Petr Mikheev
b1a6441c23
Add LocalScripts::LocalEngineEvent. Add OnConsume
engine handler.
2021-07-09 20:48:54 +02:00
Petr Mikheev
1268597676
Make loaded but inactive objects available in Lua scripts.
2021-07-09 20:48:54 +02:00
Petr Mikheev
403d31313c
New setting "lua num threads". Thread syncronization is changed from std: 🧵 :yield to std::condition_variable.
2021-07-09 20:48:54 +02:00
Petr Mikheev
a8f76260bc
A possibility to view actor controls from lua scripts without disabling AI.
2021-07-09 20:48:54 +02:00
Petr Mikheev
c463f52390
Add Cell Lua bindings
2021-07-09 20:48:54 +02:00
Petr Mikheev
de349962d1
Engine handlers onActive/onInactive and a function self:isActive()
2021-07-09 20:32:53 +02:00
Petr Mikheev
d5cda61855
Console command "reload lua"
2021-07-09 20:24:56 +02:00
Petr Mikheev
9d09ecf8ca
Add mwlua/actions
2021-07-09 20:24:56 +02:00
Petr Mikheev
f5722f9ba0
Inventory bindings
2021-07-09 20:24:56 +02:00
Petr Mikheev
bdccf161c4
Add lua package 'openmw.query'
2021-07-09 20:24:56 +02:00
Petr Mikheev
32218f6dd5
More Lua bindings
2021-07-09 20:24:56 +02:00
Petr Mikheev
87b5afb9bf
Control active Lua scripts from openmw.cfg
2021-07-09 20:24:56 +02:00
Petr Mikheev
8c6d303730
Saving/loading for Lua scripts (saves format is changed)
2021-07-09 20:24:56 +02:00
Petr Mikheev
914e604e06
Interactions between LuaManager and other parts of OpenMW
2021-07-09 20:24:56 +02:00
Petr Mikheev
f2d0a702e9
Add Lua timers
2021-07-09 20:24:51 +02:00
Petr Mikheev
3d7e306064
Add apps/openmw/mwlua
2021-07-09 20:03:27 +02:00
Petr Mikheev
7df500c385
Put RefData move constructor to cpp file
2021-07-09 20:03:27 +02:00
Petr Mikheev
6db2450c90
Initial support of generated RefNums with negative mContentFile.
2021-07-09 20:03:27 +02:00
Petr Mikheev
b53667d555
Queries. Data structures and lua bindings.
2021-07-09 20:03:27 +02:00
Petr Mikheev
479856f812
Add components/lua/scriptscontainer and components/esm/luascripts
2021-07-09 20:03:27 +02:00
Petr Mikheev
8dbaf6022c
Add components/lua/serilalization
2021-07-09 20:03:27 +02:00
Petr Mikheev
4b068b27ca
Add components/lua/luastate and components/lua/utilpackage
2021-07-09 20:03:27 +02:00
Petr Mikheev
9e168fd9cc
Add Lua/LuaJit and sol3 to openmw
2021-07-09 19:27:00 +02:00
psi29a
c94339f248
Merge branch 'OpenMW_Bug6067_take3' into 'master'
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Make Object Paging to ignore moved references. (Issue #6139 )
See merge request OpenMW/openmw!1001
2021-07-09 16:05:53 +00:00
psi29a
d8bed73ada
Merge branch 'local_crache' into 'master'
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Cache failed compilation when getting locals
Closes #6123
See merge request OpenMW/openmw!988
2021-07-08 22:16:15 +00:00
psi29a
c774a68439
Merge branch 'system_benchmark' into 'master'
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Support system Google Benchmark
See merge request OpenMW/openmw!1000
2021-07-08 22:15:26 +00:00
elsid
d8cd5b361a
Hide message boxes when HUD is hidden
2021-07-08 21:14:01 +02:00
elsid
4259f7f230
Add setting to enable/disabled notification for saved screenshots
2021-07-08 21:14:01 +02:00
elsid
5103120eef
Notify about saved screenshot
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Show message about saved screenshot via schedule message box. Since screenshot
saving happens not in the main thread calling messageBox directly is unsafe.
WindowManager::scheduleMessageBox delays message box showing until next update
in the main thread.
2021-07-08 21:14:01 +02:00
elsid
f7a6be053d
Stop engine work queue before destructing environment
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To avoid access to null and dangling pointers from active work items on
quitting.
2021-07-08 21:14:01 +02:00
elsid
f8e02000ec
Write screenshots to file asynchronously
2021-07-08 21:13:57 +02:00
elsid
33aa4d0822
Move WriteScreenshotToFileOperation to components
2021-07-08 20:27:19 +02:00
elsid
8d2d24ce65
Store screen capture operation as osg::ref_ptr
2021-07-08 20:27:19 +02:00
psi29a
6cc5dc5bf0
Merge branch 'halp' into 'master'
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Implement the help command
Closes #2780
See merge request OpenMW/openmw!1002
2021-07-07 20:49:41 +00:00
Evil Eye
eced6f2126
Implement the help command
2021-07-07 18:48:25 +02:00
psi29a
103f5943cf
Merge branch 'endl' into 'master'
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Remplace a ton of std::endl with \n
See merge request OpenMW/openmw!978
2021-07-07 10:42:52 +00:00
cc9cii
16e1398819
Quick solution to add logic to getNextRef() calls so that moved references are ignored. Currently it is assumed that MVRF records have been all read before the ESM reader context was saved, which is false assumption. Should resolve Issue #6139 .
2021-07-07 08:18:38 +10:00
elsid
d85cbe4069
Support system Google Benchmark
2021-07-06 19:33:26 +02:00
Evil Eye
1196e0cfe6
Change disposition to work like vanilla
2021-07-06 17:03:56 +02:00
psi29a
126cf40848
Merge branch 'filter' into 'master'
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Add a default filter to CS tables
See merge request OpenMW/openmw!958
2021-07-06 14:16:45 +00:00
psi29a
3c0a0ba9e1
Merge branch 'master' into 'touch_my_crank'
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# Conflicts:
# CHANGELOG.md
2021-07-06 09:18:12 +00:00
psi29a
c372c239a6
Merge branch 'master' into 'OpenCS_Bug6017'
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# Conflicts:
# CHANGELOG.md
2021-07-06 07:52:49 +00:00
psi29a
cda0c7ed44
Merge branch 'ghd' into 'master'
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Great House Dagoth
See merge request OpenMW/openmw!638
2021-07-06 07:22:29 +00:00
cc9cii
ae4ddd810f
More dead code removal.
2021-07-06 14:45:45 +10:00
cc9cii
ec457a09c3
Fix Npc edit widget index out of bounds due to a removed column.
2021-07-06 13:45:58 +10:00
cc9cii
f68c81e631
Merge branch 'master' into 'OpenCS_Bug6017'
2021-07-06 03:10:46 +00:00
cc9cii
4b3de46bfa
Use enums in place of magic numbers. Ensure Creature and NPC cell references are always saved as persistent.
2021-07-06 12:37:02 +10:00
cc9cii
1f5b20ef7d
test fix for missing refs
2021-07-06 11:43:30 +10:00
Evil Eye
796617fa0c
Allow activators to be activated using telekinesis
2021-07-05 22:00:43 +02:00
Evil Eye
18f297a4e0
Allow a missing implicit argument for GetDistance
2021-07-05 18:34:09 +02:00
Evil Eye
0a15d7740a
Delay physics for objects created by scripts
2021-07-05 18:34:06 +02:00
jvoisin
3925c0fecf
Remplace a ton of std::endl with \n
...
endl is calling flush, which is really nuking performances,
and I care about esmtool's performances because I'm
using it for fuzzing.
2021-07-05 18:27:43 +02:00
psi29a
7cc4e5afa1
Merge branch 'more_magical_stamina' into 'master'
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Make fatigue and magicka recalculation behave the same way
Closes #6107
See merge request OpenMW/openmw!968
2021-07-05 13:24:09 +00:00
elsid
7498a86abe
Remove redundant semicolons
2021-07-05 13:11:54 +02:00
psi29a
3588bfcb17
Merge branch 'OpenMW_Bug6067' into 'master'
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Support moved references records in any order. (Issue #6067 )
See merge request OpenMW/openmw!982
2021-07-05 08:20:37 +00:00
psi29a
6a4eeeb39b
Merge branch 'fix_door_freeze' into 'master'
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Fix slow AiPackage::getTarget calls (#6136 )
Closes #6136
See merge request OpenMW/openmw!990
2021-07-05 08:17:46 +00:00
psi29a
9123db3a59
Merge branch 'fix_navmesh_update' into 'master'
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Fix navmesh update on opening/closing door
See merge request OpenMW/openmw!995
2021-07-05 07:30:32 +00:00
elsid
c7c0d11cab
Trigger navmesh update when any navigator object has been updated
...
Set World::mShouldUpdateNavigator to true when this happens. Previously
assignment to true was missing for object rotation and moving.
2021-07-05 00:20:57 +02:00
elsid
09f9075842
Use RecastMeshBuilder once to create RecastMesh
...
This allows to move all data out of the object instead of copying.
2021-07-04 22:18:05 +02:00
elsid
8d1eb7e2e6
Fix slow AiPackage::getTarget calls
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Assume there are no cell refs with empty ref id.
2021-07-04 14:09:11 +02:00
Evil Eye
9a7c07173d
Cache failed compilation when getting locals
2021-07-04 10:58:12 +02:00
Andreas Stöckel
b1fa0e9560
Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129 , #6131 )
2021-07-04 08:36:59 +00:00
cc9cii
42bcbe34de
Cell references that teleport (Doors) should be placed in the "persistent" group when saving.
2021-07-04 16:18:47 +10:00
NeveHanter
6bb030aa55
Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight
2021-07-03 13:40:36 +02:00
Evil Eye
5e4beb217a
Make fatigue and magicka recalculation behave the same way
2021-07-03 10:47:26 +02:00
Dobrohotov Alexei
3cab69c389
Fix ShowMap partial match filtering (bug #6115 )
2021-07-03 01:04:22 +03:00
psi29a
07c3ed16d0
Merge branch 'base64-fixes' into 'master'
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Base64 fixes
Closes #6111
See merge request OpenMW/openmw!965
2021-07-02 06:27:17 +00:00
jvoisin
2cb9482893
Use a std::vector instead of a std::list in hypertextparser.cpp
2021-07-01 23:09:08 +00:00
elsid
5624fe1911
Consider path not found when there is navmesh query error
...
Fix a specific case when the guard at the start of the game fails to find path
due to failed getPolyHeight call that results into a partial path to the
target.
2021-06-30 20:13:27 +02:00
cc9cii
6575b95448
Support moved references (i.e. with MVRF sub-records) that do not occur at the beginning of the cell references block.
2021-06-30 15:34:40 +10:00
cc9cii
2d8dd9be32
Fix using incorrect id to search for record flags. Eliminate inefficient double-loop in saving cell references.
2021-06-30 10:46:51 +10:00
cc9cii
47ef98ca1b
Clean up RefIdData code for better legibility.
2021-06-30 10:09:56 +10:00
cc9cii
f2a301653c
Remove redundant mPersistent member from ESM::NPC and ESM::Creature, replaced by mRecordFlags. Fixed the editing of the persistence flag value.
2021-06-30 08:20:29 +10:00
cc9cii
2a76634f5f
Moved persistence flag from references to the header flags of referenceables (e.g. Static, Weapon, etc). Editing widget is not fully working.
2021-06-29 23:25:26 +10:00
cc9cii
f6eab52a1b
Added "Persistent" column to references table.
2021-06-29 19:45:02 +10:00
cc9cii
024ad3276b
Partial fix for #6017 . The persistence flag of the references are saved but it is not yet possible to modify it via OpenCS.
2021-06-29 19:20:01 +10:00
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
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Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
2021-06-28 20:25:51 +00:00
psi29a
67f32263b2
Merge branch 'fix_malexa_escape' into 'master'
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Inscribe physical bounding box into navmesh agent cylinder (#6114 )
Closes #6114
See merge request OpenMW/openmw!967
2021-06-28 14:26:08 +00:00
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
...
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00
elsid
8d2cdedc87
Show number of pathgrid node in a tooltip
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To allow users faster understand what node it is.
2021-06-28 00:34:49 +02:00
elsid
84d6dea277
Inscribe physical bounding box into navmesh agent cylinder
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To disallow too narrow navmesh for a bounding box.
2021-06-27 13:44:38 +02:00
AnyOldName3
d38126ef1c
Pack default CS config
...
*Technically* it was already being loaded as if it were packed, but it
made no difference because it's supposed to be empty.
2021-06-26 20:00:25 +01:00
Evil Eye
1f658209f8
Merge branch 'DoNotCopyFullDialogue' into 'master'
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Do not copy full dialogue as we only want to return its id
See merge request OpenMW/openmw!856
2021-06-26 11:59:37 +00:00
Alexey Sokolov
ec576b36f1
Add a default filter to CS tables
...
This fixes the single most annoying issue of OpenMW-CS: inability for
users to filter records in the table if they don't happen to know by
heart the syntax of the very powerful filter engine. Because simply
typing the text into the search field did not work. Now, existence of .*
suggests that regex is used, and users still can replace the text with a
custom filter if they wish.
2021-06-25 11:45:43 +01:00
psi29a
7d8949ec3f
Merge branch 'positively_glowing' into 'master'
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Detach objects from the active grid when attempting to get their animation
Closes #6105
See merge request OpenMW/openmw!951
2021-06-25 09:20:25 +00:00
Evil Eye
2be27da791
Merge branch 'const_refs' into 'master'
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Add a ton of const refs
See merge request OpenMW/openmw!954
2021-06-24 18:57:41 +00:00
Evil Eye
9f7980ecd7
Merge branch 'refenreces' into 'master'
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Sprinkle some references where it makes sense
See merge request OpenMW/openmw!952
2021-06-24 17:40:36 +00:00
Evil Eye
7e9785941c
Merge branch 'default' into 'master'
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Use `default` instead of empty constructors/destructors
See merge request OpenMW/openmw!957
2021-06-24 17:19:02 +00:00
jvoisin
cf11870b1c
Sprinkle some references where it makes sense
2021-06-24 00:28:09 +02:00
jvoisin
5840279f16
Use default
instead of empty constructors/destructors
...
See https://pvs-studio.com/en/docs/warnings/v832/ for details
2021-06-24 00:26:15 +02:00
jvoisin
b2c170efa0
Use initialization lists where possible
2021-06-23 23:36:43 +02:00
jvoisin
1123dc46ee
Add a ton of const refs
2021-06-23 23:13:59 +02:00
Evil Eye
692615fd3c
Detach objects from the active grid when attempting to get their animation
2021-06-23 18:08:49 +02:00
Evil Eye
7377568f01
Merge branch 'modernize_use_override_openmw_cs' into 'master'
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Using override keyword in OpenMW CS
See merge request OpenMW/openmw!888
2021-06-22 18:04:40 +00:00
Evil Eye
f264a8d90a
Merge branch 'vfx' into 'master'
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Calculate magic VFX vertical offset (bug #5453 )
Closes #5453
See merge request OpenMW/openmw!909
2021-06-22 17:15:29 +00:00
Alexey Yaryshev
2577047b59
Fixed an issue #6101 ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )
2021-06-22 14:51:49 +00:00
Dobrohotov Alexei
870cdd0130
Calculate magic VFX vertical offset (bug #5453 )
2021-06-21 23:29:45 +03:00
psi29a
9c3117d2d4
Merge branch 'fix_smooth_movement' into 'master'
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Validate almost straight shortcuts by navmesh raycast (#6102 )
Closes #6102
See merge request OpenMW/openmw!947
2021-06-21 19:54:17 +00:00
Evil Eye
b2acb322af
Merge branch 'modernize_use_override_for_most_apps' into 'master'
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Using override keyword in most apps
See merge request OpenMW/openmw!886
2021-06-21 18:47:45 +00:00
elsid
e7d68d3d1b
Validate almost straight shortcuts by navmesh raycast
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Check whether it's possible to actually move over navmesh by such shortcut.
2021-06-21 18:50:45 +02:00