Allofich
57138b416e
Fix spell glows to only run one at a time
2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40
Make non-actors glow when they cast spells
2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7
Make non-actors also play spell casting sounds
2016-08-09 22:56:53 +09:00
Koncord
2bdacc950b
Fix messagebox in connection failed
2016-08-09 18:25:52 +08:00
Koncord
edd214dd00
Removed redundant requestQuit
2016-08-09 18:19:03 +08:00
Marc Zinnschlag
a563a9d336
added missing Q_OBJECT
2016-08-09 10:21:37 +02:00
Marc Zinnschlag
96fd9263bf
Merge remote-tracking branch 'aesylwinn/FixNullGlobalVariable'
2016-08-09 10:17:26 +02:00
Aesylwinn
448c9d5a5b
Fix globals not being initialized with a valid type.
2016-08-09 00:17:41 -04:00
scrawl
0bbd715f65
Fix the cloned StateSet not being assigned
2016-08-09 01:13:19 +02:00
scrawl
5190275b37
Merge pull request #993 from mrcheko/pathfinding
...
Pathfinding unification
2016-08-09 00:41:03 +02:00
Aesylwinn
0963adb2f4
Fix pointer being deleted twice.
2016-08-08 14:36:50 -04:00
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
...
Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
scrawl
46538b9438
Merge pull request #1011 from devnexen/master
...
Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7
fix veritcal aiming
2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
2016-08-07 17:03:58 +02:00
scrawl
7b557af885
Merge pull request #1007 from MiroslavR/save-anim-state
...
Save scripted animation state
2016-08-06 20:39:32 +02:00
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
...
Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Aesylwinn
16d0580ce8
Fix struct/class mismatch.
2016-08-05 15:39:08 -04:00
Koncord
1022b6b27c
Fix a header size
2016-08-06 03:28:01 +08:00
Aesylwinn
1f32f1eef5
Add water texture.
2016-08-05 14:55:40 -04:00
Aesylwinn
9454f4f2e7
Use shared water geometry + state generation,
...
Fix water position and render bin,
Fix passed cell parameter being ignored
2016-08-05 13:49:44 -04:00
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
Koncord
114a11ea78
Getting rid of packages spam
...
I think this is temporary solution. I have an idea how to cache the result of functions and send data after callback.
2016-08-05 14:28:45 +08:00
Koncord
7898b1181d
Reduced package size
2016-08-05 14:21:09 +08:00
Koncord
a815d013fe
Reducing CPU usage for server
2016-08-05 14:16:02 +08:00
Aesylwinn
3904a24e6c
Add missing include.
2016-08-05 00:30:28 -04:00
Aesylwinn
5674e0da24
Render water in editor.
2016-08-04 23:01:43 -04:00
Koncord
e4e17ca4b9
Close #30
2016-08-05 00:31:15 +08:00
David Cernat
8686b9cc12
Merge pull request #29 from OpenMW/master
...
Add OpenMW commits from end of July
2016-08-04 00:56:36 +03:00
David Cernat
8dd8e22a0b
Replace tabs with spaces in LocalPlayer changes
2016-08-04 00:55:28 +03:00
David Cernat
3362902396
Update position after changing cell (for real)
2016-08-04 00:03:05 +03:00
David Cernat
b0bd10f219
Allow script-based teleportation from interior to exterior cell 0,0
2016-08-03 22:07:49 +03:00
LohikaarmeHAV
19c74a4d6e
Part two
2016-08-03 20:39:46 +03:00
LohikaarmeHAV
7309be8592
First part
2016-08-03 20:20:55 +03:00
lohikaarme
e8ef5c233f
Miss info
2016-08-03 14:24:21 +03:00
lohikaarme
0592d1cdcf
Commnent?
2016-08-03 14:22:25 +03:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
lohikaarme
48bcde8cc9
...
2016-08-02 15:41:52 +03:00
LohikaarmeHav
b0cf276cfc
hups
2016-08-02 15:27:40 +03:00
LohikaarmeHav
7cd991107c
Nah
...
Preview seem to not like removing mCamPositionSet and I have do other things.
2016-08-02 15:26:12 +03:00
LohikaarmeHav
c6bc30d6a8
Forgot to remove line and add comment.
2016-08-02 14:27:19 +03:00
LohikaarmeHav
2e6f80688c
Removed debug
2016-08-02 14:10:08 +03:00
Koncord
b4c7914a25
Added <memory> header for Windows
2016-08-02 19:00:43 +08:00
LohikaarmeHav
c6ec473280
Camera reset now every time cell object->view is pressed.
2016-08-02 13:46:43 +03:00
Koncord
74c103ddc1
Fixed types in all GetInterface functions
...
Move lib_t type to Scripts/Types.hpp
2016-08-02 18:10:06 +08:00
Koncord
e513c3676d
Added forgotten header to project
2016-08-02 17:53:56 +08:00
Koncord
9375b540d6
removed '#undef _SEP_'
2016-08-02 17:35:18 +08:00
Koncord
bdfaea2d46
Implement 'setenv' for windows
...
Paths converter
Move 'split' from main to Utils
2016-08-02 17:32:10 +08:00
scrawl
3374630e7b
Merge pull request #1008 from Internecine/bug3451-invalid-enchantments
...
Fixes Bug 3451 - Invalid Enchantment IDs
2016-08-02 10:14:59 +02:00
David Cernat
72026955f5
Add missing preprocessor directive for Windows build of server
2016-08-02 07:08:31 +03:00
Internecine
90735d226d
Replaced Store::find usage with Store::search to remove exception handlers.
2016-08-02 11:43:41 +12:00
David Cernat
09d564424f
Translate Russian code comment into English
2016-08-01 19:26:42 +03:00
Marc Zinnschlag
f32d0121fc
Merge remote-tracking branch 'aesylwinn/KeyConfigAndShortcuts'
2016-08-01 09:57:11 +02:00
Internecine
14165352f6
Added exception handlers when trying to retreive enchantment and magic effect data.
2016-08-01 13:16:42 +12:00
Aesylwinn
f73d60cc73
Make scene controls use configurable speed modifier.
2016-07-31 16:28:03 -04:00
Aesylwinn
bf2ab4ed45
Change the way modifiers are handled so they can be shared.
2016-07-31 16:07:17 -04:00
Aesylwinn
faea33b888
Revert "Change scene controls to more closely match blender as requested"
...
This reverts commit bc7ae70f0b
.
2016-07-31 05:54:13 -04:00
Aesylwinn
bc7ae70f0b
Change scene controls to more closely match blender as requested
...
in the forums.
2016-07-30 09:53:45 -04:00
Koncord
31e2ab54d6
Revert "Update position after changing cell"
...
This reverts commit 5e072b9d3c
.
2016-07-30 04:57:43 +08:00
Aesylwinn
1cce085fa2
Remove unused headers.
2016-07-29 16:35:43 -04:00
Koncord
5e072b9d3c
Update position after changing cell
2016-07-30 04:12:47 +08:00
Aesylwinn
2f97d6cffb
Move tool tip processing to ShortcutManager,
...
Process cell arrow tooltip,
Fix cell arrows not being added when cell is added
2016-07-29 16:02:46 -04:00
Aesylwinn
d7a83d80a2
Change some key binding defaults.
2016-07-29 15:00:58 -04:00
Aesylwinn
3475b83e90
Clean up modifier/shortcut class and handle focus out event,
...
Improve shortcut labels,
Adjust menu titles and remove menu navigation (can conflict with
shortcuts)
2016-07-29 15:00:35 -04:00
Koncord
7107136808
New API
...
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)
also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
2016-07-30 01:33:28 +08:00
Koncord
0549a7a01d
Fixed type cast
2016-07-28 20:09:12 +08:00
Aesylwinn
96a3c278fd
Added shortcuts for loading a cell relative to the camera,
...
Removed Ctl+V binding for "Verify" because that is associated
with paste.
2016-07-27 21:40:53 -04:00
Aesylwinn
65201badf6
Add custom page for key bindings.
2016-07-27 19:15:24 -04:00
mrcheko
293a0f768c
use real distance to target to determinate 'ready to attack' state
2016-07-27 23:43:32 +03:00
LohikaarmeHav
f142f9bf86
wtf
2016-07-27 21:37:52 +03:00
Aesylwinn
b685c0ce6c
Add ability to clear shortcut/modifier setting with right click.
2016-07-27 14:07:53 -04:00
Aesylwinn
12db6d2114
Add modifier setting.
2016-07-27 13:53:33 -04:00
Marc Zinnschlag
63fd1e8df7
Merge remote-tracking branch 'origin/master'
2016-07-27 15:49:11 +02:00
Koncord
23a37fc7fc
Ignore LuaBridge warnings
...
Remove TINYXML_LIBRARIES
2016-07-27 17:53:26 +08:00
Koncord
d3414148fc
Simplify LangLua::Call
2016-07-27 17:51:23 +08:00
Aesylwinn
b204758be1
More shortcuts.
2016-07-27 01:53:21 -04:00
Aesylwinn
3f7f75cc9d
Exclude keys not compatible with qt 4
2016-07-27 00:44:34 -04:00
Aesylwinn
3edc77a32b
Remove QShortcut usage,
...
Add a lot of shortcuts,
Remove debug messages
2016-07-27 00:24:16 -04:00
Koncord
5a6c1750d9
Fixed some build warnings and IsTimerElapsed function
2016-07-27 10:35:27 +08:00
Aesylwinn
08af82e1bd
Switched to an interactive method for key input,
...
Redid text representation for shortcuts
2016-07-26 21:22:31 -04:00
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
2016-07-27 00:58:31 +01:00
Stanislav Zhukov
075b600b3a
Fix for Windows
2016-07-27 06:55:21 +08:00
Aesylwinn
05888e7925
Updated more tool tips to show shortcut configs.
2016-07-25 22:43:37 -04:00
Aesylwinn
8c5fddf150
Fix pathgrid selection mode not being removed from toolbar.
2016-07-25 20:49:28 -04:00
Aesylwinn
051aec2729
Added methods to keep text mentioning shortcuts up to date,
...
fixed potential issue with widget relationship tracking,
hopefully got rid of signed/unsigned errors (Qt4/5 issue)
2016-07-25 20:49:09 -04:00
Stanislav Zhukov
4316d4d1bf
Merge pull request #21 from TES3MP/tes3mp-gui
...
Tes3mp gui
2016-07-25 16:16:32 -05:00
Aesylwinn
f251c3867d
Redesigned shortcut handler to be capable of dealing with child and
...
parent widgets. This should be the final design change. Also, some
various bug fixes.
2016-07-23 21:23:02 -04:00
Koncord
86dccbed4b
Fix CMake
2016-07-24 02:30:07 +08:00
David Cernat
f4342f0bde
Stop requiring amx folder for non-Pawn builds. Use correct Windows identifiers for preprocessor directives in server code.
2016-07-23 20:06:14 +03:00
Koncord
1e3eff91ac
Merged branch tes3mp-gui into tes3mp-gui
2016-07-23 22:08:01 +08:00
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
...
New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Stanislav Zhukov
fe50394f4d
Fix movement desync
...
I think this should fix all movements desyncs
2016-07-22 23:40:34 +08:00
Aesylwinn
acdb636935
Qt4 protected signal workaround and signed/unsigned mismatch.
2016-07-22 02:41:00 -04:00
Aesylwinn
455d227f3c
Changed shortcut design to allow a configurable second output. Also
...
re-added shift for temporarily changing camera speed.
2016-07-22 01:58:17 -04:00
MiroslavR
4a3529488b
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
2016-07-22 02:12:03 +02:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
davidcernat
ab309180c2
Add useful debug info for cell changes
2016-07-21 23:07:37 +03:00
Aesylwinn
1b5273f2b7
Finally re-added rendering stats, refactored some functions
...
to better fit new input structure, removed unneeded shortcut
declarations in headers, and changed the cell marker
interaction to use primary/secondary select instead of
shift + primary/secondary edit.
2016-07-20 15:00:00 -04:00
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
2016-07-20 15:16:53 +01:00
Aesylwinn
faa84e0a35
- Further extended usage of new shortcut class
...
- Refactored camera classes to take advantage of Qt's reference counting
- Removed some of the old implementation
2016-07-20 08:25:11 -04:00
Aesylwinn
d8fa3fd1de
Added orbit "center on selection" shortcut.
2016-07-20 08:25:11 -04:00
Aesylwinn
e8626e588a
Changes in shortcut design.
...
- Handle input in centralized class for potential conflict resolution.
- Remove wrapper class for QShortcut; it should be unnecessary.
- Added customizable shortcut usage to orbit camera mode.
2016-07-20 08:25:11 -04:00
Aesylwinn
3fa4fdb839
Remove use of c++11 feature and add some missing headers.
2016-07-20 08:25:11 -04:00
Aesylwinn
40297701d0
Base key config/shortcut implementation
2016-07-20 08:25:11 -04:00
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
2016-07-20 02:48:57 +01:00
davidcernat
3c8543bfaf
Make player references cross exterior cells only when called by server
...
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.
Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
David Cernat
360eec30a0
Merge pull request #2 from OpenMW/master
...
Add recent OpenMW commits by AnyOldName3
2016-07-20 02:58:57 +03:00
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
2016-07-19 16:19:28 +02:00
Aesylwinn
3483b54df5
Build fix.
2016-07-18 00:05:27 -04:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
davidcernat
7bf08e5e5a
Fix transition between exterior cells for non-local players
...
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
2016-07-17 22:03:20 +03:00
MiroslavR
19a8800d4d
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
Koncord
6f07d590d4
Fix SetPos and SetAngle functions
...
Fix types for SetPos and SetAngle
2016-07-17 17:59:46 +08:00
mrcheko
203804ff15
fix AiPackage repeating
2016-07-16 19:08:49 +03:00
mrcheko
59a1a6d117
checkWayIsClear: remove PATHFIND_CAUTION_DIST check
2016-07-16 19:07:48 +03:00
Stanislav Zhukov
645a21af21
Added new script functions for lua compatibility
...
GetPosX, GetPosY, GetPosZ
GetAngleX, GetAngleY, GetAngleZ
2016-07-16 16:19:35 +08:00
Stanislav Zhukov
ce92f30022
Fix maximum incoming connections
2016-07-13 04:24:42 +08:00
Stanislav Zhukov
b09e4a0218
Fix chat 'y'
...
Now you can close chat only if pressed 'Enter'.
2016-07-13 03:21:30 +08:00
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
2016-07-12 17:09:57 +01:00
Koncord
299c4c904e
Resurrect function
2016-07-12 23:26:53 +08:00
GrimKriegor
ace719507c
Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
...
https://github.com/TES3MP/TES3MP/issues/1
2016-07-12 01:42:05 +01:00
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
2016-07-12 01:06:57 +01:00
mrcheko
b4e94e2aae
Merge remote-tracking branch 'upstream/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
2016-07-12 00:45:01 +03:00
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
2016-07-11 22:33:15 +01:00
mrcheko
8d4f0660ce
fix hardcoded melee attack ranges
2016-07-12 00:17:43 +03:00
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
2016-07-11 22:05:38 +01:00
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
2016-07-11 21:33:36 +01:00
Allofich
c57d177f1c
Trim unneeded code
2016-07-12 04:17:08 +09:00
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
2016-07-11 01:16:32 +01:00
scrawl
2329812988
Merge pull request #995 from Allofich/traps
...
Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac
Fix activation distance in third person mode
2016-07-10 17:10:19 +02:00
mrcheko
05794505c8
travis build fix
2016-07-10 17:25:50 +03:00
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
2016-07-10 23:08:11 +09:00
Allofich
cabe038a97
Make lockpick and probe sounds 3d positional
2016-07-10 22:08:42 +09:00
Allofich
249918612d
Play trap disarm sound when key used on trapped object
2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
mrcheko
f57858b750
Merge remote-tracking branch 'upstream/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
2016-07-10 14:36:48 +03:00
MiroslavR
b0fcad4cb8
Don't stack effects for scrolls of the same type ( Fixes #3466 )
2016-07-10 03:49:09 +02:00
MiroslavR
75a66ced20
Fix actors lacking turning animations while in first person mode
2016-07-10 01:48:54 +02:00
mrcheko
d2fe6fe857
Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
...
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
2016-07-09 22:59:54 +03:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
...
Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
2016-07-09 02:24:08 +09:00
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
...
Created Package system
2016-07-07 23:50:48 +08:00
scrawl
e362e3e6a5
Fix cppcheck warnings
2016-07-07 23:50:48 +08:00