..
activespells.cpp
Savegame: store ActiveSpells
11 years ago
activespells.hpp
Savegame: store ActiveSpells
11 years ago
aipackage.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
10 years ago
aipackage.hpp
wrong rearrangement fixes
10 years ago
aisequence.cpp
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
aisequence.hpp
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
attr.cpp
Handle werewolf stats
12 years ago
attr.hpp
Handle werewolf stats
12 years ago
cellid.cpp
various bits of cleanup
11 years ago
cellid.hpp
various bits of cleanup
11 years ago
cellref.cpp
Minor changes to ESM::RefNum
10 years ago
cellref.hpp
Minor changes to ESM::RefNum
10 years ago
cellstate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
cellstate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
containerstate.cpp
store content of containers in saved game files
11 years ago
containerstate.hpp
store content of containers in saved game files
11 years ago
creaturelevliststate.cpp
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
creaturelevliststate.hpp
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
creaturestate.cpp
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
creaturestate.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
creaturestats.cpp
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
10 years ago
creaturestats.hpp
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
10 years ago
debugprofile.cpp
renamed the script field in DebugProfile to improve consistency
11 years ago
debugprofile.hpp
renamed the script field in DebugProfile to improve consistency
11 years ago
defs.hpp
Store camera first person state in savegame ( Fixes #2255 )
10 years ago
dialoguestate.cpp
Implement modFactionReaction instruction ( Closes #1347 )
11 years ago
dialoguestate.hpp
Implement modFactionReaction instruction ( Closes #1347 )
11 years ago
doorstate.cpp
Savegame: store door movement state ( Closes #747 )
11 years ago
doorstate.hpp
Savegame: store door movement state ( Closes #747 )
11 years ago
effectlist.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
10 years ago
effectlist.hpp
added missing consts to record save functions
11 years ago
esmcommon.hpp
remove our stdint.h version that uses boost and force usage of system stdint.h
11 years ago
esmreader.cpp
Fix cppcheck issues
10 years ago
esmreader.hpp
Fix cppcheck issues
10 years ago
esmwriter.cpp
Fix cppcheck issues
10 years ago
esmwriter.hpp
Fix some uninitialized data written to savegames
11 years ago
filter.cpp
added project scope filter saving
11 years ago
filter.hpp
added project scope filter saving
11 years ago
fogstate.cpp
Savegame: store fog of war ( Closes #1177 )
11 years ago
fogstate.hpp
Savegame: store fog of war ( Closes #1177 )
11 years ago
globalmap.cpp
Fix global map markers being duplicated when cell is visited again
10 years ago
globalmap.hpp
Fix global map markers being duplicated when cell is visited again
10 years ago
globalscript.cpp
include targeted script data in saved games
11 years ago
globalscript.hpp
include targeted script data in saved games
11 years ago
inventorystate.cpp
Store permanent magic effects in savegame ( Fixes #1648 )
10 years ago
inventorystate.hpp
Store permanent magic effects in savegame ( Fixes #1648 )
10 years ago
journalentry.cpp
Feature #764 : Store the actor that gave the dialog response
11 years ago
journalentry.hpp
Feature #764 : Store the actor that gave the dialog response
11 years ago
lightstate.cpp
store additional state of lights in saved game files
11 years ago
lightstate.hpp
store additional state of lights in saved game files
11 years ago
loadacti.cpp
make FNAM sub-record optional for all record types
11 years ago
loadacti.hpp
make 4 byte record type accessable from record struct
11 years ago
loadalch.cpp
Make MODL subrecord optional for potions ( Fixes #1419 )
11 years ago
loadalch.hpp
make 4 byte record type accessable from record struct
11 years ago
loadappa.cpp
make 4 byte record type accessable from record struct
11 years ago
loadappa.hpp
make 4 byte record type accessable from record struct
11 years ago
loadarmo.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
10 years ago
loadarmo.hpp
wrong rearrangement fixes
10 years ago
loadbody.cpp
added body part table
11 years ago
loadbody.hpp
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
10 years ago
loadbook.cpp
make 4 byte record type accessable from record struct
11 years ago
loadbook.hpp
make 4 byte record type accessable from record struct
11 years ago
loadbsgn.cpp
make FNAM sub-record optional for all record types
11 years ago
loadbsgn.hpp
make 4 byte record type accessable from record struct
11 years ago
loadcell.cpp
Fix some static analysis issues (coverity)
10 years ago
loadcell.hpp
remove initializing constructors from "dumb structs"
10 years ago
loadclas.cpp
make FNAM sub-record optional for all record types
11 years ago
loadclas.hpp
make 4 byte record type accessable from record struct
11 years ago
loadclot.cpp
We use spaces, not tabs.
11 years ago
loadclot.hpp
make 4 byte record type accessable from record struct
11 years ago
loadcont.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
10 years ago
loadcont.hpp
make 4 byte record type accessable from record struct
11 years ago
loadcrea.cpp
make 4 byte record type accessable from record struct
11 years ago
loadcrea.hpp
Crime: improvement to arrest on sight for large bounties
11 years ago
loadcrec.hpp
make 4 byte record type accessable from record struct
11 years ago
loaddial.cpp
Re-insert existing DialInfo records when they are modified by another content file ( Fixes #2170 )
10 years ago
loaddial.hpp
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
10 years ago
loaddoor.cpp
make 4 byte record type accessable from record struct
11 years ago
loaddoor.hpp
make 4 byte record type accessable from record struct
11 years ago
loadench.cpp
added enchantments table
11 years ago
loadench.hpp
added enchantments table
11 years ago
loadfact.cpp
Make ESM::Faction skills optional ( Fixes #1508 )
11 years ago
loadfact.hpp
Make ESM::Faction skills optional ( Fixes #1508 )
11 years ago
loadglob.cpp
make 4 byte record type accessable from record struct
11 years ago
loadglob.hpp
make 4 byte record type accessable from record struct
11 years ago
loadgmst.cpp
make 4 byte record type accessable from record struct
11 years ago
loadgmst.hpp
make 4 byte record type accessable from record struct
11 years ago
loadinfo.cpp
DialInfo: Clear SelectStructs from previous loadings when a record is overwritten ( Fixes #2017 )
10 years ago
loadinfo.hpp
Don't complain about greetings with no sound
11 years ago
loadingr.cpp
make FNAM sub-record optional for all record types
11 years ago
loadingr.hpp
make 4 byte record type accessable from record struct
11 years ago
loadland.cpp
Fix cppcheck issues
10 years ago
loadland.hpp
Add comment to WNAM in ESM::Land
10 years ago
loadlevlist.cpp
make 4 byte record type accessable from record struct
11 years ago
loadlevlist.hpp
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
11 years ago
loadligh.cpp
Make MODL subrecord for light records optional ( Fixes #2114 )
10 years ago
loadligh.hpp
Don't right-shift signed integers which is implementation-defined
10 years ago
loadlock.cpp
make FNAM sub-record optional for all record types
11 years ago
loadlock.hpp
make 4 byte record type accessable from record struct
11 years ago
loadltex.cpp
Implement terrain rendering in OpenCS ( Fixes #1597 )
10 years ago
loadltex.hpp
Implement terrain rendering in OpenCS ( Fixes #1597 )
10 years ago
loadmgef.cpp
improved magic effect IDs
10 years ago
loadmgef.hpp
improved magic effect IDs
10 years ago
loadmisc.cpp
make 4 byte record type accessable from record struct
11 years ago
loadmisc.hpp
make 4 byte record type accessable from record struct
11 years ago
loadnpc.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
10 years ago
loadnpc.hpp
wrong rearrangement fixes
10 years ago
loadnpcc.hpp
make 4 byte record type accessable from record struct
11 years ago
loadpgrd.cpp
fix uninitialized members in Pathgrid::Point
10 years ago
loadpgrd.hpp
load and save pathgrid records
10 years ago
loadprob.cpp
make FNAM sub-record optional for all record types
11 years ago
loadprob.hpp
make 4 byte record type accessable from record struct
11 years ago
loadrace.cpp
make FNAM sub-record optional for all record types
11 years ago
loadrace.hpp
make 4 byte record type accessable from record struct
11 years ago
loadregn.cpp
ESM: Make sure to clear old list when a list is overwritten by another content file ( Fixes #1932 )
10 years ago
loadregn.hpp
done with header files, unsure about mSkills and mReputation in
10 years ago
loadrepa.cpp
make FNAM sub-record optional for all record types
11 years ago
loadrepa.hpp
make 4 byte record type accessable from record struct
11 years ago
loadscpt.cpp
Ignore extra bytes after the SCVR string list ( Fixes #2184 )
10 years ago
loadscpt.hpp
improved documentation of ESM::Script member variables
11 years ago
loadskil.cpp
make 4 byte record type accessable from record struct
11 years ago
loadskil.hpp
make 4 byte record type accessable from record struct
11 years ago
loadsndg.cpp
load and save sound gen records
10 years ago
loadsndg.hpp
load and save sound gen records
10 years ago
loadsoun.cpp
make FNAM sub-record optional for all record types
11 years ago
loadsoun.hpp
make 4 byte record type accessable from record struct
11 years ago
loadspel.cpp
make 4 byte record type accessable from record struct
11 years ago
loadspel.hpp
Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
11 years ago
loadsscr.cpp
make 4 byte record type accessable from record struct
11 years ago
loadsscr.hpp
make 4 byte record type accessable from record struct
11 years ago
loadstat.cpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
11 years ago
loadstat.hpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
11 years ago
loadtes3.cpp
Merge branch 'master' into HEAD
11 years ago
loadtes3.hpp
Fixes #1172 : Added basic loading/saving progress bar
11 years ago
loadweap.cpp
make 4 byte record type accessable from record struct
11 years ago
loadweap.hpp
remove CreatureStats::mAttackType, set/getAttackType()
11 years ago
locals.cpp
store global script state in saved game files
11 years ago
locals.hpp
store global script state in saved game files
11 years ago
magiceffects.cpp
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
magiceffects.hpp
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
npcstate.cpp
store NPC state in saved game files
11 years ago
npcstate.hpp
store NPC state in saved game files
11 years ago
npcstats.cpp
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
11 years ago
npcstats.hpp
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
11 years ago
objectstate.cpp
store content of containers in saved game files
11 years ago
objectstate.hpp
made object state polymorphic
11 years ago
player.cpp
Fix some spelling mistakes.
11 years ago
player.hpp
Fix some spelling mistakes.
11 years ago
projectilestate.cpp
Savegame: store projectiles
11 years ago
projectilestate.hpp
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
queststate.cpp
fixed QuestState::load/save
11 years ago
queststate.hpp
added records for storing journals in saved game files
11 years ago
quickkeys.cpp
Savegame: store most of CreatureStats
11 years ago
quickkeys.hpp
Move to esm component
11 years ago
records.hpp
Split up components/esm/loadlocks
12 years ago
savedgame.cpp
Bug #1224 : Changed fix to potentially allow for language independent saves
11 years ago
savedgame.hpp
Bug #1224 : Changed fix to potentially allow for language independent saves
11 years ago
spelllist.cpp
Don't sell racial spells ( Fixes #1961 )
10 years ago
spelllist.hpp
Don't sell racial spells ( Fixes #1961 )
10 years ago
spellstate.cpp
Implement removal of corprus spells
11 years ago
spellstate.hpp
Implement removal of corprus spells
11 years ago
statstate.hpp
Make Restore/Damage Attribute/Skill effects continuous
10 years ago
util.hpp
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
variant.cpp
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
11 years ago
variant.hpp
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
11 years ago
variantimp.cpp
fixed write function for ESM variant type
11 years ago
variantimp.hpp
added variant class
12 years ago
weatherstate.cpp
Move weather state save/load to a new class
11 years ago
weatherstate.hpp
Fixed header include guard to match filename
11 years ago