Commit Graph

24870 Commits (b9575180b56d9dd8159e3b8ad7a4232414df2155)
 

Author SHA1 Message Date
Noah Gooder e42b67ee50 Modified actors.cpp and Authors.md 4 years ago
Alexei Dobrohotov ab28847eaf Merge branch 'collisionextentsandcenter' into 'master'
Get collision box extents and center from btBvhTriangleMeshShape

See merge request OpenMW/openmw!579
4 years ago
Alexei Dobrohotov cc220861e3 Merge branch 'character-preview-opacity-without-shadows' into 'master'
Make the dummy texture for the character preview shadow-friendly

See merge request OpenMW/openmw!585
4 years ago
unelsson 303f1912a6 less debug spam 4 years ago
unelsson d5844b0982 Use accompanying txt file for textkeys in osgAnimation formats 4 years ago
Evil Eye 61e014a765 Allow negative values for ai stats 4 years ago
psi29a f8c068ee34 Merge branch 'fix_navmesh_cache_key' into 'master'
Increase navmesh cache hit rate by fixing key implementation

See merge request OpenMW/openmw!584
4 years ago
elsid 68fe6b9114
Use only item size to check whether item fits cache
Item size has to be counted anyway and there is no reason to check only navmesh
data first.
4 years ago
elsid 3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
4 years ago
elsid ad1f8c1e84
Sort water and off mesh connections for recast mesh
Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
4 years ago
elsid 489107c5ee
Count navmesh cache key once in item size
Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
elsid 88ca4a1db6
Count navmesh cache hit rate 4 years ago
Nelsson Huotari 45fde84f4f Use nodemasks and visitors for detecting custom collision shapes 4 years ago
Nelsson Huotari e91d1a2b42 Fix earlier broken commit 4 years ago
AnyOldName3 0639f8b7c6 Make the dummy texture for the character preview shadow-friendly 4 years ago
Nelsson Huotari 5c32460153 Add underscore-separated node-names to reserved-list 4 years ago
Nelsson Huotari 384112746c Add option for custom collision node with non-nif files 4 years ago
Nelsson Huotari bae27e8199 dynamic_cast to static_cast 4 years ago
Nelsson Huotari b28d8251aa Clone animation tracks 4 years ago
Nelsson Huotari 6c0c28c2eb Get collision box extents and center from btBvhTriangleMeshShape 4 years ago
Nelsson Huotari 382324173b \ to / 4 years ago
Nelsson Huotari 1221889cf7 Limit conversion of underscores to nodes origating from osgAnimation library 4 years ago
Nelsson Huotari 2c67f34c6d Update base_anim file settings 4 years ago
Nelsson Huotari 5b88d16a50 Clean-up 4 years ago
Nelsson Huotari 2162b97fef Handle case in osgAnimation bone names 4 years ago
Nelsson Huotari 7d3f2bc113 Convert underscores in bone names to whitespaces 4 years ago
Jordan Francis Moran-Meyers 0d1c073cfa Fix the regression involving Cure 4 years ago
madsbuvi 7edaa50195 another approach 4 years ago
Petr Mikheev 94e8855c8c Merge branch 'fix_5821' into 'master'
Fix #5821: NPCs from mods getting removed if mod order was changed

Closes #5821

See merge request OpenMW/openmw!577
4 years ago
Nelsson Huotari f87c45c92a Get collision box extents and center from btBvhTriangleMeshShape 4 years ago
Petr Mikheev e83a9cdc89 Merge branch 'pathfinding_fix' into 'master'
Pathfinding fixes

See merge request OpenMW/openmw!576
4 years ago
Petr Mikheev 157b14cdaa Fix #5821: NPCs from mods getting removed if mod order was changed 4 years ago
Petr Mikheev 9590377f22 Don't ignore Z in path finding if actor can move by Z. 4 years ago
Petr Mikheev 642ca02e35 Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening. 4 years ago
Andrei Kortunov b286397dd4
Merge pull request #3045 from akortunov/revert
Revert fix for 5379
4 years ago
Andrei Kortunov 7b727e4d70 Revert "Remove physics dependency on basenode"
This reverts commit 165c731492.
4 years ago
Andrei Kortunov 165af1c365 Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
This reverts commit f031a191b8.
4 years ago
Andrei Kortunov 8019fd594d Revert "Add changelog"
This reverts commit f219c5992b.
4 years ago
Andrei Kortunov f8e8496d36 Revert "Revert a wrong change introduced in MR 546"
This reverts commit 23137d0c54.
4 years ago
Bret Curtis 9f168eab88
Merge pull request #3044 from akortunov/master
Avoid null dereference for objects without cells
4 years ago
psi29a faa800464f Merge branch 'cs_fix_separate_drop' into 'master'
OpenMW-CS: Fix separate drop, refactor for code reuse

See merge request OpenMW/openmw!574
4 years ago
uramer ee2f0e7eb3 Fix inconsistent argument name 4 years ago
uramer eca0d8b7ea Fix typo in DropMode enum 4 years ago
uramer edc6d5c3e7 Fix a typo in separate drop binds 4 years ago
uramer 36cd818155 Fix separate drop, refactor for code reuse 4 years ago
Andrei Kortunov 3b9f8b5fa2 Avoid null dereference for objects without cells 4 years ago
Andrei Kortunov d984d13b1c Merge branch 'animate_animated_objects' into 'master'
Unbreak animated objects (regression from !546)

See merge request OpenMW/openmw!570
4 years ago
Andrei Kortunov 5382d38b9b Merge branch 'hit_target_object' into 'master'
Unbreak targetted spell on objects (#5811)

See merge request OpenMW/openmw!569
4 years ago
Andrei Kortunov 74fba6df36 Merge branch 'revert-f917037e' into 'master'
Revert "Merge branch 'movement_fix2' into 'master'"

See merge request OpenMW/openmw!572
4 years ago
elsid a3ab8dfbb4 Revert "Merge branch 'movement_fix2' into 'master'"
This reverts merge request !496
4 years ago