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openmw-tes3mp/apps/openmw/mwmechanics
Andrei Kortunov e2afd3690c Remove item by id from InventoryStore 7 years ago
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activespells.cpp Dispel only effects from spells (bug #3995) 7 years ago
activespells.hpp Dispel only effects from spells (bug #3995) 7 years ago
actor.cpp MechanicsManager, frame update 10 years ago
actor.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
actors.cpp Remove item by id from InventoryStore 7 years ago
actors.hpp Allow to use GetDetected without a reference (bug #3110) 7 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
aiactivate.hpp Cleanup of #include statements 9 years ago
aiavoiddoor.cpp Cleanup of #include statements 9 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aibreathe.cpp Added AiBreathe package (feature #1374) 8 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicombat.cpp Combat AI: do not use range weapons under water 8 years ago
aicombat.hpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
aicombataction.cpp Combat AI: use WhenUsed enchantments 8 years ago
aicombataction.hpp Combat AI: use WhenUsed enchantments 8 years ago
aiescort.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
aiescort.hpp Cleanup of #include statements 9 years ago
aiface.cpp Implement Face instruction (Feature #1424) 9 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp AiFollow: add a threshold when turning to target 7 years ago
aifollow.hpp Don't make Command spells cancel AI packages 8 years ago
aipackage.cpp Added door detection based by ray casting 8 years ago
aipackage.hpp Added AiBreathe package (feature #1374) 8 years ago
aipursue.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 9 years ago
aisequence.cpp Merge pull request #1326 from akortunov/spellpriority 8 years ago
aisequence.hpp Make guards that are attacked try to arrest player 8 years ago
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 10 years ago
aitravel.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
aitravel.hpp AiPackage: fix path recalc on cell change 8 years ago
aiwander.cpp AiWander: reset spawn position, if an actor was moved to another cell (bug #4010) 7 years ago
aiwander.hpp Make stationary actors return to position on load 8 years ago
alchemy.cpp Update alchemy effects after every created potion (#4079) 7 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
autocalcspell.cpp Move spell magicka cost calculation to standalone function 8 years ago
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
character.cpp Fix idle animations playing 7 years ago
character.hpp Implement SwimTurnLeft/Right animations 7 years ago
combat.cpp Vanilla-like tgm (fixes #3798) 8 years ago
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 8 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp Disable hitAttemptActorId saving code for now 8 years ago
creaturestats.hpp Store mHitAttemptActorId in save files 8 years ago
difficultyscaling.cpp Cleanup of #include statements 9 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Cleanup of #include statements 9 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Fixed enchant points calculations formula 8 years ago
enchanting.hpp Pass parameters by const reference 8 years ago
levelledlist.hpp Cleanup of #include statements 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp Use owned tooltips for items in containers correctly 7 years ago
mechanicsmanagerimp.hpp Consider taking items from unconscious NPC as a theft 7 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Use base skill value when calculating rank requirements 7 years ago
npcstats.hpp Show correct class image in level-up dialog (Fixes #3443) 9 years ago
objects.cpp More consistent wording of errors/warnings 8 years ago
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
obstacle.cpp AI: Check angle between actor and door 8 years ago
obstacle.hpp Added door detection based by ray casting 8 years ago
pathfinding.cpp Pass parameters by const reference 8 years ago
pathfinding.hpp Fixed more spelling mistakes 8 years ago
pathgrid.cpp Fixed more spelling mistakes 8 years ago
pathgrid.hpp Fixed more spelling mistakes 8 years ago
pickpocket.cpp Move rng to components 10 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Added a special function for GUI sounds playing 8 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
spellcasting.hpp ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
spellpriority.cpp Combat AI: allow only one summoned creature at time 7 years ago
spellpriority.hpp Split weapons and spells rating code from combat actions 8 years ago
spells.cpp Cache magic effects in MWMechanics::Spells 9 years ago
spells.hpp Cache magic effects in MWMechanics::Spells 9 years ago
stat.cpp Change bounds behavior of stat script commands 8 years ago
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp Added a delay before summoned creature corpse despawning 7 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Fix selling success chance (Fixes #3802) 8 years ago
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 9 years ago
weaponpriority.cpp Combat AI: use effective cast cost when rate enchanted weapon 7 years ago
weaponpriority.hpp Split weapons and spells rating code from combat actions 8 years ago