MiroslavR
|
76ee5845ac
|
Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
|
2016-12-11 19:35:53 +01:00 |
|
scrawl
|
73b6c34a23
|
Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
|
2016-10-06 17:50:26 +02:00 |
|
Allofich
|
53e94b7c3f
|
Fix shadowing warnings
|
2016-10-06 23:33:52 +09:00 |
|
Allofich
|
df03b32205
|
Coverity fixes
|
2016-10-05 23:32:26 +09:00 |
|
MiroslavR
|
a05649e1d5
|
Use loop fallback for movement animations (Fixes #3578)
|
2016-10-03 22:36:56 +02:00 |
|
Allofich
|
6ec37b5cfb
|
Fix shadowing warnings
|
2016-10-02 17:48:54 +09:00 |
|
Allofich
|
04c13ffab3
|
Add unarmed attack selection to chooseBestAttack()
|
2016-09-22 00:45:54 +09:00 |
|
MiroslavR
|
744667e163
|
Don't use base invisibility magnitude for setting alpha (Fixes #3555)
|
2016-09-19 00:05:50 +02:00 |
|
scrawl
|
cd4b182091
|
Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
|
2016-09-18 22:37:14 +02:00 |
|
Allofich
|
a033ba3bd2
|
Override spell textures by NiTexturingProperty
|
2016-09-14 23:03:04 +09:00 |
|
Allofich
|
bce0166931
|
Don't play blood effects for resisted hits
|
2016-09-12 22:46:32 +09:00 |
|
Allofich
|
96e1726e4d
|
Fix warnings
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
c4d77b6a8b
|
Casting animation comes from the first effect
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
f36e5ef403
|
Use last effect of spell for hand effect color
|
2016-09-04 17:42:27 +09:00 |
|
Allofich
|
154dcc942c
|
Let NPCs use attack type regardless of movement
|
2016-09-01 22:43:33 +09:00 |
|
Allofich
|
9e1bfde46f
|
Add comment
|
2016-08-26 02:42:56 +09:00 |
|
Allofich
|
67bd882bc7
|
Disable current idle when an action is taken
|
2016-08-25 23:42:09 +09:00 |
|
Allofich
|
6190ff1f0d
|
Update idle if current idle finishes playing
|
2016-08-25 21:45:56 +09:00 |
|
Allofich
|
f4cc5d0399
|
Sometimes play 1st-person weapon idle to Stop key
|
2016-08-25 21:34:45 +09:00 |
|
Allofich
|
9b0e5d6b59
|
Loop mid-animation idles when loading a save game
|
2016-08-23 19:50:56 +09:00 |
|
scrawl
|
b0dc625b18
|
Run setLoopingEnabled after the anim queue is updated
|
2016-08-22 23:33:24 +02:00 |
|
scrawl
|
719e884b7c
|
Remove duplicate code
|
2016-08-22 23:25:00 +02:00 |
|
scrawl
|
6450c9be27
|
Simplify condition
|
2016-08-22 23:22:58 +02:00 |
|
Allofich
|
bf9dc45b2b
|
Emulate vanilla animation loops more closely
|
2016-08-23 01:42:36 +09:00 |
|
Allofich
|
b332a13b4e
|
Don't restart looped animations on repeated calls
|
2016-08-18 23:23:38 +09:00 |
|
Allofich
|
c05782581e
|
Account for all instances of play()
|
2016-08-16 02:52:55 +09:00 |
|
Allofich
|
6163c7bb03
|
Use loopfallback for idle animation groups
|
2016-08-16 01:15:26 +09:00 |
|
Allofich
|
e132b52a69
|
Handle spell glows within updatecallback
|
2016-08-09 22:56:53 +09:00 |
|
Allofich
|
3841a8fb40
|
Make non-actors glow when they cast spells
|
2016-08-09 22:56:53 +09:00 |
|
Allofich
|
dca7b4beb7
|
Make non-actors also play spell casting sounds
|
2016-08-09 22:56:53 +09:00 |
|
MiroslavR
|
b65f379b7f
|
Save scripted animation state (Fixes #1931, #2150, #3393)
|
2016-08-03 03:52:35 +02:00 |
|
Allofich
|
cabe038a97
|
Make lockpick and probe sounds 3d positional
|
2016-07-10 22:08:42 +09:00 |
|
MiroslavR
|
75a66ced20
|
Fix actors lacking turning animations while in first person mode
|
2016-07-10 01:48:54 +02:00 |
|
Allofich
|
b1be3596dc
|
Cleanup of #include statements
|
2016-06-18 10:56:28 +09:00 |
|
scrawl
|
693d3cea4a
|
Float to surface fix
|
2016-06-15 19:38:04 +02:00 |
|
scrawl
|
b5cb11ff07
|
Split refreshCurrentAnims into multiple functions
|
2016-06-15 03:14:44 +02:00 |
|
scrawl
|
a825882c6b
|
Process death events at the end of the death animation (Fixes #1873)
|
2016-06-12 00:04:50 +02:00 |
|
scrawl
|
0efbdb25ee
|
Improve const-correctness in Animation
|
2016-05-19 22:30:14 +02:00 |
|
scrawl
|
3749821809
|
Choose a random death animation for actors that start the game as dead (Fixes #3397)
|
2016-05-19 21:40:05 +02:00 |
|
scrawl
|
e71aa53574
|
Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689)
|
2016-03-24 19:26:12 +01:00 |
|
scrawl
|
b332704df7
|
Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
|
2016-03-19 18:03:59 +01:00 |
|
scrawl
|
90a99991d1
|
Use empty() instead of !size()
|
2016-02-22 19:06:12 +01:00 |
|
scrawl
|
8bd16e4d5a
|
Don't compute the world matrix multiple times
|
2016-02-22 18:58:19 +01:00 |
|
scrawl
|
dda4273349
|
Actors that start the game as dead do not float to the surface (Fixes #3177)
This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix.
|
2016-02-01 23:18:18 +01:00 |
|
scrawl
|
0bec6e5fbe
|
Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation
|
2015-12-26 18:45:09 +01:00 |
|
scrawl
|
29d0f448b4
|
Add const version of World::getAnimation
|
2015-12-19 16:15:45 +01:00 |
|
scrawl
|
f1f82af64e
|
Fix improper swimming animations in first person mode
|
2015-12-11 01:24:42 +01:00 |
|
Chris Robinson
|
5f8a09df97
|
Play player sounds (except footsteps) local to the listener
|
2015-11-27 02:01:18 -08:00 |
|
scrawl
|
62169a7039
|
Use a single-precision PositionAttitudeTransform in speed critical places
|
2015-11-22 19:54:26 +01:00 |
|
scrawl
|
666fbba1e0
|
Rotations: World::rotateObject takes radians instead of degrees
Cuts down on the amount of redundant degree<->radians conversions in the codebase.
|
2015-11-12 01:09:39 +01:00 |
|