Emanuel Guevel
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a3eea4f6b6
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Do not allow spellcasting stance without spell selected
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2014-02-11 16:34:51 +01:00 |
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Emanuel Guevel
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70d35da116
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Unset selected spell when removed
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2014-02-11 16:34:23 +01:00 |
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scrawl
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6ce499f0e6
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Fixes #848: Use hardcoded animation velocity for first person movement
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2014-02-06 04:05:22 +01:00 |
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scrawl
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ff11d85a62
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Fix wrong assertion
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2014-02-06 03:15:01 +01:00 |
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scrawl
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4a26909172
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Fixes #1159: Don't allow quick keys menu in chargen
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2014-02-05 12:15:49 +01:00 |
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scrawl
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677fc84223
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Refactor actors update
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2014-02-05 09:50:21 +01:00 |
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scrawl
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73c9efc5e3
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Add generated version.hpp to gitignore
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2014-02-05 08:48:15 +01:00 |
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scrawl
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0cc1cd8f7e
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Fix message box formatting bug
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2014-02-05 05:18:11 +01:00 |
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scrawl
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7907181c0c
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Fix uninitialized member
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2014-02-05 05:18:11 +01:00 |
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scrawl
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ffe19e7a52
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
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scrawl
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8b8fb931a0
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Feature #50: Don't allow ranged weapon attack when ammunition is empty
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2014-02-05 05:18:10 +01:00 |
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scrawl
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a07eaa0c0d
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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2014-02-05 05:18:10 +01:00 |
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scrawl
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5ee105c812
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Fix typo
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2014-02-05 05:18:10 +01:00 |
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scrawl
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7cf22391a5
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Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
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2014-02-05 05:18:10 +01:00 |
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scrawl
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975f0e05b4
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Fixes #1157 (attribute layout issue)
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2014-02-05 05:18:10 +01:00 |
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scrawl
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e1e7a492e2
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Fix movement speed formula for flying creatures
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2014-02-05 05:18:10 +01:00 |
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scrawl
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f608ceeffc
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Fixes #1158 (Armor rating label issues)
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2014-02-05 05:18:10 +01:00 |
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scrawl
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8aed4fcfa4
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Correction for marksman weapon inventory preview
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2014-02-05 05:18:10 +01:00 |
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scrawl
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5b076aa570
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Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e .
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2014-02-05 05:18:10 +01:00 |
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scrawl
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2c0d46525b
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Fast-forward particle systems to make cell loads less obvious.
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2014-02-05 05:18:09 +01:00 |
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scrawl
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cf3812188f
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Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
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2014-02-05 05:18:09 +01:00 |
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scrawl
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df78357e05
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Handle knockout separately (Closes #1151)
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2014-02-05 05:18:09 +01:00 |
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Marc Zinnschlag
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c5b92ed6c8
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Merge remote-tracking branch 'pvdk/versioninfo'
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2014-02-03 11:21:11 +01:00 |
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Marc Zinnschlag
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21f502df34
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compatibility fix
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2014-02-03 11:20:55 +01:00 |
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pvdk
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f263acdac6
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Merge remote-tracking branch 'upstream/master' into versioninfo
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2014-02-03 02:27:24 +01:00 |
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Alexander "Ace" Olofsson
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e50a393de4
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
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pvdk
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4e03e9cf87
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Changed development version info text and the tooltip now works on all platforms
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2014-02-02 20:10:47 +01:00 |
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Alexander "Ace" Olofsson
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e3d85af70a
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Fix an issue with int32_t being unknown on windows.
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2014-02-02 13:57:19 +01:00 |
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scrawl
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1deb0a7cdf
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
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scrawl
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ec46575671
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Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
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2014-02-01 18:42:01 +01:00 |
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scrawl
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6d37cd7e86
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Savegame dialog: Don't allow empty save names
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2014-02-01 18:42:01 +01:00 |
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scrawl
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63284d21a0
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Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
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2014-02-01 18:42:01 +01:00 |
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scrawl
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dea9d21db6
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Some additional safety checks for global map loading
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2014-02-01 18:42:01 +01:00 |
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scrawl
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f89b3cac02
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
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scrawl
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a988a0d6dc
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Don't add duplicate topic responses to the journal
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2014-02-01 18:42:00 +01:00 |
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scrawl
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37ef8ec908
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Savegame dialog: support loading saves using Enter key or double-click
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2014-02-01 18:42:00 +01:00 |
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scrawl
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49e26415be
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Don't call loadGame() from within the MWMechanics::Actors update sequence
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2014-02-01 18:42:00 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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Marc Zinnschlag
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5b04c10e1d
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added creature/NPC state to saved games (only container/inventory for now)
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2014-02-01 17:36:23 +01:00 |
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Marc Zinnschlag
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d2ec3ffdc8
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handle equipped items when serialising inventory state
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2014-02-01 17:31:05 +01:00 |
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Marc Zinnschlag
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bcc5894e2d
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changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later)
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2014-02-01 15:24:01 +01:00 |
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Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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scrawl
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bbd15b185d
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Skip inactive controllers. Fixes those bloody bone boots again.
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2014-01-31 05:59:58 +01:00 |
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scrawl
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4ec86d1c68
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Bug #1147: Fix the inventory preview pose used for ranged weapons
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2014-01-31 05:06:35 +01:00 |
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scrawl
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5b300c1052
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Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation)
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2014-01-31 05:06:35 +01:00 |
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scrawl
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60bbab52fe
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Support keyframe controllers for bones that aren't in the skeleton base
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2014-01-31 05:06:34 +01:00 |
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scrawl
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305a471c5a
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Fix VisController in ascended sleeper's death animation
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2014-01-31 05:06:08 +01:00 |
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scrawl
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da34f8bda1
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Fix LastHitObject
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2014-01-31 04:43:35 +01:00 |
|
scrawl
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067c2bc2ec
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Disable combat movements for creatures without weapons
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2014-01-31 04:43:35 +01:00 |
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scrawl
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7820ea5806
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"Always best attack" should only affect the player
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2014-01-31 04:43:35 +01:00 |
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