Jan-Peter Nilsson
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a94de76801
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Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
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2011-04-03 13:20:42 +02:00 |
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Pieter van der Kloet
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833a61dd82
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Fixed Boost errors with 1.46 caused by the deprecated name file_string()
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2011-03-28 17:36:05 +02:00 |
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Marc Zinnschlag
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53e1d0e7e7
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more cleanup
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2011-03-23 23:05:15 +01:00 |
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Marc Zinnschlag
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c571148bef
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Merge branch 'collision'
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2011-03-23 22:57:56 +01:00 |
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Marc Zinnschlag
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5661dc27c2
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removed a leftover from physics debugging
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2011-03-23 22:56:58 +01:00 |
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gugus
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3ad2b9986e
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fix actors not beeing deleted. Need the latest OEngine.
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2011-03-23 19:16:51 +01:00 |
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Marc Zinnschlag
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7144657cfc
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Merge branch 'script'
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2011-03-23 17:07:05 +01:00 |
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gugus
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7a28c9f3aa
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fix the door bug
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2011-03-22 20:15:19 +01:00 |
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gugus
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0cc94c81d4
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Merge remote branch 'upstream/collision' into collision
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2011-03-22 14:14:56 +01:00 |
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Marc Zinnschlag
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7b5d24c853
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fixed a bug in phyiscs update code
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2011-03-22 13:48:31 +01:00 |
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gugus
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3dddcbd958
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fix a camera problem and increase player speed
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2011-03-22 13:01:23 +01:00 |
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gugus
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2aee958789
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Not sure about this commit: the PhysicEngine was initialized twice...
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2011-03-18 13:22:51 +01:00 |
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Marc Zinnschlag
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72a84356e2
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added tcg/tcb instructions (toggle collision rendering); not fully working yet (problem in OpenEngine or MWScene)
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2011-03-16 09:09:45 +01:00 |
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Marc Zinnschlag
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f1bfca7c7c
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player class cleanup
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2011-03-13 22:37:54 +01:00 |
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Marc Zinnschlag
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eb93ef68f1
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fixed collision mode interface and redirected collision mode script instruction from Player class to MWScene class
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2011-03-13 22:33:55 +01:00 |
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Marc Zinnschlag
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1e9dc4b435
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de-Windownizing and some build-fixes
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2011-02-26 16:37:47 +01:00 |
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gugus
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ff941b5963
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add physic
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2011-02-19 17:59:40 +01:00 |
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Marc Zinnschlag
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ef7a06dea5
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player was not registered at mwscene (for physics)
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2011-02-11 09:51:11 +01:00 |
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Marc Zinnschlag
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9807e7dadc
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simplified actor-related physics interface to mwscene
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2011-02-11 09:24:59 +01:00 |
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Marc Zinnschlag
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5c1aae3e26
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added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node
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2011-02-10 13:32:34 +01:00 |
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Marc Zinnschlag
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9c6bc4975c
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attached camera to a scene node
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2011-02-10 12:56:19 +01:00 |
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Marc Zinnschlag
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9a3158675a
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reworked cell changing mechanism
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2011-02-10 10:38:45 +01:00 |
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Marc Zinnschlag
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f773cf27cb
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replaced old movement input system
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2011-02-03 12:16:59 +01:00 |
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Marc Zinnschlag
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4468a2b6a8
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added movement data to MW references; added movement interface to MWWorld::Class
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2011-02-03 11:37:17 +01:00 |
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Marc Zinnschlag
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ca44b3640a
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pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug
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2011-02-01 10:11:41 +01:00 |
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Marc Zinnschlag
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40d772b33a
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call doPhysics function once per frame
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2011-01-29 17:39:34 +01:00 |
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Marc Zinnschlag
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6a14ea8ec3
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handle physics during player changing cells
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2011-01-29 16:57:33 +01:00 |
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Marc Zinnschlag
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5486c70edf
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connected object-manipulator functions in world to physics interface
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2011-01-27 09:46:54 +01:00 |
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Marc Zinnschlag
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9a5a6eac2b
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stop reporting changes originating from physics system back to physics system
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2011-01-27 09:29:55 +01:00 |
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Marc Zinnschlag
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36cb10572a
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fixed tab problem
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2011-01-18 15:20:36 +01:00 |
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Marc Zinnschlag
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eb5e4427c1
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Merge remote branch 'star/master' into movement
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2011-01-18 15:15:00 +01:00 |
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Marc Zinnschlag
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b48a5084be
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added NPC stances
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2011-01-18 10:45:29 +01:00 |
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Star-Demon
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09023bb853
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Toggle now toggles, conventions...
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2011-01-18 00:16:01 -05:00 |
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Star-Demon
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962b8c9781
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Cleaned up inputmanager, tightened up player.exectueAutoMove()
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2011-01-17 16:36:44 -05:00 |
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Star-Demon
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1bc9a46c6b
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Cleaned up and changed executeAutoMove()
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2011-01-17 15:48:12 -05:00 |
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Star-Demon
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90e6029bad
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Fixed object reference error in player gets
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2011-01-16 13:45:54 -05:00 |
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Star-Demon
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81c0909dbf
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Player constructor now inits new variables.
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2011-01-16 12:39:54 -05:00 |
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Star-Demon
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1a56ef9a67
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More AutoMove, now including walking - ready for a look and then test
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2011-01-16 11:05:03 -05:00 |
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Star-Demon
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5aec3815fd
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The player should now be able to run AND walk...
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2011-01-16 10:47:03 -05:00 |
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Star-Demon
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f96f53484c
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More AutoMove stuff, Sneak bools, cleaning
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2011-01-16 10:25:33 -05:00 |
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Star-Demon
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bfcfcecab6
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Most of AutoMove finished - just needs some speed in Player class.
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2011-01-14 09:52:28 -05:00 |
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Jan-Peter Nilsson
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429775d485
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Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
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2011-01-12 18:18:06 +01:00 |
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Marc Zinnschlag
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46a8ccc2ff
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changed collision mode instruction from enable/disable to toggle
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2011-01-09 21:07:27 +01:00 |
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Marc Zinnschlag
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42ef7a61a0
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Merge branch 'script'
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/world.cpp
apps/openmw/mwworld/world.hpp
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2011-01-09 20:56:21 +01:00 |
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Marc Zinnschlag
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bb34f6e7fc
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added Enable/DisableCollision instructions
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2011-01-09 20:44:17 +01:00 |
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Marc Zinnschlag
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f01a3d5e35
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split Player class into a MWWorld and a MWRender component
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2011-01-08 15:11:37 +01:00 |
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Marc Zinnschlag
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4f51391003
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general player class cleanup
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2011-01-06 10:07:01 +01:00 |
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Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Marc Zinnschlag
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4a12be11bf
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moved PlayerPos class from MWRender to MWWorld and renamed it to Player
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2011-01-04 15:58:22 +01:00 |
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Jason Hooks
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a038c67e5a
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Preliminary region sound framework2
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2010-11-07 12:51:59 -05:00 |
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