scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b8c28f641 
								
							 
						 
						
							
							
								
								NpcAnimation compiles  
							
							 
							
							
							
						 
						
							2015-04-15 22:11:38 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								246b06ca27 
								
							 
						 
						
							
							
								
								Forgot to add  
							
							 
							
							
							
						 
						
							2015-04-13 17:30:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								61aaf0cf70 
								
							 
						 
						
							
							
								
								Attach light lists to the object base nodes instead of each renderable  
							
							 
							
							... 
							
							
							
							Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does. 
							
						 
						
							2015-04-12 18:03:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c92592493e 
								
							 
						 
						
							
							
								
								OpenMW: create a window and render the starting cell(s)  
							
							 
							
							
							
						 
						
							2015-04-12 15:38:30 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e69e7cc0f 
								
							 
						 
						
							
							
								
								OpenMW compiles and runs w/o render window  
							
							 
							
							
							
						 
						
							2015-04-01 17:02:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								ca8c8c6aa4 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							 
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 17:42:07 +13:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d7eb11596 
								
							 
						 
						
							
							
								
								Fix lights being rendered on the map (broken by  d55fe43fc9)  
							
							 
							
							
							
						 
						
							2014-12-31 21:04:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d55fe43fc9 
								
							 
						 
						
							
							
								
								Support animation groups for Light and Door objects ( Fixes   #2039 )  
							
							 
							
							
							
						 
						
							2014-12-24 15:45:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28fe81df90 
								
							 
						 
						
							
							
								
								Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes   #1796 )  
							
							 
							
							
							
						 
						
							2014-08-11 20:39:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								823ccb1b3d 
								
							 
						 
						
							
							
								
								Don't batch statics that have "references persist" set (temporary fix for Arkngthand door -  Fixes   #1386 )  
							
							 
							
							
							
						 
						
							2014-06-08 11:22:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6788cfb0e 
								
							 
						 
						
							
							
								
								Support lights that do not have a model ( Fixes   #1361 )  
							
							 
							
							
							
						 
						
							2014-05-29 16:44:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								039398c8ae 
								
							 
						 
						
							
							
								
								Basic RefData and CellRef change tracking  
							
							 
							
							... 
							
							
							
							Wrapped item charge handling in getItemHealth function 
							
						 
						
							2014-05-25 14:30:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thoronador 
								
							 
						 
						
							
							
							
							
								
							
							
								1b8c975d5b 
								
							 
						 
						
							
							
								
								minor performance improvements in apps/openmw  
							
							 
							
							... 
							
							
							
							Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around. 
							
						 
						
							2014-04-27 19:10:23 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a4e99c069 
								
							 
						 
						
							
							
								
								Set StaticGeometry origin  
							
							 
							
							... 
							
							
							
							Fixes an exception for coordinates far away from (0,0,0). 
							
						 
						
							2014-03-05 21:46:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							 
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62774fcc4a 
								
							 
						 
						
							
							
								
								Merge branch 'master' into HEAD  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp 
							
						 
						
							2014-01-06 00:23:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5931fdcbde 
								
							 
						 
						
							
							
								
								Implement NiBillboardNode. Flags not handled yet.  
							
							 
							
							
							
						 
						
							2013-12-26 20:53:52 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								030c733e2d 
								
							 
						 
						
							
							
								
								Merge branch 'master' into savedgame  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg 
							
						 
						
							2013-12-07 12:27:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e818d43bc3 
								
							 
						 
						
							
							
								
								removed an outdated typedef and some dead code  
							
							 
							
							
							
						 
						
							2013-12-05 13:21:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								97fadb24ca 
								
							 
						 
						
							
							
								
								Update the Ptr in mObjects in Objects::updateObjectCell  
							
							 
							
							
							
						 
						
							2013-11-27 18:49:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dc2e829dd 
								
							 
						 
						
							
							
								
								Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.  
							
							 
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0463dc0653 
								
							 
						 
						
							
							
								
								Use a smaller static geometry size for interior cells  
							
							 
							
							
							
						 
						
							2013-08-25 16:08:43 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								076e7d8e16 
								
							 
						 
						
							
							
								
								Make insertBegin internal  
							
							 
							
							
							
						 
						
							2013-08-07 03:56:07 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0458fd5531 
								
							 
						 
						
							
							
								
								Remove unused/unneeded parameters  
							
							 
							
							
							
						 
						
							2013-08-07 03:56:06 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								80d271aeb1 
								
							 
						 
						
							
							
								
								Remove unused stuff  
							
							 
							
							
							
						 
						
							2013-08-07 01:31:01 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3555476dfd 
								
							 
						 
						
							
							
								
								Use Animation-derived objects for generic objects  
							
							 
							
							
							
						 
						
							2013-08-06 19:49:07 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								57fb065a86 
								
							 
						 
						
							
							
								
								Add Ogre::Light objects to the object list  
							
							 
							
							... 
							
							
							
							Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell. 
							
						 
						
							2013-08-06 19:49:01 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							 
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2db72ae607 
								
							 
						 
						
							
							
								
								Rename EntityList to ObjectList  
							
							 
							
							
							
						 
						
							2013-04-07 01:52:35 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								77ba0fbe73 
								
							 
						 
						
							
							
								
								Prepare for creating particles  
							
							 
							
							... 
							
							
							
							This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet). 
							
						 
						
							2013-04-04 05:10:52 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e7e9fd26a 
								
							 
						 
						
							
							
								
								Properly calculate light activation range  
							
							 
							
							
							
						 
						
							2013-03-29 20:21:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e7684c4677 
								
							 
						 
						
							
							
								
								some random cleanup  
							
							 
							
							
							
						 
						
							2013-03-29 09:04:02 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c5f0556451 
								
							 
						 
						
							
							
								
								Handle light linear/quadratic settings  
							
							 
							
							
							
						 
						
							2013-03-28 20:57:33 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								521bebd2f4 
								
							 
						 
						
							
							
								
								Fallback system rewritten, added light fallbacks  
							
							 
							
							
							
						 
						
							2013-03-15 10:17:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ca707aa65f 
								
							 
						 
						
							
							
								
								Transparency should be evaluated per subentity, not per NIF  
							
							 
							
							
							
						 
						
							2013-03-04 16:57:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								05bd94effb 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							 
							
							
							
						 
						
							2013-03-03 15:14:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6fd80294 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout 
							
						 
						
							2013-03-03 11:02:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							 
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e6b547b9ba 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into transparency-fixes  
							
							 
							
							
							
						 
						
							2013-03-01 13:32:30 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								238a8feb18 
								
							 
						 
						
							
							
								
								Fix transparency checks  
							
							 
							
							
							
						 
						
							2013-03-01 13:27:25 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d988676fe 
								
							 
						 
						
							
							
								
								Local map: the obtained bounding box wasn't exactly accurate, getWorldBoundingBox seems to solve this.  
							
							 
							
							
							
						 
						
							2013-02-28 22:56:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1168f15361 
								
							 
						 
						
							
							
								
								Don't disable depth writes when blending is enabled  
							
							 
							
							
							
						 
						
							2013-02-28 12:17:58 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4264353a3 
								
							 
						 
						
							
							
								
								Merge branch 'z-up' into graphics  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader 
							
						 
						
							2013-02-26 14:54:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc9b72b9b1 
								
							 
						 
						
							
							
								
								Removing some leftovers of mwRoot node  
							
							 
							
							
							
						 
						
							2013-02-26 14:01:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cacdb33b42 
								
							 
						 
						
							
							
								
								Merge branch 'master' into graphics  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp 
							
						 
						
							2013-02-25 15:12:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5267d17408 
								
							 
						 
						
							
							
								
								Revert "forgot to destroy child scene nodes"  
							
							 
							
							... 
							
							
							
							This reverts commit f1a3309392 .
Unneeded. The caller already calls this which destroys the children recursively 
							
						 
						
							2013-02-24 14:14:08 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									ChrisKCat 
								
							 
						 
						
							
							
							
							
								
							
							
								9e7b559b09 
								
							 
						 
						
							
							
								
								Merge pull request  #6  from scrawl/lights  
							
							 
							
							... 
							
							
							
							For light objects without an AttachLight bone, attach the light to the c... 
							
						 
						
							2013-02-24 14:12:53 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1a3309392 
								
							 
						 
						
							
							
								
								forgot to destroy child scene nodes  
							
							 
							
							
							
						 
						
							2013-02-24 19:03:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1ae2d3c6ab 
								
							 
						 
						
							
							
								
								For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.  
							
							 
							
							
							
						 
						
							2013-02-24 19:00:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								6a8c532244 
								
							 
						 
						
							
							
								
								fix and unify object cell change update in mwrender  
							
							 
							
							
							
						 
						
							2013-02-24 15:04:56 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0148db8ccf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp 
							
						 
						
							2013-02-23 05:59:35 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4b51184ec4 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							 
							
							
							
						 
						
							2013-02-23 14:37:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								ac7095537f 
								
							 
						 
						
							
							
								
								remove insertMesh() call on object cell change  
							
							 
							
							
							
						 
						
							2013-02-23 16:50:37 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f17ea109ca 
								
							 
						 
						
							
							
								
								Fix light positions  
							
							 
							
							
							
						 
						
							2013-02-23 04:06:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7f2d71554e 
								
							 
						 
						
							
							
								
								Use the correct offset when building static geometry from an entity  
							
							 
							
							
							
						 
						
							2013-01-10 04:16:18 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3c0851aa7 
								
							 
						 
						
							
							
								
								Changed light attenuation back to linear in all cases, this seems to be what MW does.  
							
							 
							
							
							
						 
						
							2013-01-09 22:08:42 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c4c8295e0b 
								
							 
						 
						
							
							
								
								Rename NIFLoader to Loader, and update some comments  
							
							 
							
							
							
						 
						
							2013-01-09 09:10:59 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9675a6d04a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							 
							
							
							
						 
						
							2013-01-08 02:25:37 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2557ef4d7d 
								
							 
						 
						
							
							
								
								post merge fixes and some misc clean up  
							
							 
							
							
							
						 
						
							2013-01-07 12:17:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								0f3712f284 
								
							 
						 
						
							
							
								
								change flickering light's brightness pattern  
							
							 
							
							
							
						 
						
							2013-01-06 14:29:22 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								58d35dbfcf 
								
							 
						 
						
							
							
								
								Have createEntities' caller retrieve the text keys as needed  
							
							 
							
							
							
						 
						
							2013-01-05 04:01:11 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								3c2ce25f5f 
								
							 
						 
						
							
							
								
								m prefix for mwworld/cellstore.hpp  
							
							 
							
							
							
						 
						
							2012-11-05 16:07:59 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								7606ebafd6 
								
							 
						 
						
							
							
								
								resolving conflicts, minor update  
							
							 
							
							
							
						 
						
							2012-09-17 11:37:50 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								950bf66334 
								
							 
						 
						
							
							
								
								throw an exception if default value for a setting is not found  
							
							 
							
							
							
						 
						
							2012-09-02 11:39:54 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								d6150b7482 
								
							 
						 
						
							
							
								
								high-level implementation, unstable  
							
							 
							
							
							
						 
						
							2012-07-30 23:28:14 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								36be1536d9 
								
							 
						 
						
							
							
								
								Return text keys from NIFs when creating entities  
							
							 
							
							
							
						 
						
							2012-07-23 17:20:47 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f8d6a36196 
								
							 
						 
						
							
							
								
								Merge branch 'master' into nif-cleanup  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/sky.cpp
	apps/openmw/mwrender/sky.hpp
	components/nifogre/ogre_nif_loader.cpp
	components/nifogre/ogre_nif_loader.hpp 
							
						 
						
							2012-07-23 15:35:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3dedac5cb1 
								
							 
						 
						
							
							
								
								Create mesh entities for objects when loading the NIF  
							
							 
							
							
							
						 
						
							2012-07-17 13:40:03 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a539e98274 
								
							 
						 
						
							
							
								
								Handle all meshes when inserting objects into the scene  
							
							 
							
							
							
						 
						
							2012-07-16 10:48:48 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								939d0d2fc5 
								
							 
						 
						
							
							
								
								Return a list of meshes and the skeleton from NIFLoader::load  
							
							 
							
							
							
						 
						
							2012-07-13 20:01:15 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								865bfc6f47 
								
							 
						 
						
							
							
								
								sync mrt_output setting  
							
							 
							
							
							
						 
						
							2012-07-11 02:31:03 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c85aaafac2 
								
							 
						 
						
							
							
								
								more include cleanup (most removing Ogre.h)  
							
							 
							
							
							
						 
						
							2012-07-03 15:32:38 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								87667ab57e 
								
							 
						 
						
							
							
								
								Issue  #107 : Ptr related include cleanup  
							
							 
							
							
							
						 
						
							2012-07-03 13:55:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7fcd41c69d 
								
							 
						 
						
							
							
								
								Issue  #107 : Detemplateised CellStore; some include cleanup  
							
							 
							
							
							
						 
						
							2012-06-29 18:54:23 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								76174098c7 
								
							 
						 
						
							
							
								
								Issue  #107 : CellStore moved from ESMS to MWWorld  
							
							 
							
							
							
						 
						
							2012-06-29 16:48:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gugus 
								
							 
						 
						
							
							
							
							
								
							
							
								9dd65dce30 
								
							 
						 
						
							
							
								
								Finished merging.  
							
							 
							
							
							
						 
						
							2012-05-11 11:52:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4655ec94f0 
								
							 
						 
						
							
							
								
								Merge branch 'master' into physicsaedra2 & fix warnings  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/scene.cpp 
							
						 
						
							2012-04-30 18:46:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d1d21c8a0e 
								
							 
						 
						
							
							
								
								compile fix  
							
							 
							
							
							
						 
						
							2012-04-28 21:21:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ce83badc9 
								
							 
						 
						
							
							
								
								flickering lights  
							
							 
							
							
							
						 
						
							2012-04-28 20:42:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c6da3872b4 
								
							 
						 
						
							
							
								
								light improvements  
							
							 
							
							
							
						 
						
							2012-04-19 20:59:57 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f2fae770d4 
								
							 
						 
						
							
							
								
								Merge branch 'master' into physicsaedra2  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/player.cpp 
							
						 
						
							2012-04-13 13:55:13 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a4fcf42a3 
								
							 
						 
						
							
							
								
								basic shadows  
							
							 
							
							
							
						 
						
							2012-04-11 18:53:13 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e1a9e5758 
								
							 
						 
						
							
							
								
								Merge branch 'master' into physicsaedra2  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwinput/inputmanager.cpp
	libs/openengine/bullet/physic.cpp 
							
						 
						
							2012-04-08 17:08:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								113bbfa253 
								
							 
						 
						
							
							
								
								removed the now unneccesary SG for transparent objects  
							
							 
							
							
							
						 
						
							2012-04-08 14:37:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b8a470efcd 
								
							 
						 
						
							
							
								
								put transparent objects in a seperate render queue, in order to not mess up the mrt textures  
							
							 
							
							
							
						 
						
							2012-04-05 19:07:21 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6442d49e16 
								
							 
						 
						
							
							
								
								render queue groups, sky fix  
							
							 
							
							
							
						 
						
							2012-04-04 18:53:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8aea311797 
								
							 
						 
						
							
							
								
								added visibility flags for everything  
							
							 
							
							
							
						 
						
							2012-04-03 15:13:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16481b0594 
								
							 
						 
						
							
							
								
								Merge branch 'master' into minimap  
							
							 
							
							
							
						 
						
							2012-04-02 19:38:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								342464530d 
								
							 
						 
						
							
							
								
								rotated map working  
							
							 
							
							
							
						 
						
							2012-04-02 19:37:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f2a674d93 
								
							 
						 
						
							
							
								
								fixed a typo  
							
							 
							
							
							
						 
						
							2012-04-02 16:14:39 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd662f937a 
								
							 
						 
						
							
							
								
								add settings for viewing distance and fog  
							
							 
							
							
							
						 
						
							2012-04-02 15:51:48 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e5cc9adbb0 
								
							 
						 
						
							
							
								
								added settings for rendering distance of small objects  
							
							 
							
							
							
						 
						
							2012-04-02 15:30:29 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1445ae992d 
								
							 
						 
						
							
							
								
								adding a setting to disable static geometry  
							
							 
							
							
							
						 
						
							2012-04-02 14:24:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								647c0e4df3 
								
							 
						 
						
							
							
								
								Merge remote branch 'scrawl/renderingdistance'  
							
							 
							
							
							
						 
						
							2012-03-29 21:27:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0332a8df96 
								
							 
						 
						
							
							
								
								Merge branch 'renderingdistance' into minimap  
							
							 
							
							
							
						 
						
							2012-03-29 18:09:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								10b4c1d904 
								
							 
						 
						
							
							
								
								silenced a warning  
							
							 
							
							
							
						 
						
							2012-03-29 18:04:52 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e22ae7c840 
								
							 
						 
						
							
							
								
								bounds fix (again)  
							
							 
							
							
							
						 
						
							2012-03-29 17:30:13 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								19c801f538 
								
							 
						 
						
							
							
								
								disabled rendering distance for now  
							
							 
							
							
							
						 
						
							2012-03-29 16:56:30 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f45c650975 
								
							 
						 
						
							
							
								
								bounds fix  
							
							 
							
							
							
						 
						
							2012-03-29 16:47:59 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bb09c2189a 
								
							 
						 
						
							
							
								
								lower rendering distance for small objects (reduce batch count)  
							
							 
							
							
							
						 
						
							2012-03-27 00:45:25 +02:00