bzzt
e908790584
Inherit the view point from main camera for water RTT cameras
2019-04-07 11:21:07 +04:00
Andrei Kortunov
489e5c6cce
Store preloaded terrain view in the main thread
2019-04-07 11:15:21 +04:00
bzzt
63ab7345be
Reuse traversal result for different traversal with same view point
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Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
2019-04-07 11:14:37 +04:00
Nelsson Huotari
4c4fb0d955
Add include
2019-04-06 10:38:59 +03:00
Nelsson Huotari
69f900349c
Remove unnecessary include
2019-04-06 10:07:07 +03:00
Nelsson Huotari
ee4a8d2166
Add various coordinate conversion functions
2019-04-05 01:54:10 +03:00
Bret Curtis
1766a252dc
Merge branch 'master' into voiceover
2019-04-04 19:54:22 +02:00
Capostrophic
af80eddc0e
Use loudness data for 2D voiceover (bug #4947 )
2019-04-04 19:07:29 +03:00
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
2019-04-04 17:22:24 +03:00
Capostrophic
7202f45771
Only allow resting in air when a bed is used
2019-04-04 17:22:24 +03:00
Capostrophic
be125aa996
Add spell effect argument validation (bug #4927 )
2019-04-01 16:22:24 +03:00
Bret Curtis
aacc275e9c
Merge pull request #2299 from Capostrophic/position
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Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-04-01 08:58:50 +02:00
Capostrophic
80a65e81dd
Only set attack type randomly if "best attack" is on (bug #4942 )
2019-03-31 22:20:26 +03:00
Capostrophic
3a0e374dc6
Replicate vanilla Position/SetPos behavior more closely (bug #3109 )
2019-03-31 14:17:06 +03:00
Bret Curtis
2c57abc245
Merge branch 'master' into dialoguefix
2019-03-29 15:07:45 +01:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Bret Curtis
886c77bced
Merge pull request #2145 from akortunov/rest
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Update jail state once instead of for every single hour
2019-03-27 13:14:22 +01:00
Chris Djali
1860d720bc
Merge pull request #2263 from akortunov/actor_culling
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Do not recreate shaders to update transparency
2019-03-26 14:13:50 +00:00
Bret Curtis
d727a2f25c
Merge pull request #2285 from Capostrophic/mainmenu
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Avoid menu button textures vertical cutoff
2019-03-25 13:33:03 +01:00
Bret Curtis
1e9eac568f
Merge pull request #2249 from akortunov/cache
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Implement generic caching system
2019-03-25 13:32:23 +01:00
Capostrophic
93f78aad60
Avoid menu button texture vertical cutoff
2019-03-24 22:55:27 +03:00
Bret Curtis
354f904a24
Merge pull request #2279 from akortunov/map
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Optimize map window update
2019-03-24 16:45:16 +01:00
Capostrophic
6dbd875f75
Disallow binding some reserved keys (bug #3282 )
2019-03-23 22:56:30 +03:00
bzzt
1143985bc7
Do not update map texture if it did not change
2019-03-23 16:22:57 +04:00
bzzt
231e629e66
Store map widgets and textures in one vector instead of 4 different ones
2019-03-23 07:46:41 +04:00
bzzt
c2176945bd
Do not use the delayed map cells update
2019-03-22 18:58:34 +04:00
Bret Curtis
bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
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Use auto for map value_type in range-based for loops
2019-03-22 11:13:58 +01:00
elsid
5434e92437
Take in account actor half extents for obstacle check
2019-03-21 23:15:47 +03:00
elsid
1e8bf3846e
Remove unused argument
2019-03-21 23:15:47 +03:00
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
2019-03-21 23:15:47 +03:00
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
2019-03-21 23:15:47 +03:00
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
2019-03-21 23:15:47 +03:00
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
2019-03-21 23:15:47 +03:00
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
2019-03-21 23:15:46 +03:00
elsid
e82d65a2c7
Use if-continue to skip build path
2019-03-21 23:15:46 +03:00
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
2019-03-21 23:09:42 +03:00
Chris Djali
e14682e353
Merge pull request #2273 from AnyOldName3/conformant-comparator
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Use irreflexive, asymmetric comparator as required by the spec.
2019-03-20 23:55:03 +00:00
AnyOldName3
32da9a8ab1
Use irreflexive, asymmetric comparator as required by the spec.
2019-03-20 23:32:01 +00:00
Capostrophic
695cd5bb49
Minor NpcAnimation cleanup
2019-03-20 16:11:21 +03:00
Bret Curtis
7ccfec4d21
Merge pull request #2270 from akortunov/animfix
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Fixes for werewolf animations
2019-03-20 12:32:11 +01:00
Andrei Kortunov
be12d241da
Reset current attack during force update (bug #4922 )
2019-03-20 12:28:29 +04:00
Andrei Kortunov
e171d34192
Init NPC type properly in the NpcAnimation
2019-03-20 12:28:03 +04:00
elsid
ccb325c663
Add override to fix warnings
2019-03-20 00:19:26 +03:00
Andrei Kortunov
7501f18d21
Avoid the 'structurally dead code' warning
2019-03-19 09:16:03 +04:00
Andrei Kortunov
7995a92672
Initialize missing variables
2019-03-19 09:12:31 +04:00
Andrei Kortunov
fd5e9cf271
Catch possible boost::bad_any_cast exception
2019-03-19 09:11:14 +04:00
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
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Delete composite map layers in the background thread
2019-03-18 13:52:17 +01:00
bzzt
aa5a071aef
Delete composite map layers in the background thread
2019-03-18 14:00:50 +04:00
Bret Curtis
e2ed90e67b
Merge pull request #2262 from akortunov/guifixes
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[Regression] Fix missing \n characters on the active effects tooltips
2019-03-18 08:59:31 +01:00
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
2019-03-18 08:59:10 +01:00
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
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Loop title screen music (bug #4896 )
2019-03-18 08:58:14 +01:00
bzzt
5ec28e09c9
Do not recreate shaders to update transparency
2019-03-18 10:37:53 +04:00
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
2019-03-18 10:27:30 +04:00
bzzt
6029ed4ecc
Reject empty quad tree nodes at the cell level without land data
2019-03-18 10:27:29 +04:00
Andrei Kortunov
80e0fbdd88
Fix missing \n characters on the active effects tooltips
2019-03-18 08:47:46 +04:00
elsid
4624f31788
Report navigator stats
2019-03-17 22:15:18 +03:00
Capostrophic
abae35e88b
Loop title screen music (bug #4896 )
2019-03-17 21:05:52 +03:00
Capostrophic
168e758921
Correct look and behavior of some setting sliders
2019-03-17 06:44:42 +03:00
Bret Curtis
433893e733
Merge pull request #2256 from unelsson/instance_viewcell
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Editor: Implement exterior cell view from Instances table
2019-03-16 20:47:40 +01:00
Nelsson Huotari
2b674cedaa
Implement view cell from r-type hint
2019-03-16 14:38:51 +02:00
Capostrophic
dd03d3b231
Print SDL version at startup
2019-03-15 19:07:31 +03:00
Andrei Kortunov
2ed05a5195
Implement generic caching system
2019-03-14 09:10:19 +04:00
Bret Curtis
f62c1c59b4
Merge pull request #2241 from Capostrophic/console
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Use selected object local variables in the console (feature #3893 )
2019-03-13 15:42:43 +01:00
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
2019-03-11 21:05:30 +01:00
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
2019-03-11 20:19:19 +04:00
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
2019-03-11 07:51:43 +01:00
elsid
518e34b403
Remove useless variables
2019-03-10 23:58:48 +03:00
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
2019-03-10 23:07:36 +03:00
Capostrophic
dd952c3ddb
Fix extra space in "no script" showvars output
2019-03-10 17:12:43 +03:00
Capostrophic
578beb6305
Use selected object local variables in console (feature #3893 )
2019-03-10 17:09:54 +03:00
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
2019-03-10 17:06:19 +03:00
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
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When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
2019-03-10 17:06:15 +03:00
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
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[0.45 regression] Fix AI regressions
2019-03-10 11:48:48 +01:00
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
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Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 )
2019-03-10 11:40:09 +01:00
Andrei Kortunov
08202f8185
Fix missing null check
2019-03-10 11:03:51 +04:00
Capostrophic
d1967562a3
Fix the last audio packet getting lost
2019-03-09 21:25:16 +03:00
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
2019-03-09 22:24:50 +04:00
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
2019-03-09 22:05:24 +04:00
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
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Do not scale duration when timescale is zero
2019-03-09 18:06:53 +01:00
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
2019-03-09 17:56:18 +01:00
elsid
d3bdf912a4
Do not scale duration when timescale is zero
2019-03-09 17:14:07 +03:00
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
2019-03-09 14:04:06 +01:00
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
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Fix main menu toggling again
2019-03-09 10:27:09 +01:00
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
2019-03-09 13:15:23 +04:00
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
2019-03-09 02:11:11 +01:00
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
2019-03-08 22:52:10 +01:00
Bret Curtis
c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
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Support explicit limit of navmesh tiles for scene
2019-03-08 22:39:45 +01:00
Capostrophic
ca83b9ee90
Refactor main menu and settings toggling again
2019-03-08 23:09:57 +03:00
elsid
ea80a81538
Drop path points while tolerance allows
2019-03-08 22:33:34 +03:00
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents
2019-03-08 22:33:33 +03:00
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
2019-03-08 22:15:27 +04:00
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
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Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
2019-03-08 15:25:45 +01:00
Andrei Kortunov
de41c98022
Refactor menu toggling
2019-03-08 13:36:44 +04:00
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
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Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
2019-03-07 21:09:00 +03:00
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
2019-03-07 16:56:09 +01:00
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
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Use C++11-style loops in the game world instead of iterators
2019-03-07 16:53:18 +01:00
Perry Hugh
b8b7568ce5
Correct odd toggling menu behavior.
2019-03-07 11:41:48 +01:00