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345 commits

Author SHA1 Message Date
scrawl
72c1f37527 Port CharacterPreview 2015-05-20 02:18:20 +02:00
scrawl
4ad0b83aa5 Eliminate string lookups in AnimationTime 2015-05-14 16:33:41 +02:00
scrawl
ccab8cc9a1 Register Player in the PhysicsSystem 2015-05-12 17:40:42 +02:00
scrawl
bd8f0248f0 Player rendering 2015-05-01 18:21:50 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
scrawl
2db097f80e Fix nested callbacks bug 2015-04-25 15:10:37 +02:00
scrawl
a3417a9c49 CharacterController compiles 2015-04-25 01:20:07 +02:00
scrawl
6f3e920f85 Animation port complete 2015-04-23 23:30:06 +02:00
scrawl
86b4a610cb Movement accumulation works 2015-04-23 22:46:07 +02:00
scrawl
09742d5b95 Animation playback works, no movement accumulation yet 2015-04-23 20:41:31 +02:00
scrawl
1a19cd3607 Some cleanup 2015-04-22 19:08:56 +02:00
scrawl
04accb7652 Add LightController 2015-04-22 17:37:39 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
fcc7aa02ab Port addExtraLight 2015-04-19 15:03:08 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
scrawl
5b8c28f641 NpcAnimation compiles 2015-04-15 22:11:38 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
191c0104f6 Crash fix for creatures with no skeleton base (Fixes #2419) 2015-03-02 15:19:57 +01:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
scrawl
5a9b30a8ca Don't show VFX on the map (Fixes #2324) 2015-01-31 22:40:38 +01:00
scrawl
41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 2015-01-13 05:37:37 +01:00
scrawl
91571f51be Ogre crash workaround (Fixes #1745) 2015-01-10 22:45:08 +01:00
scrawl
ef7e0070a6 Don't right-shift signed integers which is implementation-defined 2015-01-08 16:27:13 +01:00
scrawl
d56906acf7 Fix the creature position glitch 2015-01-03 19:10:15 +01:00
scrawl
59f21c6105 Use "hair" as filter for PRT_Hair parts (Fixes #2218) 2014-12-24 15:45:14 +01:00
scrawl
d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
scrawl
42d63a4eb2 Fix position flicker after an animation ends 2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530 PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 2014-12-24 15:45:13 +01:00
scrawl
65536f0857 Load initial particle system state from NIF files (Fixes #2178) 2014-12-05 18:00:30 +01:00
scrawl
ed686ddd2f Don't update nodes with an empty name from the skeleton source (Fixes #2125) 2014-12-01 23:09:46 +01:00
scrawl
5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 2014-11-28 17:15:31 +01:00
scrawl
deabc52c16 Treat "Root Bone" as the animation root if existing (Fixes #2019) 2014-10-17 23:29:59 +02:00
scrawl
db6b04d127 Use the footstep volume slider for jump landing sounds (Fixes #1968) 2014-10-04 19:50:38 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
447e93bdb4 Use SpellCast animation for creatures that have it (flame atronach) 2014-09-18 03:24:47 +02:00
scrawl
3ce3f31452 Adjust turning animation speed multiplier based on turning speed 2014-09-17 07:02:19 +02:00
scrawl
8b0cb239a9 Ignore text keys for zero-length animations (Fixes #1876)
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
scrawl
0fe9612afb Implement basic spellcasting AI (Fixes #961)
Select a weapon to attack with in AiCombat and equip it (Fixes #1609, Fixes #1772)
2014-08-28 00:55:37 +02:00
scrawl
e0e4cbbb41 Implement Light magic effect (Fixes #1122) 2014-08-24 02:37:59 +02:00
scrawl
714c927fda Fix being able to change camera during death via mouse wheel 2014-08-24 02:37:59 +02:00
scrawl
83037a1a91 Move fast-forward of particle systems outside of OgreNifLoader (Fixes #1830)
Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
2014-08-18 16:37:47 +02:00
scrawl
7432771ac7 For non-active torches set the particle system speed factor to zero instead of destroying it (Fixes #1811) 2014-08-16 00:51:02 +02:00
scrawl
e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
MiroslavR
baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
scrawl
28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 2014-08-11 20:39:56 +02:00
scrawl
fc1687906b Use the last Loop Stop key for calculating animation velocity (Fixes #1776) 2014-08-11 05:29:36 +02:00
scrawl
516014c071 Trigger hit on start key if there's no hit key (Fixes #1574) 2014-06-28 01:06:53 +02:00
scrawl
78d02d97da Find text keys in reverse (Bug #1578) 2014-06-28 00:06:08 +02:00