Alexei Dobrohotov
39678c74bf
Add many more godmode checks to harmful magic (bug #5633 )
2020-10-09 20:36:51 +03:00
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
elsid
80e23536cb
Merge branch 'camera_refactoring' into 'master'
...
Camera refactoring
See merge request OpenMW/openmw!271
2020-08-22 22:15:18 +00:00
Andrei Kortunov
7f342374fc
Fix crash when using 'showscenegraph 1' console command
2020-08-12 11:16:10 +04:00
Petr Mikheev
0de6650add
Add RayCastingInterface
2020-08-06 22:03:33 +02:00
Petr Mikheev
e9b2e9b474
Remove camera stuff from RenderingManager
2020-08-06 00:43:33 +02:00
Petr Mikheev
694e0b5906
Refactoring. Simplification of camera interface.
2020-08-06 00:43:33 +02:00
Petr Mikheev
ed3426cf2f
Move third person camera collision check from World::updatePlayer() to Camera::updatePosition()
2020-08-06 00:43:33 +02:00
Perry Hugh
4bf24a955e
Restore Gamepad Zooming
2020-08-04 06:04:59 +00:00
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
2020-07-19 18:21:40 +02:00
Petr Mikheev
4d206d2c67
Improved preview mode
2020-07-17 20:35:52 +02:00
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
2020-07-16 22:21:50 +02:00
Evil Eye
271f7040a6
Fix a regression caused by #2648 ( fixes #5513 )
2020-07-12 13:25:40 +02:00
Andrei Kortunov
7f936e4cde
Merge pull request #2961 from akortunov/move
...
Do not use outdated references when moving objects to new cells
2020-07-12 12:11:22 +04:00
Andrei Kortunov
58e3900ea0
Avoid redundant call
2020-07-11 20:11:49 +04:00
Andrei Kortunov
db8f0ad6fd
Do not use outdated references when moving objects to new cells (bug #5387 )
2020-07-11 17:24:20 +04:00
Bret Curtis
bbba524a6c
Resolves #5517 by removing the object being rotated from the paging system.
2020-07-09 22:36:57 +02:00
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
2020-07-01 15:55:44 +04:00
Petr Mikheev
d3bd67d747
Advanced third person camera.
2020-06-22 15:22:34 +02:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type
2020-06-17 01:47:23 +03:00
bzzt lost a hitlab login
89ec6cfea2
tooltips labels
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
9f0398c021
intersection by refnum tag + enable paging for acti,door,cont
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
340d626589
static moving support
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
b4af2ac672
avoid blocking on pagerebuild
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
17637c6575
pagerebuild on disable
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
ffbed7ee38
loadingscreen
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt
c0f128bcb3
disablesupprort
...
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
elsid
82893c30f4
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
Andrei Kortunov
81805b7263
Introduce a separate class to control world date and time
2020-06-05 12:07:32 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
...
Mutate base records when editing AI settings (#2798 )
2020-06-03 15:09:40 +02:00
Andrei Kortunov
c0e62e9529
Refactor list of variables in the WorldManager
2020-06-03 11:21:34 +04:00
Evil Eye
4d7947d27c
Mutate base records when editing AI settings ( #2798 )
2020-06-02 21:59:37 +02:00
elsid
b67e18329e
Store AI packages as unique_ptr
2020-06-01 17:07:08 +02:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
...
Extend OSG stats
2020-05-29 23:23:38 +02:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Capostrophic
c9c9599ec5
Improve GetDistance and object search warnings (bug #5427 )
...
Allow GetDistance to work with a non-existent object argument or with inventory items that belong to a container store that doesn't exist
2020-05-22 15:50:04 +03:00
unknown
3b4782959e
Allow targeting non-unique actors with StartScript (bug #2311 )
2020-05-10 14:57:06 +02:00
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
Capostrophic
5535a7fb44
Move getSummonedCreature() to summoning
2020-04-26 18:58:33 +03:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Capostrophic
ca6cce0c7e
Separate Stepper
2020-03-31 00:38:34 +03:00
Andrei Kortunov
d2a2c74e08
Trace down dead persistent actors underwater (regression #5317 )
2020-03-21 10:41:35 +04:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
...
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
...
Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by
2020-02-11 22:24:18 +01:00
elsid
4a0c056489
Do not wander to occupied area by other actor
2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination
2020-02-10 22:29:54 +01:00
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
2019-12-22 11:13:42 +04:00
Capostrophic
483b37bb3f
Disallow resting if the fall height hasn't been reset (bug #4802 )
2019-12-12 15:26:02 +03:00
elsid
3cfd5fca4e
Rotate door object using direct rotation order once
...
Instead of rotating using inverse and then applying the direct rotation.
To properly update object in navigator.
2019-11-30 14:09:00 +01:00
Andrei Kortunov
6861d9d5e5
Merge pull request #2510 from elsid/ai_open_door
...
Open door when it is on the way to a next path point (bug #5073 )
2019-11-17 21:21:22 +04:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
elsid
6253d2a7ac
Undo door rotation once
2019-09-29 13:42:51 +02:00
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
elsid
209e33f5ce
Open door when it is on the way to a next path point
2019-09-15 21:16:00 +02:00
Capostrophic
6b74630f6e
Preparation work
...
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
2019-09-05 07:49:53 +00:00
Roman Siromakha
41ad23ebdc
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073 )"
2019-08-27 20:55:03 +02:00
elsid
b4ec444057
Open door when it is on the way to a next path point
2019-08-27 20:49:35 +02:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
...
Rewrite messed up playerlooking switch handling (bug #5078 )
2019-08-17 23:15:21 +04:00
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
2019-08-16 21:30:24 +04:00
elsid
4d86bf3bf2
Update rotated world objects in navigator
2019-08-15 18:19:19 +02:00
capostrophic
6fe429c4e8
Don't force-trace down swimming actors (bug #5089 )
2019-07-31 00:45:54 +03:00
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
2019-07-29 15:44:17 +03:00
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation
2019-06-30 16:03:24 +03:00
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
...
Container search tweaks
2019-05-06 22:34:12 +03:00
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
2019-05-06 23:06:13 +04:00
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
2019-05-05 16:43:32 +03:00
Andrei Kortunov
c91d1e7394
Ignore containers without resolved content for Detect spells
2019-05-04 14:40:32 +04:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
Bret Curtis
7808cbbfe8
Merge pull request #2292 from akortunov/fallback
...
Make fallback map static to simplify constructors
2019-04-07 17:43:59 +02:00
Capostrophic
7202f45771
Only allow resting in air when a bed is used
2019-04-04 17:22:24 +03:00
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-03-31 14:17:06 +03:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
...
Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
...
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
...
[Testing needed] Always run startup script once at engine start (bug #4877 )
2019-03-09 14:04:06 +01:00
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
elsid
80051db8f8
Update rotated objects in navigator
2019-03-04 22:59:39 +03:00
elsid
8c08c3c7d6
Update moved objects in navigator
2019-03-04 22:59:39 +03:00
elsid
27d7452267
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
2019-03-04 22:59:39 +03:00
elsid
43b39e8418
Use not scaled player half extents as default to find path
2019-03-04 22:59:38 +03:00
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
2019-03-04 22:59:20 +03:00
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
...
This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
2019-03-04 11:06:15 +01:00
elsid
b51a54e976
Update rotated objects in navigator
2019-03-03 16:46:41 +03:00
elsid
f394ace4d5
Update moved objects in navigator
2019-03-03 16:46:41 +03:00
elsid
133d7447f3
Update scaled objects in navigator
2019-03-03 16:46:41 +03:00
elsid
1f41d5721d
Update scaled agent half extents in navigator (bug #4763 )
2019-03-03 16:46:39 +03:00
elsid
c066ee9dc5
Use not scaled player half extents as default to find path
2019-03-03 16:21:12 +03:00
elsid
a4f300f810
Use player half extents only to find path in exterior cells
2019-03-03 16:21:09 +03:00
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877 )
2019-02-27 22:55:13 +03:00
bzzt
5ffb40e8ba
Don't preload terrain when loading an interior save
2019-02-27 00:02:57 +03:00
Andrei Kortunov
fcdb0c16bf
Update jail state once instead of for every single hour
2019-02-23 09:17:06 +04:00