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9027 commits

Author SHA1 Message Date
Bret Curtis
2c90b0b78d fix a few spelling mistakes 2016-04-07 11:55:49 +02:00
scrawl
79c8f69b24 Clear the class selected / race selected flags when starting a new game (Fixes #3326) 2016-04-03 20:23:28 +02:00
scrawl
cf62d860b2 Fix the adjustPlayerPos parameter not being respected in all cases 2016-03-30 01:54:03 +02:00
scrawl
e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 2016-03-30 00:13:37 +02:00
scrawl
2162d9ed02 Restore key focus to the save list when the deletion confirmation messagebox is accepted
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
2016-03-29 01:29:55 +02:00
scrawl
02016f4c56 Don't reset the save list when deleting a save (Fixes #3279) 2016-03-29 01:26:55 +02:00
scrawl
7a962fd8c5 Properly escape the keybinding labels (Bug #3281)
A certain key name ("#") was being interpreted as a MyGUI markup code.
2016-03-29 01:13:17 +02:00
scrawl
5cda89c15d Don't attempt to preload more exterior cells than the cache can hold (Bug #3273) 2016-03-29 00:50:30 +02:00
scrawl
83f1ab6d25 Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273) 2016-03-29 00:50:21 +02:00
scrawl
4ac276b06c Update the resource cache every frame (Bug #3273)
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
2016-03-29 00:50:13 +02:00
scrawl
2f8be401cc Add the unref work items to the front of the workqueue (Bug #3273)
Ensures that memory still gets freed even if the workqueue is overloaded.
2016-03-29 00:27:56 +02:00
scrawl
e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
scrawl
e381957105 Don't assume that class ID and name are equal 2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c Do not list custom made classes in the pick class dialog 2016-03-21 11:46:25 +01:00
scrawl
b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 2016-03-19 18:03:59 +01:00
scrawl
a6e23d03d3 Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 2016-03-18 00:42:22 +01:00
scrawl
102f9719f7 Remove some garbage 2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0 Cleanup 2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7 Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe Merge pull request #913 2016-03-18 00:31:55 +01:00
scrawl
30402f75e3 Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258) 2016-03-18 00:24:38 +01:00
scrawl
2b38d10449 Always add xbase_anim 2016-03-18 00:17:05 +01:00
scrawl
50acdf3e47 Move createCharacter inside the try block 2016-03-14 00:03:02 +01:00
scrawl
a0cc9de088 Make the creation of save file directories even more explicit 2016-03-14 00:00:11 +01:00
scrawl
b7b7c0612d Make getCurrentCharacter create argument explicit 2016-03-13 23:48:44 +01:00
scrawl
7463c0c353 Addition to last commit, don't create a save directory on death 2016-03-13 23:48:22 +01:00
scrawl
426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
2016-03-13 23:42:08 +01:00
scrawl
d7c7bb850b ToggleAI cleanup 2016-03-12 20:32:42 +01:00
scrawl
d840c7d5eb Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
85bd4f52f0 Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d Improve setting of occlusion query state 2016-03-10 23:18:20 +01:00
scrawl
14e1911820 Fix memory leaks 2016-03-10 20:38:14 +01:00
scrawl
f898bf493f Don't use Geodes 2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8 Include cleanup 2016-03-10 12:59:17 +01:00
ae-g-i-s
c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
2016-03-08 20:41:39 +01:00
ae-g-i-s
9585a12fb1 Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check 2016-03-08 20:40:47 +01:00
scrawl
3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) 2016-03-07 21:28:50 +01:00
ae-g-i-s
000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) 2016-03-06 18:29:32 +01:00
scrawl
0fc65db6bb Remove parts before setting the new object root 2016-03-06 11:34:15 +01:00
scrawl
0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) 2016-03-06 11:33:07 +01:00
scrawl
60a12b3dee Use MyGUI's castType function 2016-03-05 20:00:51 +01:00
scrawl
763f647412 Add ItemModel::allowedToInsertItems 2016-03-05 19:53:24 +01:00
scrawl
373c1e7602 Assign the PageDisplay on initialization 2016-03-05 19:48:01 +01:00
scrawl
5ea7446eeb Change a dynamic_cast to static_cast 2016-03-05 19:41:45 +01:00
scrawl
c085e503c6 Pass the btCollisionObject as const 2016-03-05 16:09:56 +01:00