Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
...
[0.45 regression] Fix AI regressions
2019-03-10 11:48:48 +01:00
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
2019-03-09 22:24:50 +04:00
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
2019-03-09 22:05:24 +04:00
elsid
d3bdf912a4
Do not scale duration when timescale is zero
2019-03-09 17:14:07 +03:00
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
...
Fix twitchy movement for massive creatures (bug #4907 )
2019-03-09 02:11:11 +01:00
elsid
ea80a81538
Drop path points while tolerance allows
2019-03-08 22:33:34 +03:00
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents
2019-03-08 22:33:33 +03:00
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
Andrei Kortunov
dcec9df345
Fix MSVC warning about variable re-declaration
2019-03-07 08:08:13 +04:00
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
...
Do not build path by navigator for pure water and flying creatures
2019-03-06 21:37:41 +01:00
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814 )
...
When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
2019-03-05 23:18:55 +03:00
elsid
eb45f99880
Remove unused code
2019-03-05 23:18:55 +03:00
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
...
They don't need to move by surfaces and to open/close doors.
2019-03-05 22:45:05 +03:00
elsid
1218e4e15d
Use player half extents only to find path in exterior cells
2019-03-04 22:59:20 +03:00
Bret Curtis
14c93b3df0
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
...
This reverts commit 26fb0e7a0f
, reversing
changes made to 42b2391303
.
2019-03-04 11:06:15 +01:00
elsid
a4f300f810
Use player half extents only to find path in exterior cells
2019-03-03 16:21:09 +03:00
Perry Hugh
313611b79d
Analogue Joystick Movement
2019-03-02 23:46:48 +00:00
Grigory Latyshev
3872d7476b
Move makeOsgVec3f() to settingsutils.hpp
...
Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
2019-02-24 03:20:20 +03:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
...
Remove redundant includes
2019-02-24 01:14:16 +01:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
...
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
2019-02-23 08:38:30 +01:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
2019-02-22 17:18:23 +03:00
Bret Curtis
cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
...
Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765 )
2019-02-22 15:07:36 +01:00
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
...
Move idle dialogue playback from AiWander (bug #4594 )
2019-02-22 15:06:39 +01:00
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
...
Account for running/sneaking stances while in air (bug #4797 )
2019-02-22 15:04:55 +01:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
...
Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
...
Include cleanup
2019-02-22 14:56:20 +01:00
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
...
Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
2019-02-22 00:01:21 +03:00
Capostrophic
64d5cd17d6
Move werewolf silver damage mult applying into a new function
2019-02-22 00:01:21 +03:00
Capostrophic
808b8ce8db
Refactor normal weapon resistance
2019-02-22 00:01:21 +03:00
Capostrophic
7a7e390099
Make unsuccessful magic teleportation attempts detectable (bug #3765 )
2019-02-21 18:38:09 +03:00
Andrei Kortunov
629a6be477
Handle initial actor's transparency (bug #4860 )
2019-02-21 14:57:55 +04:00
Andrei Kortunov
097c649885
Use enumerable instead of magic number
2019-02-21 14:57:31 +04:00
Capostrophic
c03ed4cd50
Include cleanup
2019-02-19 18:40:33 +03:00
Andrei Kortunov
229bd8505e
Init missing variables
2019-02-17 14:29:39 +04:00
Bret Curtis
d40f11bcb6
Merge pull request #2124 from Capostrophic/animation
...
[0.45.0 regressions] Revert poor animation decisions
2019-02-05 15:36:21 +01:00
Bret Curtis
a573efd30a
Merge pull request #2112 from Capostrophic/collision
...
[0.45.0 regression] Don't re-enable collision body for dead actors
2019-02-05 15:36:06 +01:00
Bret Curtis
a206f57f75
Merge pull request #2156 from Capostrophic/itemtaken
...
Fix redundant searchPtr call
2019-02-05 12:29:51 +01:00
Andrei Kortunov
6eb77e215b
Remove looping particles from dead actors
2019-02-05 11:02:25 +04:00
Capostrophic
650cd47255
Fix redundant searchPtr call
2019-02-05 01:04:54 +03:00
Capostrophic
a584aa25ab
Don't re-enable collision object for dead actors
2019-02-04 22:13:30 +03:00
Andrei Kortunov
dc3a17f1f6
Update magic effects VFX immediately after effects update (bug #4828 )
2019-01-29 22:52:40 +04:00
Capostrophic
b33016d89f
Allow creatures to play Attack voiceover
2019-01-26 17:05:33 +03:00
Capostrophic
cec55119ca
Move idle dialogue playback from AiWander (bug #4594 )
2019-01-26 16:36:48 +03:00
Bret Curtis
f405b1e247
Merge pull request #2143 from akortunov/optimize
...
Optimize HUD update
2019-01-25 20:55:19 +01:00
Andrei Kortunov
8580a58ba0
Optimize HUD update (do not do unnecessary work)
2019-01-25 21:15:29 +04:00
Capostrophic
67450a7046
Don't apply effects when spell absorption is successful (bug #4820 )
2019-01-25 15:09:22 +03:00
Frederic Chardon
7ad93c1d3e
Gmst typo in MWMechanics::NpcStats::increaseSkill
2019-01-24 13:33:18 +00:00