Andrei Kortunov
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3f159960b7
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Restored pickpocket and werewolf check
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8 years ago |
scrawl
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b6aaa2f2be
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Merge pull request #1389 from akortunov/autosave
Create autosave when waiting
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8 years ago |
Andrei Kortunov
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b3b7d6aa9f
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Do not make target reference unavailable on cell change (bug #3898)
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8 years ago |
Andrei Kortunov
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c542ae6875
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Create autosave when waiting (bug #1452)
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8 years ago |
scrawl
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0f983144a4
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Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
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8 years ago |
Andrei Kortunov
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56f5a5dee3
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Added transparency to 'owned' tooltip
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8 years ago |
scrawl
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af9db74010
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Merge pull request #1377 from LennyPenny/master
Fade out music before change occurs
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8 years ago |
Andrei Kortunov
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4cc8afd25d
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Add transparency for tooltips in game mode
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8 years ago |
Andrei Kortunov
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6cb3c83248
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Add transparency for interactive messageboxes in game mode
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8 years ago |
Lennart Bernhardt
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546352dbe3
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avoid starting sound updates more than necessary
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8 years ago |
Lennart Bernhardt
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7b8278ae45
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remove redundant mMusicFader variable
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8 years ago |
scrawl
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cd4525cf25
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Merge pull request #1372 from akortunov/guifixes
Journalbook layout fixes
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8 years ago |
Andrei Kortunov
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ab391f17db
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Fixes regression in spell school detection (bug #4007)
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8 years ago |
Andrei Kortunov
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dd919b9f2c
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Do not allow to loot fighting actors during death animation (bug #3528)
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8 years ago |
scrawl
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ba72eb77f4
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Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
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8 years ago |
scrawl
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7f5b615295
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Merge pull request #1375 from MiroslavR/missing-import
Add missing include for isatty function
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8 years ago |
spycrab
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632d39ca76
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Allow starting at an (unnamed) exterior cell using --start (Feature #3941)
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8 years ago |
Lennart Bernhardt
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60a7d3d6e0
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Fade out music before change occurs
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8 years ago |
MiroslavR
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393f4ab758
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Add missing include for isatty function (Fixes #4002)
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8 years ago |
Andrei Kortunov
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72ce118d02
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Disable AiPursue package for player's followers
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8 years ago |
Andrei Kortunov
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cf7a6232d0
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Combat AI: use WhenUsed enchantments
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8 years ago |
scrawl
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fe8437ae10
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Merge pull request #1371 from akortunov/journalfix
Do not allow to use journal in a main menu
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8 years ago |
Jake Westrip
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63343b6241
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Ensure jail does not decrease a skill past zero
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8 years ago |
Andrei Kortunov
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23bda7613b
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Do not allow to use journal in a main menu (bug #3991)
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8 years ago |
scrawl
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a78f254883
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Merge pull request #1368 from akortunov/tradefix
Trade window improvements
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8 years ago |
scrawl
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a63b9e33fd
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Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
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8 years ago |
Andrei Kortunov
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56a30d7aec
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Journalbook layout fixes
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8 years ago |
Andrei Kortunov
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d1489f5b42
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Take in account a temporary disposition in isAggressive check (bug #3987)
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8 years ago |
Andrei Kortunov
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35beede065
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Restock items after trade deal instead of trade window opening
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8 years ago |
Andrei Kortunov
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487e72fd23
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Play Up sounds instead of Down ones in trade window (bug #3982)
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8 years ago |
elsid
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748f5225a9
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Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
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8 years ago |
scrawl
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0d58a77f86
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Merge pull request #1291 from MiroslavR/respawn_crash
Prevent respawned references from being added to the scene twice
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8 years ago |
Andrei Kortunov
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604f9ee323
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Split weapons and spells rating code from combat actions
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8 years ago |
MiroslavR
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d24286273b
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Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
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8 years ago |
Andrei Kortunov
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b7cfb1aaf4
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Fixed DamageHealth and AbsorbHealth effects applying
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8 years ago |
scrawl
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eac2e52841
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Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
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8 years ago |
scrawl
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fde6e29628
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Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
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8 years ago |
scrawl
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333648c975
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Merge pull request #1324 from akortunov/doorfix
Improved doors detection
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8 years ago |
Andrei Kortunov
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10eb6ec75f
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AI: Check angle between actor and door
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8 years ago |
scrawl
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9ac409e61c
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Merge pull request #1287 from akortunov/spellsorting
Spellbuying menu improvements
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8 years ago |
scrawl
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43279c49b5
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Go back to index when selecting 'cancel' on topics list
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8 years ago |
scrawl
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4b51fd23e0
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Merge pull request #1356 from akortunov/guifixes
Add missing journal sounds (bug #3974)
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8 years ago |
Andrei Kortunov
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99b5f21a46
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Add missing journal sounds (bug #3974)
|
8 years ago |
Allofich
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dae19412f2
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Fix problem with animations not looping
Fixes #3804
|
8 years ago |
scrawl
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631d79f1c8
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Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
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8 years ago |
scrawl
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4c2487d55f
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Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
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8 years ago |
Andrei Kortunov
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920021c61b
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Update effects during rest (bug #3679)
|
8 years ago |
Andrei Kortunov
|
6ab36c0539
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Spellbuying menu improvements
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8 years ago |
scrawl
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1792886f1e
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Merge pull request #1344 from julianko/dialogue_performance
Fix dialogue window performance
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8 years ago |
Julian
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d7aa2a882d
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improve dialogue window performance
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8 years ago |
scrawl
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d3be4769ea
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Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
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8 years ago |
Andrei Kortunov
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548814bfbc
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Added AiBreathe package (feature #1374)
|
8 years ago |
Andrei Kortunov
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325ea10594
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Fixed encumberance check (bug #3963)
|
8 years ago |
Andrei Kortunov
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3ba0a336b7
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Move spell magicka cost calculation to standalone function
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8 years ago |
Andrei Kortunov
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337f0f876d
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Fade screen in on a new game start
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8 years ago |
scrawl
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9bc24ab629
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
|
8 years ago |
scrawl
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5c11266a46
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Fix character preview item selection
|
8 years ago |
scrawl
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c9f8a220dc
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Update the tooltip when the focusObject is set
|
8 years ago |
scrawl
|
0e2e23e9f8
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Remove tooltip object as part of WindowManager::clear
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8 years ago |
scrawl
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7f634514a8
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Fix the viewport of the character preview being set a frame ahead due to a threading issue
|
8 years ago |
scrawl
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20606a2aff
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Add 'prediction time' setting for cell/terrain pre-loading
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8 years ago |
scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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8 years ago |
scrawl
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a629d48df6
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Update the facedObject after the camera is updated
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8 years ago |
scrawl
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2c7ce26fb7
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Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
|
8 years ago |
Andrei Kortunov
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98f161c7fd
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Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
|
8 years ago |
scrawl
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2c95f40640
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Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
|
8 years ago |
Andrei Kortunov
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2b22d10ebc
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Spellview fixes
|
8 years ago |
Andrei Kortunov
|
9179a019df
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Quick keys menu fixes
|
8 years ago |
Andrei Kortunov
|
5be1c81913
|
Fixed Close button handler in EditEffectDialog (fixes #3956)
|
8 years ago |
Andrei Kortunov
|
dca8317083
|
Disable sound distortion for player actions in GUI mode
|
8 years ago |
Andrei Kortunov
|
3b163ce6ce
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Disable sound distortion for PlaySound script command
|
8 years ago |
scrawl
|
ada85aa1ee
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Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
|
8 years ago |
Andrei Kortunov
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54b4d93f79
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Added a special function for GUI sounds playing
|
8 years ago |
Andrei Kortunov
|
37952c9a79
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Added door detection based by ray casting
|
8 years ago |
scrawl
|
951c4e12e0
|
Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
|
8 years ago |
Andrei Kortunov
|
143fdae6fe
|
Make spell priority calculation close to vanilla (bug #3937).
|
8 years ago |
Andrei Kortunov
|
7fcb22b867
|
Do not show empty journal entries (fixes #3891)
|
8 years ago |
scrawl
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8d17565efd
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Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900)
|
8 years ago |
scrawl
|
903e59f495
|
Don't reset idle time when there is no camera movement (Fixes #3902)
|
8 years ago |
scrawl
|
44e2089098
|
Don't play 'menu click' sound for right clicks (Fixes #3919)
|
8 years ago |
scrawl
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534c81976c
|
Add missing cell update for physics system (Fixes #3917)
|
8 years ago |
scrawl
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62f0ba6045
|
Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
|
8 years ago |
Andrei Kortunov
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1a8f2bfc11
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Combat AI: select target by priority
|
8 years ago |
Andrei Kortunov
|
a2be73295b
|
Combat AI: take in account enemy weapon resistance
|
8 years ago |
Andrei Kortunov
|
62b24eb078
|
Combat AI: do not use range weapons under water
|
8 years ago |
Jordan Ayers
|
b277bd782e
|
Adjust restock calculations to ignore filled soul gems.
Bug #3684
|
8 years ago |
Allofich
|
4f08084e79
|
Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
|
8 years ago |
Allofich
|
028762a7dc
|
Make guards that are attacked try to arrest player
(Fixes #3706)
|
8 years ago |
scrawl
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53264f34b3
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Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
|
8 years ago |
Allofich
|
42402976e3
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Fixes for building in MSVC
|
8 years ago |
Andrei Kortunov
|
87939bf3b1
|
Use mRange to check spell range instead of mArea.
|
8 years ago |
scrawl
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dd3f612e88
|
Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
|
8 years ago |
scrawl
|
80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
|
8 years ago |
scrawl
|
6d90f5a9a5
|
Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
|
8 years ago |
Andrei Kortunov
|
e9d0bf7c12
|
Added missed return statement
|
8 years ago |
Andrei Kortunov
|
9fdfb2a83f
|
Spell priority: make AI do not cast target spells when enemy is under water
|
8 years ago |
Andrei Kortunov
|
cab51d26cc
|
Doors: small key search optimizations
|
8 years ago |
Andrei Kortunov
|
188424d5d3
|
Allow AI to use keys to open doors
|
8 years ago |
Bret Curtis
|
dbf149f9b2
|
gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
|
8 years ago |
Andrei Kortunov
|
4600f24e27
|
Playing sound when AI is opening a door
|
8 years ago |