Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
4 years ago
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
...
Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
4 years ago
Alexei Dobrohotov
cc220861e3
Merge branch 'character-preview-opacity-without-shadows' into 'master'
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Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585
4 years ago
unelsson
303f1912a6
less debug spam
4 years ago
unelsson
d5844b0982
Use accompanying txt file for textkeys in osgAnimation formats
4 years ago
Evil Eye
61e014a765
Allow negative values for ai stats
4 years ago
psi29a
f8c068ee34
Merge branch 'fix_navmesh_cache_key' into 'master'
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Increase navmesh cache hit rate by fixing key implementation
See merge request OpenMW/openmw!584
4 years ago
elsid
68fe6b9114
Use only item size to check whether item fits cache
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Item size has to be counted anyway and there is no reason to check only navmesh
data first.
4 years ago
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
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Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
4 years ago
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
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Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
4 years ago
elsid
489107c5ee
Count navmesh cache key once in item size
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Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
elsid
88ca4a1db6
Count navmesh cache hit rate
4 years ago
Nelsson Huotari
45fde84f4f
Use nodemasks and visitors for detecting custom collision shapes
4 years ago
Nelsson Huotari
e91d1a2b42
Fix earlier broken commit
4 years ago
AnyOldName3
0639f8b7c6
Make the dummy texture for the character preview shadow-friendly
4 years ago
Nelsson Huotari
5c32460153
Add underscore-separated node-names to reserved-list
4 years ago
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
4 years ago
Nelsson Huotari
bae27e8199
dynamic_cast to static_cast
4 years ago
Nelsson Huotari
b28d8251aa
Clone animation tracks
4 years ago
Nelsson Huotari
6c0c28c2eb
Get collision box extents and center from btBvhTriangleMeshShape
4 years ago
Nelsson Huotari
382324173b
\ to /
4 years ago
Nelsson Huotari
1221889cf7
Limit conversion of underscores to nodes origating from osgAnimation library
4 years ago
Nelsson Huotari
2c67f34c6d
Update base_anim file settings
4 years ago
Nelsson Huotari
5b88d16a50
Clean-up
4 years ago
Nelsson Huotari
2162b97fef
Handle case in osgAnimation bone names
4 years ago
Nelsson Huotari
7d3f2bc113
Convert underscores in bone names to whitespaces
4 years ago
Jordan Francis Moran-Meyers
0d1c073cfa
Fix the regression involving Cure
4 years ago
madsbuvi
7edaa50195
another approach
4 years ago
Petr Mikheev
94e8855c8c
Merge branch 'fix_5821' into 'master'
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Fix #5821 : NPCs from mods getting removed if mod order was changed
Closes #5821
See merge request OpenMW/openmw!577
4 years ago
Nelsson Huotari
f87c45c92a
Get collision box extents and center from btBvhTriangleMeshShape
4 years ago
Petr Mikheev
e83a9cdc89
Merge branch 'pathfinding_fix' into 'master'
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Pathfinding fixes
See merge request OpenMW/openmw!576
4 years ago
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
4 years ago
Petr Mikheev
9590377f22
Don't ignore Z in path finding if actor can move by Z.
4 years ago
Petr Mikheev
642ca02e35
Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening.
4 years ago
Andrei Kortunov
b286397dd4
Merge pull request #3045 from akortunov/revert
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Revert fix for 5379
4 years ago
Andrei Kortunov
7b727e4d70
Revert "Remove physics dependency on basenode"
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This reverts commit 165c731492
.
4 years ago
Andrei Kortunov
165af1c365
Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
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This reverts commit f031a191b8
.
4 years ago
Andrei Kortunov
8019fd594d
Revert "Add changelog"
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This reverts commit f219c5992b
.
4 years ago
Andrei Kortunov
f8e8496d36
Revert "Revert a wrong change introduced in MR 546"
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This reverts commit 23137d0c54
.
4 years ago
Bret Curtis
9f168eab88
Merge pull request #3044 from akortunov/master
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Avoid null dereference for objects without cells
4 years ago
psi29a
faa800464f
Merge branch 'cs_fix_separate_drop' into 'master'
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OpenMW-CS: Fix separate drop, refactor for code reuse
See merge request OpenMW/openmw!574
4 years ago
uramer
ee2f0e7eb3
Fix inconsistent argument name
4 years ago
uramer
eca0d8b7ea
Fix typo in DropMode enum
4 years ago
uramer
edc6d5c3e7
Fix a typo in separate drop binds
4 years ago
uramer
36cd818155
Fix separate drop, refactor for code reuse
4 years ago
Andrei Kortunov
3b9f8b5fa2
Avoid null dereference for objects without cells
4 years ago
Andrei Kortunov
d984d13b1c
Merge branch 'animate_animated_objects' into 'master'
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Unbreak animated objects (regression from !546 )
See merge request OpenMW/openmw!570
4 years ago
Andrei Kortunov
5382d38b9b
Merge branch 'hit_target_object' into 'master'
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Unbreak targetted spell on objects (#5811 )
See merge request OpenMW/openmw!569
4 years ago
Andrei Kortunov
74fba6df36
Merge branch 'revert-f917037e' into 'master'
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Revert "Merge branch 'movement_fix2' into 'master'"
See merge request OpenMW/openmw!572
4 years ago
elsid
a3ab8dfbb4
Revert "Merge branch 'movement_fix2' into 'master'"
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This reverts merge request !496
4 years ago