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850 commits

Author SHA1 Message Date
Dave Corley
1b1f0c4971 Switch height/weight in names and make the stats a simple struct instead 2024-02-14 18:01:31 -06:00
Dave Corley
98ad059806 Cleanup(actoradapter): Use more explicit names & vec2 for racial height/weight 2024-02-14 16:42:27 -06:00
Dave Corley
049550d73e Cleanup(Actoradapter.cpp): Create new struct for race stats, use
std::pair instead
2024-02-14 16:42:27 -06:00
Dave Corley
b31664a78f Fix(CS): Scale actors according to their race's stats 2024-02-14 16:42:27 -06:00
Andrei Kortunov
251d01304f Use move semantics for osg::ref_ptr 2024-01-21 13:48:33 +04:00
Evil Eye
0f6133b040 Merge branch 'move_editor' into 'master'
Move local variables in the editor

See merge request OpenMW/openmw!3771
2024-01-17 17:21:05 +00:00
Andrei Kortunov
f8c1d48c0b Get rid of redundant casts 2024-01-14 10:54:51 +04:00
Andrei Kortunov
074ab682ab Move local variables in the editor 2024-01-12 10:10:27 +04:00
Dave Corley
c563219b61 Cleanup(CS): Pass const ref when applicable for selection groups 2024-01-05 19:39:53 -06:00
Dave Corley
25f3e09da9 Fix(CS): Correct build issues on some compilers 2023-12-23 15:05:13 -06:00
Dave Corley
33ce7782e9 Feat(worldspacewidget.cpp): Add shortcut to clear selection 2023-12-23 15:05:13 -06:00
Dave Corley
a7f8ee1106 Feat(instancemode.cpp): Implement save/load selection group functions 2023-12-23 15:05:13 -06:00
Dave Corley
23e75bed8f Feat(object.cpp): Make object outline an optional argument when selecting it 2023-12-23 15:05:13 -06:00
Dave Corley
f287914f1e Feat(cell.cpp): Add select/unhide functions in cell.cpp 2023-12-23 15:05:13 -06:00
Dave Corley
8edc148418 Feat(CS): Implement select/unhide functions into interior & exterior
worldspace widgets
2023-12-23 15:05:13 -06:00
Dave Corley
94eadd436d Feat(worldspacewidget.cpp): Implement shortcut for visibility switching
& unhiding all instances
2023-12-23 15:05:13 -06:00
Dave Corley
9d155afc15 Feat(worldspacewidget.hpp): Add virtual decs for selection functions 2023-12-23 15:05:13 -06:00
Dave Corley
cf098033b9 Feat(Mask.hpp): Add mask for hidden objects 2023-12-23 15:05:13 -06:00
Dave Corley
bc662aeb63 Fix(CS): Fix minor issue in deleteSelectedInstances impl which caused it
to run twice
2023-12-13 16:06:46 -06:00
Dave Corley
7069a970ae Feat(CS): Implement instance cloning 2023-12-13 16:06:46 -06:00
elsid
08902371b4
Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
elsid
053a3caf7b
Pass cache expiry delay to GenericResourceManager constructor 2023-09-09 19:35:20 +02:00
elsid
28614730da
Pass land reference to LandObject constructor 2023-08-19 01:30:17 +02:00
elsid
2a49919b53
Move esm3terrain to esmterrain 2023-08-06 19:17:44 +02:00
Andrei Kortunov
0723b44a65 Do not copy QVectors twice 2023-08-01 15:45:18 +04:00
Andrei Kortunov
35561450f1 Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
Andrei Kortunov
d3d7a663c6 Move some objects instead of copying 2023-07-31 20:43:46 +04:00
Evil Eye
6b7e7acd16 Replace a number of incorrect index types 2023-06-03 16:30:35 +02:00
psi29a
df57f8004b Merge branch 'default' into 'master'
Replace some empty constructors and destructors with default

See merge request OpenMW/openmw!3078
2023-05-29 13:06:19 +00:00
Evil Eye
9214ffb50b Replace some empty constructors and destructors with default 2023-05-29 13:37:19 +02:00
florent.teppe
ad8cfde4e0 ESM::LandData no longer a virtual interface
instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63 fixes errors and warnings
Applies review comments

getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.

applied review comments

use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
e0fa15b727 Abstracted Land data that can be used by esm3 and esm4. 2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5 adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946 Terrain has a mandatory worldspace in constructor
getTerrainHeightAt takes a worldspace.

Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
jvoisin
c7a3f43915 Minor header cleanup
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
florent.teppe
cb4a97e50b Displays references in exterior cells. A bit hackish. 2023-04-20 10:03:35 +02:00
psi29a
4fd8ed8f13 Merge branch 'qt_scene' into 'master'
Migrate from GraphicsWindowQt to QOpenGLWidget

See merge request OpenMW/openmw!2895
2023-04-11 10:51:07 +00:00
Evil Eye
8d8207b734 Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
Andrei Kortunov
3e9cedf3b5 Use a compile-time check 2023-04-06 08:04:21 +04:00
Andrei Kortunov
8df7ce545e Migrate from GraphicsWindowQt to QOpenGLWidget 2023-04-05 19:43:42 +04:00
Shi Han
a90e3b8c3b Move from std::atoi to std::from_char 2023-03-18 09:30:48 +00:00
elsid
d03bec60e9
Avoid redundant conversion from RefId to string and back 2023-03-03 15:44:19 +01:00
elsid
419a86f0b9
Use ESM::RefId for actor parts
To avoid redundant conversion RefId to string and back.
2023-03-03 15:44:14 +01:00
elsid
e618026c69
Use ESM::RefId as index key in collections 2023-02-17 11:08:46 +01:00
florent.teppe
486d15b19e moved light common to its own file
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189 Adds the light into the scene.
Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
Andrei Kortunov
7e2aedf637 Add an initial Qt6 support 2023-02-06 18:38:59 +04:00
florent.teppe
6ff90b34a8 Fixed an issue with RefId in CellRefs where Ids wouldn't be loaded
Fixed multiple issues from the review.
2022-12-27 19:15:58 +01:00
florent.teppe
0f3499f504 Renamed string => Id, makes more sense considering the new underlying type
Fixes unnecessary copies, and issues with case sensitive comparisons.

fixed modification that wasn't necessary

Fixed type mismatch, and unecessary copy
2022-12-27 19:15:57 +01:00