Koncord
fa2bf0663e
[General] Simplify vectorContains
7 years ago
David Cernat
3aa125ceda
[Server] Add script functions for getting a summoner's refId and indexes
7 years ago
David Cernat
f9ebe400f7
[Server] Add script function for checking if object's summoner is player
7 years ago
Koncord
62877f38b7
[General] Remove Terra support
...
Use LuaJIT instead.
7 years ago
Koncord
685a80887b
Remove Pawn support
7 years ago
David Cernat
bef53749ed
[General] Replace BaseObject's hasMaster variable with isSummon
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Additionally, add a GetObjectSummonState() script function to the server.
7 years ago
David Cernat
958b220835
[General] Send summon duration to server in ObjectSpawn packets
7 years ago
David Cernat
9102df7fde
[General] Make WorldCollisionOverride also work with specific refIds
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For now, this only makes it possible to enforce collision for specific refIds for placed objects.
7 years ago
David Cernat
84af9d9999
[Server] Reorder world map script functions
7 years ago
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
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ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
7 years ago
David Cernat
15bfa30070
[Server] Make it possible to resend received worldstates
7 years ago
David Cernat
914b79fcc9
[General] Make it possible to check which placed objects have containers
7 years ago
David Cernat
5bb2ba1e9e
[General] Limit maximum imageData size in WorldMap packets
7 years ago
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
7 years ago
David Cernat
bacecc93e3
[Server] Make it possible to resend a received ObjectList of any kind
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Additionally, make existing related functions less confusing.
7 years ago
David Cernat
3efe05a88e
[General] Implement WorldCollisionOverride packet
7 years ago
David Cernat
49ea76aa9d
[General] Add notes for InputDialogs in GUIBoxes packet
7 years ago
David Cernat
3b5fb9cd6b
[General] Make it possible to set year via WorldTime
7 years ago
David Cernat
4acf93b7db
[General] Make it possible to set days passed via WorldTime
7 years ago
David Cernat
46744ee90f
[General] Make WorldTime script functions more consistent with others
7 years ago
David Cernat
8d36d0d945
[General] Make it possible to change world's time scale via WorldTime
7 years ago
David Cernat
02ba641bef
[Server] Use correct index changes for dynamic stat script functions
7 years ago
David Cernat
da66face25
[General] Rename GameTime packet into WorldTime
7 years ago
David Cernat
5af1150ab2
[General] Turn GameTime into a Worldstate packet
7 years ago
David Cernat
2ac334664b
[Server] Add deprecated alternatives for ObjectList functions
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This will avoid server crashes in older scripts.
7 years ago
David Cernat
bef36f77ca
[Server] Create WorldstateFunctions and move GameTime functions there
7 years ago
David Cernat
d4f7936a76
[Server] Rename WorldFunctions into ObjectFunctions
7 years ago
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
7 years ago
David Cernat
6bf3a0be1e
[General] Rename WorldPackets into ObjectPackets for clarity
7 years ago
David Cernat
77389538e8
[General] Implement ActorAI packet, part 1
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The server can now make actors become followers of players or other actors.
7 years ago
David Cernat
12727b66ea
[Server] Use consistent variable names in map tile script functions
7 years ago
David Cernat
715012f087
[General] Implement sending of image data for map tiles in PlayerMap
7 years ago
David Cernat
980ddcb114
[Server] Add DoesFileExist() script function
7 years ago
David Cernat
51fd937250
[Server] Remove hardcoded debug messages when using script callbacks
7 years ago
David Cernat
099f85be0a
[General] Implement PlayerMomentum packet & associated script functions
7 years ago
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
7 years ago
David Cernat
d47b06fe7a
[Server] Prevent SetGameMode() and SetHostname() from crashing server
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Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
7 years ago
David Cernat
a541d7df3c
[General] Rework PlayerStatsDynamic packets so they are of minimal size
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(cherry picked from commit fc5e883160
)
7 years ago
David Cernat
b9520c11da
[General] Rework PlayerEquipment packets so they are of minimal size
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Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
(cherry picked from commit d1ad0c91f8
)
7 years ago
David Cernat
c5b08d6109
[General] Simplify storing of attribute and skill index changes
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(cherry picked from commit bd9e8bd10f
)
7 years ago
David Cernat
7b702bf8c2
[General] Add and use utility function for int value checks in vectors
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(cherry picked from commit a796f81444
)
7 years ago
David Cernat
b6099024df
[General] Rework PlayerAttribute packets so they are of minimal size
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Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.
This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
(cherry picked from commit b0965f094a
)
7 years ago
David Cernat
78441c769a
[General] Rework PlayerSkill packets so they are of minimal size
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Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.
This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.
Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
(cherry picked from commit ef79a98544
)
7 years ago
David Cernat
28f1c1b0d3
[General] Rework CharGen slightly for clarity purposes
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Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
(cherry picked from commit 926106cf8c
)
7 years ago
David Cernat
306252ecdc
[Server] Fix confusing script function names
7 years ago
David Cernat
311f770de7
[Server] Document script functions, part 4
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Additionally, clean up some variable names.
7 years ago
David Cernat
76e7392a84
[Server] Create ShapeshiftFunctions and move relevant functions there
7 years ago
David Cernat
36e0f0471a
[Server] Add SetCreatureNameDisplayState script function
7 years ago
David Cernat
db41704e52
[Server] Use clearer function name for checking creature name display
7 years ago
David Cernat
bdc9132e7c
[General] Add SetResetStats server script function
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Add reading and writing of resetStats variable to PlayerBaseInfo Packet
Fix typos in various server script function descriptions
7 years ago