Marc Zinnschlag
fa29942b27
added day lighting mode
2014-03-26 17:47:56 +01:00
Marc Zinnschlag
d5506172e8
added lighting switching
2014-03-23 15:14:26 +01:00
Marc Zinnschlag
205354ba30
some ambient light cleanup
2014-03-23 13:40:56 +01:00
Marc Zinnschlag
1b6b4e3442
Merge remote-tracking branch 'slothlife/weather_save'
2014-03-23 08:36:45 +01:00
cc9cii
772a49b2a6
Just some notes for future maintenance.
2014-03-23 13:38:11 +11:00
scrawl
0a17245633
Refactored settings window
2014-03-22 19:02:14 +01:00
Marc Zinnschlag
87ae03b5d4
fix for previous commit
2014-03-22 16:39:24 +01:00
Marc Zinnschlag
6bd3b3ee78
include local variable state in saved games
2014-03-22 15:00:49 +01:00
Marc Zinnschlag
4d80bc009a
Merge remote-tracking branch 'scrawl/master'
2014-03-22 09:54:42 +01:00
scrawl
0c207f7212
Fix build error
2014-03-22 02:08:09 +01:00
scrawl
394284d0f8
Fixes #1209 : Tarhiel never falls
...
There are a few pitfalls with this code:
- Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?)
- The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied.
2014-03-22 02:08:04 +01:00
Alexander "Ace" Olofsson
317f1e0b63
Update dialoguesubview.cpp
...
That doesn't work on Windows. (Are and/or allowed in C++ in any other compiler?)
2014-03-21 13:44:01 +01:00
Marc Zinnschlag
41fd94b160
compensated for different coordinate systems
2014-03-21 13:39:22 +01:00
Marc Zinnschlag
1e57d55717
update/close on deletion of reference/referenceable
2014-03-21 13:27:46 +01:00
Marc Zinnschlag
698fe8cce3
update preview title on changed referenceableID (preview for references only)
2014-03-21 12:52:46 +01:00
Marc Zinnschlag
58daf52a67
deal with empty and invalid referenceable ID fields
2014-03-21 12:44:06 +01:00
Marc Zinnschlag
1a9df4bc56
Merge branch 'preview'
2014-03-21 12:35:40 +01:00
Marek Kochanowicz
2a26ff2299
better fix
2014-03-21 12:13:54 +01:00
Marc Zinnschlag
fc8ae2b9b5
fixed encoding problems
2014-03-21 11:56:48 +01:00
Marc Zinnschlag
10ce47938b
update preview on reference/referenceable changes
2014-03-21 11:22:43 +01:00
Marc Zinnschlag
2128d3008c
Merge branch 'master' into preview
2014-03-21 08:12:06 +01:00
slothlife
6dce3e5186
Fixed include to use C99 header, not C++11 header
2014-03-21 01:33:11 -05:00
slothlife
6eab9c5179
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
Rohit Nirmal
e3a9daf921
Play item sound when trying to sell a bound item, too.
2014-03-20 22:22:31 -05:00
Marc Zinnschlag
688e03a9d2
Merge remote-tracking branch 'sirherrbatka/Editor-Dialog'
2014-03-20 22:27:28 +01:00
Marek Kochanowicz
fbb619db73
…
2014-03-20 21:41:11 +01:00
Marek Kochanowicz
a692ce99fa
where was my mind…
2014-03-20 20:26:53 +01:00
Marek Kochanowicz
ccd5e549cd
moved buttons down
2014-03-20 19:53:03 +01:00
Marek Kochanowicz
832a10b2ac
solving problems
2014-03-20 18:40:10 +01:00
Marc Zinnschlag
1a1d52c513
fixed a column ID problem
2014-03-20 14:19:50 +01:00
Marek Kochanowicz
5c34823bb0
added some placeholder icons
2014-03-20 13:59:00 +01:00
Marek Kochanowicz
ad2f9a69a1
prevent deleting already deleted record
2014-03-20 08:59:04 +01:00
slothlife
1acd1bd913
Feature #1173 : Saved Game: include weather state
...
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
2014-03-20 01:25:52 -05:00
Rohit Nirmal
e4c4747a27
Play item sound even if merchant doesn't purchase it.
2014-03-19 20:08:01 -05:00
Marek Kochanowicz
ea9b6fa37e
view button
2014-03-19 12:01:36 +01:00
Marek Kochanowicz
8f3103ce65
added preview button
2014-03-19 11:43:25 +01:00
Marek Kochanowicz
6416ae90d2
Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/view/world/subviews.cpp
2014-03-19 10:23:15 +01:00
Marek Kochanowicz
010160d047
missed those :/
2014-03-18 20:56:55 +01:00
Marek Kochanowicz
c0b2b783cb
use more proper creators
2014-03-18 20:53:21 +01:00
Marek Kochanowicz
f3475f7ef5
Merge branch 'master' of https://github.com/zinnschlag/openmw into Editor-Dialog
2014-03-18 19:24:10 +01:00
Marek Kochanowicz
db774b02d7
clone and create buttons work
2014-03-18 09:36:22 +01:00
Marek Kochanowicz
95afca0558
delete record button
2014-03-17 19:28:41 +01:00
Marek Kochanowicz
7296b09357
revert button
2014-03-17 19:18:18 +01:00
Marek Kochanowicz
09ba547630
use tool buttons with icons
2014-03-17 15:35:36 +01:00
scrawl
128a47570e
One more fix
2014-03-17 14:15:52 +01:00
scrawl
4443e22387
Build fix
2014-03-17 13:32:13 +01:00
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
scrawl
81dfc26d26
mwscript/locals was added twice
2014-03-16 21:39:46 +01:00
Marc Zinnschlag
20ea859aac
adjusted the far clip distance
2014-03-16 17:14:44 +01:00
sirherrbatka
3c8eeb8c48
added comment
2014-03-16 17:11:13 +01:00
Marc Zinnschlag
6b11265fbc
consider scale and orientation when previewing reference
2014-03-16 17:06:45 +01:00
Marc Zinnschlag
48ea93d890
less random camera start position
2014-03-16 17:06:30 +01:00
sirherrbatka
4a0d1ba272
do not cast and check multiple times
2014-03-16 17:06:11 +01:00
Marc Zinnschlag
fa042a8aca
use proper title for reference prewview subviews (avoid internal ID)
2014-03-16 13:22:32 +01:00
Marc Zinnschlag
8b36de6c67
Merge remote-tracking branch 'cc9cii/Slaughterfish-fix'
2014-03-16 12:57:38 +01:00
Marc Zinnschlag
afbdd84467
Merge remote-tracking branch 'cc9cii/AiWander-fix'
2014-03-16 12:47:30 +01:00
Marc Zinnschlag
c36dfef972
prewview subview
2014-03-16 12:44:01 +01:00
cc9cii
f71fb83bfc
Cleaned up more inaccurate comments.
2014-03-16 20:56:11 +11:00
cc9cii
f57c11254f
Revert to original variable names.
2014-03-16 20:09:18 +11:00
cc9cii
22c544d9d7
Remove unnecessary comment.
2014-03-16 12:51:12 +11:00
cc9cii
fdbd564700
Apparently fall trace needs to be done with the middle of the object.
2014-03-16 08:57:55 +11:00
cc9cii
43757efdc4
Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
2014-03-16 08:09:14 +11:00
scrawl
d08394bf78
Fixes #1205 : apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla)
2014-03-15 21:00:25 +01:00
scrawl
61955111f1
Fixes #1204 : Any health value < 1 should show as empty life bar.
2014-03-15 20:48:54 +01:00
scrawl
93c21b5ef2
Fixes #1197 : incorrect mouse wheel step
2014-03-15 20:34:12 +01:00
scrawl
3880247017
Fixes #1206 : effect texture override was not accounted for
2014-03-15 20:28:48 +01:00
Marc Zinnschlag
2fdf80bcbf
Merge remote-tracking branch 'gsedej/master'
2014-03-15 13:53:05 +01:00
cc9cii
e6977d00e8
Oops. Fix typo picked up by Zini.
2014-03-15 08:16:35 +11:00
cc9cii
b2e3fa70c2
Fix spelling errors in comments.
2014-03-14 07:04:39 +11:00
Marek Kochanowicz
4a623ace71
disabling works
2014-03-13 18:41:37 +01:00
Marek Kochanowicz
c97172d89c
fixed segfault and prevent drops from other documents
2014-03-13 17:00:14 +01:00
Marek Kochanowicz
e1a4b64efb
fixed segfault
2014-03-13 16:50:04 +01:00
cc9cii
d54ae58ec9
Bug #900 fix - minor update to comments
2014-03-14 00:09:03 +11:00
cc9cii
d92740efc9
Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this.
2014-03-13 23:44:52 +11:00
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
2014-03-13 13:19:32 +01:00
Marek Kochanowicz
dd755a00e4
fix for the bug (?)
2014-03-13 08:52:37 +01:00
Marek Kochanowicz
cc1ceb35ce
drag and drop works
2014-03-12 20:34:55 +01:00
Marek Kochanowicz
fd4829141d
succesfully connected the signals
2014-03-12 19:55:51 +01:00
Marek Kochanowicz
1bf67e7390
added the new qlineedit subclass
2014-03-12 19:36:46 +01:00
Marek Kochanowicz
30a0c82e22
this code segfaults, but i don't know why
2014-03-12 16:28:10 +01:00
Marek Kochanowicz
919065db32
fixed segfault
2014-03-12 16:06:59 +01:00
Marek Kochanowicz
d1290ac556
skip deleled or erased records
2014-03-12 15:46:27 +01:00
Marek Kochanowicz
2278eb5e91
handle locking
2014-03-12 15:17:49 +01:00
Marek Kochanowicz
1a9d4204d2
correction
2014-03-12 15:07:17 +01:00
Gašper Sedej
43a12fffd5
indentation issue...
2014-03-12 14:37:44 +01:00
Marek Kochanowicz
2e226e63b6
change universalid of base subview after pressing next or prev
2014-03-12 13:04:40 +01:00
Gašper Sedej
d72a2f1ffb
Added code to test if git hash is availible
2014-03-12 12:33:42 +01:00
Marek Kochanowicz
cb9bcc3cc1
buttons are functional
2014-03-12 12:25:37 +01:00
scrawl
0cd40294a2
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
Marek Kochanowicz
299b7a6ce6
Added buttons, they don't do anything.
2014-03-12 11:08:04 +01:00
Gašper Sedej
06e02ed77f
Added version and revision number to mainmenu
2014-03-12 10:53:56 +01:00
Marek Kochanowicz
8d50af547a
created editwidget
2014-03-12 10:39:28 +01:00
Marek Kochanowicz
865e6b52ae
scroll area
2014-03-11 21:21:05 +01:00
Marek Kochanowicz
c422dc6eed
Refactorisation.
2014-03-11 20:40:31 +01:00
Marek Kochanowicz
5ad572346b
referencables also work now
2014-03-11 13:02:25 +01:00
Marek Kochanowicz
1edf5a4414
registered additional subviews.
2014-03-11 10:47:30 +01:00
Marek Kochanowicz
87286232d7
fixed bug, god bless overloading
2014-03-11 09:38:53 +01:00
Marek Kochanowicz
a25271f0b6
moving bloat away from the dispatcher
2014-03-11 09:14:13 +01:00
Marc Zinnschlag
ef1364878f
moved test cube from SceneWidget to WorldspaceWidget
2014-03-10 18:35:49 +01:00
Marek Kochanowicz
17b521cec8
additional check
2014-03-10 17:57:40 +01:00
Marek Kochanowicz
f4614c2c63
use qlabels for not editable fields
2014-03-10 17:52:45 +01:00
Marek Kochanowicz
089732419a
introduce longString
2014-03-10 17:18:29 +01:00
Marek Kochanowicz
cc96a38921
use qlinedit for the var
2014-03-10 13:27:52 +01:00
Marek Kochanowicz
874847c959
handle color
2014-03-10 13:25:01 +01:00
Marc Zinnschlag
7812427836
added Preview submenu item; fixed View issues regarding exterior cells
2014-03-10 12:44:34 +01:00
Marek Kochanowicz
73cb3ac0ed
embelishing
2014-03-10 12:04:03 +01:00
Marek Kochanowicz
361bc55973
dont force trying display
2014-03-10 09:47:41 +01:00
Marek Kochanowicz
9ab920bd80
display id and other not editable data
2014-03-10 09:37:53 +01:00
Marek Kochanowicz
b2fdaa74b0
trying to set the size policy
2014-03-09 18:44:04 +01:00
Marc Zinnschlag
2b17f5dde9
register resources locations on editor startup
2014-03-09 12:32:21 +01:00
Marc Zinnschlag
2de862126a
moved resources group creation from Engine to bsa component
2014-03-09 11:42:39 +01:00
Marek Kochanowicz
7eb10756d4
some extra views enabled
2014-03-09 08:58:24 +01:00
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
2014-03-09 03:34:49 +01:00
Sandy Carter
72a3c50eb8
( #1191 ) Disallow picking up if inventory disabled
...
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
Marek Kochanowicz
0447be7e7a
register extra views. do not display id
2014-03-08 17:24:00 +01:00
Marek Kochanowicz
1f1774b5e1
changing the enumdelegate seteditordata
2014-03-08 16:54:05 +01:00
Marek Kochanowicz
9612c6a6fd
handle also bool boxes
2014-03-08 16:50:42 +01:00
Marek Kochanowicz
08ccae6b49
handle comboboxes
2014-03-08 16:21:49 +01:00
Marek Kochanowicz
a8b11829d4
disable not editable widgets
2014-03-08 15:18:40 +01:00
Marek Kochanowicz
3c60345d6b
nest wrapper into the proxy class
2014-03-08 15:15:00 +01:00
scrawl
072dc6d438
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
Marek Kochanowicz
2e6b45dafb
edit view, savind works
2014-03-07 22:17:40 +01:00
Marek Kochanowicz
020e3f8fc5
Merge branch 'master' of https://github.com/zinnschlag/openmw into dialogoue3
2014-03-07 17:16:38 +01:00
Marek Kochanowicz
f0a45fa15f
just saved progress
2014-03-07 17:15:43 +01:00
cc9cii
f36bea03ab
Bug #1189 fix by scrawl
2014-03-07 19:36:44 +11:00
Marek Kochanowicz
b0ae78e889
basicly enabled code
2014-03-06 20:10:13 +01:00
Marc Zinnschlag
f1353dc84f
Merge branch 'scene'
2014-03-06 16:46:44 +01:00
Marc Zinnschlag
516a3b9abd
close interior cell view when cell is deleted
2014-03-06 16:40:08 +01:00
Marc Zinnschlag
0254a209f6
some general cleanup
2014-03-06 13:51:21 +01:00
Marc Zinnschlag
f04348fb8e
do not offer view action for cells flagged as deleted
2014-03-06 13:43:06 +01:00
Marc Zinnschlag
4a119c8f46
ambient lighting in interior cells
2014-03-06 13:02:21 +01:00
Marc Zinnschlag
7e0f0c8402
fixed SceneWidget destructor
2014-03-06 12:42:09 +01:00
Marc Zinnschlag
397921e457
specialising WorldspaceWdiget into paged and unpaged subclasses
2014-03-06 10:13:39 +01:00
Marc Zinnschlag
7386d3eb0b
moved navigation into the WorldspaceWidget
2014-03-06 10:01:23 +01:00
scrawl
e08f6c9ce3
Bug #416 : Copy framebuffer to a texture instead of not clearing
...
Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
83b6fcf22e
Bug #416 : Workaround for page flipping problem
2014-03-05 22:24:05 +01:00
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
2014-03-05 21:46:37 +01:00
scrawl
2a4e99c069
Set StaticGeometry origin
...
Fixes an exception for coordinates far away from (0,0,0).
2014-03-05 21:46:37 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
scrawl
195071efc7
Terrain: geometry is now loaded in background threads.
...
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
065b6d3331
Terrain: moved ESM::Land load to earlier in the startup procedure
...
Required for background loading as we cannot load ESM::Land data from background threads.
2014-03-05 21:46:36 +01:00
scrawl
8730b61362
Render maps after *all* cells have finished loading
...
Still not fixing Bug #772 , but at least this will allow for background loading of terrain.
2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
2014-03-05 21:46:36 +01:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
cc9cii
ce8d327e8e
Debug MSVC build of openmw needs number of sections beyond 2^16
2014-03-05 22:11:10 +11:00
gus
d84319300a
fix
2014-03-05 11:27:16 +01:00
gus
f4879dacd5
add AIfollow to summoned creatures
2014-03-05 11:24:39 +01:00
Marc Zinnschlag
a264e86e13
subclasses scene widget for worldspace scenes
2014-03-04 14:47:43 +01:00
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
0ae9cc0106
removed unused function
2014-03-03 08:21:16 +01:00
Marc Zinnschlag
26c2f28879
replaced global world->scene menu item with individual view context menu items in cell and reference tables
2014-03-02 22:43:44 +01:00
Marc Zinnschlag
55195f819a
changed edit requests from row index format to UniversalId/hint format
2014-03-02 22:34:41 +01:00
Marc Zinnschlag
797f5527ee
added hint parameter for UniversalId viewing requests
2014-03-02 13:29:02 +01:00
Marc Zinnschlag
cb3994281c
changed UniversalId::Type_Scene from index to string ID argument (argument is the worldspace)
2014-03-02 13:11:15 +01:00
Marc Zinnschlag
ca30f2af3d
minor fix
2014-03-02 11:03:37 +01:00
Marc Zinnschlag
536a0e0ab0
added orbit navigation mode
2014-03-01 14:15:04 +01:00
scrawl
a99aa15d14
Fix a copy&paste mistake leaving start rotation uninitialized
2014-02-28 17:23:58 +01:00
Marc Zinnschlag
4d3abeedcb
keep camera upright in 1st person mode
2014-02-28 13:37:01 +01:00
Marc Zinnschlag
ae637d6abc
rolling
2014-02-28 11:58:03 +01:00
Marc Zinnschlag
0926501717
Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29
2014-02-27 15:45:45 +01:00
Marc Zinnschlag
4eea2c7a86
added free navigation mode
2014-02-27 15:42:59 +01:00
Marc Zinnschlag
c977b2a756
moved implementation of the 1st person camera into a separate file
2014-02-27 15:23:14 +01:00
Marc Zinnschlag
14c3bfcf62
added navigation class
2014-02-27 14:46:06 +01:00
cc9cii
56ae85df0c
Fix 32bit Windows crash while taking the save screenshot.
2014-02-28 00:28:02 +11:00
cc9cii
8fa88f4480
sync with upstream
2014-02-28 00:13:57 +11:00
cc9cii
2421f23c2f
cleanup the mess...
2014-02-27 23:59:23 +11:00
Marc Zinnschlag
8f73cc9268
added navigation mode selection
2014-02-25 14:59:46 +01:00
Marc Zinnschlag
526d75df51
inverted ctrl key
2014-02-25 14:30:38 +01:00
Marc Zinnschlag
644f5cb8de
fixed mouse button release detection
2014-02-25 14:28:55 +01:00
Marc Zinnschlag
e33bd4d508
camera rotation via ctrl-left button drag
2014-02-25 14:24:35 +01:00
Marc Zinnschlag
e987199949
getting rid of some magic numbers
2014-02-25 14:14:53 +01:00
Marc Zinnschlag
07d20a2013
camera panning via left button drag
2014-02-25 14:09:07 +01:00
Marc Zinnschlag
b9107addc0
mouse wheel zooming
2014-02-25 13:39:49 +01:00
Marc Zinnschlag
b6ae521aa5
moving the camera with A and D keys
2014-02-25 13:31:15 +01:00
Marc Zinnschlag
af50575259
use shift key to speed up camera movement
2014-02-25 13:17:15 +01:00
Marc Zinnschlag
8081c067a6
moving the camera with W and S keys
2014-02-25 13:09:37 +01:00
Marc Zinnschlag
4ec4599be3
added navigation mode enum to SceneWidget
2014-02-25 12:30:45 +01:00
Marc Zinnschlag
6ec86564d1
re-enabled OGRE in OpenCS; cleaned up startup
2014-02-25 11:58:32 +01:00
cc9cii
5b48ca114f
aicombat pathfinding fix - check the correct list
2014-02-25 08:31:14 +01:00
cc9cii
85c467f00f
Minor cleanup for aicombat pathfinding workaround.
2014-02-25 08:30:52 +01:00
Nikolay Kasyanov
76c1d60d23
Fixed OpenCS build on OS X
2014-02-24 15:59:05 +01:00
Marc Zinnschlag
c62a352956
Merge branch 'cellstore'
2014-02-24 10:03:13 +01:00
Marc Zinnschlag
9b18e01507
keep track of which cells have state that needs to be saved
2014-02-24 10:03:04 +01:00
Marc Zinnschlag
bfcd768078
various bits of cleanup
2014-02-23 21:39:18 +01:00
Marc Zinnschlag
83ded18af0
encapsulated reference collections
2014-02-23 21:21:27 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
f220867144
make Ptr a bit more pointer-like
2014-02-23 18:17:41 +01:00
Marc Zinnschlag
b72c1c2c58
encapsulated water level
2014-02-23 17:34:18 +01:00
gus
95ff869163
Merge branch 'openmw-29' of https://github.com/zinnschlag/openmw.git into AIFix2
2014-02-23 17:07:49 +01:00
Marc Zinnschlag
79e723ad06
encapsulated mIds
2014-02-23 16:46:07 +01:00
Marc Zinnschlag
8ea686c6c8
encapsulated mState
2014-02-23 14:26:36 +01:00
cc9cii
1bd2664cb0
aicombat pathfinding workaround
2014-02-23 11:47:25 +01:00
cc9cii
1ab5948f19
merge upstream changes
2014-02-23 19:11:37 +11:00
Marc Zinnschlag
b0ae5b8ab7
Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29
2014-02-22 17:16:55 +01:00
cc9cii
fcfc8fcccb
Revert "Allow MinGW64 compilation in Windows/msys"
...
This reverts commit c3f350e3fb
.
Conflicts:
libs/platform/string.h
2014-02-22 23:45:13 +11:00
cc9cii
ac606a865c
Back out unnecessary change.
2014-02-22 23:22:23 +11:00
cc9cii
c241405d91
Fix Windows save & load.
2014-02-22 12:15:20 +11:00
cc9cii
c3f350e3fb
Allow MinGW64 compilation in Windows/msys
2014-02-22 12:06:50 +11:00
Nikolay Kasyanov
59508e914f
Fixed OpenCS build on OS X
2014-02-22 01:17:58 +04:00