.. |
activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
aipackage.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
aipackage.hpp
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wrong rearrangement fixes
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2014-09-06 17:04:50 +02:00 |
aisequence.cpp
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Store original actor position in AiWander package (Fixes #2200)
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2015-01-01 03:38:49 +01:00 |
aisequence.hpp
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Store original actor position in AiWander package (Fixes #2200)
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2015-01-01 03:38:49 +01:00 |
attr.cpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
attr.hpp
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Handle werewolf stats
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2013-08-09 05:14:58 -07:00 |
cellid.cpp
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various bits of cleanup
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2014-02-23 21:39:18 +01:00 |
cellid.hpp
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various bits of cleanup
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2014-02-23 21:39:18 +01:00 |
cellref.cpp
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fixed ref num saving in non-wide format
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2015-01-22 13:41:09 +01:00 |
cellref.hpp
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moved code for writing/reading ref nums into RefNum struct
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2015-01-22 13:33:23 +01:00 |
cellstate.cpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
cellstate.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
containerstate.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
containerstate.hpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
creaturelevliststate.cpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
creaturelevliststate.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
creaturestate.cpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
creaturestate.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
creaturestats.cpp
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Implement HitAttemptOnMe function (Bug #2078)
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2014-12-11 22:25:41 +01:00 |
creaturestats.hpp
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Implement HitAttemptOnMe function (Bug #2078)
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2014-12-11 22:25:41 +01:00 |
debugprofile.cpp
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renamed the script field in DebugProfile to improve consistency
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2014-08-22 13:38:03 +02:00 |
debugprofile.hpp
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renamed the script field in DebugProfile to improve consistency
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2014-08-22 13:38:03 +02:00 |
defs.hpp
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Store levitation/teleport enabled state in savegames (Fixes #1923)
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2014-09-24 12:21:19 +02:00 |
dialoguestate.cpp
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Implement modFactionReaction instruction (Closes #1347)
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2014-05-27 14:54:29 +02:00 |
dialoguestate.hpp
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Implement modFactionReaction instruction (Closes #1347)
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2014-05-27 14:54:29 +02:00 |
doorstate.cpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
doorstate.hpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
effectlist.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
effectlist.hpp
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added missing consts to record save functions
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2013-09-16 12:32:35 +02:00 |
esmcommon.hpp
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
esmreader.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
esmreader.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
esmwriter.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
esmwriter.hpp
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Fix some uninitialized data written to savegames
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2014-06-25 00:11:25 +02:00 |
filter.cpp
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added project scope filter saving
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2013-09-27 13:56:40 +02:00 |
filter.hpp
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added project scope filter saving
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2013-09-27 13:56:40 +02:00 |
fogstate.cpp
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Savegame: store fog of war (Closes #1177)
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2014-05-11 02:07:58 +02:00 |
fogstate.hpp
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Savegame: store fog of war (Closes #1177)
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2014-05-11 02:07:58 +02:00 |
globalmap.cpp
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Fix global map markers being duplicated when cell is visited again
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2014-09-26 16:51:48 +02:00 |
globalmap.hpp
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Fix global map markers being duplicated when cell is visited again
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2014-09-26 16:51:48 +02:00 |
globalscript.cpp
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include targeted script data in saved games
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2014-07-15 13:05:38 +02:00 |
globalscript.hpp
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include targeted script data in saved games
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2014-07-15 13:05:38 +02:00 |
inventorystate.cpp
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Store permanent magic effects in savegame (Fixes #1648)
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2014-12-30 01:36:31 +01:00 |
inventorystate.hpp
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Store permanent magic effects in savegame (Fixes #1648)
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2014-12-30 01:36:31 +01:00 |
journalentry.cpp
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
journalentry.hpp
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Feature #764: Store the actor that gave the dialog response
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2014-02-01 18:42:01 +01:00 |
lightstate.cpp
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
lightstate.hpp
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
loadacti.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadacti.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadalch.cpp
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Make MODL subrecord optional for potions (Fixes #1419)
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2014-06-08 11:22:37 +02:00 |
loadalch.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadappa.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadappa.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadarmo.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
loadarmo.hpp
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wrong rearrangement fixes
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2014-09-06 17:04:50 +02:00 |
loadbody.cpp
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added body part table
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2014-07-01 12:37:22 +02:00 |
loadbody.hpp
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loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
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2014-09-03 14:40:32 +02:00 |
loadbook.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadbook.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadbsgn.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadbsgn.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcell.cpp
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Fix some static analysis issues (coverity)
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2014-12-24 15:45:12 +01:00 |
loadcell.hpp
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remove initializing constructors from "dumb structs"
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2015-01-02 16:30:14 +01:00 |
loadclas.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadclas.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadclot.cpp
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We use spaces, not tabs.
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2014-05-28 14:56:50 -05:00 |
loadclot.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcont.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
loadcont.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcrea.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadcrea.hpp
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Crime: improvement to arrest on sight for large bounties
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2014-05-03 12:17:44 +02:00 |
loadcrec.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loaddial.cpp
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Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170)
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2014-11-30 22:02:25 +01:00 |
loaddial.hpp
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Properly handle DialInfo records that were marked as Deleted (Fixes #2035)
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2014-10-19 17:46:28 +02:00 |
loaddoor.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loaddoor.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadench.cpp
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added enchantments table
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2014-06-30 20:40:34 +02:00 |
loadench.hpp
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added enchantments table
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2014-06-30 20:40:34 +02:00 |
loadfact.cpp
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Make ESM::Faction skills optional (Fixes #1508)
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2014-06-16 02:52:16 +02:00 |
loadfact.hpp
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Make ESM::Faction skills optional (Fixes #1508)
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2014-06-16 02:52:16 +02:00 |
loadglob.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadglob.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadgmst.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadgmst.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadinfo.cpp
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DialInfo: Clear SelectStructs from previous loadings when a record is overwritten (Fixes #2017)
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2014-10-16 19:35:20 +02:00 |
loadinfo.hpp
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Don't complain about greetings with no sound
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2014-01-22 00:02:43 +01:00 |
loadingr.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadingr.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadland.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
loadland.hpp
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Add comment to WNAM in ESM::Land
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2014-10-27 21:53:00 +01:00 |
loadlevlist.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadlevlist.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
loadligh.cpp
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Make MODL subrecord for light records optional (Fixes #2114)
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2014-11-09 04:50:54 +01:00 |
loadligh.hpp
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Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796)
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2014-08-11 20:39:56 +02:00 |
loadlock.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadlock.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadltex.cpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
loadltex.hpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
loadmgef.cpp
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improved magic effect IDs
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2014-09-26 13:36:54 +02:00 |
loadmgef.hpp
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improved magic effect IDs
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2014-09-26 13:36:54 +02:00 |
loadmisc.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadmisc.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadnpc.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
loadnpc.hpp
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wrong rearrangement fixes
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2014-09-06 17:04:50 +02:00 |
loadnpcc.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadpgrd.cpp
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fix uninitialized members in Pathgrid::Point
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2015-01-02 01:22:53 +01:00 |
loadpgrd.hpp
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load and save pathgrid records
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2014-10-02 12:30:15 +02:00 |
loadprob.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadprob.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadrace.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadrace.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadregn.cpp
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ESM: Make sure to clear old list when a list is overwritten by another content file (Fixes #1932)
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2014-09-20 13:34:20 +02:00 |
loadregn.hpp
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done with header files, unsure about mSkills and mReputation in
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2014-09-04 13:23:29 +02:00 |
loadrepa.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadrepa.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadscpt.cpp
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Ignore extra bytes after the SCVR string list (Fixes #2184)
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2014-12-05 23:36:06 +01:00 |
loadscpt.hpp
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improved documentation of ESM::Script member variables
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2014-07-25 10:37:34 +02:00 |
loadskil.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadskil.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadsndg.cpp
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load and save sound gen records
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2014-09-23 12:20:02 +02:00 |
loadsndg.hpp
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load and save sound gen records
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2014-09-23 12:20:02 +02:00 |
loadsoun.cpp
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make FNAM sub-record optional for all record types
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2014-04-13 13:23:50 +02:00 |
loadsoun.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadspel.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadspel.hpp
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Implement Hrnchamd's player and NPC autocalc spells (Some unclarities remaining, XXX)
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2014-07-12 18:53:15 +02:00 |
loadsscr.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadsscr.hpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadstat.cpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
loadstat.hpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
loadtes3.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
loadtes3.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
loadweap.cpp
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make 4 byte record type accessable from record struct
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2013-09-24 13:17:28 +02:00 |
loadweap.hpp
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
locals.cpp
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store global script state in saved game files
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2013-12-15 16:16:50 +01:00 |
locals.hpp
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store global script state in saved game files
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2013-12-15 16:16:50 +01:00 |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
npcstate.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
npcstate.hpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
npcstats.hpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
objectstate.cpp
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
objectstate.hpp
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made object state polymorphic
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2014-01-28 13:53:24 +01:00 |
player.cpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
projectilestate.cpp
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Savegame: store projectiles
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2014-05-17 05:24:32 +02:00 |
projectilestate.hpp
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Store original actor position in AiWander package (Fixes #2200)
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2015-01-01 03:38:49 +01:00 |
queststate.cpp
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fixed QuestState::load/save
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2013-12-03 13:51:44 +01:00 |
queststate.hpp
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added records for storing journals in saved game files
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2013-11-30 14:41:12 +01:00 |
quickkeys.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
quickkeys.hpp
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Move to esm component
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2014-05-02 12:48:07 +02:00 |
records.hpp
|
Split up components/esm/loadlocks
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2013-03-22 05:50:54 +01:00 |
savedgame.cpp
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Bug #1224: Changed fix to potentially allow for language independent saves
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2014-03-27 22:32:42 +01:00 |
savedgame.hpp
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Bug #1224: Changed fix to potentially allow for language independent saves
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2014-03-27 22:32:42 +01:00 |
spelllist.cpp
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Don't sell racial spells (Fixes #1961)
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2014-10-02 16:50:05 +02:00 |
spelllist.hpp
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Don't sell racial spells (Fixes #1961)
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2014-10-02 16:50:05 +02:00 |
spellstate.cpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
spellstate.hpp
|
Implement removal of corprus spells
|
2014-08-22 03:34:31 +02:00 |
statstate.hpp
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Make Restore/Damage Attribute/Skill effects continuous
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2014-11-08 00:57:03 +01:00 |
util.hpp
|
Store original actor position in AiWander package (Fixes #2200)
|
2015-01-01 03:38:49 +01:00 |
variant.cpp
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Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
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2014-08-13 17:32:52 +02:00 |
variant.hpp
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Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
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2014-08-13 17:32:52 +02:00 |
variantimp.cpp
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fixed write function for ESM variant type
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2013-09-27 13:17:04 +02:00 |
variantimp.hpp
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added variant class
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2013-03-04 14:32:23 +01:00 |
weatherstate.cpp
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Move weather state save/load to a new class
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2014-03-21 01:19:40 -05:00 |
weatherstate.hpp
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Fixed header include guard to match filename
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2014-03-21 01:22:54 -05:00 |