Capostrophic
6dbd875f75
Disallow binding some reserved keys (bug #3282 )
6 years ago
bzzt
1143985bc7
Do not update map texture if it did not change
6 years ago
bzzt
231e629e66
Store map widgets and textures in one vector instead of 4 different ones
6 years ago
bzzt
c2176945bd
Do not use the delayed map cells update
6 years ago
Bret Curtis
bbbdefce5f
Merge pull request #2275 from elsid/fix_map_iteration
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Use auto for map value_type in range-based for loops
6 years ago
elsid
5434e92437
Take in account actor half extents for obstacle check
6 years ago
elsid
1e8bf3846e
Remove unused argument
6 years ago
elsid
287433efa8
Stop walking for water and flying creatures after single stuck
6 years ago
elsid
a65f60e1f1
Build path only by navmesh for wandering near spawn
6 years ago
elsid
ff67a9e233
Build straight path for wandering flying and water creatures
6 years ago
elsid
ebdff5d96e
Check for height map when cast ray for AiWander path
6 years ago
elsid
e033b0c565
Avoid build path through the ground for flying wandering creatures
6 years ago
elsid
e82d65a2c7
Use if-continue to skip build path
6 years ago
elsid
fa7b304e78
Use auto for map value_type in range-based for loops
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To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
6 years ago
Chris Djali
e14682e353
Merge pull request #2273 from AnyOldName3/conformant-comparator
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Use irreflexive, asymmetric comparator as required by the spec.
6 years ago
AnyOldName3
32da9a8ab1
Use irreflexive, asymmetric comparator as required by the spec.
6 years ago
Capostrophic
695cd5bb49
Minor NpcAnimation cleanup
6 years ago
Bret Curtis
7ccfec4d21
Merge pull request #2270 from akortunov/animfix
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Fixes for werewolf animations
6 years ago
Andrei Kortunov
be12d241da
Reset current attack during force update (bug #4922 )
6 years ago
Andrei Kortunov
e171d34192
Init NPC type properly in the NpcAnimation
6 years ago
elsid
ccb325c663
Add override to fix warnings
6 years ago
Andrei Kortunov
7501f18d21
Avoid the 'structurally dead code' warning
6 years ago
Andrei Kortunov
7995a92672
Initialize missing variables
6 years ago
Andrei Kortunov
fd5e9cf271
Catch possible boost::bad_any_cast exception
6 years ago
Bret Curtis
b819690e82
Merge pull request #2264 from akortunov/optimize_terrain
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Delete composite map layers in the background thread
6 years ago
bzzt
aa5a071aef
Delete composite map layers in the background thread
6 years ago
Bret Curtis
e2ed90e67b
Merge pull request #2262 from akortunov/guifixes
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[Regression] Fix missing \n characters on the active effects tooltips
6 years ago
Bret Curtis
d56733149c
Merge pull request #2201 from akortunov/optimize_terrain
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Optimize terrain
6 years ago
Bret Curtis
4e3de9b00c
Merge pull request #2206 from Capostrophic/title
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Loop title screen music (bug #4896 )
6 years ago
bzzt
5ec28e09c9
Do not recreate shaders to update transparency
6 years ago
Andrei Kortunov
c6cb91ce61
Limit maximum FOV value
6 years ago
bzzt
6029ed4ecc
Reject empty quad tree nodes at the cell level without land data
6 years ago
Andrei Kortunov
80e0fbdd88
Fix missing \n characters on the active effects tooltips
6 years ago
elsid
4624f31788
Report navigator stats
6 years ago
Capostrophic
abae35e88b
Loop title screen music (bug #4896 )
6 years ago
Capostrophic
168e758921
Correct look and behavior of some setting sliders
6 years ago
Bret Curtis
433893e733
Merge pull request #2256 from unelsson/instance_viewcell
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Editor: Implement exterior cell view from Instances table
6 years ago
Nelsson Huotari
2b674cedaa
Implement view cell from r-type hint
6 years ago
Capostrophic
dd03d3b231
Print SDL version at startup
6 years ago
Andrei Kortunov
2ed05a5195
Implement generic caching system
6 years ago
Bret Curtis
f62c1c59b4
Merge pull request #2241 from Capostrophic/console
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Use selected object local variables in the console (feature #3893 )
6 years ago
Bret Curtis
7b1a62fc1d
Merge pull request #2247 from akortunov/loadtex
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Allow to override texture records in the game
6 years ago
Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
6 years ago
Bret Curtis
cb1a5f3679
Merge pull request #2245 from elsid/navigator_refactor
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Refactor navigator related code
6 years ago
elsid
518e34b403
Remove useless variables
6 years ago
elsid
614d5243c3
Make NavMeshCacheItem consistent
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Move all logic related to this type into its methods.
6 years ago
Capostrophic
dd952c3ddb
Fix extra space in "no script" showvars output
6 years ago
Capostrophic
578beb6305
Use selected object local variables in console (feature #3893 )
6 years ago
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
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Remove useless SharedGuarded type.
6 years ago
elsid
0479ebf5ae
Remove unused actors and navmeshes on update
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When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes.
6 years ago
Bret Curtis
1078708da0
Merge pull request #2235 from akortunov/aifix
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[0.45 regression] Fix AI regressions
6 years ago
Bret Curtis
a4b647db3e
Merge pull request #2236 from Capostrophic/audio
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Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 )
6 years ago
Andrei Kortunov
08202f8185
Fix missing null check
6 years ago
Capostrophic
d1967562a3
Fix the last audio packet getting lost
6 years ago
Andrei Kortunov
2a08b85998
Combat AI: normalize hit chance in the weapon priority calculation
6 years ago
Andrei Kortunov
5f0c8a4783
Combat AI: decrease priority multiplier for enchantments (bug #3830 )
6 years ago
Bret Curtis
947bf880df
Merge pull request #2232 from elsid/fix_div_by_zero
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Do not scale duration when timescale is zero
6 years ago
Bret Curtis
9b190eceab
Merge pull request #2230 from akortunov/preloading
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Minor preloading improvements
6 years ago
elsid
d3bdf912a4
Do not scale duration when timescale is zero
6 years ago
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
6 years ago
Bret Curtis
048cfdfac6
Merge pull request #2228 from Capostrophic/mainmenu
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Fix main menu toggling again
6 years ago
Andrei Kortunov
12f9184d00
Allow to interrupt terrain preloading
6 years ago
Bret Curtis
c20e69ef24
Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
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Fix twitchy movement for massive creatures (bug #4907 )
6 years ago
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
6 years ago
Bret Curtis
c2a7aa2932
Merge pull request #2225 from elsid/retry_async_navmesh_update_job
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Support explicit limit of navmesh tiles for scene
6 years ago
Capostrophic
ca83b9ee90
Refactor main menu and settings toggling again
6 years ago
elsid
ea80a81538
Drop path points while tolerance allows
6 years ago
elsid
b9f21ec81a
Use custom steps size to make smooth path depending on half extents
6 years ago
elsid
8fd6b37e34
Make path point tolerance depending on actor half extents
6 years ago
bzzt
e0cf460ba3
Do not load terrain beyond the viewing distance
6 years ago
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
6 years ago
elsid
f2e47d640d
Add option to limit max number of navmesh tiles
6 years ago
Bret Curtis
1e4bbe8997
Merge pull request #2223 from Capostrophic/animation
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Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
6 years ago
Andrei Kortunov
de41c98022
Refactor menu toggling
6 years ago
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
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Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
6 years ago
Bret Curtis
c55141d18d
Merge pull request #2217 from Capostrophic/shader
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Move forcePPL and clamp to global shader defines (task #4869 )
6 years ago
Bret Curtis
df6112aa35
Merge pull request #2221 from akortunov/iter
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Use C++11-style loops in the game world instead of iterators
6 years ago
Perry Hugh
b8b7568ce5
Correct odd toggling menu behavior.
6 years ago
Bret Curtis
088de40365
Merge pull request #2218 from akortunov/warnfix
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Fix MSVC warning about variable re-declaration
6 years ago
Bret Curtis
a5d7efc009
Merge pull request #2207 from CyberShadow/gettooltipinfo-var
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[Trivial] Reuse a previously-saved value
6 years ago
Bret Curtis
9adb557833
Merge pull request #2211 from Capostrophic/messages
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Small script verifier tweaks
6 years ago
Andrei Kortunov
d23a0ce2ae
Use C++11-style loops in the game world instead of iterators
6 years ago
Andrei Kortunov
dcec9df345
Fix MSVC warning about variable re-declaration
6 years ago
Bret Curtis
8bd7effae1
Merge pull request #2212 from elsid/navigator_log_spam
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Do not build path by navigator for pure water and flying creatures
6 years ago
Bret Curtis
41d1521f1d
Merge pull request #2213 from elsid/min_path_point_tolerance
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Use min point tolerance to prevent face wrong direction (bug #4814 )
6 years ago
Bret Curtis
7e5c7064af
Merge pull request #2214 from CyberShadow/pull-20190305-225227
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DRY skill widget updates in stats window
6 years ago
Vladimir Panteleev
9d5fc7954f
DRY skill widget updates in stats window
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The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.
To fix this redundancy, replace the duplicate code with a call to
setValue.
6 years ago
Capostrophic
0cdc46dfd6
Move forcePPL and clamp to global shader defines (bug #4869 )
6 years ago
elsid
cf1e1d9f4b
Use min point tolerance to prevent face wrong direction (bug #4814 )
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When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
6 years ago
elsid
eb45f99880
Remove unused code
6 years ago
elsid
5405efd3b5
Do not build path by navigator for pure water and flying creatures
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They don't need to move by surfaces and to open/close doors.
6 years ago
Capostrophic
44da71fdb3
Restructure script verifier message
6 years ago
Capostrophic
59f7df187d
Add explicit variant of Journal
6 years ago
Bret Curtis
cb29dc7b85
Merge pull request #2209 from akortunov/effectfix
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[Regression] Fix magic glow update for sheathing weapons
6 years ago
Andrei Kortunov
bcf086d72d
Fix magic glow update for sheathing weapons
6 years ago
elsid
84fbb486d3
Fix switch from invalid navmesh number to valid
6 years ago
elsid
80051db8f8
Update rotated objects in navigator
6 years ago
elsid
8c08c3c7d6
Update moved objects in navigator
6 years ago
elsid
27d7452267
Update scaled objects in navigator
6 years ago
elsid
2e063d59ce
Update scaled agent half extents in navigator (bug #4763 )
6 years ago