Commit Graph

12059 Commits (9106e3646cb49bdb3d285e563b687856171fecf1)

Author SHA1 Message Date
Andrei Kortunov 058bbf4b0f
Merge pull request #2620 from elsid/fix_cage_door_rotation
Rotate door object using direct rotation order once
5 years ago
elsid 3cfd5fca4e
Rotate door object using direct rotation order once
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
5 years ago
Andrei Kortunov 1b98fe4395 Fix GCC9 warnings about implicit declarations 5 years ago
Andrei Kortunov 407a737fe4
Merge pull request #2611 from Capostrophic/effect
[Regression] Make sure instant FX abilities get detected when they're supposed to
5 years ago
Bret Curtis 62b9f1a2f7
Merge pull request #2610 from akortunov/warnfix2
Fix some build warnings
5 years ago
Capostrophic 77f076ff11 Make sure instant FX abilities get detected when supposed 5 years ago
Capostrophic 0adc2df65f Make SameFaction work (bug #5213) 5 years ago
Capostrophic eed92c824e Make sure hand-to-hand shortcut is not saved 5 years ago
Andrei Kortunov d0643d266a Do not use fallthrough in switches 5 years ago
Andrei Kortunov 73f43ba750 Do not use screen fading during game loading if there is no current cell (bug #5211) 5 years ago
Andrei Kortunov 4118b20608 Allow ActionOpen and ActionTalk only for player (bug #5210 5 years ago
Alexei Dobrohotov 4208f10e81
Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
5 years ago
elsid f156c9522e
Avoid virtual call in SoundManager dtor 5 years ago
elsid 8083df4567
Avoid virtual call in Animation dtor 5 years ago
elsid b4794e8ca5
Avoid virtual call in OpenAL_Output dtor
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
    deinit();
    ^
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: This destructor of an object of type '~OpenAL_Output' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwsound/openal_output.cpp:1492:5: note: Call to virtual function during destruction
5 years ago
elsid b55f5ab648
Avoid virtual call in WindowManager ctor
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        loadUserFonts();
        ^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
5 years ago
elsid cf01df31be
Remove unused variable initialization
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: warning: Value stored to 'material' during its initialization is never read [clang-analyzer-deadcode.DeadStores]
            osg::Material* material = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
                           ^
/home/elsid/dev/openmw/apps/openmw/mwrender/animation.cpp:518:28: note: Value stored to 'material' during its initialization is never read
5 years ago
Andrei Kortunov 6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
Open door when it is on the way to a next path point (bug #5073)
5 years ago
Andrei Kortunov d1e0fa575e Take in account caster's race height when launch magic bolt (bug #5209) 5 years ago
Andrei Kortunov 6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
Minor summoned creature cleanup fixes
5 years ago
Andrei Kortunov 8dbbe42f21 Add missing isNpc() check (bug #5206) 5 years ago
Andrei Kortunov b21dc17538 Attempt to shut up CoverityScan warnings about tainted values 5 years ago
Andrei Kortunov 3970baeb84 Fix possible usage of destroyed variable 5 years ago
Andrei Kortunov 5561eb5415 Do not discard division reminder 5 years ago
Andrei Kortunov 5c6ca82c45 Clamp fallback value from config 5 years ago
Andrei Kortunov ca2a524a5f Avoid null pointer dereference 5 years ago
Andrei Kortunov af41e9acc1 Initialize variables to avoid undefined values 5 years ago
Capostrophic 120b7dcd2f Clean up summoned creatures when corpses are disposed 5 years ago
Capostrophic 1097c2cfc4 Minor summoned creature cleanup fixes 5 years ago
Capostrophic 9c78e8cc56 Make sure movement not controlled by animation has valid velocity
Fixes erroneously always normalized movement speed in first person
5 years ago
Alexei Dobrohotov a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
UI textures scaling corrections
5 years ago
Andrei Kortunov 1835a39c57 Do not show shields in the 1st-person view when shield sheathing is enabled 5 years ago
Andrei Kortunov 6a625b1dac Scale magic items frames in the quick keys menu 5 years ago
Andrei Kortunov 6eb8e0cf4d Display magic effects according to research page 5 years ago
Alexei Dobrohotov 5ae91465ee
Fix gamepad zoom value calculation 5 years ago
Alexei Dobrohotov b700c98e8f
Merge pull request #2581 from akortunov/deceleration
Implement actors movement deceleration (feature #4544)
5 years ago
Andrei Kortunov 61ab7f3c1e Implement actors movement deceleration (feature #4544) 5 years ago
Michael Stopa e4bec88a68 Implement mouse wheel bindings (bug #2679) 5 years ago
Bret Curtis 0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images" 5 years ago
Bret Curtis 36614dba2a
Merge pull request #2453 from akortunov/fog_compression
Store raw data about fog of war instead of RGBA images
5 years ago
Capostrophic c6e431d862 Avoid copying strings in SearchVisitor and readReferenceCollection 5 years ago
Capostrophic ee4fa93bd4 Rework prevent merchant equipping setting again 5 years ago
Andrei Kortunov 15cd305253 Reset idle animation only when play movement animation (bug #5196) 5 years ago
Alexei Dobrohotov 1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
Ignore shields sheathing for creatures without sheathing bone
5 years ago
Andrei Kortunov b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
Fix GetEffect result when running on dead actors
5 years ago
Andrei Kortunov 7cd4fa4706 Ignore shields sheathing for creatures without sheathing bone 5 years ago
Bret Curtis 2040ca5637
Merge pull request #2555 from akortunov/encoding
Encode ID's in all places to UTF-8
5 years ago
Bret Curtis afb218fe29
Merge pull request #2564 from Capostrophic/enchant
Remove on-strike enchantment support for ranged weapon types (bug #5190)
5 years ago
Bret Curtis 262d87846c
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
5 years ago
Andrei Kortunov d3a3b2f1f6 Shields holstering support (feature #5193) 5 years ago
Bret Curtis 36119ec2c4
Merge pull request #2562 from Capostrophic/weather
Weather-related fixes (incl. bug #4783)
5 years ago
Alexei Dobrohotov 5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
Fix rebuild path for walking actors (Bug #5181)
5 years ago
Capostrophic fc7b4d73a8 Remove on-strike enchantment support for ranged weapon types (bug #5190) 5 years ago
Alexei Dobrohotov 85a5355e5c
Merge pull request #2563 from akortunov/ammofix
Fix OnStrike bows charges
5 years ago
Andrei Kortunov dd781b3da2 Fix OnStrike bows charges (regression #5191) 5 years ago
elsid e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height 5 years ago
Capostrophic 43b1b9dfa2 Weather-related fixes (incl. bug #4783)
Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
5 years ago
elsid 81832f8e17
Reuse distance functions 5 years ago
bzzt 1316816148 fix #5176 5 years ago
Alexei Dobrohotov dec64a7fba
Fix typos in invalid spell effect warnings, clarify them 5 years ago
Andrei Kortunov 6e6d6d7bda Use forward declaration 5 years ago
Andrei Kortunov 606b73ee96 Use rain settings from openmw.cfg (bug #4262) 5 years ago
Capostrophic bc5d54a161 Fix GetEffect result when running on dead actors 5 years ago
Andrei Kortunov 31e78ed41f Rework 'prevent merchant equipping' feature 5 years ago
Capostrophic ce943b4f9e Make enchantments affect all actors with an inventory (bug #5186) 5 years ago
Andrei Kortunov 19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
Set OnPCEquip properly when a race can't equip an item (bug #5182)
5 years ago
Andrei Kortunov 67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
Make sure summoned creatures are removed upon caster death (#5183)
5 years ago
Alexei Dobrohotov ccb557edf0
Merge pull request #2552 from akortunov/greeting
Split greetings from AiWander
5 years ago
Alexei Dobrohotov cdbe58c33a
Merge branch 'master' into windspeed 5 years ago
Andrei Kortunov 2fc819cdae Encode ID's in all places to UTF-8 (bug #3977) 5 years ago
Capostrophic e9009f8d10 Make sure summoned creatures are removed upon caster death 5 years ago
Andrei Kortunov 69aceb5c1e Split greetings from AiWander (bug #4594) 5 years ago
Alexei Dobrohotov b7a1e6561b
Merge pull request #2080 from akortunov/recharge
Recharge items outside of player inventory
5 years ago
Capostrophic c718f89325 Set OnPCEquip properly when a race can't equip an item (bug #5182) 5 years ago
Andrei Kortunov c51aba0b13 Recharge items outside of player's inventory (bug #4077) 5 years ago
elsid d1d6ba3ed0
Fix rebuild path for walking actors
Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
5 years ago
Andrei Kortunov f75f9cb337 Use localized faction name when using TFH 5 years ago
Andrei Kortunov f0b73e0a27 Do not store owners for items in container stores (bug #1933) 5 years ago
Andrei Kortunov 2b2f63c919
Merge pull request #2538 from Capostrophic/animation
Use random attack strength if there's no wind up animation (bug #5059)
5 years ago
Alexei Dobrohotov 6f99747fff
Merge pull request #2507 from elsid/door_stuck
Fix actors stuck in closing door (bug #5138)
5 years ago
elsid 7fbc696d44
Change angle direction by rolling dice to avoid rotating door 5 years ago
elsid 6253d2a7ac
Undo door rotation once 5 years ago
Andrei Kortunov ca46da8b04 Do not stack initially added scripted items (bug #5136) 5 years ago
Alexei Dobrohotov e744090339
Merge pull request #2535 from akortunov/activate
Implement vanilla-style AiActivate
5 years ago
Capostrophic 4d381d0804 Use random attack strength if there's no wind up anim (bug #5059) 5 years ago
Andrei Kortunov e5564df8cb Implement vanilla-style wind speed calculations (bug #4449) 5 years ago
Andrei Kortunov 48aba76ce9 Implement vanilla-style AiActivate (bug #4456) 5 years ago
Capostrophic 421a9d2e50 [Regression] Fix pickpocket crashes 5 years ago
Andrei Kortunov b360deaec3 Store raw data about fog of war instead of RGBA images (bug #5108) 5 years ago
Alexei Dobrohotov ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
Improve resurrection handling
5 years ago
Andrei Kortunov eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
Fix chance none logic for nested levelled lists (bug #5169)
5 years ago
Andrei Kortunov 6450d84473 Improve resurrection handling 5 years ago
Andrei Kortunov 0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
Fix undefined behaviour
5 years ago
Evil Eye 3d3ffdfcd8 override eraseStatic for dialogue 5 years ago
Capostrophic 7c9a9d7de0 Fix chance none logic for nested levelled lists (bug #5169) 5 years ago
Alexei Dobrohotov acc4811d12
Merge branch 'master' into guifixes 5 years ago
Andrei Kortunov 7cb6a9c1e9 Do not allow to use quick keys during chargen 5 years ago
Andrei Kortunov 1bddbbcfa0 Check if related menus are allowed when using cycle hotkeys (bug #5167) 5 years ago
Andrei Kortunov a4d196f33f Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168) 5 years ago
Alexei Dobrohotov fb87778493
Merge branch 'master' into organic-locks 5 years ago
Andrei Kortunov 94a281370f Continue scripts execution after player's death (bug #5166) 5 years ago
Evil Eye 32de86d114 merge master 5 years ago
Evil Eye 7c8b82f45c move locking behaviour to cellref 5 years ago
Andrei Kortunov 85bb4a76f6 Improve faction items handling (bug #5164) 5 years ago
Andrei Kortunov 4a6d2cbaff Do not allow player to take items from evidence chests (bug #3609) 5 years ago
Andrei Kortunov 649a14dfae
Merge branch 'master' into activation 5 years ago
Capostrophic 480000da07 Use Open action as fallback for companion activation (bug #5161) 5 years ago
elsid 209e33f5ce
Open door when it is on the way to a next path point 5 years ago
elsid 653a391084
Do not open doors when actor has no path
When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid d4b7b3e999
Check for AiPackage type before find nearby door 5 years ago
Evil Eye 85d52ec183 oops 5 years ago
Capostrophic 718dbd3f9a Use object ID as the substitution for their name (bug #5158) 5 years ago
Capostrophic 6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Evil Eye a86a8ecc0e Allow locking/picking just about everything 5 years ago
Evil Eye 56b6a7ada4 Fix #5155 5 years ago
Andrei Kortunov d58f93f388 Use sayDone() only for scripting backward compatibility 5 years ago
Andrei Kortunov c9deb1b325 Generate sCrimeMessageReport only once per frame (bug #5012) 5 years ago
Andrei Kortunov 58be8dc976
Merge pull request #2513 from Capostrophic/crime
Make sure failed pick/trap attempts are a crime (bug #5149)
5 years ago
Capostrophic c89c14bb68 Rename objectOpened() to make its role more clear 5 years ago
Capostrophic 8317dc0709 Make sure failed pick/trap attempts are a crime (bug #5149) 5 years ago
James Stephens bafbc0a055 Cancel door sound if collision is detected and the sound is playing 5 years ago
Alexei Dobrohotov 2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
James Stephens 7d3f6e1cd9 Altered process so that cost only appears on spell purchase window.
Added myself to authors
5 years ago
James Stephens b33429001c Fixes the offset question mark in the alchemy tooltip when the effect is not known 5 years ago
James Stephens 1cd1bfca74 Fixes bug #4650 5 years ago
Andrei Kortunov b6044d231a Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146) 5 years ago
Andrei Kortunov 84b3aaedaa
Merge pull request #2506 from akortunov/refactor
Rename getWeaponPart() function
5 years ago
Andrei Kortunov c059bf04cc Rename getWeaponPart() function 5 years ago
elsid 16170131b7
Add enum type for door state 5 years ago
Alexei Dobrohotov 43a58e181f
Merge pull request #2455 from Capostrophic/input
Revert questionable input manager decisions
5 years ago
Andrei Kortunov bd18655d23
Merge pull request #2439 from Capostrophic/jumping
Fix jumping mechanics framerate dependency (bug #4991)
5 years ago
Andrei Kortunov b58c632c20
Merge pull request #2502 from akortunov/master
Optimize custom bones search visitor
5 years ago
Andrei Kortunov fe71ce9cb2 Optimize custom bones search visitor 5 years ago
Andrei Kortunov ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
Sneaking consistency fixes (bug #5103)
5 years ago
Andrei Kortunov 661d11c83e
Merge pull request #2465 from Capostrophic/duration
Human-readable light source duration (feature #5091)
5 years ago
Andrei Kortunov d0bc06b849
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
5 years ago
capostrophic e5331aab28 Escape number signs in object names for tooltips 5 years ago
elsid ad05de44ae
Use 3d coordinates to detect stuck
To able water and flying creatures move to player going up or down.
5 years ago
elsid 7b94183d83
Revert "Take in account actor half extents for obstacle check"
This reverts commit 5434e92437.
5 years ago
Andrei Kortunov f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
Allow SwimRunForward state WalkForward fallback (bug #5126)
5 years ago
Andrei Kortunov ca724d45a1
Merge pull request #2498 from akortunov/master
[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov 6156ab45de [Regression] inject bones for NPC's with custom animation models 5 years ago
Alexei Dobrohotov 1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
Change the default reverb preset to improve underwater FX transition
5 years ago
Andrei Kortunov 0afb142b8e [Regression] restore ammo inventory sounds 5 years ago
capostrophic 99710e8f55 Allow SwimRunForward state WalkForward fallback (bug #5126) 5 years ago
Andrei Kortunov 786a6c6d42 Use a common doors rotation code in the "lock" command handler 5 years ago
capostrophic f779529cab Change the default reverb preset to improve underwater FX transition 5 years ago
elsid 4d86bf3bf2
Update rotated world objects in navigator 5 years ago
Alexei Dobrohotov 17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
Class quiz fixes
5 years ago
Andrei Kortunov deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
Use up-to-date magic effects for GetEffect (bug #3894)
5 years ago
ArgonianAccount 53facf7baa Class quiz fixes 5 years ago
Alexei Dobrohotov e10bbea7c0
Revert 3.4-breaking 8b1ed6c 5 years ago
Alexei Dobrohotov 5640a305e2
Merge pull request #2487 from akortunov/arrows
Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov 6019f6507d Corrections for extended weapon animations feature 5 years ago
Julien Valentin 8b1ed6c357
fix Sunglare bug with osg 3.6 5 years ago
Andrei Kortunov 1f7d2f8da0 Revert "Do not use a separate GlowUpdater for every arrow in quiver"
This reverts commit b7c214b1bc.
5 years ago
Andrei Kortunov b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
Don't "jump" with 0 vertical velocity in all cases (bug #5106)
5 years ago
Alexei Dobrohotov 307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
5 years ago
capostrophic 26f59e47db Improve readability 5 years ago
capostrophic a9c4b18d38 Make sure cast chance checks mana when necessary (bug #5112) 5 years ago
Andrei Kortunov 134631ad72
Merge pull request #2463 from Capostrophic/crit
Vanilla-friendly ranged crits (bug #5067)
5 years ago
Andrei Kortunov fcd6e915d4 Fallback for long animation groups 5 years ago
Andrei Kortunov 123ca175c8 Fallback for short weapon groups 5 years ago
Andrei Kortunov afaff8231d Use the Weapon Bone as fallback 5 years ago
Andrei Kortunov f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov 07cf93f4db Update weapon state when we cancel attack animation (bug #5124) 5 years ago
Alexei Dobrohotov ed364a1e29
Merge pull request #2476 from akortunov/arrows
Use magic glow for enchanted arrows
5 years ago
Andrei Kortunov b7c214b1bc Do not use a separate GlowUpdater for every arrow in quiver 5 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
unknown 2a53f6bc3e Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn 5 years ago
Andrei Kortunov 1eed511b4e Use enchanted glow for pulled arrows 5 years ago
Andrei Kortunov 4c92f0c4e1 Move getEnchantmentColor() from Animation to Class 5 years ago
unknown 6baa5da6c9 Fix scripts not executing on respawn 5 years ago
Andrei Kortunov 06ba80e19b
Merge pull request #2469 from Capostrophic/instant
Apply instant effects of permanent spells in AddSpell immediately (bug #5055)
5 years ago
capostrophic cac05ef826 Sneaking consistency fixes (bug #5103)
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
Ignore on-strike enchanted projectile charge (#5104)
5 years ago
capostrophic 6928adcee1 Prevent front() and operator[] from causing undefined behavior 6 years ago
Alexei Dobrohotov 4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
Don't force-trace down swimming actors (bug #5089)
6 years ago
Alexei Dobrohotov b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
Use navmesh for AiWander
6 years ago
Alex Rice e7ae7a8ca6 Allow user controller bindings 6 years ago
elsid 6c46d929c2
Build path to first pathgrid node by navmesh 6 years ago
elsid f684c90932
Make angular velocity depending on actor speed
To avoid moving in circles for actors with high speed.
6 years ago
capostrophic 82ac99ec56 Apply instant FX in AddSpell immediately (bug #5055) 6 years ago
capostrophic f8c07ca9dc Don't "jump" with 0 vertical velocity in all cases (bug #5106) 6 years ago
capostrophic e9c71a3808 Ignore on-strike enchanted projectile charge (#5104) 6 years ago
capostrophic ff133bd740 Don't clamp final actor fight rating to 0 (bug #5105)
Fix werewolf aggro distance
6 years ago
elsid 4ad04a28f9
Reset path after AiTravel is fast forwarded
Otherwise actor will keep going to the first path point that may be
unreachable.
6 years ago
Artem Nykolenko 610e87cb24 Fix Non-swimming enemies entering water if player is water walking (bug #5099) 6 years ago
Andrei Kortunov 264a769827
Merge pull request #2466 from Capostrophic/doll
[Regression] Avoid confusing inventory doll with player in non-uniform scaling
6 years ago
capostrophic 2affb8ed63 Human-readable light source duration (feature #5091) 6 years ago
Alexei Dobrohotov 1a2f51ef6f
Merge pull request #2415 from Assumeru/unix-console
Unix console hotkeys
6 years ago
capostrophic dcbe76d888 [Regression] Avoid confusing inventory doll with player 6 years ago
capostrophic e2496af5c5 Vanilla-friendly ranged crits (bug #5067) 6 years ago
capostrophic e7ec27e45d Use up-to-date magic effects for GetEffect (bug #3894) 6 years ago
capostrophic 6fe429c4e8 Don't force-trace down swimming actors (bug #5089) 6 years ago
capostrophic 15bf05215e Revert questionable input manager decisions
Remove Options Menu shortcut
Revert to more pleasant 0.45.0 Escape behavior
Re-enable keyboard GUI arrow conversion feature
Remove gamepad button release handling
6 years ago
Capostrophic 4e54ed86b3 Fix jumping mechanics framerate dependency (bug #4991) 6 years ago
Capostrophic 0b074f2211 Rewrite messed up playerlooking switch handling (bug #5078) 6 years ago
Alexei Dobrohotov facbb2e0db
[Regression] Make sure unloaded objects can be opened 6 years ago
Andrei Kortunov 69277b52d0
Merge pull request #2451 from Capostrophic/sounds
Fix combat sound inconsistencies (bugs #5092, #5093)
6 years ago