scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
...
This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
2016-11-19 23:53:22 +01:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
Allofich
5aad1d81f4
Remove no longer used parameter
2016-09-15 23:41:20 +09:00
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
2016-09-15 00:27:08 +09:00
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
2016-07-02 20:19:55 +02:00
scrawl
8fb8c2bae5
Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
2016-06-07 02:43:25 +02:00
scrawl
30402f75e3
Use xbase_anim_female as the base skeleton for female NPCs ( Fixes #3258 )
2016-03-18 00:24:38 +01:00
scrawl
2b38d10449
Always add xbase_anim
2016-03-18 00:17:05 +01:00
scrawl
0fc65db6bb
Remove parts before setting the new object root
2016-03-06 11:34:15 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
2016-02-09 16:39:05 +01:00
scrawl
ae031b23d4
Do not detach NPC parts in destructor
2016-02-09 16:10:42 +01:00
scrawl
1b8e82e929
Preload NPC body parts
2016-02-09 00:26:22 +01:00
scrawl
5878291064
Fix the path correction for animation sources provided in NPC record ( Fixes #2444 )
2016-02-03 14:40:21 +01:00
scrawl
446c714727
Fix a possible memory leak in error case
2016-01-04 20:39:08 +01:00
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
2015-12-07 16:29:30 +01:00
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
2015-11-10 01:01:41 +01:00
scrawl
700a0099c3
Remove debug code
2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
scrawl
f8d4bc378f
Move setAlpha from NpcAnimation to Animation ( Fixes #2917 )
2015-09-16 16:15:55 +02:00
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
scrawl
58cd2b1a84
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? ( Fixes #2148 )
2015-08-15 19:01:21 +02:00
scrawl
667c80fb2a
Add brackets around a correct expression to fix coverity warning
2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993
Fix code that I forgot to uncomment (thanks coverity)
2015-07-11 03:34:08 +02:00
scrawl
c90841d649
Fix head tracking for NPCs
2015-07-04 21:00:01 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
2015-06-22 21:14:44 +02:00
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
2015-06-22 21:12:15 +02:00
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
2015-06-22 21:06:27 +02:00
scrawl
c7493eb45c
Fix bug with invisibility effect for meshes w/ vertex colors
2015-06-11 16:14:51 +02:00
scrawl
b33fe8fb62
Fix the inventory listener bug
2015-06-07 16:50:34 +02:00
scrawl
30ab15e605
Fix -Wunused-private-field clang warnings
2015-06-04 20:42:05 +02:00
scrawl
b70383d127
Remove last remains of Ogre math
2015-06-03 21:37:21 +02:00
scrawl
974fda5bde
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
7f9f9a32d2
InitWorldSpaceParticles fix
2015-06-01 16:29:42 +02:00
scrawl
987918ca15
NpcAnimation::setAlpha
2015-06-01 16:18:57 +02:00
scrawl
ed4863ad7d
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
scrawl
71bafcb52b
Restore head tracking
2015-05-31 18:04:14 +02:00
scrawl
60f55997fd
Rotate first person meshes, sneak camera offset in first person
2015-05-31 02:26:58 +02:00
scrawl
a066b24303
Restore WeaponAnimation
2015-05-31 01:07:43 +02:00
scrawl
2f97649540
Fix for cleanup issue when exiting after a failed savegame load ( Fixes #2580 )
2015-05-27 00:30:39 +02:00
scrawl
da24e298ee
Fix -Wreorder warnings
2015-05-23 22:44:00 +02:00
scrawl
0fb97bd2e7
Readded baseonly parameter to Animation::setObjectRoot
...
Fixes the first person view.
2015-05-21 23:24:22 +02:00
scrawl
cfe57199d7
Minor cleanup
2015-05-20 04:09:21 +02:00
scrawl
c4452afd89
Inventory item picking
2015-05-20 04:09:21 +02:00
scrawl
b7258c8d23
Readded Objects::updatePtr
2015-05-14 17:34:55 +02:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
9cf9c2876e
Pathgrid rendering
2015-05-02 22:45:39 +02:00
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
scrawl
6f3e920f85
Animation port complete
2015-04-23 23:30:06 +02:00
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
2015-04-23 20:41:31 +02:00
scrawl
1a19cd3607
Some cleanup
2015-04-22 19:08:56 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
7a46d4f46a
Dead code removal
2015-04-22 17:48:06 +02:00
scrawl
fcc7aa02ab
Port addExtraLight
2015-04-19 15:03:08 +02:00
scrawl
c924e64047
Port HeadAnimationTime
2015-04-19 14:42:47 +02:00
scrawl
f7d2a28930
Port BoneOffset
2015-04-19 14:25:36 +02:00
scrawl
9c4b2ea61a
CreatureAnimation compiles
2015-04-19 03:05:47 +02:00
scrawl
edc5cad79e
Port Animation::addEffect
2015-04-19 01:57:52 +02:00
scrawl
083c41c950
Environment map for enchanted objects
2015-04-17 01:23:37 +02:00
scrawl
5b8c28f641
NpcAnimation compiles
2015-04-15 22:11:38 +02:00
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
scrawl
191c0104f6
Crash fix for creatures with no skeleton base ( Fixes #2419 )
2015-03-02 15:19:57 +01:00
scrawl
f4c8064d39
Fix camera not being attached properly when player becomes vampire ( Fixes #2319 )
2015-01-28 19:14:57 +01:00
scrawl
b0c2aec374
Add warning for missing body parts
2015-01-23 17:31:26 +01:00
scrawl
cc7be1600d
Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart
2015-01-23 15:34:14 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
2014-12-30 16:22:06 +01:00
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
2014-12-24 15:45:14 +01:00
scrawl
c2771bc8ab
Head tracking fix
2014-12-17 02:15:40 +01:00
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
2014-12-12 02:39:59 +01:00
scrawl
a355550cab
Add support for NPCs with missing head/hair models ( Fixes #2078 )
2014-12-11 21:43:31 +01:00
scrawl
65536f0857
Load initial particle system state from NIF files ( Fixes #2178 )
2014-12-05 18:00:30 +01:00
scrawl
fee08f97ed
Fix crash in character preview for non-existing meshes ( Fixes #2128 )
2014-12-03 18:28:35 +01:00
scrawl
75b0da5dce
Don't updateBoneTree for non-skinned parts ( Fixes #2124 )
2014-12-03 18:28:35 +01:00
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:07:01 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
...
Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Lukasz Gromanowski
b44ba84a80
Issue #1887 : Equipped items do not emit sounds
...
Use separate arrays for sound ids and object parts.
Restored getting inventoryStore via getInventoryStore()
call (removed mInv introduced in previous commit).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 23:20:40 +02:00
Lukasz Gromanowski
1a0c3dc6cf
Issue #1887 : Equipped items do not emit sounds
...
Removed unused mUnequipping and mFirstEquip member variables.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:33:11 +02:00
Lukasz Gromanowski
3b9cfba03c
Issue #1887 : Equipped items do not emit sounds
...
Sounds are played only when actors draw state
is equal to MWMechanics::DrawState_Nothing
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 22:21:59 +02:00
Lukasz Gromanowski
fa65c8981a
Issue #1887 : Equipped items do not emit sounds
...
Played sound items are based on parts not inserted items.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-11 21:05:12 +02:00
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
83037a1a91
Move fast-forward of particle systems outside of OgreNifLoader ( Fixes #1830 )
...
Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
2014-08-18 16:37:47 +02:00
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
scrawl
34847baa54
Disable head animations for dead actors ( Fixes #1781 )
2014-08-11 05:00:13 +02:00
scrawl
0943ff0886
Fix normalizing sample values
2014-07-29 14:19:12 +02:00
scrawl
625f9a35e6
Implement NPC eye blinking ( Fixes #1721 )
2014-07-29 01:16:08 +02:00
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
2014-07-29 01:15:22 +02:00
scrawl
b68a8e38cd
Remove unused map
2014-06-06 15:24:06 +02:00
scrawl
54a5dba3f5
Don't reserve Pauldron parts for robes ( Fixes #1396 )
2014-06-06 15:20:56 +02:00
scrawl
d442853b3e
Allow opposite gender's parts as fallback ( Fixes #1404 )
2014-06-06 01:30:23 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
...
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
2014-04-26 11:36:27 +02:00