scrawl
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2b339f6c0f
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loading screen
|
2012-09-11 16:37:54 +02:00 |
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scrawl
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ad66ebf84f
|
fix button align on 2 windows
|
2012-09-10 14:31:19 +02:00 |
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scrawl
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996e6280d8
|
more spell buying window cleanup
|
2012-09-10 14:10:01 +02:00 |
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scrawl
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ba0acd4056
|
changed some text colors
|
2012-09-10 13:52:37 +02:00 |
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scrawl
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fde69d0c87
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Merge branch 'master' of https://github.com/zinnschlag/openmw into dynamic_sizing
|
2012-09-10 13:40:34 +02:00 |
|
scrawl
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bc6a1979b0
|
replaced everything with the new method
|
2012-09-10 13:39:22 +02:00 |
|
Marc Zinnschlag
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273ac0a97f
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Merge branch 'spellbuying'
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2012-09-10 13:16:02 +02:00 |
|
scrawl
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b66c8099eb
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new system for dynamic sizing of buttons & text boxes
|
2012-09-10 11:20:27 +02:00 |
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scrawl
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bb267dddf6
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some stats window cleanup
|
2012-09-09 23:50:57 +02:00 |
|
Marc Zinnschlag
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3fad1c0786
|
fixed a crash
|
2012-09-09 20:43:21 +02:00 |
|
Adam Hogan
|
08410b9062
|
Renamed SpellBuyingWindow, took some suggestions from scrawl
|
2012-09-09 14:10:07 -04:00 |
|
Adam Hogan
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ebf80943a9
|
Added spell buying window
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2012-09-08 18:17:03 -04:00 |
|
Marc Zinnschlag
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ef6f033dd1
|
Merge branch 'multidata'
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2012-09-04 11:02:28 +02:00 |
|
Marc Zinnschlag
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e2bf4694cb
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Merge remote-tracking branch 'scrawl/master'
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2012-08-31 09:22:32 +02:00 |
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scrawl
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ba43f2997f
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fix missing character in font for french morrowind version, thanks to jvoisin
|
2012-08-30 22:08:30 +02:00 |
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scrawl
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dbe3cca828
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added a separate core.xml file that works with the mygui layout editor
|
2012-08-29 13:11:06 +02:00 |
|
Marc Zinnschlag
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4f411ff1eb
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Merge remote-tracking branch 'scrawl/master'
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2012-08-29 11:17:33 +02:00 |
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scrawl
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6ad08dfd33
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added settings for crosshair & subtitles
|
2012-08-29 11:15:17 +02:00 |
|
scrawl
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5370fecb6f
|
fix a small input focus issue with the map
|
2012-08-29 10:51:36 +02:00 |
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scrawl
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7eaf5e7f0f
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changed the markers to look more like morrowind's (hover effect)
|
2012-08-28 18:40:11 +02:00 |
|
scrawl
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5834b4baa5
|
door markers on the local map
|
2012-08-28 17:30:34 +02:00 |
|
scrawl
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6161f81c24
|
last bits of the quick key menu.
|
2012-08-27 20:44:14 +02:00 |
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scrawl
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c5e55d3cac
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fix screenshot function
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2012-08-27 15:51:01 +02:00 |
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scrawl
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c0f27bd5ef
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magic selection window
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2012-08-26 11:37:33 +02:00 |
|
scrawl
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fab4cfecb1
|
some unfinished work on quick keys window
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2012-08-26 10:52:06 +02:00 |
|
scrawl
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132da92391
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into inputsystem
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2012-08-16 13:20:53 +02:00 |
|
Marc Zinnschlag
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b0506e2220
|
re-enabling support for multiple data directories
|
2012-08-16 12:59:28 +02:00 |
|
Marc Zinnschlag
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f9693ab33a
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Merge remote-tracking branch 'scrawl/shadersystem'
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2012-08-16 12:03:03 +02:00 |
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scrawl
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4ae0a5c02e
|
fix silhouettes around objects above the water
|
2012-08-15 19:29:00 +02:00 |
|
Pieter van der Kloet
|
9501e133f5
|
Updated the EB Garamond font to a higher-resolution version
|
2012-08-14 03:23:57 +02:00 |
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scrawl
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67577c6192
|
UI cursor & camera sensitivity sliders
|
2012-08-13 18:48:50 +02:00 |
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scrawl
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c7b8787c32
|
"reset to defaults" button, invert y axis button
|
2012-08-13 02:55:22 +02:00 |
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scrawl
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bc6e4feedc
|
hotkey window first version
|
2012-08-13 01:26:15 +02:00 |
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scrawl
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976ad7a301
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key defaults specified in the code now, required in order to keep the configuration files valid across multiple versions of openmw
|
2012-08-12 22:59:58 +02:00 |
|
scrawl
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86d6f190bf
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Input system rewrite
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2012-08-12 20:45:02 +02:00 |
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scrawl
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8ac2d11f56
|
changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins
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2012-08-11 14:42:14 +02:00 |
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scrawl
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f58a4ada7a
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Merge branch 'master' into shadersystem
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2012-08-11 14:28:31 +02:00 |
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scrawl
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f72956b918
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- added a simple main menu (with Return, Options and Exit buttons)
- removed OEngine::ExitListener (what a terrible abuse of framelisteners)
|
2012-08-10 15:15:48 +02:00 |
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scrawl
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993c7150dc
|
tweaked depth bias
|
2012-08-07 22:43:11 +02:00 |
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scrawl
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15a16aeba1
|
Fixed DirectX HLSL shaders and re-enabled them in the gui
|
2012-08-01 04:11:16 +02:00 |
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scrawl
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37c7becb07
|
some potential compability fixes
|
2012-07-25 23:53:06 +02:00 |
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scrawl
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3feb4ce61b
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terrain lod morph fix
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2012-07-25 19:33:21 +02:00 |
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scrawl
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8c8228a15c
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fix terrain num lights setting
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2012-07-24 00:08:53 +02:00 |
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scrawl
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3ebc6fd590
|
fixed a settings window bug
|
2012-07-23 20:50:56 +02:00 |
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scrawl
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a70f93b024
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fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
|
2012-07-23 20:12:42 +02:00 |
|
scrawl
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9f9183ff73
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depth bias
|
2012-07-23 18:25:20 +02:00 |
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scrawl
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bc7876e980
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use alpha map for moons
|
2012-07-23 13:04:48 +02:00 |
|
scrawl
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f0b3142966
|
switch to glsl 1.2
|
2012-07-23 02:54:50 +02:00 |
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scrawl
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6bfcf2bc1b
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- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
|
2012-07-22 02:45:39 +02:00 |
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scrawl
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17a5c22c8f
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don't use globbing
|
2012-07-20 23:31:49 +02:00 |
|
scrawl
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acc5c3bbbf
|
some fixes
|
2012-07-20 17:08:15 +02:00 |
|
scrawl
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41791ccaa2
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add file
|
2012-07-20 16:44:40 +02:00 |
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scrawl
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014396e80c
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remove the plugins.cfg files, do not enforce CG plugin
|
2012-07-20 16:44:03 +02:00 |
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scrawl
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21728020f6
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fixed the water on local map
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2012-07-20 14:45:42 +02:00 |
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scrawl
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f5ffea4d4b
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new button, water timescale
|
2012-07-19 23:30:41 +02:00 |
|
scrawl
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e077814a8c
|
water
|
2012-07-19 22:23:07 +02:00 |
|
scrawl
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9d7470e14c
|
temp commit
|
2012-07-19 20:18:34 +02:00 |
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scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
2012-07-19 16:23:30 +02:00 |
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scrawl
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778e59ee37
|
terrain as it was before, with about 4x less code
|
2012-07-15 08:21:43 +02:00 |
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scrawl
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29f91753f7
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correction
|
2012-07-14 18:44:03 +02:00 |
|
scrawl
|
93c641efa7
|
terrain albedo
|
2012-07-14 18:25:43 +02:00 |
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scrawl
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7d5b94709d
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Merge branch 'master' into shadersystem
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
2012-07-14 11:16:35 +02:00 |
|
scrawl
|
16c2ea3a75
|
terrain colourmap
|
2012-07-14 11:13:38 +02:00 |
|
scrawl
|
1429c8d5cb
|
copy&paste mistake
|
2012-07-13 12:43:48 +02:00 |
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scrawl
|
fb109ec7e2
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use debug versions of ogre plugins in debug mode
|
2012-07-13 11:30:47 +02:00 |
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scrawl
|
7731e9a6fa
|
finished cleaning up sky
|
2012-07-13 09:13:12 +02:00 |
|
scrawl
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b8384162b6
|
merge
|
2012-07-13 06:16:55 +02:00 |
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scrawl
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cd6e9986b6
|
forgot to add files
|
2012-07-11 09:09:38 +02:00 |
|
scrawl
|
ad7383be43
|
sky
|
2012-07-11 09:08:55 +02:00 |
|
scrawl
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e0a99f104b
|
settings tab "shadows"
|
2012-07-11 04:28:45 +02:00 |
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scrawl
|
485adc8bdc
|
shader mode button in settingswindow
|
2012-07-11 03:19:51 +02:00 |
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scrawl
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865bfc6f47
|
sync mrt_output setting
|
2012-07-11 02:31:03 +02:00 |
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scrawl
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1a9f59d5d4
|
shadows
|
2012-07-10 00:07:33 +02:00 |
|
scrawl
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07fd9986ef
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accidently removed the map.
|
2012-07-09 20:14:07 +02:00 |
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scrawl
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b803d0e949
|
converted shadow caster shader
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2012-07-09 19:46:36 +02:00 |
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scrawl
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81d30ff63a
|
temp commit
|
2012-07-09 19:20:41 +02:00 |
|
scrawl
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e517e75d09
|
update
|
2012-07-07 01:25:14 +02:00 |
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scrawl
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a095572205
|
fixed some textures, started with sky
|
2012-07-06 10:31:48 +02:00 |
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scrawl
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71c865e2e9
|
let there be light
|
2012-07-06 07:10:10 +02:00 |
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scrawl
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33c48b9481
|
update
|
2012-07-06 04:28:08 +02:00 |
|
scrawl
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8e683c2e05
|
vertex colors
|
2012-07-05 01:38:33 +02:00 |
|
scrawl
|
9bd888d9a1
|
transparency
|
2012-07-05 00:39:25 +02:00 |
|
scrawl
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f8e3213996
|
fog, mrt depth
|
2012-07-04 16:57:14 +02:00 |
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scrawl
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de9b7a51de
|
change glsl #version, remove CG from required libraries
|
2012-07-04 00:33:09 +02:00 |
|
scrawl
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4ea6530772
|
hello world.
|
2012-07-04 00:26:57 +02:00 |
|
scrawl
|
d27863bf8e
|
rename layout files to .layout to get them recognized by layout editor
|
2012-07-03 11:34:20 +02:00 |
|
scrawl
|
246c6493df
|
Merge branch 'master' into graphics
|
2012-06-08 17:29:36 +02:00 |
|
scrawl
|
b886aea298
|
change console skin to MW_Window and set the selected object refID as window title
|
2012-06-02 12:31:23 +02:00 |
|
scrawl
|
fbaedd2c3a
|
new underwater colors
|
2012-05-30 16:20:35 +02:00 |
|
scrawl
|
298ae4f7f8
|
HUD icons for selected weapon / selected spell / selected enchanted item
|
2012-05-29 18:33:01 +02:00 |
|
scrawl
|
30461438f6
|
still left: spell success formula
|
2012-05-29 12:35:03 +02:00 |
|
scrawl
|
c7268233df
|
spell window layout & opening/closing/pinning logic
|
2012-05-29 09:02:22 +02:00 |
|
scrawl
|
1b561ce91f
|
Merge branch 'master' into next
|
2012-05-29 06:56:23 +02:00 |
|
scrawl
|
69e6bc6588
|
add water settings to settings window
|
2012-05-29 06:45:44 +02:00 |
|
scrawl
|
5d03e86613
|
added field of view and texture filtering to settings window
|
2012-05-29 04:54:54 +02:00 |
|
scrawl
|
6945afe95b
|
alchemy window layout
|
2012-05-29 02:57:19 +02:00 |
|
scrawl
|
6014a90002
|
added tooltip delay option
|
2012-05-28 09:46:05 +02:00 |
|
scrawl
|
8f667580bb
|
ogre 1.8 final release compability fixes
|
2012-05-27 23:12:45 +02:00 |
|
scrawl
|
10cfe0f5bc
|
Issue #295: Class creation dialogs tooltips; plus tons of other improvements
|
2012-05-27 06:39:10 +02:00 |
|
scrawl
|
63213b36bf
|
Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind
|
2012-05-26 23:06:15 +02:00 |
|