David Cernat
2bd81c3de0
[Client] Use mpNum for every WorldObject
2017-04-04 11:07:16 +03:00
David Cernat
ddedcac510
[General] Read and write mpNums in world packets
2017-04-04 10:16:09 +03:00
David Cernat
8cc61b6048
[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
2017-04-04 09:23:34 +03:00
Koncord
1d2a6d9056
[Server] Rename dontRead to avoidReading
2017-04-03 06:44:14 +08:00
Koncord
4daf471874
[General] Add dontRead flag
2017-04-03 06:13:00 +08:00
Koncord
48a59cf9e9
[General] Add new class BasePacketProcessor
2017-04-01 02:33:03 +08:00
Koncord
3d294500ba
[General] Use std::replace() instead for-each in Utils::convertPath()
2017-03-08 12:06:47 +08:00
Koncord
435d9780a7
[General] Fix PacketPreInit
2017-03-06 18:40:53 +08:00
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
2017-03-06 18:40:07 +08:00
Koncord
0c1905e842
[General] Add PreInit packet
2017-03-05 16:46:11 +08:00
Koncord
0d53a6916d
[General] Move repeated code in Packet() to base class
2017-03-05 16:27:41 +08:00
Koncord
c353e18645
[General] Move Utils from server to components
...
Rewrite CRC32 functions to the Boost equivalent
2017-03-04 13:08:22 +08:00
David Cernat
5c269a5f8d
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
2017-02-28 01:38:25 +02:00
David Cernat
4aaa9ed694
[General] Update version to 0.5.2
2017-02-28 00:11:36 +02:00
David Cernat
e6bc7ad463
[General] Make all flying players fly correctly, including TCL users
2017-02-27 23:01:33 +02:00
David Cernat
060e440ab2
[General] Update version to 0.5.1
2017-02-25 12:17:22 +02:00
Koncord
715422aff6
[General] Fix memory leak in Log dtor
2017-02-24 13:41:11 +08:00
Koncord
e3f4c63ea6
[General] Delete invalid & redundant code
2017-02-24 12:30:18 +08:00
Koncord
059043fea9
[General] Change signature of BaseEvent::action
2017-02-23 15:16:28 +08:00
Koncord
158e9b3b09
[Server] Add ability to set password to server from config & scripts
2017-02-20 22:40:09 +08:00
David Cernat
3e50cf60e7
[General] Update version to 0.5.0
2017-02-20 15:05:12 +02:00
David Cernat
a4526605a6
[General] Remove goldValue from ContainerItem because it is never useful
2017-02-20 12:31:11 +02:00
David Cernat
4f2b88df8a
[General] Remove owner var from ContainerItem because it is always empty
2017-02-18 23:59:02 +02:00
David Cernat
941d6269c1
[General] Slightly reorder variables in ID_OBJECT_PLACE
2017-02-17 18:34:11 +02:00
David Cernat
27c4015f50
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
2017-02-16 18:46:39 +02:00
David Cernat
3b604a432e
[General] Restructure ID_CONTAINER to allow multiple containers at once
2017-02-15 20:14:25 +02:00
David Cernat
c8cbfbef62
[General] Sketch out server requests to players for container data
2017-02-14 19:31:56 +02:00
David Cernat
6144ca95d8
Set version to 0.4.2
2017-02-06 23:25:46 +02:00
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
2017-02-06 23:09:50 +02:00
David Cernat
d8a9a5f6c9
[General] Send item owner in ID_CONTAINER
2017-02-06 22:45:23 +02:00
David Cernat
3614b21e10
[General] Send charge and goldValue in ID_CONTAINER
2017-02-06 21:28:03 +02:00
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
2017-02-06 12:53:41 +02:00
David Cernat
75392297b5
[General] Use vector::at in most places
2017-02-05 19:01:06 +02:00
David Cernat
60d6a6d463
[Client] See when other players remove items from containers
2017-02-05 18:45:23 +02:00
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
2017-02-05 14:56:27 +02:00
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
2017-02-05 13:45:12 +02:00
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
2017-02-05 09:01:33 +02:00
David Cernat
9f8bed9be1
[General] Add action types to WorldEvent's ContainerChanges
2017-02-04 21:32:06 +02:00
David Cernat
a07e616878
[General] Add ContainerItem and ContainerChanges structs to WorldEvent
2017-02-04 20:14:39 +02:00
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
2017-02-04 14:25:43 +02:00
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
2017-02-04 13:14:37 +02:00
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
2017-02-04 13:05:15 +02:00
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
2017-02-03 20:27:40 +02:00
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
2017-02-01 11:54:40 +02:00
David Cernat
2c5cc82f49
[Server] Add script functions for getting world object placement info
2017-01-29 15:29:40 +02:00
David Cernat
15ed4b8da6
[Components] Use 24 hour format instead of 12 for log file timestamps
2017-01-28 20:20:47 +02:00
David Cernat
8bc6dfe590
[General] Remove duplicate constructor in PacketObjectUnlock
2017-01-28 18:19:24 +02:00
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
2017-01-28 12:34:45 +02:00
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
2017-01-26 13:49:20 +02:00
David Cernat
4dc0ba21ec
[General] Fix packet ID for ID_PLAYER_CELL_LOAD
2017-01-26 12:19:49 +02:00
David Cernat
97aabf4a7d
[General] Sketch out sending of cell loading/unloading info in packets
2017-01-26 09:02:01 +02:00
David Cernat
158d606477
[General] Leave one blank line at the end of every tes3mp code file
2017-01-26 06:17:29 +02:00
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
2017-01-25 17:06:15 +02:00
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
2017-01-25 14:51:43 +02:00
David Cernat
35e453dec3
[General] Sketch out most of functionality for journal saving/loading
2017-01-24 19:32:25 +02:00
David Cernat
d308897f95
Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges
2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
2017-01-20 12:05:45 +02:00
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
2017-01-20 11:15:10 +02:00
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
2017-01-20 10:30:50 +02:00
David Cernat
83277a1512
Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
2017-01-20 09:07:07 +02:00
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99
Clean up client Networking by putting item & spell logic in LocalPlayer
2017-01-19 15:18:37 +02:00
David Cernat
253ded1ee3
Use new getFilenameStamp() method to generate timestamps for filenames
2017-01-13 08:49:21 +02:00
David Cernat
3932654d5d
Use log filenames w/ timestamps instead of adding numbers to their ends
2017-01-13 07:58:40 +02:00
Koncord
b5c586d5b7
Add and implement ID_MASTER_QUERY
2017-01-10 18:33:02 +08:00
Koncord
6311745595
Update version
2016-12-30 02:54:00 +08:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 16:13:39 +08:00
Koncord
561a88d441
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 14:46:36 +08:00
Koncord
efb40b3c66
Remove redundant code
2016-12-18 14:14:52 +08:00
Koncord
11be8ed005
Rename copyOldLog to renameOldLog
2016-12-18 12:48:23 +08:00
Koncord
f7b4aea85b
add function for keeping old logs
2016-12-18 12:45:03 +08:00
Koncord
7b3e487f91
Register packet ActiveSkills in packet controller
2016-12-03 23:40:30 +08:00
Koncord
b1bb552b65
Add packet ActiveSkills
2016-12-03 23:38:40 +08:00
David Cernat
9e290ad799
Fix spacing irregularities
2016-11-21 23:40:50 +02:00
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
2016-11-21 06:07:29 +02:00
David Cernat
6ea5f08e9c
Create placeholder for ID_GAME_SPELLBOOK
2016-11-21 02:28:05 +02:00
David Cernat
6c8c0827ea
Move RequestData() method to BasePacket
2016-11-21 01:31:07 +02:00
David Cernat
fd6dd5daa8
Fix packetID for new packet
2016-11-21 00:03:41 +02:00
David Cernat
ae39daf76a
Add and implement ID_MUSIC_PLAY
2016-11-20 22:54:49 +02:00
Koncord
19240b825d
Fix macro for MSVC
2016-11-17 20:51:03 +08:00
Koncord
b57ed2c119
Fix parameter type mismatch
2016-11-17 12:43:29 +08:00
Koncord
e2522fa366
Simplify LOG macros
2016-11-17 12:39:35 +08:00
David Cernat
6cd959fac8
Rename BasePlayer's GetCell() into getCell()
2016-11-16 17:43:58 +02:00
David Cernat
fa9d6e810e
Use lowerCamelCase in tes3mp client function names like OpenMW does
2016-11-15 21:54:06 +02:00
David Cernat
f7b5e5e638
Ignore packets from server that try to move LocalPlayer to invalid cells
2016-11-12 22:21:02 +02:00
Koncord
56959ebfda
Implement magic
2016-11-12 19:39:16 +08:00
Koncord
37e9cafbf7
Add new API function: SetConsoleAllow
...
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player
The console is allowed by default
2016-11-04 03:01:26 +08:00
Koncord
adb49b7c7d
Add New GUI dialog: ListBox
...
Example:
local GUI_LISTBOX = 42
function OnPlayerSendMessage(pid, message)
if message == "/lb" then
local items = "consectetur adipiscing elit\nsed do eiusmod tempor incididunt ut labore\net dolore magna aliqua." -- items can be separated through newline
local label = "Lorem ipsum dolor sit amet"
tes3mp.ListBox(pid, GUI_LISTBOX, label, items)
end
end
function OnGUIAction(pid, idGui, data)
if idGui == GUI_LISTBOX then
print("ID: " .. idGui .. " data: " .. tostring(data)) -- if value higher than last item id
end
end
2016-11-04 00:24:16 +08:00
David Cernat
41504bd02a
Use more accurate position for ID_OBJECT_PLACE
2016-10-30 00:51:23 +03:00
David Cernat
937bf97883
Send gold values correctly with ID_OBJECT_PLACE
2016-10-29 00:34:46 +03:00
David Cernat
180aa3f2f3
Send item count ID_WORLD_OBJECT_PLACE
2016-10-28 22:35:01 +03:00
David Cernat
46397a7dac
Add and implement ID_OBJECT_ANIM_PLAY
2016-10-27 16:09:02 +03:00
David Cernat
fd4085725e
Set version to 0.3.0
2016-10-27 14:05:20 +03:00
David Cernat
c205e793cb
Add and implement ID_SCRIPT_MEMBER_SHORT
2016-10-27 00:41:14 +03:00
David Cernat
97468980af
Add and implement 3 new WorldPackets for ingame script variable values
2016-10-26 12:25:50 +03:00
David Cernat
385b5f39e3
Add and implement ID_OBJECT_ROTATE
2016-10-25 14:28:39 +03:00
David Cernat
54ed9a7ab4
Implement ID_OBJECT_MOVE and send it from ingame scripts
2016-10-25 14:07:00 +03:00
David Cernat
0fb9b6eefb
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
2016-10-25 12:53:18 +03:00
David Cernat
947a677801
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
2016-10-25 12:42:29 +03:00
David Cernat
c25ebc34b3
Shorten WorldPacket IDs by removing WORLD from them
2016-10-25 12:15:27 +03:00
David Cernat
bdb53e1cb4
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
2016-10-25 10:40:55 +03:00
David Cernat
7264f13b8e
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
2016-10-25 00:52:42 +03:00
David Cernat
52d156e136
Make server able to receive the 5 new WorldPackets
2016-10-25 00:50:32 +03:00
David Cernat
4f0a3e8aa1
Add placeholders for 5 new WorldPackets
2016-10-24 23:44:05 +03:00
David Cernat
b6111d16cc
Add and implement ID_WORLD_VIDEO_PLAY
2016-10-24 17:52:19 +03:00
David Cernat
3fd93896f2
Add and implement ID_WORLD_OBJECT_LOCK
2016-10-24 13:20:04 +03:00
David Cernat
08ea5163c4
Add and implement ID_WORLD_OBJECT_UNLOCK
2016-10-24 11:26:31 +03:00
David Cernat
d85a1ee1a9
Fix errors remaining from merge with tes3mp-packetexpansion
2016-10-23 18:32:03 +03:00
David Cernat
c639337842
Merge with tes3mp-packetexpansion by fixing conflicts
...
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
2016-10-23 17:57:38 +03:00
David Cernat
0a44bea91d
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
2016-10-23 16:55:30 +03:00
David Cernat
cbc132612a
Use mRefNum.mIndex instead of just mRefNum and add extra debug
2016-10-23 16:33:53 +03:00
David Cernat
17f66e4e90
Implement ID_WORLD_OBJECT_PLACE
2016-10-23 13:30:32 +03:00
David Cernat
d0027ae3e7
Set correct packetID for ID_WORLD_OBJECT_PLACE
2016-10-23 12:53:49 +03:00
Koncord
77257b0721
Build fix
2016-10-23 14:05:12 +08:00
Koncord
c27351c19e
Implement inventory functions
...
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
2016-10-23 02:57:49 +08:00
David Cernat
2b98e349ce
Fix include for WorldEvent
2016-10-22 20:15:32 +03:00
David Cernat
6e43baf73e
Send Cell instead of CellId because of problems with the latter
2016-10-22 20:09:13 +03:00
David Cernat
103b1e3f72
Send CellId in ID_WORLD_OBJECT_DELETE
2016-10-22 18:44:13 +03:00
David Cernat
3c49157ed7
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
2016-10-22 18:05:32 +03:00
David Cernat
92463c4a03
Fix Windows server crash caused by printing event->CellRef()->mRefID
2016-10-22 14:13:16 +03:00
David Cernat
565e7e4b9f
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
2016-10-21 21:57:05 +03:00
David Cernat
ac666edebd
Add a CellRef to WorldEvent
2016-10-20 22:15:47 +03:00
David Cernat
b2845cd17c
Create and start using WorldEvent class
2016-10-20 14:28:19 +03:00
David Cernat
f0fa5e8771
Add ContainsPacket method to packet controllers
2016-10-19 21:15:59 +03:00
David Cernat
285f89573d
Create placeholders for WorldPacket classes
2016-10-19 20:36:11 +03:00
David Cernat
790d41e278
Move PlayerPackets into their own subfolder
2016-10-19 19:37:10 +03:00
David Cernat
d99463d752
Fix show-stopping mistake in PlayerPacket
2016-10-19 18:56:12 +03:00
David Cernat
d2212ef80b
Rename PacketsController into PlayerPacketController
2016-10-19 16:31:07 +03:00
David Cernat
5e0c0dd5f1
Use logger in server's Networking MainLoop
2016-10-19 13:00:33 +03:00
David Cernat
fcc793a0af
Create a new BasePacket that PlayerPacket inherits from
2016-10-17 18:47:16 +03:00
David Cernat
b8f4cb94fb
Rename BasePacket into PlayerPacket
2016-10-17 15:54:36 +03:00
David Cernat
f276edddcc
Set version to 0.2.0
2016-09-30 15:26:55 +03:00
David Cernat
6650b74498
Add handling of skill increases
2016-09-30 07:15:59 +03:00
David Cernat
a0e9a672a5
Split updateClassStats in 3 and add handling of level progress
2016-09-30 04:52:21 +03:00
David Cernat
bc0aa86bcf
Make variable names more consistent and easier to understand
2016-09-29 12:05:44 +03:00
David Cernat
433190d82e
Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment
2016-09-28 15:20:23 +03:00
David Cernat
b6086ab015
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
2016-09-28 14:13:24 +03:00
David Cernat
9cbda73586
Remove unused packets IDs
2016-09-28 12:44:39 +03:00
David Cernat
b65deca2ae
Remove unused PacketRotation and PacketCreateProjectile
2016-09-28 12:37:08 +03:00
David Cernat
57f07813b0
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
2016-09-28 11:45:14 +03:00
David Cernat
26487598a6
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
2016-09-28 11:36:29 +03:00
David Cernat
0479eb38cc
Update protocol version and make version mismatch error less confusing
2016-09-28 08:26:18 +03:00
David Cernat
ce4b326b02
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
2016-09-28 07:50:16 +03:00
David Cernat
4d7130b12f
Improve logic for script-induced cell changes
2016-09-27 11:28:44 +03:00
David Cernat
046a1ea899
Add packet for player levels
2016-09-25 14:28:25 +03:00
David Cernat
3e2fec973d
Remove leftover variable
2016-09-25 12:53:30 +03:00
Koncord
96e2d749c7
New auth protocol
2016-09-18 11:55:51 +08:00
Koncord
9bcca6d141
Init PacketLoaded in PacketsController
2016-09-18 11:55:51 +08:00
Koncord
fe370fa995
Add PacketLoaded
2016-09-18 11:55:51 +08:00
Koncord
5eaad1b92e
again fix headerSize
2016-09-04 18:38:49 +08:00
David Cernat
81999a8179
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
2016-09-02 07:58:20 +03:00
David Cernat
8abef0bebe
Remove outdated ID_GAME_UPDATE_SKILLS packet
2016-09-02 07:36:39 +03:00
David Cernat
970e9aff2f
Remove old class methods and don't include class in ID_GAME_BASE_INFO
2016-09-02 03:45:43 +03:00
David Cernat
a20e7890a2
Fix formatting
2016-08-30 10:52:30 +03:00
Koncord
cf1a0113a1
Time API
2016-08-30 13:24:42 +08:00
Koncord
e7deff09d9
Update version
2016-08-30 11:27:03 +08:00
Koncord
3405e36ce4
Woops part 2
2016-08-29 22:59:04 +08:00
Koncord
118ab32c9b
Woops
2016-08-29 21:03:04 +08:00
Koncord
a661de2a84
PacketClass
2016-08-29 21:01:23 +08:00
Koncord
2054baf7d3
Simplified PacketsController
2016-08-29 20:28:56 +08:00
Koncord
a03c2f5019
Now server & client sensitive to version
2016-08-27 15:36:22 +08:00
David Cernat
2337a0becb
Add LOG_APPEND method for writing to log without timestamp and level
2016-08-18 23:17:46 +03:00
David Cernat
535731c018
Fix month in logger
2016-08-18 18:38:24 +03:00
Koncord
dd6ebdeb4f
formated C string to C++
2016-08-18 08:44:47 +08:00
Koncord
1537fdbb76
Add SetLevel function & Verbose log level
2016-08-18 07:57:11 +08:00
Koncord
554810fbeb
Removed redundant const in headerSize()
2016-08-18 07:42:08 +08:00
David Cernat
8eda381016
Make formatting consistent, part 2
2016-08-17 18:20:36 +03:00
David Cernat
e39b66af4f
Move logger to components
2016-08-17 06:15:44 +03:00
Koncord
32a2327f59
fix header size
2016-08-15 07:52:54 +08:00
Koncord
1022b6b27c
Fix a header size
2016-08-06 03:28:01 +08:00
Koncord
7898b1181d
Reduced package size
2016-08-05 14:21:09 +08:00
Koncord
7107136808
New API
...
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)
also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
2016-07-30 01:33:28 +08:00
Koncord
1e3eff91ac
Merged branch tes3mp-gui into tes3mp-gui
2016-07-23 22:08:01 +08:00
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
...
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Stanislav Zhukov
917fa63f5c
Fixed security issue
2016-07-23 17:14:54 +08:00
davidcernat
7bf08e5e5a
Fix transition between exterior cells for non-local players
...
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
2016-07-17 22:03:20 +03:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
2016-07-07 23:50:48 +08:00