scrawl
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c004fb778f
|
Get rid of underscore defines. They are reserved by the standard.
|
11 years ago |
scrawl
|
b8e9343764
|
Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
|
11 years ago |
scrawl
|
ce013315ba
|
Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
|
11 years ago |
scrawl
|
44e96fcaaa
|
Implement Charm magic effect
|
11 years ago |
scrawl
|
14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
|
11 years ago |
scrawl
|
634a53211c
|
Make sure materials are built before trying to determine their transparency
|
11 years ago |
scrawl
|
c4e4a8fb57
|
Closes #1083: Fix werewolf change handling
|
11 years ago |
scrawl
|
f4517c8221
|
For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
|
11 years ago |
Marc Zinnschlag
|
356b53bd22
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
16838595a3
|
Another console fix: discard text markup when getting the command line's text
|
11 years ago |
scrawl
|
af3569665c
|
Remove unused font
|
11 years ago |
scrawl
|
1b96c5d266
|
Console improvements: Show scrollbar, allow copying text from the history
|
11 years ago |
scrawl
|
710a1e2f37
|
Smash case for manual reference IDs as well, consistent with references in data files
|
11 years ago |
scrawl
|
557652112f
|
Show the target HP bar also when casting a heal effect (same as MCP)
|
11 years ago |
scrawl
|
12691040d1
|
Fix incorrect disposition testing and get rid of of a related hack that is no longer needed.
|
11 years ago |
scrawl
|
09d491d1ba
|
Move a piece of functionality to its appropriate place
|
11 years ago |
scrawl
|
be2ebc5cac
|
Closes #1081: Implement disease contraction
|
11 years ago |
scrawl
|
2a7d610f87
|
Implement GetSpellReadied instruction
|
11 years ago |
scrawl
|
c0fbcf413f
|
Use the playermagic and playerfighting control switches
|
11 years ago |
scrawl
|
e9bd43e2da
|
Use GMSTs for bound items/creatures
|
11 years ago |
scrawl
|
617a65cdd2
|
Print message to dialogue window after successful trade
|
11 years ago |
scrawl
|
b22dd40b41
|
Implement Paralyze magic effect
|
11 years ago |
Marc Zinnschlag
|
ee621245bb
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
55c5d7cee4
|
Implement Resurrect instruction
|
11 years ago |
scrawl
|
b4230f716e
|
Implement RemoveEffects instruction
|
11 years ago |
scrawl
|
7d8ca91286
|
Implement RemoveSpellEffects instruction
|
11 years ago |
scrawl
|
366801f3d5
|
Implement explodeSpell instruction (like Cast, with caster = target)
|
11 years ago |
scrawl
|
93e1a2df73
|
Implement Cast script instruction (shrines work now)
|
11 years ago |
scrawl
|
b42240be6d
|
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
|
11 years ago |
scrawl
|
32ff3b530c
|
Change all instances of skill/attribute values to use an appropriate typedef.
|
11 years ago |
scrawl
|
623cdef69f
|
Code cleanup
|
11 years ago |
scrawl
|
eba60858dd
|
Closes #1078: Show stat bar text even when 0
|
11 years ago |
scrawl
|
299690631f
|
Implement SoulTrap magic effect
|
11 years ago |
Lukasz Gromanowski
|
b017a3be3e
|
Bug #1074: Inventory paperdoll obscures armour rating
Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
11 years ago |
scrawl
|
596e0c8a49
|
Correct Dispel effect (use magnitude as chance)
|
11 years ago |
scrawl
|
94d2ec8e4e
|
Add missing spells update
|
11 years ago |
scrawl
|
29acc3f722
|
Fix particles being too small. Looks like this should actually be size*2.
|
11 years ago |
scrawl
|
12de351feb
|
Check if levitation is enabled before levitating
|
11 years ago |
scrawl
|
0990ca4b75
|
Closes #1072: Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly
|
11 years ago |
scrawl
|
e6c0e187bc
|
Closes #1073: Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well.
|
11 years ago |
Marc Zinnschlag
|
a6e6411686
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
c558e12212
|
Don't try to move objects that are not in a cell
|
11 years ago |
scrawl
|
993edf0384
|
Bug #1063: Safety check in moveObject. Required when items in containers execute script commands like setAtStart etc.
|
11 years ago |
scrawl
|
0f2b2fabdb
|
Implement water walking
|
11 years ago |
scrawl
|
5b0a4c9424
|
Get rid of unused file and some other cruft.
|
11 years ago |
scrawl
|
783c501d70
|
Some checks to prevent bound item abuse
|
11 years ago |
scrawl
|
590c8cb4a0
|
Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
|
11 years ago |
scrawl
|
899214a906
|
Use fVanityDelay
|
11 years ago |
scrawl
|
c6421276bd
|
Closes #841: Correct activation distance in third person mode
|
11 years ago |
scrawl
|
24aa743573
|
Add function for converting feet to game units
|
11 years ago |