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  • 7c1475b723 Pickup sounds for potions, repair, gold, lights, rings Michael Papageorgiou 2012-03-13 20:01:55 +0200
  • 34e18df0fe Pickup sounds for apparatus, books, clothes, ingredients, lockpicks, misc and probes Michael Papageorgiou 2012-03-13 18:50:32 +0200
  • 118250171d Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders scrawl 2012-03-13 17:31:10 +0100
  • f46d9b094b fix weather sounds sometimes playing in interiors scrawl 2012-03-13 17:25:07 +0100
  • b43281a66b Merge branch 'terrain_next' into terraincollision scrawl 2012-03-13 17:14:49 +0100
  • d22678faab fixed wrong merge scrawl 2012-03-13 17:14:02 +0100
  • 9612ce595b Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision scrawl 2012-03-13 17:09:50 +0100
  • 6dddf8a3d5 Pickup sounds for armors Michael Papageorgiou 2012-03-13 18:05:38 +0200
  • 4813a1ce9d Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next scrawl 2012-03-13 16:00:59 +0100
  • 771f920c2c Merge branch 'master' of https://github.com/zinnschlag/openmw into minimap scrawl 2012-03-13 15:59:09 +0100
  • cbbc295eb6 implemented new equipment functions in MWClass Marc Zinnschlag 2012-03-13 15:35:06 +0100
  • c314cddb1c added getEquipmentSkill function to Class hierarchy Marc Zinnschlag 2012-03-13 14:12:07 +0100
  • ea336214de more inventory sanity checks Marc Zinnschlag 2012-03-13 14:04:19 +0100
  • 4b73116b9d added getEquipmentSlots function to MWWorld::Class hierarchy Marc Zinnschlag 2012-03-13 13:45:50 +0100
  • 635b7ec6cb slot system Marc Zinnschlag 2012-03-13 13:31:11 +0100
  • 703e484a92 Doors and Containers sounds, now in 3D Michael Papageorgiou 2012-03-13 14:17:49 +0200
  • 836732096e Fix both relative and 3D sounds Michael Papageorgiou 2012-03-13 14:08:32 +0200
  • 222b5b741e Merge branch 'master' into equipment Marc Zinnschlag 2012-03-13 12:14:47 +0100
  • 97030c5dba Merge remote branch 'corristo/no-submodules' Marc Zinnschlag 2012-03-13 12:11:46 +0100
  • 2d9648f88e deleted submodules Marc Zinnschlag 2012-03-13 12:11:39 +0100
  • 17872bf88b Merge remote branch 'corristo/master' Marc Zinnschlag 2012-03-13 12:09:41 +0100
  • 6325697bfe Change in CMakeLists.txt for OS X due to changed ogre plugin path variable name Nikolay Kasyanov 2012-03-12 20:47:47 +0400
  • 1ed1c29db9 Fix Boost path problem for Boost versions below 1.43 Pieter van der Kloet 2012-03-12 14:42:24 +0100
  • 96c0b8760e Got rid of the console showing up on Windows and removed libpng stuff Pieter van der Kloet 2012-03-12 02:31:37 +0100
  • f292a5a7ca Feature #37 (In Progress) Render Path Grid now using mwRoot instead of ogre's root, so no more messing with coordinates. Nikolay Kasyanov 2012-03-12 02:12:56 +0400
  • 387c84e606 small fix in CMakeLists, thx ace13 Nikolay Kasyanov 2012-03-11 18:46:32 +0400
  • b4343431c6 Merged openengine into openmw Nikolay Kasyanov 2012-03-11 18:16:29 +0400
  • 48c12e9d5c Merge mangle into openmw Nikolay Kasyanov 2012-03-11 18:13:59 +0400
  • 52dd5ab213 Merge remote branch 'scrawl/weather' Marc Zinnschlag 2012-03-11 09:28:43 +0100
  • 6d346933db gus's changes Jason Hooks 2012-03-10 17:45:34 -0500
  • 4659076129 Feature #37 (In Progress) Render Path Grid workaround for strange ESMStore bug Nikolay Kasyanov 2012-03-10 20:45:55 +0400
  • 11f957a64d Feature #37 (In Progress) Render Path Grid cubes for path grid points strange crash when trying to get path grids from Debugging Nikolay Kasyanov 2012-03-08 10:46:34 +0400
  • fa68be2b19 set map window cell name scrawl 2012-03-10 16:05:12 +0100
  • 5b38b17baf local map rendering (nothing to see yet, as it is not displayed in GUI) scrawl 2012-03-10 15:28:18 +0100
  • 6357adffcf Fixed typo Nikolay Kasyanov 2012-03-08 01:09:06 +0400
  • 5328853445 Feature #37 (In Progress) Render Path Grid added "togglepathgrid" script command Nikolay Kasyanov 2012-03-08 01:03:46 +0400
  • de5b692f9f Feature #161 (Resolved) Load REC_PGRD records Nikolay Kasyanov 2012-03-10 13:37:35 +0400
  • 79158b9325 NPCs are using InventoryStore instead of ContainerStore from now on Marc Zinnschlag 2012-03-10 12:49:54 +0100
  • 84c8cd3720 added InventoryStore class (doesn't do anything yet) Marc Zinnschlag 2012-03-10 12:43:48 +0100
  • 5562653578 provisionally fill up containers on cell load Marc Zinnschlag 2012-03-10 12:36:29 +0100
  • 06e0706b35 added fill and clear functions to container store Marc Zinnschlag 2012-03-10 12:11:07 +0100
  • fda5b59eb6 Feature #161 (In Progress) Load REC_PGRD records now using vector instead of C arrays fixed path grid edge loading added path grid to cell store implemented dedicated storage class for path grids Nikolay Kasyanov 2012-03-09 23:35:20 +0400
  • 2196e1321b added weather sounds scrawl 2012-03-09 18:30:03 +0100
  • 04b0677cbb Merge remote branch 'ace/win-packaging' Marc Zinnschlag 2012-03-09 18:26:57 +0100
  • 69127fa8f1 boost compatibility fix; added a missing include Marc Zinnschlag 2012-03-09 17:33:10 +0100
  • c259b25fcf Merge remote branch 'werdanith/soundmanagerrefactor' Marc Zinnschlag 2012-03-09 17:27:11 +0100
  • 6f46f2b7a0 SoundManager: add the ability to play non-3d looping sounds Michael Papageorgiou 2012-03-09 18:10:23 +0200
  • 5beee8598d Giving the windows installer a more personal look. Alexander "Ace" Olofsson 2012-03-09 15:34:47 +0100
  • a309ef7b55 Corrected setPlaylist and added stopMusic Michael Papageorgiou 2012-03-09 03:56:29 +0200
  • 44620ada86 SoundManager: Finish up with Task #172, plus cleanup Michael Papageorgiou 2012-03-09 03:22:16 +0200
  • ad6175c78a SoundManager: Set up the priority for file look up right and take care of a corner case Michael Papageorgiou 2012-03-08 23:06:52 +0200
  • 08db70e137 disabled debug output Nikolay Kasyanov 2012-03-08 01:00:13 +0400
  • 82c6b0f92a choice function. Do not work. gugus 2012-03-07 18:52:27 +0100
  • 6f7752633a there was no extension in the compiler context. Corrected. But Choice doesn't work. gugus 2012-03-07 18:44:09 +0100
  • 39415f0b4a fix compilation bug with Visual C++ gugus 2012-03-07 17:35:10 +0100
  • 054a176c86 Added new FileLibrary class to handle music, this fixes a number of issues. Michael Papageorgiou 2012-03-07 17:46:51 +0200
  • 8be661c802 Merge branch 'master' of https://github.com/zinnschlag/openmw into terrain_next scrawl 2012-03-07 13:29:59 +0100
  • 4990ba48ed Merge branch 'master' of https://github.com/zinnschlag/openmw.git into DialogueSystem gugus 2012-03-07 09:47:46 +0100
  • 61914a70bd Merge branch 'dialogue' of https://github.com/zinnschlag/openmw.git into DialogueSystem gugus 2012-03-07 09:24:41 +0100
  • 3d1cbcd4e7 Merge remote branch 'jhooks/animperform' Marc Zinnschlag 2012-03-07 09:20:29 +0100
  • 54353794e5 SoundManager: Completely rewrote the file management Michael Papageorgiou 2012-03-07 02:20:15 +0200
  • 39ff8d6a01 Compile error retry Jason Hooks 2012-03-06 18:28:41 -0500
  • 540e4f77a7 Feature #161 (In Progress) Load REC_PGRD records improved debug output Nikolay Kasyanov 2012-03-06 15:52:23 +0400
  • 03ea3bb62f SoundManager: first attempt at refactoring. BROKEN Michael Papageorgiou 2012-03-06 01:21:00 +0200
  • 9848b67174 Fixing errors Jason Hooks 2012-03-05 17:46:29 -0500
  • 2429f3960f Merge remote-tracking branch 'upstream/master' into launcher Pieter van der Kloet 2012-03-05 23:43:59 +0100
  • e992a75615 Merge remote branch 'scrawl/vertexcolours' Marc Zinnschlag 2012-03-05 22:45:56 +0100
  • 25f5bdf7aa Merge remote branch 'scrawl/weather' Marc Zinnschlag 2012-03-05 22:45:52 +0100
  • 3ea2a9f05d changeWeather bugfix scrawl 2012-03-05 19:13:11 +0100
  • f7b706d24e use the vertex colours that morrowind supplies for a lot of meshes scrawl 2012-03-05 18:50:56 +0100
  • 69f0ec99f1 implemented dialogue scripts Marc Zinnschlag 2012-03-05 16:56:14 +0100
  • 1776ede9e1 Broken sound path fix Michael Papageorgiou 2012-03-05 16:06:46 +0200
  • 65756db49e Merge remote branch 'gus/DialogueSystem' into dialogue Marc Zinnschlag 2012-03-05 11:34:16 +0100
  • 4bdfbb6d4f Merge branch 'master' into dialogue Marc Zinnschlag 2012-03-05 11:34:06 +0100
  • 4c240c644f OpenEngine update (log fix) Marc Zinnschlag 2012-03-05 10:58:33 +0100
  • 8f98718315 Merge remote branch 'scrawl/logfix' Marc Zinnschlag 2012-03-05 10:57:17 +0100
  • 896c7d9fa5 Merge remote branch 'scrawl/batching2' Marc Zinnschlag 2012-03-05 10:54:55 +0100
  • e7fa1d94b8 Merge remote branch 'scrawl/shapefix' Marc Zinnschlag 2012-03-05 10:51:18 +0100
  • 42a7375a0b adjusted the batch region size, this was the cause for lights going on/off bug scrawl 2012-03-04 23:26:35 +0100
  • ff8f95fcca fix batch lighting, removed the "bumping number of lights" hack scrawl 2012-03-04 23:18:40 +0100
  • 332671b43d lighting fix scrawl 2012-03-04 22:26:40 +0100
  • b2109a1302 make the vertex colours only affect diffuse, this caused some areas to be darker than they should be scrawl 2012-03-04 22:01:02 +0100
  • e58e00ef2a Feature #161 (In Progress) Load REC_PGRD records Point coords definitely not floats Nikolay Kasyanov 2012-03-05 00:04:36 +0400
  • 8910b0d471 use shaders for all NIF materials. this has numerous advantages: - vertex colours are now working as they should (and they have a huge impact on the look) - the lighting is per pixel and looks a lot better - by using shaders, we can use more lights at a time (fixed function has max of 8) scrawl 2012-03-04 20:59:23 +0100
  • 04a4e20bb3 fix ogre.log scrawl 2012-03-04 12:47:21 +0100
  • eca91d17bb Indentation tweaks and code cleanup Jacob Essex 2012-03-04 11:46:33 +0000
  • 941a22034f Merge branch 'terrain_next' of git://github.com/scrawl/openmw into terrain_next Jacob Essex 2012-03-04 11:30:37 +0000
  • bcd2371baa Code cleanup: Removed unneeded Ogre namespace Jacob Essex 2012-03-04 11:21:47 +0000
  • a81ecb5f65 Bug 210 fix Jason Hooks 2012-03-03 18:26:11 -0500
  • a8939bc318 disabled the composite map, improves loading time a lot scrawl 2012-03-04 00:08:56 +0100
  • 40e07bbd2a Feature #161 (In Progress) Load REC_PGRD records Struct sizes seems correct, but floats is broken Nikolay Kasyanov 2012-03-02 19:50:04 +0400
  • d74b78a302 very minor performance improvement scrawl 2012-03-03 12:26:08 +0100
  • b882c03adc fixed terrain regions without vertexcolours, tweaked maxPixelError scrawl 2012-03-02 23:36:48 +0100
  • 3c934e3e44 Fixed a bug with fog not being applied to initially created terrain when starting in exteriors. Jacob Essex 2012-03-02 22:31:17 +0000
  • 07a2e5a5be Removed dead code, fixed a error, added comments and tweaked some constants (after trying to find their min/max values) Jacob Essex 2012-03-02 21:20:12 +0000
  • 0f705eaca5 Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone. Jacob Essex 2012-03-02 21:03:53 +0000
  • 3ecc427b96 Implemented slightly better texture splatting Jacob Essex 2012-03-02 20:27:20 +0000
  • 461ec9f3d6 fix regarding last commit scrawl 2012-03-02 18:50:55 +0100
  • 0d4e3b8e75 remove alpha channel from colour map scrawl 2012-03-02 18:33:05 +0100
  • ba0365a427 collision shape scale fix scrawl 2012-03-02 16:47:39 +0100