 6253d2a7ac
Undo door rotation once 5 years ago
Andrei Kortunov ca46da8b04 Do not stack initially added scripted items (bug #5136) 5 years ago
Alexei Dobrohotov e744090339
Merge pull request #2535 from akortunov/activate
Implement vanilla-style AiActivate
5 years ago
Capostrophic 4d381d0804 Use random attack strength if there's no wind up anim (bug #5059) 5 years ago
Andrei Kortunov e5564df8cb Implement vanilla-style wind speed calculations (bug #4449) 5 years ago
Andrei Kortunov 48aba76ce9 Implement vanilla-style AiActivate (bug #4456) 5 years ago
Capostrophic 421a9d2e50 [Regression] Fix pickpocket crashes 5 years ago
Andrei Kortunov b360deaec3 Store raw data about fog of war instead of RGBA images (bug #5108) 5 years ago
Alexei Dobrohotov ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
Improve resurrection handling
5 years ago
Andrei Kortunov eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
Fix chance none logic for nested levelled lists (bug #5169)
5 years ago
Andrei Kortunov 6450d84473 Improve resurrection handling 5 years ago
Andrei Kortunov 0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
Fix undefined behaviour
5 years ago
Evil Eye 3d3ffdfcd8 override eraseStatic for dialogue 5 years ago
Capostrophic 7c9a9d7de0 Fix chance none logic for nested levelled lists (bug #5169) 5 years ago
Alexei Dobrohotov acc4811d12
Merge branch 'master' into guifixes 5 years ago
Andrei Kortunov 7cb6a9c1e9 Do not allow to use quick keys during chargen 5 years ago
Andrei Kortunov 1bddbbcfa0 Check if related menus are allowed when using cycle hotkeys (bug #5167) 5 years ago
Andrei Kortunov a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 5 years ago
Alexei Dobrohotov fb87778493
Merge branch 'master' into organic-locks 5 years ago
Andrei Kortunov 94a281370f Continue scripts execution after player's death (bug #5166) 5 years ago
Evil Eye 32de86d114 merge master 5 years ago
Evil Eye 7c8b82f45c move locking behaviour to cellref 5 years ago
Andrei Kortunov 85bb4a76f6 Improve faction items handling (bug #5164) 5 years ago
Andrei Kortunov 4a6d2cbaff Do not allow player to take items from evidence chests (bug #3609) 5 years ago
Andrei Kortunov 649a14dfae
Merge branch 'master' into activation 5 years ago
Capostrophic 480000da07 Use Open action as fallback for companion activation (bug #5161) 5 years ago
elsid 209e33f5ce
Open door when it is on the way to a next path point 5 years ago
elsid 653a391084
Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid d4b7b3e999
Check for AiPackage type before find nearby door 5 years ago
Evil Eye 85d52ec183 oops 5 years ago
Capostrophic 718dbd3f9a Use object ID as the substitution for their name (bug #5158) 5 years ago
Capostrophic 6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye a86a8ecc0e Allow locking/picking just about everything 5 years ago
Evil Eye 56b6a7ada4 Fix #5155 5 years ago
Andrei Kortunov d58f93f388 Use sayDone() only for scripting backward compatibility 5 years ago
Andrei Kortunov c9deb1b325 Generate sCrimeMessageReport only once per frame (bug #5012) 5 years ago
Andrei Kortunov 58be8dc976
Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
5 years ago
Capostrophic c89c14bb68 Rename objectOpened() to make its role more clear 5 years ago
Capostrophic 8317dc0709 Make sure failed pick/trap attempts are a crime (bug #5149) 5 years ago
James Stephens bafbc0a055 Cancel door sound if collision is detected and the sound is playing 5 years ago
Alexei Dobrohotov 2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
James Stephens 7d3f6e1cd9 Altered process so that cost only appears on spell purchase window.
Added myself to authors
5 years ago
James Stephens b33429001c Fixes the offset question mark in the alchemy tooltip when the effect is not known 5 years ago
James Stephens 1cd1bfca74 Fixes bug #4650 5 years ago
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago
Andrei Kortunov 84b3aaedaa
Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
5 years ago
Andrei Kortunov c059bf04cc Rename getWeaponPart() function 5 years ago
elsid 16170131b7
Add enum type for door state 5 years ago
Alexei Dobrohotov 43a58e181f
Merge pull request #2455 from Capostrophic/input
Revert questionable input manager decisions
5 years ago
Andrei Kortunov bd18655d23
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
5 years ago
Andrei Kortunov b58c632c20
Merge pull request #2502 from akortunov/master
Optimize custom bones search visitor
5 years ago
Andrei Kortunov fe71ce9cb2 Optimize custom bones search visitor 5 years ago
Andrei Kortunov ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
5 years ago
Andrei Kortunov 661d11c83e
Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
5 years ago
Andrei Kortunov d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
5 years ago
capostrophic e5331aab28 Escape number signs in object names for tooltips 5 years ago
elsid ad05de44ae
Use 3d coordinates to detect stuck
To able water and flying creatures move to player going up or down.
5 years ago
elsid 7b94183d83
Revert "Take in account actor half extents for obstacle check"
This reverts commit 5434e92437.
5 years ago
Andrei Kortunov f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
Allow SwimRunForward state WalkForward fallback (bug #5126)
5 years ago
Andrei Kortunov ca724d45a1
Merge pull request #2498 from akortunov/master
[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov 6156ab45de [Regression] inject bones for NPC's with custom animation models 5 years ago
Alexei Dobrohotov 1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
Change the default reverb preset to improve underwater FX transition
5 years ago
Andrei Kortunov 0afb142b8e [Regression] restore ammo inventory sounds 5 years ago
capostrophic 99710e8f55 Allow SwimRunForward state WalkForward fallback (bug #5126) 5 years ago
Andrei Kortunov 786a6c6d42 Use a common doors rotation code in the "lock" command handler 5 years ago
capostrophic f779529cab Change the default reverb preset to improve underwater FX transition 5 years ago
elsid 4d86bf3bf2
Update rotated world objects in navigator 5 years ago
Alexei Dobrohotov 17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
Class quiz fixes
5 years ago
Andrei Kortunov deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
Use up-to-date magic effects for GetEffect (bug #3894)
5 years ago
ArgonianAccount 53facf7baa Class quiz fixes 5 years ago
Alexei Dobrohotov e10bbea7c0
Revert 3.4-breaking 8b1ed6c 5 years ago
Alexei Dobrohotov 5640a305e2
Merge pull request #2487 from akortunov/arrows
Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov 6019f6507d Corrections for extended weapon animations feature 5 years ago
Julien Valentin 8b1ed6c357
fix Sunglare bug with osg 3.6 5 years ago
Andrei Kortunov 1f7d2f8da0 Revert "Do not use a separate GlowUpdater for every arrow in quiver"
This reverts commit b7c214b1bc.
5 years ago
Andrei Kortunov b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
5 years ago
Alexei Dobrohotov 307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
5 years ago
capostrophic 26f59e47db Improve readability 5 years ago
capostrophic a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
Andrei Kortunov 134631ad72
Merge pull request #2463 from Capostrophic/crit
Vanilla-friendly ranged crits (bug #5067)
5 years ago
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov 123ca175c8 Fallback for short weapon groups 5 years ago
Andrei Kortunov afaff8231d Use the Weapon Bone as fallback 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov 07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 5 years ago
Alexei Dobrohotov ed364a1e29
Merge pull request #2476 from akortunov/arrows
Use magic glow for enchanted arrows
5 years ago
Andrei Kortunov b7c214b1bc Do not use a separate GlowUpdater for every arrow in quiver 5 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
unknown 2a53f6bc3e Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn 5 years ago
Andrei Kortunov 1eed511b4e Use enchanted glow for pulled arrows 5 years ago
Andrei Kortunov 4c92f0c4e1 Move getEnchantmentColor() from Animation to Class 5 years ago
unknown 6baa5da6c9 Fix scripts not executing on respawn 5 years ago
Andrei Kortunov 06ba80e19b
Merge pull request #2469 from Capostrophic/instant
Apply instant effects of permanent spells in AddSpell immediately (bug #5055)
5 years ago
capostrophic cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
Ignore on-strike enchanted projectile charge (#5104)
5 years ago
capostrophic 6928adcee1 Prevent front() and operator[] from causing undefined behavior 6 years ago
Alexei Dobrohotov 4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
Don't force-trace down swimming actors (bug #5089)
6 years ago
Alexei Dobrohotov b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
Use navmesh for AiWander
6 years ago
Alex Rice e7ae7a8ca6 Allow user controller bindings 6 years ago
elsid 6c46d929c2
Build path to first pathgrid node by navmesh 6 years ago
elsid f684c90932
Make angular velocity depending on actor speed
To avoid moving in circles for actors with high speed.
6 years ago
capostrophic 82ac99ec56 Apply instant FX in AddSpell immediately (bug #5055) 6 years ago
capostrophic f8c07ca9dc Don't "jump" with 0 vertical velocity in all cases (bug #5106) 6 years ago
capostrophic e9c71a3808 Ignore on-strike enchanted projectile charge (#5104) 6 years ago
capostrophic ff133bd740 Don't clamp final actor fight rating to 0 (bug #5105)
Fix werewolf aggro distance
6 years ago
elsid 4ad04a28f9
Reset path after AiTravel is fast forwarded
Otherwise actor will keep going to the first path point that may be
unreachable.
6 years ago
Artem Nykolenko 610e87cb24 Fix Non-swimming enemies entering water if player is water walking (bug #5099) 6 years ago
Andrei Kortunov 264a769827
Merge pull request #2466 from Capostrophic/doll
[Regression] Avoid confusing inventory doll with player in non-uniform scaling
6 years ago
capostrophic 2affb8ed63 Human-readable light source duration (feature #5091) 6 years ago
Alexei Dobrohotov 1a2f51ef6f
Merge pull request #2415 from Assumeru/unix-console
Unix console hotkeys
6 years ago
capostrophic dcbe76d888 [Regression] Avoid confusing inventory doll with player 6 years ago
capostrophic e2496af5c5 Vanilla-friendly ranged crits (bug #5067) 6 years ago
capostrophic e7ec27e45d Use up-to-date magic effects for GetEffect (bug #3894) 6 years ago
capostrophic 6fe429c4e8 Don't force-trace down swimming actors (bug #5089) 6 years ago
capostrophic 15bf05215e Revert questionable input manager decisions
Remove Options Menu shortcut
Revert to more pleasant 0.45.0 Escape behavior
Re-enable keyboard GUI arrow conversion feature
Remove gamepad button release handling
6 years ago
Capostrophic 4e54ed86b3 Fix jumping mechanics framerate dependency (bug #4991) 6 years ago
Capostrophic 0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 6 years ago
Alexei Dobrohotov facbb2e0db
[Regression] Make sure unloaded objects can be opened 6 years ago
Andrei Kortunov 69277b52d0
Merge pull request #2451 from Capostrophic/sounds
Fix combat sound inconsistencies (bugs #5092, #5093)
6 years ago
Artem Nykolenko d996b565a5 Improve character window resizing (bug #4276) 6 years ago
Alexei Dobrohotov 29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093) 6 years ago
Alexei Dobrohotov 65ee420ab9
Only play on-strike failure sound on the player (bug #5092) 6 years ago
Alexei Dobrohotov 366906ac51
Fix paralyzed actors' death animations 6 years ago
jeremy 962462c1c5 Removed unnecessary calls to stopSound3D
playSound3D (the one taking a ptr) already stops the sound if it's playing.
6 years ago
jeremy c8c06ceee9 Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably) 6 years ago
Evil Eye cb4664b31b Remove arrow key behaviour as it's in MyGUI now 6 years ago
Evil Eye 405c556ce9 Merge branch 'master' of https://github.com/OpenMW/openmw into unix-console 6 years ago
Justin Ivany 643f259cbf Adding option for cursor speed when using gamepad 6 years ago
Justin Ivany 49f2615d2b Fix scrolling with controller on gui 6 years ago
Alexei Dobrohotov 9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd) 6 years ago
Alexei Dobrohotov 19dc01232c
Fix CenterOnCell target rotation 6 years ago
Capostrophic b8afe14206 Disallow paralyzed actors to greet the player (bug #5074) 6 years ago
Andrei Kortunov 633b8e26ad
Merge pull request #2436 from Capostrophic/enchanting
Correct cast style behavior when there's no item picked (bug #5075)
6 years ago
Capostrophic cbb22f0f63 Correct cast style behavior when there's no object (bug #5075) 6 years ago
Capostrophic 453068cc7d Disallow actors to start combat with themselves (bug #3550)
Allow creatures to play initial attack dialogue
Don't add combat package to dead actors
6 years ago
Alexei Dobrohotov 3cbe4ab85d
Fix idlestorm blend mask (bugs #4240, #5071) 6 years ago
Andrei Kortunov b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
Signedness fixes
6 years ago
Capostrophic df89c6b6ce Make unarmed creature attacks affect shield condition again (bug #5069) 6 years ago
Capostrophic 3aa65273c5 Signedness fixes 6 years ago
Alexander Perepechko 19b0b056e5 Remove spell FX and VFX after playing the death animation (bug #5060) 6 years ago
Andrei Kortunov dcf03f6785
Merge pull request #2416 from Capostrophic/cast
Make Player->Cast select the spell instead (bug #5056)
6 years ago
Andrei Kortunov a62b6910ba
Merge pull request #2411 from Capostrophic/fader
Make sure fade operations properly end (bug #4639)
6 years ago
Capostrophic 56539fee4f Partially revert "Get rid of redundant setKeyFocusWidget() method" 6 years ago
Capostrophic 295ee11063 Make Player->Cast select the spell instead (bug #5056) 6 years ago
Alexei Dobrohotov ef2a7160fa
Fix automovement toggling on "joystick used" flag 6 years ago
Evil Eye 67fb19c2b9 fix deletion when not at end of line and implement ^LEFT and ^RIGHT 6 years ago
Evil Eye 4aca8240e5 implement ^W and ^U in the console 6 years ago
Capostrophic 596dbbe70b Make sure fade operations properly end (bug #4639) 6 years ago
Alexei Dobrohotov 61db93e7da
Merge pull request #2407 from akortunov/scrollbars
Add separate textures for scrollbars
6 years ago
Capostrophic 25e52f7dfe Use 2D distance for fight rating of vertically moving actors (bug #4961) 6 years ago
Andrei Kortunov a02f730a77
Merge pull request #2406 from Capostrophic/invalid
Erase effects with invalid indices from spells (bug #5050)
6 years ago
Andrei Kortunov 08716ed330
Merge pull request #2409 from Capostrophic/input
Correct always run behavior when both a gamepad and a keyboard are used
6 years ago
Capostrophic b7afb213ae "Handle" RepairedOnMe scripting function (feature #4255) 6 years ago
Capostrophic 70635ed1e2 Correct always run behavior when both a gamepad and a keyboard are used 6 years ago
Capostrophic d98a90194b Erase effects with invalid indices from spells (bug #5050) 6 years ago
Andrei Kortunov 2436652181
Merge pull request #2405 from Capostrophic/idlestorm
Improve face shielding behavior in general case (bug #4240)
6 years ago
Andrei Kortunov 34fe896f4e
Merge pull request #2400 from Capostrophic/colorcode
Escape number signs in cell/region names (bug #5047)
6 years ago
Alexei Dobrohotov 8ebecb7584 Merge branch '7' into 'master'
fixes pitch black ripples in shadow

See merge request OpenMW/openmw!123
6 years ago
Andrei Kortunov ae935a8084 Add separate textures for scrollbars (feature #5051) 6 years ago
Capostrophic e7208bb80e Improve face shielding behavior in general case (bug #4240) 6 years ago
bzzt 403171e083 fixes pitch black ripples in shadow 6 years ago
Andrei Kortunov 1ce370e7fa Make console to do not hide other GUI windows (bug #1515) 6 years ago
Capostrophic 9a19af5b33 Escape number signs in cell/region names (bug #5047) 6 years ago
Andrei Kortunov 4d292425b3
Merge pull request #2398 from Capostrophic/saydone
Make SayDone return 1 on the frame speech is started (bug #4879)
6 years ago
Andrei Kortunov f9143decc9
Merge pull request #2397 from Capostrophic/gamepad
Analogue movement fixes
6 years ago
Capostrophic e095d51999 More queue handling adjustments 6 years ago
Capostrophic c975dab7c3 Update say sound queue explicitly once per frame 6 years ago
Capostrophic 4c2b694b29 Make SayDone return 1 on the frame speech is started (bug #4879) 6 years ago
Alexei Dobrohotov e0fb411fc8 Merge branch '2' into 'master'
stop making new reflacttetures at intext change

See merge request OpenMW/openmw!116
6 years ago
bzzt 6c310c64d2 stop making new reflacttetures at intext change 6 years ago
Capostrophic f271ac255d Avoid conflicts between gamepad movement and always run setting 6 years ago
Capostrophic 40c1db32bd Apply analogue speed mult to fatigue loss 6 years ago
Andrei Kortunov fae5843347 Setup the ICO settings only once instead of every loading (bug #5025) 6 years ago
Andrei Kortunov ab03b9ac1c Do not sort the Land store every savegame load - it is static anyway (bug #4844) 6 years ago
Andrei Kortunov 57176ff8d4 Unload viewer and stop background jobs before resources unloading 6 years ago
Alexei Dobrohotov 7c46102f0c
Merge pull request #2389 from akortunov/fmt
Introduce a custom format() function
6 years ago
Alexei Dobrohotov 54ee08cb75
Merge pull request #2396 from akortunov/master
Remove BOM from CPP files
6 years ago
Andrei Kortunov 6832a2fa9a Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus) 6 years ago
Andrei Kortunov e679190f31 Introduce a custom format() function to get rid of boost::format() and hackish replace() 6 years ago
Alexei Dobrohotov 0ee73d89f0
Correct selling prices of creature merchants 6 years ago
Andrei Kortunov faf940546b Get rid of redundant setKeyFocusWidget() method 6 years ago
Andrei Kortunov 675be20a0f Get rid of redundant ControllerRepeatClick class 6 years ago
Andrei Kortunov ac8fa54e6e Get rid of redundant MWScroll class 6 years ago
Capostrophic 3f73766304 Make enchanting make more sense (bug #5038) 6 years ago
Andrei Kortunov 7023e86d19
Merge pull request #2388 from Capostrophic/animation
Hardcode the correct first person sneaking anim speed (bug #4787)
6 years ago
Andrei Kortunov 316c79fecd
Merge pull request #2387 from Capostrophic/spells
Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
Andrei Kortunov 6bf5960b96
Merge pull request #2386 from Capostrophic/waiting
Exit waiting at the correct time when the player is in air
6 years ago
Capostrophic 1de984364a Hardcode the correct first person sneaking anim speed (bug #4787) 6 years ago
Alexei Dobrohotov 3d3e9f373c
Merge pull request #2384 from akortunov/ranks
Fix RaiseRank/LowerRank script functions
6 years ago
Capostrophic 5f7343ad7f Don't break GetSpellEffects execution if the spell doesn't exist 6 years ago
Andrei Kortunov f775f7977b Fix RaiseRank/LowerRank script functions (feature #4316) 6 years ago
Capostrophic 272df29a12 Exit waiting at the correct time when the player is in air 6 years ago
Capostrophic 485ed903c4 Enchanting window stays open after a failed attempt (feature #5034) 6 years ago
Andrei Kortunov a79955352f Revert MR !103 and !105 since they cause issues with dialogue window 6 years ago
Andrei Kortunov 55767eaf7e
Merge pull request #2380 from Capostrophic/faction
Allow scripted faction leaving using PCLowerRank (feature #5036)
6 years ago
Andrei Kortunov 27737d4258 Fix an exception during reload when container windows is active.
It is a regression in the animated containers feature.
6 years ago
Alexei Dobrohotov bb0c989f87
Clear expelled status when leaving faction 6 years ago
Alexei Dobrohotov d37cb871d6
Fix last-minute typo 6 years ago
Capostrophic 555e43855d Allow scripted faction leaving using PCLowerRank (feature #5036) 6 years ago
Capostrophic 144b1b9b06 Magic armor mitigation for creatures (feature #5033) 6 years ago
Capostrophic c67eb6d9db Drop bogus accounting for armor rating from weapon priority 6 years ago
Alexei Dobrohotov 4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
6 years ago
Capostrophic 62482657fc GetWeaponType returns -2 for picks and -3 for probes (feature #5031) 6 years ago
Alexei Dobrohotov 0cea76c684
Merge pull request #2375 from akortunov/warnfix
Do not copy pointers during iteration
6 years ago
Andrei Kortunov ef4042703d
Merge pull request #2373 from Capostrophic/barter
Make offered price caps barter-specific (bug #5028)
6 years ago
Andrei Kortunov 9ba6f5f36c Do not copy pointers during iteration 6 years ago
Alexei Dobrohotov 216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
6 years ago
Phillip A c4d5203e14 Fix MR !103 breaking of dialogue with actors with no greetings 6 years ago
Capostrophic 9d191055bf Make offered price caps barter-specific (bug #5028) 6 years ago
Bret Curtis e0af6532ec
Merge pull request #2371 from Capostrophic/sneak
Don't toggle sneaking when controls are disabled
6 years ago
Frederic Chardon 6619150b23 Do not show magnitude for ingredients 6 years ago
Alexei Dobrohotov 310e19d47f Merge branch 'ptr-fix' into 'master'
Make sure pointers are set before GUI windows are brought up

See merge request OpenMW/openmw!103
6 years ago
Phillip Andrews a481d2dc1a Make sure pointers are set before GUI windows are brought up
This most noticiably fixes an issue when resting in a bed while levitating.
6 years ago
Alexei Dobrohotov 1d12d778ea
Merge pull request #2370 from akortunov/herbalism
Container search tweaks
6 years ago
Capostrophic 4787e6b9a7 Don't toggle sneaking while controls are disabled 6 years ago
Andrei Kortunov 7214f24f5c Ignore containers, when we search for owner 6 years ago
Andrei Kortunov abe1009e98 Do not resolve container's content during search 6 years ago
Capostrophic cb9d16cf5f Support negative effect magnitude in spell/ingredient/potion tooltips 6 years ago
Capostrophic 458c0bba41 Avoid using null pointer for player's cell in moveObjectImp 6 years ago