Commit Graph

9997 Commits (afbdc27a34995e0bcef7386c4229cdedc3777f0c)

Author SHA1 Message Date
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
8 years ago
Bret Curtis d799954ca0 replace and purge boost::math::gcd and other non-used headers 8 years ago
Bret Curtis 154d7cffa2 replace and purge boost::function 8 years ago
Bret Curtis d48b829b45 replace and purge boost::lexical_cast 8 years ago
Bret Curtis 98752a9702 replace boost::bind 8 years ago
Bret Curtis b7c27e5e96 remove boost/tuple 8 years ago
Bret Curtis d97aa9152b remove more unused imports, including boost headers 8 years ago
Bret Curtis 39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Bret Curtis 07f75e1104 replace boost::shared_ptr in extern and components 8 years ago
Bret Curtis c8b67221d7 use nullptr instead of NULL 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
Andrei Kortunov 3190f28710 Spell priority: make AI do not cast target spells under water 8 years ago
Andrei Kortunov 4bb9622c21 Handle greetings differently from responses 8 years ago
scrawl 59eb0aba7d Merge pull request #1310 from akortunov/guifixes
Removed empty space before dialogue entry (bug #3892)
8 years ago
Andrei Kortunov c2962ced90 Removed empty space before dialogue entry (bug #3892) 8 years ago
scrawl 172cc65be9 Merge pull request #1308 from akortunov/spellpriority
Spell priority: dispel usage improvements
8 years ago
Andrei Kortunov 00402b7154 Removed unused variable 8 years ago
scrawl 70e02f4c28 Merge pull request #1306 from Nialsy/master
Fixed quickload with menus open
8 years ago
Andrei Kortunov f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 8 years ago
Andrei Kortunov 9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 8 years ago
Andrei Kortunov 42f3c73c75 Spell priority: dispel usage improvements 8 years ago
Nicholas f6f07f5497 clear mGoToJail flag on load 8 years ago
scrawl 9fd0d54a35 Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
8 years ago
Andrei Kortunov f6c3d4935e Spell priority: feather and burden 8 years ago
Andrei Kortunov 10d4cb15ad Improved repair widget 8 years ago
Andrei Kortunov 1164c3f16e Improved recharge widget 8 years ago
Andrei Kortunov 6c21e4ed31 Spell priority: ignore some effects useless in battle 8 years ago
scrawl 2638327593 Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
8 years ago
scrawl a1661af864 Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
8 years ago
Andrei Kortunov 46c8842808 Fixed enchant points calculations formula 8 years ago
Andrei Kortunov f17badb3cd Makes cells cache size configurable 8 years ago
scrawl f9cdc2da94 Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
8 years ago
MiroslavR 98daf4f043 Merge pull request #1296 from akortunov/jumpfatiguefix
Fixed jump fatigue loss formula (bug #3843)
8 years ago
scrawl 8cd8eab9dd Merge pull request #1294 from akortunov/constenchantfix
Swap enchant type when purge selected soulgem (bug #3878)
8 years ago
Andrei Kortunov 4f41c44cd6 Swap enchant type when clean selected soulgem widget (fixes #3878) 8 years ago
Allofich 315ad54b29 Don't make NPCs or player speak while underwater
(Fixes #3851)
8 years ago
scrawl 109bc3cb59 Merge pull request #1281 from akortunov/purgefix
Make InventoryStore::purgeEffect() purge all effects with argument ID instead only first
8 years ago
Andrei Kortunov 4d927439ca Spell priority: item wearing check when disintegrate weapon/armor 8 years ago
Andrei Kortunov d598809ac6 Spell priority: check spell resistance, check if actor is already has a non-magnitude effect 8 years ago
Andrei Kortunov 1520a4d7db Levelup menu layout fixes 8 years ago
Andrei Kortunov 26ec467df0 Tooltips: faction, magic effects layout fixes 8 years ago
Andrei Kortunov 987677db75 Tooltips: dynamic stats, birthsign and hand-to-hand layout fixes 8 years ago
MiroslavR d24bcbac15 Do not apply underwater effects to player's voice (Fixes #3850) 8 years ago
Andrei Kortunov 6331cc6ab9 Tooltips: level, race, class, specialization layout fixes 8 years ago
scrawl 9f1527b7da Merge pull request #1272 from akortunov/guifixes
Service menus layout fixes
8 years ago
Andrei Kortunov f484ef8ffb Fixed jump fatigue loss formula (fixes #3843) 8 years ago
Andrei Kortunov bba822c014 Purge all effects with same ID instead only first (fixes #3839) 8 years ago
MiroslavR eada8c6822 Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838) 8 years ago
Andrei Kortunov c2706ac3e7 Merchant repair and travel window scroll fix 8 years ago
scrawl 0e37e71ea2 Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
8 years ago
Andrei Kortunov 4544caf7f3 Improved bodypart select fallback (fixes #2594) 8 years ago
MiroslavR 0737d6cb72 Merge pull request #1270 from Allofich/scriptfix
Check for NULL before running voice dialogue scripts
8 years ago
Allofich f34e35eb19 Check for NULL before running voice scripts
(Fixes #3834)
8 years ago
scrawl 8fbf9dc597 Merge pull request #1253 from akortunov/pinned
Remember "pinned" windows across game restarts
8 years ago
Andrei Kortunov 2b3b6d558f Move updatePinnedWindows() function to private section 8 years ago
Andrei Kortunov f986e3fafa Remove unused code 8 years ago
Allofich 143ee387cc Add enabled check to animation script commands
(Fixes #3793)
8 years ago
scrawl fc56fc0b81 Merge pull request #1265 from akortunov/develop
Use "sLevel" GMST instead of hardcoded text in load game menu
8 years ago
scrawl 2c879ddbbf Merge pull request #1264 from Allofich/script
Run scripts for voiced dialogue
8 years ago
Andrei Kortunov e717d046f2 Escaped class name string 8 years ago
scrawl 1956602aa2 Merge pull request #1262 from Allofich/warnings
Fix more warnings
8 years ago
Andrei Kortunov f67ec9c9ce Use sLevel GMST instead of hardcoded text in load game menu 8 years ago
Andrei Kortunov 6c1e3a0618 Merged from upstream master 8 years ago
Allofich ff3cb18d4f Fix shadowing warnings 8 years ago
Allofich 60c67bc327 Run scripts for voiced dialogue
(Fixes #3787)
8 years ago
scrawl c2240e3af1 Call the WindowManager::updatePlayer after the startup script is run 8 years ago
scrawl 1ffb9e1bf3 Remove renderWorldMap() 8 years ago
scrawl bfdde0262f Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
Andrei Kortunov 90d90b6d81 Fixed dynamic stats tooltips in review menu 8 years ago
Andrei Kortunov 39682d616c Merge branch 'master' of https://github.com/OpenMW/openmw into guifixes 8 years ago
Allofich 2e5fd74db0 Fix invalid iterator warning 8 years ago
scrawl df3b4fe6a5 Merge pull request #1259 from Allofich/warnings
Fix a few Cppcheck warnings
8 years ago
Andrei Kortunov f0f1df3a96 Properly clear inventory 8 years ago
Allofich e87d2aa1af Remove unused function 8 years ago
Allofich 60a2625b89 Add parentheses to clarify calculations 8 years ago
scrawl 30081393a6 Add InventoryWindow::clear() as part of world cleanup 8 years ago
Allofich f299f26720 Remove unused variable 8 years ago
Allofich 5a00b239ac Reduce scope of variables 8 years ago
Allofich c655875584 Change mWaterEnabled from float to bool 8 years ago
Andrei Kortunov 04eb4ea6b6 Check for disabled levitation (fixes #3766) 8 years ago
scrawl 50f3794d12 Merge pull request #1258 from akortunov/drownfix
Fixed drowning widget initialization with non-default "fHoldBreathTime" GMST value
8 years ago
Andrei Kortunov 3c4c47d1e6 Reduced scope of fHoldBreathTime variable 8 years ago
Andrei Kortunov c3fd327bb2 Fixed drowning widget initialization 8 years ago
scrawl f90e5081f9 Merge pull request #1257 from akortunov/chargen
Chargen menus fixes
8 years ago
Andrei Kortunov aac78d29a4 Service menus layout fixes 8 years ago
Andrei Kortunov c93cf822c7 Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628) 8 years ago
Andrei Kortunov fb0c4700a4 Save a proto gender in racemenu 8 years ago
scrawl f63b1e81cd Merge pull request #1228 from akortunov/master
Options to show hidden weapon parameters
8 years ago
scrawl 17125e6c4d Merge pull request #1256 from Allofich/equip
Adjustments to RemoveItem behavior
8 years ago
Andrei Kortunov dc036e96d4 fixed magicka calculation on chargen (bug #3694) 8 years ago
Allofich 6e405aed8c Adjustments to RemoveItem behavior
(Fixes #3796)
8 years ago
scrawl 8d8f293a65 Merge pull request #1246 from akortunov/develop
Menu improvements
8 years ago
scrawl d8943d911c Merge pull request #1254 from Allofich/warning
Remove unnecessary line
8 years ago
Allofich 470988f9ef Minor changes to getActorsSidingWith 8 years ago
Andrei Kortunov c3d49d5ca5 Fixed inventory crash and skipmenu launch 8 years ago
Allofich 6272e1c674 Cache allies found while iterating engageCombat
(Fixes #3814)
8 years ago
Allofich 5020d03c78 Remove unnecessary line 8 years ago
Andrei Kortunov 72a16dc78b Merge branch 'master' into pinned since added PR #1250 8 years ago
Andrei Kortunov 506cc47c9d Add option to show reach and attack speed for melee weapons 8 years ago
scrawl 993860a4b1 Merge pull request #1250 from resilar/mapbutton
Hide WorldButton when in game mode
8 years ago
scrawl 8f335b3484 Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
8 years ago
Andrei Kortunov 95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 8 years ago
def 785b3c3d01 Hide WorldButton when in game mode 8 years ago
Andrei Kortunov 31bd70f334 Added missed recharge and repair sounds 8 years ago
Andrei Kortunov df5a43363a Confirmation dialogs size fix 8 years ago
scrawl 3c9f3a0f7f Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
8 years ago
Andrei Kortunov edadcb338c Savegame dialog improvements 8 years ago
scrawl 9e7ade4ba4 Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
8 years ago
Allofich db2f97f308 Fix shadowing warning 8 years ago
Andrei Kortunov 7d09a5d644 Progress bars vertical alignment 8 years ago
scrawl a036a98fd0 Merge pull request #1243 from akortunov/develop
Journal improvements
8 years ago
scrawl b064dd29cc Fix reset of blend function (Bug #3811) 8 years ago
Andrei Kortunov 658ab5e941 Minor journal improvements 8 years ago
scrawl 2a74f79bf1 Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
8 years ago
Allofich 6253a5218e Adjust AI follow distances
(Fixes #3225)
8 years ago
scrawl 0a061d45b7 Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
8 years ago
Andrei Kortunov 14b59e0e4b Vanilla-like tgm (fixes #3798) 8 years ago
Andrei Kortunov 860b556713 Disables explosion effect for 0-range projectiles (fixes #3730) 8 years ago
MiroslavR da6b28eb40 Fix selling success chance (Fixes #3802) 8 years ago
scrawl 97dbd07ed2 Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
8 years ago
Andrei Kortunov 7bd0c74aa8 Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801) 8 years ago
Andrei Kortunov e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 8 years ago
scrawl 373bd78cf3 Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
8 years ago
Andrei Kortunov b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). 8 years ago
scrawl 338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
8 years ago
scrawl a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
8 years ago
scrawl c611ddba8d Remove stray term 8 years ago
scrawl f230df3d1c Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
8 years ago
Andrei Kortunov 1a47b9727b Changed tooltip maximum width (bug #3800) 8 years ago
scrawl 02c6c1897e Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
8 years ago
Allofich 5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
8 years ago
Allofich 57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
Andrei Kortunov eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 8 years ago
scrawl e987fe85d0 Add abort flag to TerrainPreloadItem 8 years ago
scrawl 42e9891504 Fix issues caused by loading multiple views into the same terrain View 8 years ago
scrawl 97ed999097 Fix cleanup issue 8 years ago
scrawl c22fde2bcd Preload terrain while reading savegame 8 years ago
scrawl 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
scrawl 59bf100907 Fill exteriorPositions in preloadFastTravel 8 years ago
scrawl 03c07d3bd5 Remove old code 8 years ago
scrawl 86e75f0987 Preload terrain even when cell preloading is disabled 8 years ago
scrawl d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
scrawl 6ccb6009ee Use the View-based preloading for TerrainGrid as well 8 years ago
scrawl 3c29e2dbeb Refactor ownership of terrain views 8 years ago
scrawl 28fd492711 Don't use terrain LOD for the map camera 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl 4549196b31 Use the new way of terrain preloading in CellPreloader/Scene 8 years ago
scrawl 1c15686353 Remove non required use of WorkQueue 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl 4dbd224249 Hide the terrain in non-exterior cells 8 years ago
scrawl c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 8 years ago
scrawl 2d549d088e Get the world size from the ESM::Land store 8 years ago
scrawl 14225a42c6 Remove unused pointer to IncrementalCompileOperation 8 years ago
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
scrawl e323b2fa7b Use the SceneManager's ShaderManager 8 years ago
scrawl 0fc465da59 Store the min/max height in LandData 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl b898315962 cellpreloader: abort all tasks first before waiting 8 years ago
scrawl 5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 8 years ago
scrawl 804f873649 terrain: factor out texture caching into a separate class 8 years ago
scrawl ccfebdd2c3 Set the underwater fog relative to default view distance 8 years ago
scrawl fe439e7bbf Add missing default material state for character preview 8 years ago
scrawl 37c71c15f2 Remove redundant state 8 years ago
scrawl 4c9bbce1e2 Fix node mask being reset 8 years ago
MiroslavR a8517c34eb Code style 8 years ago
scrawl a556475fae Explicitely set the user data type to avoid const/non-const mismatch 8 years ago
scrawl 5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 8 years ago
Mitchell Schwitzer 421b92ae05 fix styling & add missing lines regarding max proficency 8 years ago
Mitchell Schwitzer f31e5ba85e fix display maximum proficency reached 8 years ago
Mitchell Schwitzer 7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer 465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
scrawl 809f5cd01b Fix bad override 8 years ago
MiroslavR af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 8 years ago
scrawl 4123398cbc Change no-grab setting to respect the value given 8 years ago
scrawl 7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 8 years ago
scrawl 42a04de37c Fix a crash that occurred when a carried light fails to be attached. 8 years ago
scrawl 2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
scrawl 2873c10284 Clean the object root of StateSets and hidden nodes 8 years ago
scrawl 4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 8 years ago
Rafael Moura 6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
8 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 8 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 8 years ago
scrawl 0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 8 years ago
scrawl d4781d419f Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
8 years ago
Rafael Moura 05cc69f6f1 Porting more ContainerStoreIterator usage to const version 8 years ago
scrawl 6f4c03aa32 Avoid retrieving setting every frame 8 years ago
MiroslavR 498a3d450b Fix actors colliding with noclipping player 8 years ago
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
scrawl afa39d121f Fix 'part has no parent' warning caused by destructing in the wrong order 8 years ago
scrawl a55604c549 Avoid unnecessary AABB update when actor position has not changed 8 years ago
scrawl fb073e5c14 Avoid unnecessary AABB update for rotationally invariant collision shapes 8 years ago