scrawl
|
2b339f6c0f
|
loading screen
|
12 years ago |
scrawl
|
ad66ebf84f
|
fix button align on 2 windows
|
12 years ago |
scrawl
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996e6280d8
|
more spell buying window cleanup
|
12 years ago |
scrawl
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ba0acd4056
|
changed some text colors
|
12 years ago |
scrawl
|
fde69d0c87
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into dynamic_sizing
|
12 years ago |
scrawl
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bc6a1979b0
|
replaced everything with the new method
|
12 years ago |
Marc Zinnschlag
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273ac0a97f
|
Merge branch 'spellbuying'
|
12 years ago |
scrawl
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b66c8099eb
|
new system for dynamic sizing of buttons & text boxes
|
12 years ago |
scrawl
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bb267dddf6
|
some stats window cleanup
|
12 years ago |
Marc Zinnschlag
|
3fad1c0786
|
fixed a crash
|
12 years ago |
Adam Hogan
|
08410b9062
|
Renamed SpellBuyingWindow, took some suggestions from scrawl
|
12 years ago |
Adam Hogan
|
ebf80943a9
|
Added spell buying window
|
13 years ago |
Marc Zinnschlag
|
ef6f033dd1
|
Merge branch 'multidata'
|
13 years ago |
Marc Zinnschlag
|
e2bf4694cb
|
Merge remote-tracking branch 'scrawl/master'
|
13 years ago |
scrawl
|
ba43f2997f
|
fix missing character in font for french morrowind version, thanks to jvoisin
|
13 years ago |
scrawl
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dbe3cca828
|
added a separate core.xml file that works with the mygui layout editor
|
13 years ago |
Marc Zinnschlag
|
4f411ff1eb
|
Merge remote-tracking branch 'scrawl/master'
|
13 years ago |
scrawl
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6ad08dfd33
|
added settings for crosshair & subtitles
|
13 years ago |
scrawl
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5370fecb6f
|
fix a small input focus issue with the map
|
13 years ago |
scrawl
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7eaf5e7f0f
|
changed the markers to look more like morrowind's (hover effect)
|
13 years ago |
scrawl
|
5834b4baa5
|
door markers on the local map
|
13 years ago |
scrawl
|
6161f81c24
|
last bits of the quick key menu.
|
13 years ago |
scrawl
|
c5e55d3cac
|
fix screenshot function
|
13 years ago |
scrawl
|
c0f27bd5ef
|
magic selection window
|
13 years ago |
scrawl
|
fab4cfecb1
|
some unfinished work on quick keys window
|
13 years ago |
scrawl
|
132da92391
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into inputsystem
|
13 years ago |
Marc Zinnschlag
|
b0506e2220
|
re-enabling support for multiple data directories
|
13 years ago |
Marc Zinnschlag
|
f9693ab33a
|
Merge remote-tracking branch 'scrawl/shadersystem'
|
13 years ago |
scrawl
|
4ae0a5c02e
|
fix silhouettes around objects above the water
|
13 years ago |
Pieter van der Kloet
|
9501e133f5
|
Updated the EB Garamond font to a higher-resolution version
|
13 years ago |
scrawl
|
67577c6192
|
UI cursor & camera sensitivity sliders
|
13 years ago |
scrawl
|
c7b8787c32
|
"reset to defaults" button, invert y axis button
|
13 years ago |
scrawl
|
bc6e4feedc
|
hotkey window first version
|
13 years ago |
scrawl
|
976ad7a301
|
key defaults specified in the code now, required in order to keep the configuration files valid across multiple versions of openmw
|
13 years ago |
scrawl
|
86d6f190bf
|
Input system rewrite
|
13 years ago |
scrawl
|
8ac2d11f56
|
changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins
|
13 years ago |
scrawl
|
f58a4ada7a
|
Merge branch 'master' into shadersystem
|
13 years ago |
scrawl
|
f72956b918
|
- added a simple main menu (with Return, Options and Exit buttons)
- removed OEngine::ExitListener (what a terrible abuse of framelisteners)
|
13 years ago |
scrawl
|
993c7150dc
|
tweaked depth bias
|
13 years ago |
scrawl
|
15a16aeba1
|
Fixed DirectX HLSL shaders and re-enabled them in the gui
|
13 years ago |
scrawl
|
37c7becb07
|
some potential compability fixes
|
13 years ago |
scrawl
|
3feb4ce61b
|
terrain lod morph fix
|
13 years ago |
scrawl
|
8c8228a15c
|
fix terrain num lights setting
|
13 years ago |
scrawl
|
3ebc6fd590
|
fixed a settings window bug
|
13 years ago |
scrawl
|
a70f93b024
|
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
|
13 years ago |
scrawl
|
9f9183ff73
|
depth bias
|
13 years ago |
scrawl
|
bc7876e980
|
use alpha map for moons
|
13 years ago |
scrawl
|
f0b3142966
|
switch to glsl 1.2
|
13 years ago |
scrawl
|
6bfcf2bc1b
|
- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
|
13 years ago |
scrawl
|
17a5c22c8f
|
don't use globbing
|
13 years ago |
scrawl
|
acc5c3bbbf
|
some fixes
|
13 years ago |
scrawl
|
41791ccaa2
|
add file
|
13 years ago |
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
|
13 years ago |
scrawl
|
21728020f6
|
fixed the water on local map
|
13 years ago |
scrawl
|
f5ffea4d4b
|
new button, water timescale
|
13 years ago |
scrawl
|
e077814a8c
|
water
|
13 years ago |
scrawl
|
9d7470e14c
|
temp commit
|
13 years ago |
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
13 years ago |
scrawl
|
778e59ee37
|
terrain as it was before, with about 4x less code
|
13 years ago |
scrawl
|
29f91753f7
|
correction
|
13 years ago |
scrawl
|
93c641efa7
|
terrain albedo
|
13 years ago |
scrawl
|
7d5b94709d
|
Merge branch 'master' into shadersystem
Conflicts:
components/nifogre/ogre_nif_loader.cpp
|
13 years ago |
scrawl
|
16c2ea3a75
|
terrain colourmap
|
13 years ago |
scrawl
|
1429c8d5cb
|
copy&paste mistake
|
13 years ago |
scrawl
|
fb109ec7e2
|
use debug versions of ogre plugins in debug mode
|
13 years ago |
scrawl
|
7731e9a6fa
|
finished cleaning up sky
|
13 years ago |
scrawl
|
b8384162b6
|
merge
|
13 years ago |
scrawl
|
cd6e9986b6
|
forgot to add files
|
13 years ago |
scrawl
|
ad7383be43
|
sky
|
13 years ago |
scrawl
|
e0a99f104b
|
settings tab "shadows"
|
13 years ago |
scrawl
|
485adc8bdc
|
shader mode button in settingswindow
|
13 years ago |
scrawl
|
865bfc6f47
|
sync mrt_output setting
|
13 years ago |
scrawl
|
1a9f59d5d4
|
shadows
|
13 years ago |
scrawl
|
07fd9986ef
|
accidently removed the map.
|
13 years ago |
scrawl
|
b803d0e949
|
converted shadow caster shader
|
13 years ago |
scrawl
|
81d30ff63a
|
temp commit
|
13 years ago |
scrawl
|
e517e75d09
|
update
|
13 years ago |
scrawl
|
a095572205
|
fixed some textures, started with sky
|
13 years ago |
scrawl
|
71c865e2e9
|
let there be light
|
13 years ago |
scrawl
|
33c48b9481
|
update
|
13 years ago |
scrawl
|
8e683c2e05
|
vertex colors
|
13 years ago |
scrawl
|
9bd888d9a1
|
transparency
|
13 years ago |
scrawl
|
f8e3213996
|
fog, mrt depth
|
13 years ago |
scrawl
|
de9b7a51de
|
change glsl #version, remove CG from required libraries
|
13 years ago |
scrawl
|
4ea6530772
|
hello world.
|
13 years ago |
scrawl
|
d27863bf8e
|
rename layout files to .layout to get them recognized by layout editor
|
13 years ago |
scrawl
|
246c6493df
|
Merge branch 'master' into graphics
|
13 years ago |
scrawl
|
b886aea298
|
change console skin to MW_Window and set the selected object refID as window title
|
13 years ago |
scrawl
|
fbaedd2c3a
|
new underwater colors
|
13 years ago |
scrawl
|
298ae4f7f8
|
HUD icons for selected weapon / selected spell / selected enchanted item
|
13 years ago |
scrawl
|
30461438f6
|
still left: spell success formula
|
13 years ago |
scrawl
|
c7268233df
|
spell window layout & opening/closing/pinning logic
|
13 years ago |
scrawl
|
1b561ce91f
|
Merge branch 'master' into next
|
13 years ago |
scrawl
|
69e6bc6588
|
add water settings to settings window
|
13 years ago |
scrawl
|
5d03e86613
|
added field of view and texture filtering to settings window
|
13 years ago |
scrawl
|
6945afe95b
|
alchemy window layout
|
13 years ago |
scrawl
|
6014a90002
|
added tooltip delay option
|
13 years ago |
scrawl
|
8f667580bb
|
ogre 1.8 final release compability fixes
|
13 years ago |
scrawl
|
10cfe0f5bc
|
Issue #295: Class creation dialogs tooltips; plus tons of other improvements
|
13 years ago |
scrawl
|
63213b36bf
|
Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind
|
13 years ago |