scrawl
5accca385c
fix crash on exit when no user settings exist
2012-04-02 13:47:25 +02:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6
settings-default.cfg
2012-04-01 17:14:49 +02:00
scrawl
6091a0504d
first settings test (config file has to be created manually)
2012-04-01 16:59:35 +02:00
scrawl
30407d3a2c
Merge branch 'master' into occlusionquery
2012-04-01 14:16:25 +02:00
scrawl
4e63f89829
silence an error regarding faced handle
2012-04-01 13:09:30 +02:00
Marc Zinnschlag
509650d5f3
Merge remote branch 'ace/fs-fix'
2012-03-31 11:37:18 +02:00
Marc Zinnschlag
0892df0ad3
framework for gamemechanics-realted actor updated
2012-03-30 17:01:55 +02:00
Alexander "Ace" Olofsson
4a9a416d46
Can find files even if no .bsa file exists now
2012-03-30 14:45:32 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Chris Robinson
fa70a72b75
Remove some unused sound manager fields and constructor parameters
2012-03-24 00:22:54 -07:00
scrawl
6067053f08
Merge branch 'next' into water
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Conflicts:
CMakeLists.txt
2012-03-22 21:41:32 +01:00
Chris Robinson
5ae47f783e
Use the sound manager's update to make sure music is still playing
2012-03-20 10:46:10 -07:00
Jason Hooks
51fb9e67cd
Merge
2012-03-18 21:31:31 -04:00
gugus
7ca0503205
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-19 00:20:43 +01:00
Marc Zinnschlag
af875896ad
fix for issue #179
2012-03-18 11:09:38 +01:00
gugus
10321ff51a
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem
2012-03-16 17:58:23 +01:00
gugus
6f7752633a
there was no extension in the compiler context. Corrected. But Choice doesn't work.
2012-03-07 18:44:09 +01:00
Michael Papageorgiou
054a176c86
Added new FileLibrary class to handle music, this fixes a number of issues.
2012-03-07 17:46:51 +02:00
Michael Papageorgiou
03ea3bb62f
SoundManager: first attempt at refactoring. BROKEN
2012-03-06 01:21:00 +02:00
Marc Zinnschlag
69f0ec99f1
implemented dialogue scripts
2012-03-05 16:56:14 +01:00
Marc Zinnschlag
1e998545c7
fixed log path
2012-03-02 15:15:44 +01:00
Marc Zinnschlag
be70d197e5
Merge branch 'next'
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Conflicts:
.gitignore
cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
Marc Zinnschlag
771d50fe69
removed a redundant assert and a left-over comment
2012-02-24 20:20:32 +01:00
Marc Zinnschlag
e02cba58b1
Merge branch 'master' into next
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Conflicts:
apps/openmw/mwclass/light.cpp
2012-02-20 14:34:27 +01:00
Marc Zinnschlag
9af08ff18d
store screenshots in user directory instead of local directory
2012-02-13 18:34:21 +01:00
Marc Zinnschlag
77201d05bc
post-merge fix
2012-02-13 16:42:01 +01:00
Marc Zinnschlag
27caee664e
Merge remote branch 'lgro/config' into config
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Conflicts:
components/files/path.hpp
2012-02-13 16:36:57 +01:00
Lukasz Gromanowski
bcc4d7a7c9
Issue #133 Handle resources across multiple data directories
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Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-12 14:21:07 +01:00
Pieter van der Kloet
17b1546dc1
Changed the way screenshots are created (Bug #191 )
2012-02-10 20:23:59 +01:00
Lukasz Gromanowski
b004e2479c
Issue #133 Handle resources across multiple data directories - WIP
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Work In Progress - added support for multiple paths in SoundManager.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-01-29 20:27:03 +01:00
Cris Mihalache
daa8fb15ce
Removed all physics-related code from Engine
2012-01-29 20:51:20 +02:00
Cris Mihalache
6d4fa9274e
Moved OpenEngine systems into their appropriate classes
2012-01-29 17:31:18 +02:00
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
Jason Hooks
ec94ecacaf
Zinis branch merge
2012-01-22 15:02:38 -05:00
Lukasz Gromanowski
7c24ae9ac7
Issue #168 - Configuration cleanup - WIP
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This is "work in progress" commit, it shall not be merged alone,
without succeeding commits (it's not fully functional).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-01-21 01:31:20 +01:00
Jason Hooks
84f45b1972
underwater view
2012-01-20 17:59:56 -05:00
Jason Hooks
ff2bbc9fc5
Transparent water
2012-01-18 22:42:07 -05:00
Marc Zinnschlag
0c2de2c00c
Merge branch 'animation2'
2012-01-17 15:37:51 +01:00
Jacob Essex
3b15170d09
Cleaned up and simplified the code relating to the fps display
2012-01-16 18:16:33 +00:00
Jacob Essex
18e4b73a86
Added a more detailed fps counter displaying the triangle and batch count
2012-01-16 15:33:21 +00:00
Jason Hooks
d1793bc4bd
Animation files in the correct directory
2012-01-12 20:09:55 -05:00
Jason Hooks
eab69f18ac
File output switch
2012-01-10 00:34:29 -05:00
Jason Hooks
653d999ac4
Animation creatures
2011-12-26 19:23:46 -05:00
Marc Zinnschlag
51d5c7cd59
Merge remote branch 'jhooks/mwrender' into mwrender
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Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
2011-11-21 12:52:28 +01:00
Jason Hooks
d8367f4968
Activation fix
2011-11-19 17:45:05 -05:00
Jacob Essex
3779aaba62
Now no longer need to handle this exception here as it is handled by the dispatcher in the OpenEngine submodule
2011-11-09 23:12:10 +00:00
Jason Hooks
c25b49d2b6
refdata change
2011-11-08 22:59:39 -05:00
Jacob Essex
0e3859385d
Now ensures that the directory to the config file exists before Ogre tries to access it
2011-11-02 11:11:27 +00:00
Jason Hooks
965ff24597
Removing Object:
2011-10-24 13:57:12 -04:00
Jason Hooks
0c8aa7fae3
Removing Object:
2011-10-24 13:55:10 -04:00
Jason Hooks
6efc61b9df
Removal of MWScene; Object listing fixed
2011-10-24 13:42:36 -04:00
Marc Zinnschlag
abeb3a22d4
Issue #19 : Cleaned up Engine includes
2011-10-09 13:12:44 +02:00
Marc Zinnschlag
bc8db3612a
Issue #19 : Create OGRE renderer in go function instead of Engine's constructor
...
This avoids setting up a renderer each time openmw is called with the --help switch.
2011-10-09 13:05:38 +02:00
Marc Zinnschlag
39af941d6f
Issue #19 : Moved code from Engine to WindowManager and ScriptManager
2011-10-09 12:05:13 +02:00
Marc Zinnschlag
38c0f36d44
Issue #19 : Finished cleaning out the Engine framelistener
2011-10-09 09:28:36 +02:00
Marc Zinnschlag
8bf4abf53b
Issue #19 : Focus Reporting Improvements
...
- moved focus reporting code out of the framelistener
- made focus reporting optional (new --report-focus switch)
- report based on tiem passed instead of number of frames passed
- only report if focus has changed
2011-10-08 10:31:23 +02:00
Marc Zinnschlag
fbcb5fe681
Issue #19 : Some more framelistener cleanup
2011-10-08 10:15:03 +02:00
Marc Zinnschlag
8bebae17aa
Issue #19 : More local script related cleanup
2011-10-07 09:52:42 +02:00
Marc Zinnschlag
896b7da23d
Issue #19 : fixed RNG in engine's frame listener
2011-10-06 12:36:16 +02:00
Marc Zinnschlag
3bef04cb1d
Issue #19 : fixed exception handling in engine's frame listener
2011-10-06 12:34:13 +02:00
Marc Zinnschlag
10778d8c3e
Issue #19 : factored out local script handling into a separate class
...
This also fixes a bug related to self-destructing references (introduced during the cell handling improvements)
2011-10-06 12:30:30 +02:00
Lukasz Gromanowski
d43455fd57
Issue #168 : Configuration cleanup, part 2
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Corrected --data and --data-local parameters handling.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-09-02 22:45:21 +02:00
Lukasz Gromanowski
54cb6deab9
Issue #168 : Configuration cleanup, part 2
2011-09-02 20:01:24 +02:00
Lukasz Gromanowski
ea7eb7a62d
fixes #128 Configuration cleanup.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-08-19 21:06:09 +02:00
Marc Zinnschlag
b157273cd9
Merge branch 'next'
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Conflicts:
apps/openmw/main.cpp
2011-07-31 19:28:12 +02:00
Lukasz Gromanowski
ac9b1715d5
Added new command line option: "encoding"
...
Added new command line option: "encoding" which allow to
change font encoding used in game messages.
Currently there are three evailable encodings:
win1250 - Central and Eastern European (languages
that use Latin script, such as Polish,
Czech, Slovak, Hungarian, Slovene, Bosnian,
Croatian, Serbian (Latin script),
Romanian and Albanian)
win1251 - languages that use the Cyrillic alphabet
such as Russian, Bulgarian, Serbian Cyrillic
and others
win1252 - Western European (Latin) - default
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-07-17 22:16:50 +02:00
Nikolay Kasyanov
31749fc97b
Added include for Ogre::macBundlePath to main.cpp and removed such
...
include from engine.cpp (no longer needed there).
2011-06-25 19:29:11 +04:00
Marc Zinnschlag
8446619ac4
Merge branch 'components_namespaces' into next
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Conflicts:
apps/openmw/mwrender/interior.cpp
components/bsa/bsa_archive.cpp
2011-06-19 20:22:29 +02:00
Lukasz Gromanowski
2ddd5dba11
Mantis: #18 - Move components from global namespace into their own namespace.
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Moving classes from components/nifbullet into NifBullet namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:45:23 +02:00
Lukasz Gromanowski
90985e849e
Mantis: #18 - Move components from global namespace into their own namespace.
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Moving classes from components/misc into Misc namespace.
Note: Misc namespace introduced conflict with ESM::Misc and MWClass::Misc
classes, so both of them are renamed to ESM::Miscellaneous
and MWClass::Miscellaneous.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 18:14:03 +02:00
Lukasz Gromanowski
8a84201ba2
Mantis: #18 - Move components from global namespace into their own namespace.
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Moving classes from components/bsa into Bsa namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-06-19 16:46:34 +02:00
Marc Zinnschlag
e3d05e90d4
Merge remote branch 'swick/MessageBox' into MessageBox
2011-06-16 14:11:53 +02:00
Sebastian Wick
a4217f8fb8
Everything should work fine but deleting the existing MessageBox'es.
2011-06-15 22:53:05 +02:00
Marc Zinnschlag
0f2df4e2b8
more cleanup
2011-06-15 22:33:31 +02:00
Jason Hooks
9eefee7168
Say strict
2011-06-11 20:01:21 -04:00
Jason Hooks
65cc0e8317
trying strict
2011-06-08 17:15:13 -04:00
Jason Hooks
2aaa0f4578
Backslash working in linux
2011-06-04 01:29:57 -04:00
Jason
b92955763a
Introducing Dir Archive
2011-06-03 20:28:47 -04:00
Jason Hooks
51b74c2f05
starting
2011-05-23 19:01:36 -04:00
Jason Hooks
b945ce61a5
Merge remote branch 'upstream/master'
2011-05-23 15:01:47 -04:00
Marc Zinnschlag
64d6ee26bd
changed OGRE framelistener function from frameStarted to frameRenderingQueued
2011-05-18 16:37:09 +02:00
Marc Zinnschlag
8829398bfc
added --fs-strict switch
2011-05-05 19:56:16 +02:00
Marc Zinnschlag
6e880cffb2
changed engine class to support multiple data directories for esm files
2011-05-05 19:32:42 +02:00
Marc Zinnschlag
58cbdfd762
Merge branch 'journal'
2011-04-28 10:27:18 +02:00
Marc Zinnschlag
8b9ee30924
user/global mixup
2011-04-28 10:15:04 +02:00
Marc Zinnschlag
bdfd28f44d
adjusted components/files namespace; some related cleanup
2011-04-28 09:56:50 +02:00
Marc Zinnschlag
7131c08ca4
moved path.hpp/path.cpp to a new component
2011-04-28 09:39:40 +02:00
Jason Hooks
2ac1cc8aee
Trying to animate creatures
2011-04-13 20:16:46 -04:00
Marc Zinnschlag
190f77f6c9
added journal class
2011-04-04 11:16:56 +02:00
Jan-Peter Nilsson
dc4e6216c3
Initialize member variables in the same order they are defined to avoid compiler warning
2011-04-03 13:20:42 +02:00
Pieter van der Kloet
833a61dd82
Fixed Boost errors with 1.46 caused by the deprecated name file_string()
2011-03-28 17:36:05 +02:00
gugus
2aee958789
Not sure about this commit: the PhysicEngine was initialized twice...
2011-03-18 13:22:51 +01:00
gugus
0fb2107265
Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
...
Conflicts:
apps/openmw/mwclass/npc.cpp
2011-03-15 13:36:25 +01:00
Marc Zinnschlag
4100a72e8d
don't do physics calculations while the GUI is up
2011-03-13 22:39:44 +01:00
Nikolay Kasyanov
edcac879d7
Oops. Used tabs instead of 4 spaces. Fixed.
2011-03-12 03:00:42 +03:00
Nikolay Kasyanov
768c9bdf07
On OS X openmw now sets current directory to bundle root, openmw.cfg values is relative to bundle root
2011-03-09 01:42:04 +03:00
Nikolay Kasyanov
943eea8104
.app bundle finally works
2011-03-08 22:27:57 +03:00
Jan-Peter Nilsson
fb2f6f3c02
Delete mPhysicEngine when we are done with it
2011-02-27 13:37:17 +01:00
Jan-Peter Nilsson
1ce77229c0
Don't create physics before we have initialized ogre
2011-02-27 00:50:08 +01:00