scrawl
375b736e74
Use SDL to create the window
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No input nor event loop handling yet, so the window will "stop responding" after a few seconds.
Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
9f12e53956
Scale NPCs by their Weight property ( Fixes #814 )
2015-04-24 14:49:20 +02:00
scrawl
239c0071f5
Armor tooltip should show the effective armor rating
2015-03-01 19:40:38 +01:00
scrawl
bea88c3643
Stolen item tracking overhaul part 2 ( Fixes #2338 )
2015-02-06 01:27:16 +01:00
scrawl
431f540791
ESSImport: fix NPC factions
2015-01-27 23:12:21 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
Marc Zinnschlag
595c08817f
Merge remote-tracking branch 'scrawl/master'
2015-01-10 17:02:46 +01:00
scrawl
eb99ed697b
Reduce includes
2015-01-10 01:00:52 +01:00
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
2015-01-09 21:40:53 +13:00
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
2014-12-10 17:21:34 +01:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
2014-10-07 18:03:25 +02:00
Jordan Ayers
2f5721bf61
Fix typo in comments.
2014-10-05 18:12:33 -05:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
40587f984d
Implement price-based mercantile skill progress ( Fixes #1947 ), thanks Hrnchamd
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Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
2014-07-31 04:28:02 +02:00
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
2014-07-27 20:33:45 +02:00
scrawl
039398c8ae
Basic RefData and CellRef change tracking
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Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
scrawl
a05c8fd3ce
Make applyEnchantment return the record ID instead of modifying Ptr
2014-05-24 14:58:48 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
Jeffrey Haines
4037f3705e
Feature 1154 & 73: NPCs react to crime
2014-04-01 14:15:55 -04:00
Jeffrey Haines
401d21b4ee
getBaseGold implemented in MWWorld::Class for NPC and Creature
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Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
2014-03-28 14:21:38 -04:00
cc9cii
43757efdc4
Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
2014-03-16 08:09:14 +11:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
Marc Zinnschlag
ec7cb90ca4
added support for serialisation of CustomData state
2014-01-30 11:50:13 +01:00
scrawl
190512156d
Use some more GMSTs for enchanting
2014-01-29 15:37:26 +01:00
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
2014-01-21 23:25:24 +01:00
scrawl
589fbbd871
Issue #777 : Create InventoryStore for creatures with weapons/shields
2014-01-19 11:43:23 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
scrawl
d544551f61
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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Information provided by Hrnchamd.
2014-01-15 15:50:45 +01:00
scrawl
da3295d69c
Closes #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.
2014-01-15 14:53:29 +01:00
scrawl
03b2e99802
Remove unused Combat stance
2014-01-15 14:53:29 +01:00
scrawl
3a1b6dd354
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
2014-01-13 10:18:02 +01:00
scrawl
ce013315ba
Nothing to see here, move along.
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Fine... it's flying cliff racers. But did you really want to know?
2014-01-05 16:09:06 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
scrawl
56893a097d
Don't stack used torches
2013-12-16 13:31:03 +01:00
Marc Zinnschlag
19bd0f90b9
Merge remote-tracking branch 'rainChu/torches'
2013-10-16 21:24:45 +02:00
Alex "rainChu" Haddad
30ee3c5cf6
Equipped torches and lights run out of fuel
2013-10-15 21:50:14 -04:00
Emanuel Guevel
b8c60dabb3
Reintroduce Acrobatics changes made by Glorf
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Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Chris Robinson
21121d5ba5
Store the object class in the LiveCellRef
2013-08-16 04:18:48 -07:00
Chris Robinson
0f2b2ff1ce
Small header cleanup
2013-08-15 01:21:43 -07:00
Chris Robinson
89c7f5bc70
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
Chris Robinson
b70975a74d
Move getEvasion to CreatureStats
2013-08-02 00:21:01 -07:00
Chris Robinson
9e7d670745
Inline Class::get(const Ptr& ptr)
2013-08-02 00:20:59 -07:00
Chris Robinson
54f91d4b3a
Implement hand-to-hand attacks
2013-07-28 06:48:25 -07:00
Chris Robinson
dd6edd21f8
Add a separate on-hit method to handle objects being hit
2013-07-26 10:50:23 -07:00
Chris Robinson
b3a057d679
Handle hit chance and damage calculation
...
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
2013-07-25 08:15:42 -07:00
Chris Robinson
92cc566fdc
Rename the Class::attack method to Class::hit
2013-07-25 00:30:01 -07:00
Chris Robinson
0c8d4d9be2
Add beginnings of melee hits
2013-07-24 02:51:42 -07:00
Chris Robinson
9ea6b22a83
Handle soundgen animation keys
2013-07-17 23:58:21 -07:00
scrawl
8a3d3f954b
NPC/creature persistence flag
2013-05-16 18:50:26 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
scrawl
78596cad83
Fix enchantment points value
2013-04-29 10:19:09 +02:00
scrawl
2693b78536
Add initial player inventory when new game is started
2013-04-15 02:56:23 +02:00
Marc Zinnschlag
beb1858a57
Merge remote-tracking branch 'glorf/bugfix'
2013-04-10 17:39:19 +02:00
Glorf
ad49d1ecab
Sixth minor fix
2013-04-10 15:24:20 +02:00
Glorf
7c22e123f4
Bugfix #691 changes
2013-04-08 22:10:55 +02:00
scrawl
f3c8cd2065
Don't buy/sell keys which are set to open a lock
2013-04-07 21:38:53 +02:00
Glorf
48d9885554
Started bugfix #691
2013-04-05 15:42:05 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
Marc Zinnschlag
751c679255
Merge remote-tracking branch 'glorf/enchanting'
2013-04-01 17:35:04 +02:00
Glorf
d29a42dcbe
Fixed enchanting mechanics
2013-03-31 23:18:23 +02:00
Chris Robinson
7b02ec411b
Apply the rotation when updating the character controller
2013-03-31 01:29:24 -07:00
Marc Zinnschlag
573368849b
Merge remote-tracking branch 'glorf/enchanting'
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Conflicts:
apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
86275e5bd4
Some enchanting fixes
2013-03-29 12:00:09 +01:00
Glorf
eb88463b94
Some enchanting fixes
2013-03-28 23:39:20 +01:00
Glorf
6643fe789c
Enchanting system
2013-03-28 17:41:00 +01:00
scrawl
95e1cdc07d
Move getArmorRating to MWWorld::Class.
2013-03-17 22:29:12 +01:00
scrawl
c0b0227e8a
enchanting
2013-03-16 19:00:14 +01:00
Chris Robinson
89d4c245e9
Better calculate jump velocity
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The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
Marc Zinnschlag
9669eed083
Issue #219 : added last missing function filters
2012-11-15 20:00:27 +01:00
Marc Zinnschlag
ed3641b214
Issue #68 : check for essential actors
2012-10-27 13:33:54 +02:00
Michael Mc Donnell
b373d0ec7b
Correct struct to class in forward declarations
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Fixes http://bugs.openmw.org/issues/362
2012-08-13 13:58:35 -04:00
greye
d6150b7482
high-level implementation, unstable
2012-07-30 23:28:14 +04:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
e7666d3a7f
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
2012-07-25 20:31:39 +04:00
greye
6a3a728a56
Class::getModel implementation
2012-07-25 20:31:39 +04:00
greye
87050e48c8
physics getObjectHeight(), MWWorld::Class::getModel() definition
2012-07-25 20:31:39 +04:00
Marc Zinnschlag
2c70a93553
Merge branch 'master' into potions
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Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/npc.hpp
2012-07-17 10:32:18 +02:00
Marc Zinnschlag
805b81bf6e
Issue #314 : added skillUsageSucceeded function to Class
2012-07-13 09:03:17 +02:00
Marc Zinnschlag
7a2d613043
Issue #314 : extended Class::apply function to cover the actor
2012-07-13 08:50:46 +02:00
Marc Zinnschlag
ec9ebe6b58
Merge branch 'skillgain' into potions
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Conflicts:
apps/openmw/mwmechanics/activespells.cpp
2012-07-10 14:08:30 +02:00
gugus
03f7740474
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
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Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/worldimp.hpp
2012-07-09 10:39:57 +02:00
Marc Zinnschlag
10723a149b
Issue #324 : Change a forward declartion to avoid potential problems with pesky MSVC
2012-07-06 18:25:16 +02:00
Marc Zinnschlag
5a7b95bf7a
Issue #107 : cleaned up includes in apps/openmw/mwworld/class.hpp
2012-07-03 13:15:20 +02:00
Marc Zinnschlag
83c3972a89
Issue #314 : added return value to addSpell function
2012-06-24 16:23:43 +02:00
gugus
0012d7eb58
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-06-03 12:53:23 +02:00
gugus
51b6d5cae0
Scale *should* work. (no script instruction yet)
2012-05-25 18:23:06 +02:00
Marc Zinnschlag
0131c53005
Issue #176 : removed enable/disable functions from MWWorld::Class
2012-05-25 17:28:27 +02:00
gugus
dac98b2213
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
2012-05-21 11:02:10 +02:00
gugus
ca9224ed7f
starting scale function
2012-05-21 10:58:04 +02:00
scrawl
e9ea1fba4e
fixed typo getCapacity method
2012-05-15 22:31:52 +02:00