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activespells.cpp
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Dispel only effects from spells (bug #3995)
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7 years ago |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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7 years ago |
actor.cpp
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MechanicsManager, frame update
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10 years ago |
actor.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
actors.cpp
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Remove item by id from InventoryStore
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7 years ago |
actors.hpp
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Allow to use GetDetected without a reference (bug #3110)
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7 years ago |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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9 years ago |
aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
aiactivate.hpp
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Cleanup of #include statements
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9 years ago |
aiavoiddoor.cpp
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Cleanup of #include statements
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9 years ago |
aiavoiddoor.hpp
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Cleanup of #include statements
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9 years ago |
aibreathe.cpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aicombat.cpp
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Combat AI: do not use range weapons under water
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8 years ago |
aicombat.hpp
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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8 years ago |
aicombataction.cpp
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Combat AI: use WhenUsed enchantments
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8 years ago |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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8 years ago |
aiescort.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
aiescort.hpp
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Cleanup of #include statements
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9 years ago |
aiface.cpp
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Implement Face instruction (Feature #1424)
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9 years ago |
aiface.hpp
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Implement Face instruction (Feature #1424)
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9 years ago |
aifollow.cpp
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AiFollow: add a threshold when turning to target
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7 years ago |
aifollow.hpp
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Don't make Command spells cancel AI packages
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8 years ago |
aipackage.cpp
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Added door detection based by ray casting
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8 years ago |
aipackage.hpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aipursue.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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9 years ago |
aisequence.cpp
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Merge pull request #1326 from akortunov/spellpriority
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8 years ago |
aisequence.hpp
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Make guards that are attacked try to arrest player
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8 years ago |
aistate.hpp
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Remove BOOST_STATIC_ASSERT to fix clang warnings
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10 years ago |
aitravel.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
aitravel.hpp
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AiPackage: fix path recalc on cell change
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8 years ago |
aiwander.cpp
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AiWander: reset spawn position, if an actor was moved to another cell (bug #4010)
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7 years ago |
aiwander.hpp
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Make stationary actors return to position on load
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8 years ago |
alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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7 years ago |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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9 years ago |
autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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8 years ago |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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8 years ago |
character.cpp
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Fix idle animations playing
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7 years ago |
character.hpp
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Implement SwimTurnLeft/Right animations
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7 years ago |
combat.cpp
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Vanilla-like tgm (fixes #3798)
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8 years ago |
combat.hpp
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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8 years ago |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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9 years ago |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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9 years ago |
creaturestats.cpp
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Disable hitAttemptActorId saving code for now
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8 years ago |
creaturestats.hpp
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Store mHitAttemptActorId in save files
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8 years ago |
difficultyscaling.cpp
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Cleanup of #include statements
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9 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Cleanup of #include statements
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9 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Fixed enchant points calculations formula
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8 years ago |
enchanting.hpp
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Pass parameters by const reference
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8 years ago |
levelledlist.hpp
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Cleanup of #include statements
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9 years ago |
magiceffects.cpp
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Remove empty line at the beginning of files
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10 years ago |
magiceffects.hpp
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Fix various MSVC warnings
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10 years ago |
mechanicsmanagerimp.cpp
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Use owned tooltips for items in containers correctly
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7 years ago |
mechanicsmanagerimp.hpp
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Consider taking items from unconscious NPC as a theft
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7 years ago |
movement.hpp
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Readded collision objects and movement physics
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10 years ago |
npcstats.cpp
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Use base skill value when calculating rank requirements
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7 years ago |
npcstats.hpp
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Show correct class image in level-up dialog (Fixes #3443)
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9 years ago |
objects.cpp
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More consistent wording of errors/warnings
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8 years ago |
objects.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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9 years ago |
obstacle.cpp
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AI: Check angle between actor and door
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8 years ago |
obstacle.hpp
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Added door detection based by ray casting
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8 years ago |
pathfinding.cpp
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Pass parameters by const reference
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8 years ago |
pathfinding.hpp
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Fixed more spelling mistakes
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8 years ago |
pathgrid.cpp
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Fixed more spelling mistakes
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8 years ago |
pathgrid.hpp
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Fixed more spelling mistakes
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8 years ago |
pickpocket.cpp
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Move rng to components
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10 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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Added a special function for GUI sounds playing
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8 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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10 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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ESS-Importer: Convert magic projectiles (Closes #2320)
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7 years ago |
spellcasting.hpp
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ESS-Importer: Convert magic projectiles (Closes #2320)
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7 years ago |
spellpriority.cpp
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Combat AI: allow only one summoned creature at time
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7 years ago |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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8 years ago |
spells.cpp
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Cache magic effects in MWMechanics::Spells
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9 years ago |
spells.hpp
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Cache magic effects in MWMechanics::Spells
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9 years ago |
stat.cpp
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Change bounds behavior of stat script commands
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8 years ago |
stat.hpp
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Fix magicka and fatigue calculations from fortifying attributes
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9 years ago |
steering.cpp
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Fixed bug in smoothTurn()
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9 years ago |
steering.hpp
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Fixes for building with unity build
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9 years ago |
summoning.cpp
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Added a delay before summoned creature corpse despawning
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7 years ago |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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7 years ago |
trading.cpp
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Fix selling success chance (Fixes #3802)
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8 years ago |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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9 years ago |
weaponpriority.cpp
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Combat AI: use effective cast cost when rate enchanted weapon
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7 years ago |
weaponpriority.hpp
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Split weapons and spells rating code from combat actions
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8 years ago |