scrawl
c0fbcf413f
Use the playermagic and playerfighting control switches
2014-01-03 22:44:35 +01:00
scrawl
e9bd43e2da
Use GMSTs for bound items/creatures
2014-01-03 20:54:14 +01:00
scrawl
617a65cdd2
Print message to dialogue window after successful trade
2014-01-03 17:40:14 +01:00
scrawl
b22dd40b41
Implement Paralyze magic effect
2014-01-03 17:06:05 +01:00
Marc Zinnschlag
ee621245bb
Merge remote-tracking branch 'scrawl/master'
2014-01-03 15:59:06 +01:00
scrawl
55c5d7cee4
Implement Resurrect instruction
2014-01-03 15:54:23 +01:00
scrawl
b4230f716e
Implement RemoveEffects instruction
2014-01-03 05:19:10 +01:00
scrawl
7d8ca91286
Implement RemoveSpellEffects instruction
2014-01-03 05:18:44 +01:00
scrawl
366801f3d5
Implement explodeSpell instruction (like Cast, with caster = target)
2014-01-03 04:44:50 +01:00
scrawl
93e1a2df73
Implement Cast script instruction (shrines work now)
2014-01-03 04:09:52 +01:00
scrawl
b42240be6d
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
2014-01-03 03:48:43 +01:00
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
2014-01-03 01:59:15 +01:00
scrawl
623cdef69f
Code cleanup
2014-01-02 21:49:12 +01:00
scrawl
eba60858dd
Closes #1078 : Show stat bar text even when 0
2014-01-02 21:48:33 +01:00
scrawl
299690631f
Implement SoulTrap magic effect
2014-01-02 21:21:28 +01:00
Lukasz Gromanowski
b017a3be3e
Bug #1074 : Inventory paperdoll obscures armour rating
...
Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-02 20:20:57 +01:00
scrawl
596e0c8a49
Correct Dispel effect (use magnitude as chance)
2014-01-02 20:15:07 +01:00
scrawl
94d2ec8e4e
Add missing spells update
2014-01-02 20:02:28 +01:00
scrawl
12de351feb
Check if levitation is enabled before levitating
2014-01-02 16:38:23 +01:00
scrawl
0990ca4b75
Closes #1072 : Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly
2014-01-02 15:58:00 +01:00
scrawl
e6c0e187bc
Closes #1073 : Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well.
2014-01-02 15:44:58 +01:00
Marc Zinnschlag
a6e6411686
Merge remote-tracking branch 'scrawl/master'
2014-01-02 12:12:52 +01:00
scrawl
c558e12212
Don't try to move objects that are not in a cell
2014-01-02 03:06:48 +01:00
scrawl
993edf0384
Bug #1063 : Safety check in moveObject. Required when items in containers execute script commands like setAtStart etc.
2014-01-02 02:27:48 +01:00
scrawl
0f2b2fabdb
Implement water walking
2014-01-02 02:03:44 +01:00
scrawl
783c501d70
Some checks to prevent bound item abuse
2014-01-02 01:36:08 +01:00
scrawl
590c8cb4a0
Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
2014-01-02 01:03:44 +01:00
scrawl
899214a906
Use fVanityDelay
2014-01-02 00:13:23 +01:00
scrawl
c6421276bd
Closes #841 : Correct activation distance in third person mode
2014-01-01 23:59:17 +01:00
scrawl
24aa743573
Add function for converting feet to game units
2014-01-01 23:34:18 +01:00
scrawl
f6387d5979
Implement Telekinesis magic effect. Remove some duplicate code.
2014-01-01 23:30:58 +01:00
scrawl
531bef6193
Shorter Vector3 initialisation
2014-01-01 22:46:10 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
scrawl
bfc9fcf2cd
Add starting spells when building player (F_PCStart flag)
2014-01-01 21:34:00 +01:00
Marc Zinnschlag
1f4c192bf6
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
2014-01-01 19:47:11 +01:00
Marc Zinnschlag
e1355be47c
Merge remote-tracking branch 'lgro/valgrind_warnings'
2014-01-01 19:41:52 +01:00
scrawl
eab7ffd6b4
Remove redundant finding of default exterior position height
2014-01-01 18:05:28 +01:00
scrawl
8e5cae1081
Implement mark/recall magic effects
2014-01-01 17:06:21 +01:00
Lukasz Gromanowski
2d4e06cd50
Updated comments about freeing format_ctx->pb->buffer.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-01 17:05:49 +01:00
Lukasz Gromanowski
722469d57b
Correction to the e9844e1
commit.
...
Restored interrior check in WeatherManager::update().
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-01-01 16:45:39 +01:00
scrawl
69ba8a40bf
Fix weird formatting added during the merge
2014-01-01 16:13:20 +01:00
scrawl
b3cd10dbea
Remove redundant setTeleported calls
2014-01-01 15:18:25 +01:00
Marc Zinnschlag
c3482b6f24
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/openmw/mwmechanics/spellcasting.cpp
2014-01-01 15:05:42 +01:00
Marc Zinnschlag
5fa9aa5d1e
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
...
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-01 14:57:14 +01:00
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
2014-01-01 02:22:11 +01:00
scrawl
c86760e3cd
Remember the last known exterior position of the player in case we fail to map the interior to a world position.
2014-01-01 01:10:55 +01:00
Lukasz Gromanowski
101813fd0d
Fixes #417 : Apply weather instantly when teleporting
...
Correction to previous commit - WeatherManager->update()
will always be called.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 21:18:10 +01:00
Lukasz Gromanowski
e9844e1b37
Fixes #417 : Apply weather instantly when teleporting
...
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 20:40:23 +01:00
scrawl
b02b966c44
Closes #994 : Don't cap skills to 100 when set via console (except for modX variants)
2013-12-31 19:11:16 +01:00
Marc Zinnschlag
c34b586b65
Merge remote-tracking branch 'ace/fix'
2013-12-31 18:37:12 +01:00
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
2013-12-31 18:35:46 +01:00
scrawl
be1938ee90
Closes #805 : Don't add entities that are supposed to be invisible to static geometry
2013-12-31 18:32:46 +01:00
Lukasz Gromanowski
1ce4663065
Updated compiler opcodes for COE, and setHello.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-31 18:13:38 +01:00
Alexander "Ace" Olofsson
8381cad5a4
Don't try to set a cursor before one exists
2013-12-31 14:13:42 +01:00
scrawl
94cdc1efd2
Enable mipmap generator for 1.9+
2013-12-31 00:54:40 +01:00
Lukasz Gromanowski
cb04f43384
Fixes for "Conditional jump or move depends on uninitialised value(s)"
...
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 23:08:53 +01:00
Lukasz Gromanowski
6107d5bad2
Updated ffmpeg decoder fix
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 22:16:06 +01:00
Lukasz Gromanowski
5c5f87445b
Fixes for "Conditional jump or move depends on uninitialised value(s)"
...
and memleaks reported by valgrind.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-30 21:47:06 +01:00
scrawl
b8ac37347c
Code cleanup for Class::canBeEquipped
2013-12-30 19:04:35 +01:00
scrawl
79a440e94a
Many additions to 900bc06d2c
:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
2013-12-30 17:57:41 +01:00
Scott Howard
2f082ef796
remove unneeded libraries
2013-12-29 16:25:49 -05:00
Lukasz Gromanowski
c65f018760
Fixes #417 : Apply weather instantly when teleporting
...
Corrected constant name.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 15:09:49 +01:00
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
2013-12-29 15:00:31 +01:00
Lukasz Gromanowski
faf8011c48
Fixes #417 : Apply weather instantly when teleporting
...
Removed changing speed of weather transition introduced in previous
commit. Instead try to detect player "teleporting" (ie. coc),
and then switch instantly to the next weather type.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-29 12:47:44 +01:00
scrawl
04f9f7af56
Closes #990 : Add option to unlock mouse cursor when in any menu
2013-12-29 00:58:48 +01:00
scrawl
17ff8165d2
Closes #1065 : Don't apply fall damage when landing in water
2013-12-29 00:36:36 +01:00
scrawl
2a8ab932ef
Bug #951 : Only recalculate derived stats when attributes change
2013-12-28 17:19:35 +01:00
Lukasz Gromanowski
100edda8c0
Fixes #417 : Apply weather instantly when teleporting
...
Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-28 16:15:34 +01:00
scrawl
596c9b80a9
Check if threads are joinable before joining (issue with boost 1.52)
2013-12-27 22:38:30 +01:00
scrawl
85ec80100c
Bug #1005 : Hide torches/shields during spellcasting and hand-to-hand combat
2013-12-27 22:00:16 +01:00
scrawl
7265b427fe
Bug #1013 : Rewrote fall height detection
2013-12-27 21:21:18 +01:00
scrawl
02277db685
Bug #1052 : Don't use set/getOnlyText which discards escape characters
2013-12-27 19:52:10 +01:00
scrawl
686d9efac3
Bug #1060 : Fix incorrect spell type checks
2013-12-27 18:58:35 +01:00
scrawl
27092a4494
flagAsModified should be private
2013-12-27 18:58:35 +01:00
scrawl
6400f23ab0
Use the material controller manager for effects with overridden texture
2013-12-27 14:54:36 +01:00
scrawl
d262d9e6b0
Bug #1054 : Set render queue group for effects
2013-12-27 14:51:59 +01:00
scrawl
1c60a781a5
Add header to CMakeLists
2013-12-27 14:42:22 +01:00
scrawl
561c661156
Reset starting angle / position when adding world item to a container
2013-12-27 01:57:08 +01:00
scrawl
608bd0f525
Don't copy the base node pointer when adding a world object to a container. Fixes bug #1028
2013-12-27 01:34:56 +01:00
scrawl
30b1da996b
Issue #1029 - Quick keys menu: Select compatible replacement when tool used up
2013-12-27 00:51:29 +01:00
scrawl
5a287a7e01
Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
2013-12-27 00:41:19 +01:00
scrawl
d09a86e208
Issue #1018 : Don't allow view mode switching while performing an action
2013-12-27 00:36:06 +01:00
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
2013-12-26 22:32:39 +01:00
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
2013-12-26 22:06:13 +01:00
scrawl
71d9755ef1
Bug #991 : Don't autoequip items with harmful permanent enchantments
2013-12-26 21:26:59 +01:00
scrawl
5931fdcbde
Implement NiBillboardNode. Flags not handled yet.
2013-12-26 20:53:52 +01:00
scrawl
fb845e81a4
Rename nosound to no-sound for consistency
2013-12-26 20:53:52 +01:00
scrawl
85ed21dbd2
Remove unused command line option
2013-12-26 20:53:51 +01:00
scrawl
33389b9b63
XDG compliant paths
2013-12-26 20:53:51 +01:00
scrawl
a9e1e89bbc
Bug #1007 : Fix the console getting key focus when a reference becomes unavailable, even if the console is not visible
2013-12-26 20:53:51 +01:00
scrawl
31c1f484ed
Slight performance improvement for WindowManager::updateVisible
2013-12-26 20:53:51 +01:00
scrawl
b6bad969a0
Fix an issue with items that have no UI icon
2013-12-26 20:53:51 +01:00
scrawl
81ec8c2f55
Handle --version and --help before reading configuration - putting these options into openmw.cfg makes no sense
2013-12-26 20:53:51 +01:00
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
2013-12-26 20:53:45 +01:00
Lukasz Gromanowski
900bc06d2c
Fixes #845 : NPCs hold torches during the day
...
Moved 'equipping torches at night and unequipping at day' code from Character
to Actors class.
Removed unneeded showLights method (introduced in previous commits)
from animation/npcanimation classes.
Since this commit autoEquip() method doesn't automatically equip lights.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 22:38:23 +01:00
Lukasz Gromanowski
abc126e2af
Fixes #845 : NPCs hold torches during the day
...
Added check for Player character so it won't be affected by showing,
or hidding torches.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 01:01:30 +01:00
Lukasz Gromanowski
6eb674e4e5
Fixes #845 : NPCs hold torches during the day
...
Added equipping/unequipping torches.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 00:18:34 +01:00
Lukasz Gromanowski
92072d968b
Fixes #845 : NPCs hold torches during the day
...
Simplified a bit code which shows and hides light.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-19 21:11:07 +01:00
scrawl
9afdf71af3
Fix crash with player->position command
2013-12-19 00:37:57 +01:00
scrawl
a0d38dfb63
Fix highlighted topics being selectable when in a choice
2013-12-19 00:26:08 +01:00