Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
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Weather-related fixes (incl. bug #4783 )
5 years ago
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
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Fix rebuild path for walking actors (Bug #5181 )
5 years ago
Capostrophic
fc7b4d73a8
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
5 years ago
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
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Fix OnStrike bows charges
5 years ago
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
5 years ago
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height
5 years ago
Capostrophic
43b1b9dfa2
Weather-related fixes (incl. bug #4783 )
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Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
5 years ago
elsid
81832f8e17
Reuse distance functions
5 years ago
bzzt
1316816148
fix #5176
5 years ago
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them
5 years ago
Andrei Kortunov
6e6d6d7bda
Use forward declaration
5 years ago
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
5 years ago
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
5 years ago
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
5 years ago
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
5 years ago
Andrei Kortunov
19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
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Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
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Make sure summoned creatures are removed upon caster death (#5183 )
5 years ago
Alexei Dobrohotov
ccb557edf0
Merge pull request #2552 from akortunov/greeting
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Split greetings from AiWander
5 years ago
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed
5 years ago
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
5 years ago
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
5 years ago
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
5 years ago
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
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Recharge items outside of player inventory
5 years ago
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
5 years ago
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
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Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
5 years ago
Andrei Kortunov
f75f9cb337
Use localized faction name when using TFH
5 years ago
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
5 years ago
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
5 years ago
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
5 years ago
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
5 years ago
elsid
6253d2a7ac
Undo door rotation once
5 years ago
Andrei Kortunov
ca46da8b04
Do not stack initially added scripted items (bug #5136 )
5 years ago
Alexei Dobrohotov
e744090339
Merge pull request #2535 from akortunov/activate
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Implement vanilla-style AiActivate
5 years ago
Capostrophic
4d381d0804
Use random attack strength if there's no wind up anim (bug #5059 )
5 years ago
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
5 years ago
Andrei Kortunov
48aba76ce9
Implement vanilla-style AiActivate (bug #4456 )
5 years ago
Capostrophic
421a9d2e50
[Regression] Fix pickpocket crashes
5 years ago
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
5 years ago
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
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Improve resurrection handling
5 years ago
Andrei Kortunov
eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
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Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Andrei Kortunov
6450d84473
Improve resurrection handling
5 years ago
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
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Fix undefined behaviour
5 years ago
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
5 years ago
Capostrophic
7c9a9d7de0
Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Alexei Dobrohotov
acc4811d12
Merge branch 'master' into guifixes
5 years ago
Andrei Kortunov
7cb6a9c1e9
Do not allow to use quick keys during chargen
5 years ago
Andrei Kortunov
1bddbbcfa0
Check if related menus are allowed when using cycle hotkeys (bug #5167 )
5 years ago
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
5 years ago
Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks
5 years ago
Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
5 years ago
Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
5 years ago
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
5 years ago
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
5 years ago
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
5 years ago
elsid
209e33f5ce
Open door when it is on the way to a next path point
5 years ago
elsid
653a391084
Do not open doors when actor has no path
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When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid
d4b7b3e999
Check for AiPackage type before find nearby door
5 years ago
Evil Eye
85d52ec183
oops
5 years ago
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
5 years ago
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
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Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
5 years ago
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
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Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
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Added myself to authors
5 years ago
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
5 years ago
James Stephens
1cd1bfca74
Fixes bug #4650
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
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Rename getWeaponPart() function
5 years ago
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
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Revert questionable input manager decisions
5 years ago
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
5 years ago
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
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Optimize custom bones search visitor
5 years ago
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
5 years ago
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
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Human-readable light source duration (feature #5091 )
5 years ago
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
5 years ago
capostrophic
e5331aab28
Escape number signs in object names for tooltips
5 years ago
elsid
ad05de44ae
Use 3d coordinates to detect stuck
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To able water and flying creatures move to player going up or down.
5 years ago
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
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This reverts commit 5434e92437
.
5 years ago
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
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Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
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[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
5 years ago
Alexei Dobrohotov
1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
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Change the default reverb preset to improve underwater FX transition
5 years ago
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
5 years ago
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
5 years ago
capostrophic
f779529cab
Change the default reverb preset to improve underwater FX transition
5 years ago
elsid
4d86bf3bf2
Update rotated world objects in navigator
5 years ago
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
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Class quiz fixes
5 years ago
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
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Use up-to-date magic effects for GetEffect (bug #3894 )
5 years ago
ArgonianAccount
53facf7baa
Class quiz fixes
5 years ago
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
5 years ago
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
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Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
5 years ago
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
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This reverts commit b7c214b1bc
.
5 years ago
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
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Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
5 years ago
capostrophic
26f59e47db
Improve readability
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
5 years ago
Alexei Dobrohotov
ed364a1e29
Merge pull request #2476 from akortunov/arrows
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Use magic glow for enchanted arrows
5 years ago
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
5 years ago
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
5 years ago
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
5 years ago
Andrei Kortunov
1eed511b4e
Use enchanted glow for pulled arrows
5 years ago
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
5 years ago
unknown
6baa5da6c9
Fix scripts not executing on respawn
5 years ago
Andrei Kortunov
06ba80e19b
Merge pull request #2469 from Capostrophic/instant
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Apply instant effects of permanent spells in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
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Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
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Ignore on-strike enchanted projectile charge (#5104 )
5 years ago
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
6 years ago
Alexei Dobrohotov
4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
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Don't force-trace down swimming actors (bug #5089 )
6 years ago
Alexei Dobrohotov
b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
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Use navmesh for AiWander
6 years ago
Alex Rice
e7ae7a8ca6
Allow user controller bindings
6 years ago
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
6 years ago
elsid
f684c90932
Make angular velocity depending on actor speed
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To avoid moving in circles for actors with high speed.
6 years ago
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
6 years ago
capostrophic
f8c07ca9dc
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
6 years ago
capostrophic
e9c71a3808
Ignore on-strike enchanted projectile charge ( #5104 )
6 years ago
capostrophic
ff133bd740
Don't clamp final actor fight rating to 0 (bug #5105 )
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Fix werewolf aggro distance
6 years ago
elsid
4ad04a28f9
Reset path after AiTravel is fast forwarded
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Otherwise actor will keep going to the first path point that may be
unreachable.
6 years ago
Artem Nykolenko
610e87cb24
Fix Non-swimming enemies entering water if player is water walking (bug #5099 )
6 years ago
Andrei Kortunov
264a769827
Merge pull request #2466 from Capostrophic/doll
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[Regression] Avoid confusing inventory doll with player in non-uniform scaling
6 years ago
capostrophic
2affb8ed63
Human-readable light source duration (feature #5091 )
6 years ago
Alexei Dobrohotov
1a2f51ef6f
Merge pull request #2415 from Assumeru/unix-console
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Unix console hotkeys
6 years ago
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
6 years ago
capostrophic
e2496af5c5
Vanilla-friendly ranged crits (bug #5067 )
6 years ago
capostrophic
e7ec27e45d
Use up-to-date magic effects for GetEffect (bug #3894 )
6 years ago
capostrophic
6fe429c4e8
Don't force-trace down swimming actors (bug #5089 )
6 years ago
capostrophic
15bf05215e
Revert questionable input manager decisions
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Remove Options Menu shortcut
Revert to more pleasant 0.45.0 Escape behavior
Re-enable keyboard GUI arrow conversion feature
Remove gamepad button release handling
6 years ago
Capostrophic
4e54ed86b3
Fix jumping mechanics framerate dependency (bug #4991 )
6 years ago
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
6 years ago
Alexei Dobrohotov
facbb2e0db
[Regression] Make sure unloaded objects can be opened
6 years ago
Andrei Kortunov
69277b52d0
Merge pull request #2451 from Capostrophic/sounds
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Fix combat sound inconsistencies (bugs #5092 , #5093 )
6 years ago
Artem Nykolenko
d996b565a5
Improve character window resizing (bug #4276 )
6 years ago
Alexei Dobrohotov
29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093 )
6 years ago
Alexei Dobrohotov
65ee420ab9
Only play on-strike failure sound on the player (bug #5092 )
6 years ago
Alexei Dobrohotov
366906ac51
Fix paralyzed actors' death animations
6 years ago
jeremy
962462c1c5
Removed unnecessary calls to stopSound3D
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playSound3D (the one taking a ptr) already stops the sound if it's playing.
6 years ago
jeremy
c8c06ceee9
Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably)
6 years ago
Evil Eye
cb4664b31b
Remove arrow key behaviour as it's in MyGUI now
6 years ago
Evil Eye
405c556ce9
Merge branch 'master' of https://github.com/OpenMW/openmw into unix-console
6 years ago
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
6 years ago
Justin Ivany
49f2615d2b
Fix scrolling with controller on gui
6 years ago
Alexei Dobrohotov
9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd)
6 years ago
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation
6 years ago
Capostrophic
b8afe14206
Disallow paralyzed actors to greet the player (bug #5074 )
6 years ago
Andrei Kortunov
633b8e26ad
Merge pull request #2436 from Capostrophic/enchanting
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Correct cast style behavior when there's no item picked (bug #5075 )
6 years ago
Capostrophic
cbb22f0f63
Correct cast style behavior when there's no object (bug #5075 )
6 years ago
Capostrophic
453068cc7d
Disallow actors to start combat with themselves (bug #3550 )
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Allow creatures to play initial attack dialogue
Don't add combat package to dead actors
6 years ago
Alexei Dobrohotov
3cbe4ab85d
Fix idlestorm blend mask (bugs #4240 , #5071 )
6 years ago
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
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Signedness fixes
6 years ago
Capostrophic
df89c6b6ce
Make unarmed creature attacks affect shield condition again (bug #5069 )
6 years ago
Capostrophic
3aa65273c5
Signedness fixes
6 years ago
Alexander Perepechko
19b0b056e5
Remove spell FX and VFX after playing the death animation (bug #5060 )
6 years ago
Andrei Kortunov
dcf03f6785
Merge pull request #2416 from Capostrophic/cast
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Make Player->Cast select the spell instead (bug #5056 )
6 years ago
Andrei Kortunov
a62b6910ba
Merge pull request #2411 from Capostrophic/fader
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Make sure fade operations properly end (bug #4639 )
6 years ago
Capostrophic
56539fee4f
Partially revert "Get rid of redundant setKeyFocusWidget() method"
6 years ago
Capostrophic
295ee11063
Make Player->Cast select the spell instead (bug #5056 )
6 years ago
Alexei Dobrohotov
ef2a7160fa
Fix automovement toggling on "joystick used" flag
6 years ago
Evil Eye
67fb19c2b9
fix deletion when not at end of line and implement ^LEFT and ^RIGHT
6 years ago
Evil Eye
4aca8240e5
implement ^W and ^U in the console
6 years ago
Capostrophic
596dbbe70b
Make sure fade operations properly end (bug #4639 )
6 years ago
Alexei Dobrohotov
61db93e7da
Merge pull request #2407 from akortunov/scrollbars
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Add separate textures for scrollbars
6 years ago
Capostrophic
25e52f7dfe
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
6 years ago
Andrei Kortunov
a02f730a77
Merge pull request #2406 from Capostrophic/invalid
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Erase effects with invalid indices from spells (bug #5050 )
6 years ago
Andrei Kortunov
08716ed330
Merge pull request #2409 from Capostrophic/input
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Correct always run behavior when both a gamepad and a keyboard are used
6 years ago
Capostrophic
b7afb213ae
"Handle" RepairedOnMe scripting function (feature #4255 )
6 years ago
Capostrophic
70635ed1e2
Correct always run behavior when both a gamepad and a keyboard are used
6 years ago
Capostrophic
d98a90194b
Erase effects with invalid indices from spells (bug #5050 )
6 years ago
Andrei Kortunov
2436652181
Merge pull request #2405 from Capostrophic/idlestorm
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Improve face shielding behavior in general case (bug #4240 )
6 years ago
Andrei Kortunov
34fe896f4e
Merge pull request #2400 from Capostrophic/colorcode
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Escape number signs in cell/region names (bug #5047 )
6 years ago
Alexei Dobrohotov
8ebecb7584
Merge branch '7' into 'master'
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fixes pitch black ripples in shadow
See merge request OpenMW/openmw!123
6 years ago
Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
6 years ago
Capostrophic
e7208bb80e
Improve face shielding behavior in general case (bug #4240 )
6 years ago
bzzt
403171e083
fixes pitch black ripples in shadow
6 years ago
Andrei Kortunov
1ce370e7fa
Make console to do not hide other GUI windows (bug #1515 )
6 years ago
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
6 years ago
Andrei Kortunov
4d292425b3
Merge pull request #2398 from Capostrophic/saydone
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Make SayDone return 1 on the frame speech is started (bug #4879 )
6 years ago
Andrei Kortunov
f9143decc9
Merge pull request #2397 from Capostrophic/gamepad
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Analogue movement fixes
6 years ago
Capostrophic
e095d51999
More queue handling adjustments
6 years ago
Capostrophic
c975dab7c3
Update say sound queue explicitly once per frame
6 years ago
Capostrophic
4c2b694b29
Make SayDone return 1 on the frame speech is started (bug #4879 )
6 years ago
Alexei Dobrohotov
e0fb411fc8
Merge branch '2' into 'master'
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stop making new reflacttetures at intext change
See merge request OpenMW/openmw!116
6 years ago
bzzt
6c310c64d2
stop making new reflacttetures at intext change
6 years ago
Capostrophic
f271ac255d
Avoid conflicts between gamepad movement and always run setting
6 years ago
Capostrophic
40c1db32bd
Apply analogue speed mult to fatigue loss
6 years ago
Andrei Kortunov
fae5843347
Setup the ICO settings only once instead of every loading (bug #5025 )
6 years ago
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
6 years ago
Andrei Kortunov
57176ff8d4
Unload viewer and stop background jobs before resources unloading
6 years ago
Alexei Dobrohotov
7c46102f0c
Merge pull request #2389 from akortunov/fmt
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Introduce a custom format() function
6 years ago
Alexei Dobrohotov
54ee08cb75
Merge pull request #2396 from akortunov/master
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Remove BOM from CPP files
6 years ago
Andrei Kortunov
6832a2fa9a
Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)
6 years ago
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
6 years ago
Alexei Dobrohotov
0ee73d89f0
Correct selling prices of creature merchants
6 years ago
Andrei Kortunov
faf940546b
Get rid of redundant setKeyFocusWidget() method
6 years ago
Andrei Kortunov
675be20a0f
Get rid of redundant ControllerRepeatClick class
6 years ago
Andrei Kortunov
ac8fa54e6e
Get rid of redundant MWScroll class
6 years ago
Capostrophic
3f73766304
Make enchanting make more sense (bug #5038 )
6 years ago
Andrei Kortunov
7023e86d19
Merge pull request #2388 from Capostrophic/animation
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Hardcode the correct first person sneaking anim speed (bug #4787 )
6 years ago
Andrei Kortunov
316c79fecd
Merge pull request #2387 from Capostrophic/spells
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Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
Andrei Kortunov
6bf5960b96
Merge pull request #2386 from Capostrophic/waiting
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Exit waiting at the correct time when the player is in air
6 years ago
Capostrophic
1de984364a
Hardcode the correct first person sneaking anim speed (bug #4787 )
6 years ago
Alexei Dobrohotov
3d3e9f373c
Merge pull request #2384 from akortunov/ranks
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Fix RaiseRank/LowerRank script functions
6 years ago
Capostrophic
5f7343ad7f
Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
6 years ago
Capostrophic
272df29a12
Exit waiting at the correct time when the player is in air
6 years ago
Capostrophic
485ed903c4
Enchanting window stays open after a failed attempt (feature #5034 )
6 years ago
Andrei Kortunov
a79955352f
Revert MR !103 and !105 since they cause issues with dialogue window
6 years ago
Andrei Kortunov
55767eaf7e
Merge pull request #2380 from Capostrophic/faction
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Allow scripted faction leaving using PCLowerRank (feature #5036 )
6 years ago
Andrei Kortunov
27737d4258
Fix an exception during reload when container windows is active.
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It is a regression in the animated containers feature.
6 years ago
Alexei Dobrohotov
bb0c989f87
Clear expelled status when leaving faction
6 years ago
Alexei Dobrohotov
d37cb871d6
Fix last-minute typo
6 years ago
Capostrophic
555e43855d
Allow scripted faction leaving using PCLowerRank (feature #5036 )
6 years ago
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
6 years ago
Capostrophic
c67eb6d9db
Drop bogus accounting for armor rating from weapon priority
6 years ago
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
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Minor water shader fixes
6 years ago
Capostrophic
62482657fc
GetWeaponType returns -2 for picks and -3 for probes (feature #5031 )
6 years ago
Alexei Dobrohotov
0cea76c684
Merge pull request #2375 from akortunov/warnfix
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Do not copy pointers during iteration
6 years ago
Andrei Kortunov
ef4042703d
Merge pull request #2373 from Capostrophic/barter
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Make offered price caps barter-specific (bug #5028 )
6 years ago
Andrei Kortunov
9ba6f5f36c
Do not copy pointers during iteration
6 years ago
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
6 years ago
Phillip A
c4d5203e14
Fix MR !103 breaking of dialogue with actors with no greetings
6 years ago
Capostrophic
9d191055bf
Make offered price caps barter-specific (bug #5028 )
6 years ago
Bret Curtis
e0af6532ec
Merge pull request #2371 from Capostrophic/sneak
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Don't toggle sneaking when controls are disabled
6 years ago
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
6 years ago
Alexei Dobrohotov
310e19d47f
Merge branch 'ptr-fix' into 'master'
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Make sure pointers are set before GUI windows are brought up
See merge request OpenMW/openmw!103
6 years ago
Phillip Andrews
a481d2dc1a
Make sure pointers are set before GUI windows are brought up
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This most noticiably fixes an issue when resting in a bed while levitating.
6 years ago
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
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Container search tweaks
6 years ago
Capostrophic
4787e6b9a7
Don't toggle sneaking while controls are disabled
6 years ago
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
6 years ago
Andrei Kortunov
abe1009e98
Do not resolve container's content during search
6 years ago
Capostrophic
cb9d16cf5f
Support negative effect magnitude in spell/ingredient/potion tooltips
6 years ago
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
6 years ago