Andrei Kortunov
d7d9050d4a
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646 )
6 years ago
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
...
Combat AI: check for obstacle before back up
6 years ago
Andrei Kortunov
13bd81f896
Try to use collisions from basic actor model if an animated one has no collisions (feature #4682 )
6 years ago
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
6 years ago
Andrei Kortunov
ca07e3a364
Check for obstacle before back up (bug #4656 )
6 years ago
jvoisin
ca8744af56
Fix crash in the ESM reader, when SCVR has no variable names
...
Fixes bug [#4678 ](https://gitlab.com/OpenMW/openmw/issues/4678 )
The `loadSCVR` method assumes that the list of variable
names won't be empty, which it might.
Instead of crashing, we show a warning and ignore the record.
6 years ago
Andrei Kortunov
f9271fd7f0
Fix crash in the ESM reader, when list is empty (bug #4677 )
6 years ago
Capostrophic
4ec727c50b
Disallow to open the journal while settings window is open (bug #4674 )
6 years ago
Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
6 years ago
Marc Zinnschlag
d466785aa7
Merged pull request #1958
6 years ago
Andrei Kortunov
5617bb3f0c
Improve pitch factor handling for crossbow animations (bug #4672 )
6 years ago
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
6 years ago
Capostrophic
cae2e84ab4
Trace the player down after enabling collision with TCL (bug #4669 )
6 years ago
Capostrophic
768c532b8f
Editor: display light source color as a color (bug #4668 )
6 years ago
Marc Zinnschlag
71f80db886
Merged pull request #1954
6 years ago
Capostrophic
03788edd63
Fix redundant drag call in instance dragging (bug #4593 )
6 years ago
Andrei Kortunov
87394f2ebb
Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )"
...
This reverts commit 09427d3f5e
since the
fix is not entirely correct.
6 years ago
Marc Zinnschlag
38758a9555
Merged pull request #1944
6 years ago
Marc Zinnschlag
6a9618f0f5
Merged pull request #1948
6 years ago
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
6 years ago
Marc Zinnschlag
33044add97
Merged pull request #1938
6 years ago
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
6 years ago
Andrei Kortunov
35abf7367c
Implement wearing priority for editor
6 years ago
Marc Zinnschlag
c566514c9d
Merged pull request #1940
6 years ago
Andrei Kortunov
ee4ca87352
Traverse child nodes of cell node in the editor (bug #4654 )
6 years ago
Andrei Kortunov
8af021d729
Restore dynamic stats for actors in inactive cells (bug #1875 )
6 years ago
Andrei Kortunov
0176ee389e
Handle length of UTF-8 strings properly in plugin metadata (bug #4653 )
6 years ago
Andrei Kortunov
bce8de5fe9
Respect selected encoding in the content selector (bug #4467 )
6 years ago
Marc Zinnschlag
0e06a25f21
Merged pull request #1935
6 years ago
Sergey Fukanchik
657d95a0be
Paperwork for the pull request #1935
6 years ago
Marc Zinnschlag
84a2752db9
Merged pull request #1933
6 years ago
Marc Zinnschlag
34b0344166
Merged pull request #1934
6 years ago
Capostrophic
92259c6cca
Discard count arguments for AddSoulGem and RemoveSpell (bug #3762 )
6 years ago
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
6 years ago
Andrei Kortunov
90d35aaa8f
Handle current health level during levelup (bug #4649 )
6 years ago
Andrei Kortunov
b3fd173e00
Check if current weapon has health at all in HUD (bug #4648 )
6 years ago
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
6 years ago
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
6 years ago
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
6 years ago
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
6 years ago
Marc Zinnschlag
d76367918a
Merged pull request #1907
6 years ago
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
6 years ago
Marc Zinnschlag
29f6ee30a6
Merged pull request #1922
6 years ago
Marc Zinnschlag
107165d36d
Merged pull request #1923
6 years ago
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
6 years ago
Capostrophic
2f054cc7a8
Update changelog
6 years ago
Andrei Kortunov
09427d3f5e
Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )
6 years ago
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
6 years ago
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
6 years ago
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
...
Disable repeating for Accept GUI action
6 years ago
Marc Zinnschlag
a0f7282966
Merged pull request #1820
6 years ago
Marc Zinnschlag
252ed9bd4b
Merged pull request #1914
6 years ago
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
6 years ago
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
6 years ago
Marc Zinnschlag
2ba15c86f8
Merged pull request #1913
6 years ago
Marc Zinnschlag
3fd40e4a4e
Merged pull request #1916
6 years ago
Marc Zinnschlag
50775dd411
Merged pull request #1917
6 years ago
Andrei Kortunov
9918212a1e
Set focus to Close button when opening the container window (bug #4333 )
6 years ago
Andrei Kortunov
dcc1a122f7
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543 )
6 years ago
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
6 years ago
Capostrophic
702868255a
Use sTo GMST in spellmaking menu (feature #4636 )
6 years ago
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
6 years ago
Evil Eye
d39c4729d2
add changelog entry
6 years ago
Capostrophic
9408876b58
Utilize AI GMSTs for priority rating (feature #4632 )
...
Fix on-target effect rating calculation
6 years ago
Marc Zinnschlag
7e419dc34e
Merged pull request #1904
6 years ago
Capostrophic
65ff346b61
Make NPC record reputation, disposition and faction rank have unsigned char type
6 years ago
Andrei Kortunov
7e2bda459b
Check if there are textures in FlipController to avoid division by zero (bug #4614 )
6 years ago
Capostrophic
58bd35c70d
Update changelog
6 years ago
Marc Zinnschlag
78a84042ad
Merged pull request #1901
6 years ago
Marc Zinnschlag
3b01355f27
Merged pull request #1895
6 years ago
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
6 years ago
Capostrophic
b673cdf70e
Grant Enchant experience even if recharging fails (bug #4622 )
6 years ago
Andrei Kortunov
b0ac0b0b22
Do not initialize map every call
6 years ago
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
6 years ago
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
...
Also make it remove the effects but not the spells themselves
6 years ago
Marc Zinnschlag
c280a71b33
Merged pull request #1897
6 years ago
Marc Zinnschlag
21d414187f
Merged pull request #1896
6 years ago
Marc Zinnschlag
24ce8cce72
Merged pull request #1898
6 years ago
Marc Zinnschlag
e4e18d6642
Merged pull request #1869
6 years ago
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
6 years ago
Andrei Kortunov
c677f7ca27
Rework pulsing light sources (bug #4615 )
6 years ago
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
6 years ago
Andrei Kortunov
8fa6c6f726
Update pinned windows in-game (bug #4560 )
6 years ago
Sophie Kirschner
a1e076a37e
Merge branch 'master' into pineapple/fix-video-incomplete-type-2
...
Resolve merge issues related to CHANGELOG.md
* master:
Optimize skinning (task #4605 )
Update changelog
Update some comments
Set the OpenAL source offset after setting the buffer
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
Adding Changelog entry
Allow messageboxes arguments to have newline characters (bug #3836 )
Check for impact immediately when launch a projectile (bug #3059 )
Fix gold count calculation in pickupObject (bug #4604 )
Correct special case soundgen comparisons
Move "land" check earlier
Fixes #3681
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
Make some more optimizations to actor processing loops
Fix freeze in getActorsSidingWith
Addiong missing "to" word
Adding common problems that were previous on the site FAQ
Treat <> and << operators as < and >< and >> as > in scripts
stage1: priorities for event music and other minor improvements to the music system
# Conflicts:
# CHANGELOG.md
6 years ago
Sophie Kirschner
9e253f6a46
Add issue #4613 to changelog
6 years ago
Marc Zinnschlag
327f36b081
Merged pull request #1876
6 years ago
Marc Zinnschlag
fe38b806e7
Merged pull request #1882
6 years ago
Andrei Kortunov
ff241fb787
Optimize skinning (task #4605 )
6 years ago
Andrei Kortunov
c6dcfd1fce
Do not apply scale twice for animated collision nodes (bug #4607 )
6 years ago
Chris Robinson
77bdd0ea66
Update changelog
6 years ago
Marc Zinnschlag
c2c595407c
Merged pull request #1883
6 years ago
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
6 years ago
Marc Zinnschlag
e203159d70
Merged pull request #1889
6 years ago
Marc Zinnschlag
9816643bef
Merged merge request !39
6 years ago
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
6 years ago
Thunderforge
67055b18c4
Adding Changelog entry
6 years ago
Andrei Kortunov
a560a9e00d
Allow messageboxes arguments to have newline characters (bug #3836 )
6 years ago
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
6 years ago
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
...
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
6 years ago
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
6 years ago
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
6 years ago
Capostrophic
a06c9c767d
Treat <> and << operators as < and >< and >> as > in scripts
...
(bug #4597 )
6 years ago
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
6 years ago
Andrei Kortunov
31f8bea1dd
Rework spell effects management
6 years ago
Marc Zinnschlag
088463ebe6
Merged pull request #1868
6 years ago
Marc Zinnschlag
ebdb991225
Merged pull request #1875
6 years ago
Marc Zinnschlag
3489951410
Merged pull request #1866
6 years ago
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
6 years ago
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
6 years ago
Andrei Kortunov
66a8402cdf
Add missing changelog entries
6 years ago
Yohaulticetl
4ff6f64ecd
Added entry to the changelog.
6 years ago
Capostrophic
52f70642d0
Update changelog
6 years ago
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
...
Use the correct spell projectile speed GMST in AI aiming (bug #3948 )
6 years ago
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
...
Use fallbacks for missing weapon animations
6 years ago
Allofich
94d941cabc
Update changelog
6 years ago
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
...
Improve console logging
6 years ago
Andrei Kortunov
4003fa1296
Keep jailing state for one frame after leaving jail (bug #3788 )
6 years ago
Andrei Kortunov
8de3383612
Add zero-duration spells effects to effect list (bug #3533 )
6 years ago
Andrei Kortunov
307e0103dc
Use fallbacks for missing weapon animations (bug #4470 )
6 years ago
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
6 years ago
Capostrophic
3527f3800e
Use the correct spell projectile speed GMST in AI aiming
6 years ago
Marc Zinnschlag
1cfc1f9bdb
Merged pull request #1666
6 years ago
Marc Zinnschlag
0aedb3aada
Merged puil request #1808
6 years ago
Marc Zinnschlag
b67b17010d
Merged pull request #1826
6 years ago
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
6 years ago
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
6 years ago
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
6 years ago
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
6 years ago
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
6 years ago
Marc Zinnschlag
0f510011b3
Merged pull request #1852
6 years ago
Marc Zinnschlag
cb62936949
Merged pull request #1853
6 years ago
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
6 years ago
Capostrophic
85208eff7f
Revert untextured shapes rendering changes
6 years ago
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
6 years ago
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
6 years ago
Capostrophic
a1e3b2e586
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
7 years ago
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
7 years ago
Marc Zinnschlag
7a93d118d2
Merged pull request #1846
7 years ago
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
7 years ago
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
7 years ago
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
7 years ago
Marc Zinnschlag
b6a919a2d1
Merged pull request #1838
7 years ago
Capostrophic
725a9323c4
Merge branch 'master' into sound
7 years ago
Capostrophic
1d1eedc001
Update changelog
7 years ago
Capostrophic
2f44acafe2
Fix changelog
7 years ago
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority
7 years ago
Capostrophic
433c24562e
Update changelog
7 years ago
Marc Zinnschlag
d7718aae9b
Merged pull request #1840
7 years ago
Marc Zinnschlag
eb5f558f6f
Merged pull request #1839
7 years ago
Capostrophic
80f3bd9f86
Don't apply iWereWolfFleeMod to creatures
7 years ago