.. |
activespells.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
activespells.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
actor.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actor.hpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actors.cpp
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Minor fixes
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2020-11-13 22:53:12 +03:00 |
actors.hpp
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Rework cure effects
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2020-11-04 13:51:10 +04:00 |
actorutil.cpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
actorutil.hpp
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Merge branch 'radioactive' into 'master'
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2020-10-20 16:56:22 +00:00 |
aiactivate.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiactivate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiavoiddoor.cpp
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Fix AppVeyor warnings
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2020-08-07 09:59:16 +03:00 |
aiavoiddoor.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aibreathe.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicast.cpp
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Make AI cast self-targeted spells at the ground (bug #5695)
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2020-12-04 00:41:21 +03:00 |
aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombat.cpp
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Fix #5630 "NPCs momentarily turn when the player character is moving backwards during combat"
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2020-10-10 23:06:43 +02:00 |
aicombat.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aicombataction.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
aicombataction.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
aiescort.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiescort.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiface.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aifollow.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
aifollow.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aipackage.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
aipackage.hpp
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Merge branch 'master' into ai_package_type
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2020-06-17 01:47:23 +03:00 |
aipackagetypeid.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aipursue.cpp
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AIPursue: don't do a LOS check
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2020-08-09 12:48:59 +03:00 |
aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aisequence.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
aisequence.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
aitravel.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
aitravel.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
aiwander.cpp
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Avoid collisions between actors.
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2020-09-22 22:50:44 +02:00 |
aiwander.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
alchemy.cpp
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Replace zeroes and nulls by nullptrs
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2020-11-29 11:14:07 +04:00 |
alchemy.hpp
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Add a filter in the alchemy window.
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2020-03-20 06:35:57 +01:00 |
autocalcspell.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
character.hpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
combat.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
creaturestats.cpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
creaturestats.hpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Mutate base records when adding/removing spells
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2020-07-28 08:33:28 +02:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Set a minimum 1gp cost for services (regression #5600)
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2020-09-08 17:04:31 +04:00 |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
levelledlist.hpp
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Rework container resolution (#3006)
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2020-10-13 17:46:32 +02:00 |
linkedeffects.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
linkedeffects.hpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
mechanicsmanagerimp.cpp
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Use emplace_back instead of push_back
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2020-10-18 10:27:35 +04:00 |
mechanicsmanagerimp.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
npcstats.cpp
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Add more information on mouse over level
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2020-12-07 14:57:25 +01:00 |
npcstats.hpp
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Add more information on mouse over level
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2020-12-07 14:57:25 +01:00 |
objects.cpp
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Use more C++11 loops in game mechanics code
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2020-07-25 15:54:49 +04:00 |
objects.hpp
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Report frame number, number of actors and objects to stats
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2020-05-22 17:39:18 +02:00 |
obstacle.cpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
obstacle.hpp
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Use distance to position since last normal state in obstacle checker
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2020-02-10 22:29:54 +01:00 |
pathfinding.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
pathfinding.hpp
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Use actor speed to define area cost for pathfinding
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2020-06-13 02:24:52 +02:00 |
pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pathgrid.hpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
pickpocket.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
recharge.cpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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Handle 0-use items like vanilla (bug #5611)
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2020-09-25 00:20:25 +03:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Fix pick/probe uses decrement
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2020-10-09 19:20:50 +03:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellabsorption.cpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
spellabsorption.hpp
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Support enchantment absorption
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2020-09-22 00:33:27 +03:00 |
spellcasting.cpp
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Rework cure effects
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2020-11-04 13:51:10 +04:00 |
spellcasting.hpp
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Clean up CastSpell
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2020-04-26 22:17:38 +03:00 |
spelllist.cpp
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these were supposed to be included
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2020-07-28 18:24:09 +02:00 |
spelllist.hpp
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Comments to explain the arcane workings of Morrowind
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2020-07-30 21:39:04 +02:00 |
spellpriority.cpp
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Use AppliedOnce flag in more effect duration calculations (#5425)
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2020-05-24 18:37:21 +03:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spellresistance.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
spells.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
spells.hpp
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Mutate base records when adding/removing spells
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2020-07-28 08:33:28 +02:00 |
spellutil.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
spellutil.hpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
stat.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
stat.hpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
steering.hpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
summoning.cpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
summoning.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
tickableeffects.cpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
tickableeffects.hpp
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Do not remove active effects in loop (bug #3789)
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2020-11-02 17:51:36 +04:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
typedaipackage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
weaponpriority.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
weaponpriority.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.hpp
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Ability to attach arrows to shooter's hands (feature #5642)
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2020-10-14 10:07:42 +04:00 |