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12807 commits

Author SHA1 Message Date
Allofich
6c3cad238b Use castByPlayer bool 2016-08-31 17:18:23 +09:00
Aesylwinn
b2ddd3c259 Initialize with correct content file number instead of correcting at save stage. 2016-08-30 16:42:38 -04:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
Aesylwinn
3ae2fc17c6 Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
2016-08-29 18:06:56 -04:00
Allofich
9e1bfde46f Add comment 2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7 Disable current idle when an action is taken 2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d Update idle if current idle finishes playing 2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399 Sometimes play 1st-person weapon idle to Stop key 2016-08-25 21:34:45 +09:00
Allofich
7db31ab58a Correct telekinesis glow length 2016-08-24 01:21:15 +09:00
scrawl
346f5a19a3 Merge pull request #1029 from Allofich/anim
Improvements for playgroup and loopgroup
2016-08-23 14:14:36 +02:00
Allofich
9b0e5d6b59 Loop mid-animation idles when loading a save game 2016-08-23 19:50:56 +09:00
scrawl
0fd810707e Remove unused stopLooping() 2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18 Run setLoopingEnabled after the anim queue is updated 2016-08-22 23:33:24 +02:00
scrawl
719e884b7c Remove duplicate code 2016-08-22 23:25:00 +02:00
scrawl
0c9882956a Add AnimState::shouldLoop() 2016-08-22 23:25:00 +02:00
scrawl
6450c9be27 Simplify condition 2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b Emulate vanilla animation loops more closely 2016-08-23 01:42:36 +09:00
mrcheko
612c7f1a2f Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
This reverts commit 3732979eec.
2016-08-19 22:15:26 +03:00
Aesylwinn
91fd966146 Fix some issues detected by coverity for the editor. 2016-08-18 12:42:35 -04:00
Allofich
b332a13b4e Don't restart looped animations on repeated calls 2016-08-18 23:23:38 +09:00
Marc Zinnschlag
2fef8948f1 Merge remote-tracking branch 'aesylwinn/InstanceRotateAndScale' 2016-08-18 09:13:43 +02:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3 LocalMap no longer depends on osgViewer 2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb Remove unneeded setGraphicsContext() calls 2016-08-16 19:33:09 +02:00
scrawl
0209c70583 Improve performance by skipping update if transform is unchanged 2016-08-16 17:50:59 +02:00
scrawl
4751e0e953 Improve performance of animateCollisionShapes by caching the node path 2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84 Revert "animateCollisionShape checks if the shape is really animated"
This reverts commit cbf344663f.

Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
scrawl
3ef9b3f44d Merge pull request #1025 from Allofich/anim
Use loopfallback for idle animation groups
2016-08-16 16:30:55 +02:00
Aesylwinn
7125775648 Change free axis rotation. 2016-08-15 15:07:43 -04:00
Allofich
c05782581e Account for all instances of play() 2016-08-16 02:52:55 +09:00
Allofich
6163c7bb03 Use loopfallback for idle animation groups 2016-08-16 01:15:26 +09:00
scrawl
641005b317 Remove Camera's children before removing the Camera
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
a44ba0e461 Merge pull request #966 from kpp/find_mygui
Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8 Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
Aesylwinn
3e4ac0c662 Potential fix for context sensitive select mode issues. 2016-08-14 14:43:29 -04:00
scrawl
71f786ff84 Delete the WorkQueue first
Fixes a potential crash on exit.
2016-08-14 18:10:29 +02:00
scrawl
3732979eec Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37, reversing
changes made to d7845012bf.
2016-08-14 18:04:33 +02:00
scrawl
c3340ec143 Merge pull request #1022 from Allofich/anim
Make loopgroup loop correct number of times
2016-08-14 17:02:38 +02:00
scrawl
1edcea2ff5 Merge pull request #1023 from psi29a/small_fixes
small fixes
2016-08-14 16:49:26 +02:00
scrawl
30b549124e Fix use-after-free 2016-08-14 16:42:29 +02:00
scrawl
c65492193c Use osg::clone 2016-08-14 16:41:44 +02:00
scrawl
0fbc0d0da7 Attempt to silence warning 2016-08-14 16:41:17 +02:00
Bret Curtis
0547d4b937 clang says that these must be in the MWWorld namespace 2016-08-14 16:17:09 +02:00
scrawl
8c44334409 Merge pull request #1021 from Allofich/weight
Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
scrawl
2f6075329b Clang warning fixes 2016-08-14 15:10:50 +02:00
Allofich
a381a15b19 Make loopgroup loop correct number of times 2016-08-14 21:57:06 +09:00
Allofich
7bf04b5014 Allow showing value of zero-weight lights 2016-08-14 21:15:22 +09:00
Allofich
502a26a7ff Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
Allofich
4f5d676b4e Allow weight tooltips for gold and keys if not 0 2016-08-14 19:32:43 +09:00
Allofich
caf025f93d Don't show 0 weight tooltips except for potions 2016-08-14 19:27:59 +09:00
Allofich
cf7278f8ae Don't show weight tooltip for 0-weight equipment 2016-08-14 18:37:41 +09:00
Allofich
ee2702087c Make zero-weight boots play light boot footsteps 2016-08-14 17:27:47 +09:00
scrawl
f3f02fe154 Merge pull request #1019 from Allofich/bound
Don't allow re-casting of bound equipment spells
2016-08-13 21:02:32 +02:00
Allofich
d617651307 Don't allow re-casting of bound equipment spells 2016-08-14 02:05:23 +09:00
Aesylwinn
101c3cc90d Rotate around center of selection. 2016-08-12 17:12:10 -04:00
Aesylwinn
571969cd65 Scale from center of selection. 2016-08-12 17:11:37 -04:00
MiroslavR
ddbfe0c944 Fix disabled door markers appearing on the map (Fixes #3348) 2016-08-12 03:14:36 +02:00
Aesylwinn
388917df89 Base editor rotate/scale commit. 2016-08-10 19:31:34 -04:00
Allofich
cb9bb92b26 Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
Allofich
83b715734f Move part of addGlow() to addSpellCastGlow() 2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8 Use raw pointer to node in glowupdater 2016-08-10 01:35:22 +09:00
Allofich
67f31d948e Add removeTexture method 2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03 Glowupdater fix when using shaders 2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c Cleanups 2016-08-10 00:25:33 +09:00
Allofich
775162ccdf Rewrite spell glow implementation 2016-08-09 22:56:53 +09:00
Allofich
cad41599cf Fix travis build error and warnings 2016-08-09 22:56:53 +09:00
Allofich
1910128e9c Don't remove uniform when spell glow ends 2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb Minor rewrite, make "open" spells play glow effect 2016-08-09 22:56:53 +09:00
Allofich
e132b52a69 Handle spell glows within updatecallback 2016-08-09 22:56:53 +09:00
Allofich
123c626f2d Add glow when using telekinesis on doors 2016-08-09 22:56:53 +09:00
Allofich
57138b416e Fix spell glows to only run one at a time 2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40 Make non-actors glow when they cast spells 2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7 Make non-actors also play spell casting sounds 2016-08-09 22:56:53 +09:00
Marc Zinnschlag
a563a9d336 added missing Q_OBJECT 2016-08-09 10:21:37 +02:00
Marc Zinnschlag
96fd9263bf Merge remote-tracking branch 'aesylwinn/FixNullGlobalVariable' 2016-08-09 10:17:26 +02:00
Aesylwinn
448c9d5a5b Fix globals not being initialized with a valid type. 2016-08-09 00:17:41 -04:00
scrawl
0bbd715f65 Fix the cloned StateSet not being assigned 2016-08-09 01:13:19 +02:00
scrawl
5190275b37 Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
2016-08-09 00:41:03 +02:00
Aesylwinn
0963adb2f4 Fix pointer being deleted twice. 2016-08-08 14:36:50 -04:00
scrawl
46538b9438 Merge pull request #1011 from devnexen/master
Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7 fix veritcal aiming 2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 2016-08-07 17:03:58 +02:00
scrawl
7b557af885 Merge pull request #1007 from MiroslavR/save-anim-state
Save scripted animation state
2016-08-06 20:39:32 +02:00
David Carlier
83bab29e4b Mainly making compilable under OpenBSD.
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Aesylwinn
16d0580ce8 Fix struct/class mismatch. 2016-08-05 15:39:08 -04:00
Aesylwinn
1f32f1eef5 Add water texture. 2016-08-05 14:55:40 -04:00
Aesylwinn
9454f4f2e7 Use shared water geometry + state generation,
Fix water position and render bin,
Fix passed cell parameter being ignored
2016-08-05 13:49:44 -04:00
Aesylwinn
5753f52b47 Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
Aesylwinn
3904a24e6c Add missing include. 2016-08-05 00:30:28 -04:00
Aesylwinn
5674e0da24 Render water in editor. 2016-08-04 23:01:43 -04:00
LohikaarmeHAV
19c74a4d6e Part two 2016-08-03 20:39:46 +03:00
LohikaarmeHAV
7309be8592 First part 2016-08-03 20:20:55 +03:00
lohikaarme
e8ef5c233f Miss info 2016-08-03 14:24:21 +03:00
lohikaarme
0592d1cdcf Commnent? 2016-08-03 14:22:25 +03:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
lohikaarme
48bcde8cc9 ... 2016-08-02 15:41:52 +03:00
LohikaarmeHav
b0cf276cfc hups 2016-08-02 15:27:40 +03:00
LohikaarmeHav
7cd991107c Nah
Preview seem to not like removing mCamPositionSet and I have do other things.
2016-08-02 15:26:12 +03:00
LohikaarmeHav
c6bc30d6a8 Forgot to remove line and add comment. 2016-08-02 14:27:19 +03:00
LohikaarmeHav
2e6f80688c Removed debug 2016-08-02 14:10:08 +03:00
LohikaarmeHav
c6ec473280 Camera reset now every time cell object->view is pressed. 2016-08-02 13:46:43 +03:00
scrawl
3374630e7b Merge pull request #1008 from Internecine/bug3451-invalid-enchantments
Fixes Bug 3451 - Invalid Enchantment IDs
2016-08-02 10:14:59 +02:00
Internecine
90735d226d Replaced Store::find usage with Store::search to remove exception handlers. 2016-08-02 11:43:41 +12:00
Marc Zinnschlag
f32d0121fc Merge remote-tracking branch 'aesylwinn/KeyConfigAndShortcuts' 2016-08-01 09:57:11 +02:00
Internecine
14165352f6 Added exception handlers when trying to retreive enchantment and magic effect data. 2016-08-01 13:16:42 +12:00
Aesylwinn
f73d60cc73 Make scene controls use configurable speed modifier. 2016-07-31 16:28:03 -04:00
Aesylwinn
bf2ab4ed45 Change the way modifiers are handled so they can be shared. 2016-07-31 16:07:17 -04:00
Aesylwinn
faea33b888 Revert "Change scene controls to more closely match blender as requested"
This reverts commit bc7ae70f0b.
2016-07-31 05:54:13 -04:00
Aesylwinn
bc7ae70f0b Change scene controls to more closely match blender as requested
in the forums.
2016-07-30 09:53:45 -04:00
Aesylwinn
1cce085fa2 Remove unused headers. 2016-07-29 16:35:43 -04:00
Aesylwinn
2f97d6cffb Move tool tip processing to ShortcutManager,
Process cell arrow tooltip,
Fix cell arrows not being added when cell is added
2016-07-29 16:02:46 -04:00
Aesylwinn
d7a83d80a2 Change some key binding defaults. 2016-07-29 15:00:58 -04:00
Aesylwinn
3475b83e90 Clean up modifier/shortcut class and handle focus out event,
Improve shortcut labels,
Adjust menu titles and remove menu navigation (can conflict with
shortcuts)
2016-07-29 15:00:35 -04:00
Aesylwinn
96a3c278fd Added shortcuts for loading a cell relative to the camera,
Removed Ctl+V binding for "Verify" because that is associated
with paste.
2016-07-27 21:40:53 -04:00
Aesylwinn
65201badf6 Add custom page for key bindings. 2016-07-27 19:15:24 -04:00
mrcheko
293a0f768c use real distance to target to determinate 'ready to attack' state 2016-07-27 23:43:32 +03:00
LohikaarmeHav
f142f9bf86 wtf 2016-07-27 21:37:52 +03:00
Aesylwinn
b685c0ce6c Add ability to clear shortcut/modifier setting with right click. 2016-07-27 14:07:53 -04:00
Aesylwinn
12db6d2114 Add modifier setting. 2016-07-27 13:53:33 -04:00
Marc Zinnschlag
63fd1e8df7 Merge remote-tracking branch 'origin/master' 2016-07-27 15:49:11 +02:00
Aesylwinn
b204758be1 More shortcuts. 2016-07-27 01:53:21 -04:00
Aesylwinn
3f7f75cc9d Exclude keys not compatible with qt 4 2016-07-27 00:44:34 -04:00
Aesylwinn
3edc77a32b Remove QShortcut usage,
Add a lot of shortcuts,
Remove debug messages
2016-07-27 00:24:16 -04:00
Aesylwinn
08af82e1bd Switched to an interactive method for key input,
Redid text representation for shortcuts
2016-07-26 21:22:31 -04:00
AnyOldName3
20f73f4a32 Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00
Aesylwinn
05888e7925 Updated more tool tips to show shortcut configs. 2016-07-25 22:43:37 -04:00
Aesylwinn
8c5fddf150 Fix pathgrid selection mode not being removed from toolbar. 2016-07-25 20:49:28 -04:00
Aesylwinn
051aec2729 Added methods to keep text mentioning shortcuts up to date,
fixed potential issue with widget relationship tracking,
hopefully got rid of signed/unsigned errors (Qt4/5 issue)
2016-07-25 20:49:09 -04:00
Aesylwinn
f251c3867d Redesigned shortcut handler to be capable of dealing with child and
parent widgets. This should be the final design change. Also, some
various bug fixes.
2016-07-23 21:23:02 -04:00
Aesylwinn
acdb636935 Qt4 protected signal workaround and signed/unsigned mismatch. 2016-07-22 02:41:00 -04:00
Aesylwinn
455d227f3c Changed shortcut design to allow a configurable second output. Also
re-added shift for temporarily changing camera speed.
2016-07-22 01:58:17 -04:00
MiroslavR
4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220 Fix moved references disappearing when modified by a plugin 2016-07-22 02:12:03 +02:00
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
Aesylwinn
1b5273f2b7 Finally re-added rendering stats, refactored some functions
to better fit new input structure, removed unneeded shortcut
declarations in headers, and changed the cell marker
interaction to use primary/secondary select instead of
shift + primary/secondary edit.
2016-07-20 15:00:00 -04:00
AnyOldName3
59639e3988 Make it build again (but remove the new functionality). 2016-07-20 15:16:53 +01:00
Aesylwinn
faa84e0a35 - Further extended usage of new shortcut class
- Refactored camera classes to take advantage of Qt's reference counting
- Removed some of the old implementation
2016-07-20 08:25:11 -04:00
Aesylwinn
d8fa3fd1de Added orbit "center on selection" shortcut. 2016-07-20 08:25:11 -04:00
Aesylwinn
e8626e588a Changes in shortcut design.
- Handle input in centralized class for potential conflict resolution.
- Remove wrapper class for QShortcut; it should be unnecessary.
- Added customizable shortcut usage to orbit camera mode.
2016-07-20 08:25:11 -04:00
Aesylwinn
3fa4fdb839 Remove use of c++11 feature and add some missing headers. 2016-07-20 08:25:11 -04:00
Aesylwinn
40297701d0 Base key config/shortcut implementation 2016-07-20 08:25:11 -04:00
AnyOldName3
95d2c7ea5c Attempt to unescape characters when constructing file paths, introducing compilation errors. 2016-07-20 02:48:57 +01:00
Marc Zinnschlag
c17e1ca24a Merge remote-tracking branch 'anyoldname3/ignore-hash-test' 2016-07-19 16:19:28 +02:00
MiroslavR
19a8800d4d Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
mrcheko
203804ff15 fix AiPackage repeating 2016-07-16 19:08:49 +03:00
mrcheko
59a1a6d117 checkWayIsClear: remove PATHFIND_CAUTION_DIST check 2016-07-16 19:07:48 +03:00
AnyOldName3
f1b5ad5804 Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings. 2016-07-12 17:09:57 +01:00
AnyOldName3
e6f78ae5b7 Switch indentation to spaces to remain consistent with the rest of the project 2016-07-12 01:06:57 +01:00
mrcheko
b4e94e2aae Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
#	apps/openmw/mwmechanics/aipackage.cpp
#	apps/openmw/mwmechanics/aipackage.hpp
2016-07-12 00:45:01 +03:00
AnyOldName3
1a0642f1db Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing 2016-07-11 22:33:15 +01:00