AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								199e6ed82d 
								
							 
						 
						
							
							
								
								Revert "Use forward declaration to reduce build times."  
							
							... 
							
							
							
							This reverts commit 305b9826df 
							
						 
						
							2018-12-19 23:53:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								305b9826df 
								
							 
						 
						
							
							
								
								Use forward declaration to reduce build times.  
							
							
							
						 
						
							2018-12-19 16:23:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7b108ae9a2 
								
							 
						 
						
							
							
								
								Disable depth sorting for translucent objects in the shadow maps  
							
							
							
						 
						
							2018-12-19 01:45:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								53188f61fc 
								
							 
						 
						
							
							
								
								Fix animation bug with VAOs  
							
							
							
						 
						
							2018-12-18 19:44:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fc19c842cf 
								
							 
						 
						
							
							
								
								Revert "fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO"  
							
							
							
						 
						
							2018-12-13 20:09:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2d5da1a6fa 
								
							 
						 
						
							
							
								
								Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.  
							
							
							
						 
						
							2018-12-08 20:39:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mp3butcher 
								
							 
						 
						
							
							
							
							
								
							
							
								7a85e10d2f 
								
							 
						 
						
							
							
								
								fix a rig bug visible with OSG_VERTEX_BUFFER_HINT=VAO  
							
							
							
						 
						
							2018-12-02 23:36:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0a409c0ab8 
								
							 
						 
						
							
							
								
								Make shadow map front-face culling configurable  
							
							
							
						 
						
							2018-12-01 00:26:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								dd207d9e54 
								
							 
						 
						
							
							
								
								Make the shadow polygon offset parameters configurable  
							
							
							
						 
						
							2018-11-30 00:55:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								aa11832949 
								
							 
						 
						
							
							
								
								Resolve bugs with depth-clamped shadow maps  
							
							
							
						 
						
							2018-11-29 01:17:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7ad4882f0c 
								
							 
						 
						
							
							
								
								Fix debug hud frustum outline disappearence  
							
							
							
						 
						
							2018-11-21 23:45:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								061fa57335 
								
							 
						 
						
							
							
								
								Switch to better-performing data types for debug hud geometry  
							
							
							
						 
						
							2018-11-21 22:38:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								632b0d8979 
								
							 
						 
						
							
							
								
								Make shadow maps use their whole depth range for the overlap with the view frustum and rely on depth clamping to ensure objects outside the frustum still cast shadows.  
							
							
							
						 
						
							2018-11-20 23:02:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								660e423e99 
								
							 
						 
						
							
							
								
								Correct debug hud frustum colour  
							
							
							
						 
						
							2018-11-20 23:01:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3785ba6aa0 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2018-10-30 22:38:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1ca7ea23d1 
								
							 
						 
						
							
							
								
								Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly.  
							
							
							
						 
						
							2018-10-30 17:07:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b0907f8929 
								
							 
						 
						
							
							
								
								Add todos in case they're left until after the shadow PR is merged  
							
							
							
						 
						
							2018-10-18 16:01:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								474770eca8 
								
							 
						 
						
							
							
								
								Switch shadow map rendering to a specialised, simplified shader.  
							
							
							
						 
						
							2018-10-16 21:23:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dc09674362 
								
							 
						 
						
							
							
								
								Add command and settings option to enable actors paths render  
							
							
							
						 
						
							2018-10-13 22:16:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								70a369f70e 
								
							 
						 
						
							
							
								
								Add command to enable NavMesh render  
							
							... 
							
							
							
							togglenavmesh or tnm 
							
						 
						
							2018-10-13 22:16:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0124be5713 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2018-10-10 21:23:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								87394f2ebb 
								
							 
						 
						
							
							
								
								Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug  #4437 )"  
							
							... 
							
							
							
							This reverts commit 09427d3f5e 
							
						 
						
							2018-09-29 16:21:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								6bece13a32 
								
							 
						 
						
							
							
								
								Use new Log class for error message  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								e2ac392a40 
								
							 
						 
						
							
							
								
								Move common stuff to scene util, fix errors with 1st person meshes  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								8444ee9981 
								
							 
						 
						
							
							
								
								Start rendering npc's  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								09427d3f5e 
								
							 
						 
						
							
							
								
								Take in account transformations of NiTriShape and NiSkinData in skinning (bug  #4437 )  
							
							
							
						 
						
							2018-09-16 14:38:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								24ce8cce72 
								
							 
						 
						
							
							
								
								Merged pull request  #1898  
							
							
							
						 
						
							2018-08-29 12:04:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								0ddd0e4edc 
								
							 
						 
						
							
							
								
								Fix light flicker amplitude calculation  
							
							
							
						 
						
							2018-08-28 14:57:11 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c677f7ca27 
								
							 
						 
						
							
							
								
								Rework pulsing light sources (bug  #4615 )  
							
							
							
						 
						
							2018-08-28 14:57:08 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								232ea4f793 
								
							 
						 
						
							
							
								
								Merged pull request  #1887  
							
							
							
						 
						
							2018-08-27 12:52:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sophie Kirschner 
								
							 
						 
						
							
							
							
							
								
							
							
								c412f99963 
								
							 
						 
						
							
							
								
								Remove commented lines in UnrefWorkItem::doWork  
							
							
							
						 
						
							2018-08-26 11:08:06 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ff241fb787 
								
							 
						 
						
							
							
								
								Optimize skinning (task  #4605 )  
							
							
							
						 
						
							2018-08-25 20:45:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sophie Kirschner 
								
							 
						 
						
							
							
							
							
								
							
							
								4dd9386c4f 
								
							 
						 
						
							
							
								
								Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem'  
							
							... 
							
							
							
							Fixes compile error encountered on OSX 10.9 with g++
sophie:build pineapple$ g++ --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 6.0 (clang-600.0.56) (based on LLVM 3.5svn)
Target: x86_64-apple-darwin13.4.0
Thread model: posix
The compilation error:
[ 24%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwrender/renderingmanager.cpp.o
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.cpp:1:
In file included from /Users/pineapple/git/openmw/apps/openmw/mwrender/renderingmanager.hpp:4:
/Users/pineapple/git/openmw/openmw-deps/include/osg/ref_ptr:35:36: error: member access into incomplete type 'SceneUtil::UnrefWorkItem'
        ~ref_ptr() { if (_ptr) _ptr->unref();  _ptr = 0; }
                                   ^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:14:11: note: in instantiation of member function
      'osg::ref_ptr<SceneUtil::UnrefWorkItem>::~ref_ptr' requested here
    class UnrefQueue : public osg::Referenced
          ^
/Users/pineapple/git/openmw/./components/sceneutil/unrefqueue.hpp:10:11: note: forward declaration of 'SceneUtil::UnrefWorkItem'
    class UnrefWorkItem; 
							
						 
						
							2018-08-24 16:41:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								db707a31ec 
								
							 
						 
						
							
							
								
								Add clipping planes when allow shadow map overlap is enabled  
							
							
							
						 
						
							2018-08-23 13:14:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								15e820825f 
								
							 
						 
						
							
							
								
								Fix another convex hull clipping issue and restore z-clipping  
							
							
							
						 
						
							2018-08-21 14:00:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								80082308f0 
								
							 
						 
						
							
							
								
								Merge upstream (shadermanager log system revamp)  
							
							
							
						 
						
							2018-08-17 18:22:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								dd501f4132 
								
							 
						 
						
							
							
								
								Make ConvexHull::clip more resilient against large values.  
							
							
							
						 
						
							2018-08-17 17:47:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								987306feb9 
								
							 
						 
						
							
							
								
								Fix ConvexHull::extendTowardsNegativeZ  
							
							
							
						 
						
							2018-08-16 23:48:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1452684d9e 
								
							 
						 
						
							
							
								
								Use new logging system for components  
							
							
							
						 
						
							2018-08-14 19:42:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3b3721897d 
								
							 
						 
						
							
							
								
								Make indoor shadows disableable.  
							
							
							
						 
						
							2018-08-08 23:56:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6286f5a1d4 
								
							 
						 
						
							
							
								
								Ensure RigGeometry child geometries have sensible bounds without actually computing them.  
							
							
							
						 
						
							2018-08-08 23:24:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								71778e2552 
								
							 
						 
						
							
							
								
								Disable convex hull clipping based on render leaf traverser results in the z direction.  
							
							
							
						 
						
							2018-07-31 23:42:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								02ab3b466a 
								
							 
						 
						
							
							
								
								Use simplified convex hull clipping maths from the other function doing hte same thing  
							
							
							
						 
						
							2018-07-31 23:30:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								85aba2e1da 
								
							 
						 
						
							
							
								
								Add toggleable shadow debug overlay.  
							
							
							
						 
						
							2018-06-28 17:24:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ed68db5ef9 
								
							 
						 
						
							
							
								
								Fix issue where the camera frustum cropping wouldn't consider where casters might cast shadows, just where they actually were.  
							
							
							
						 
						
							2018-06-19 23:48:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f5b144ef77 
								
							 
						 
						
							
							
								
								Improve bounds calculation for shadow casters outside of the viewing frustum  
							
							
							
						 
						
							2018-06-12 17:04:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								50fdd0be99 
								
							 
						 
						
							
							
								
								Resolve computed near plane issues with extremely high viewing distances.  
							
							
							
						 
						
							2018-05-29 00:52:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2c30bc1b4f 
								
							 
						 
						
							
							
								
								Accidentally fix the one remaing case where shadows look awful while refactoring some stuff.  
							
							
							
						 
						
							2018-05-18 22:39:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9f0a49c303 
								
							 
						 
						
							
							
								
								Disable CSM when disabled in the settings.  
							
							
							
						 
						
							2018-05-17 20:27:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								84284a60a7 
								
							 
						 
						
							
							
								
								Make CSM shader changes controllable by the setting.  
							
							
							
						 
						
							2018-05-17 17:35:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5d05aadb37 
								
							 
						 
						
							
							
								
								Begin to let settings toggle between CSM and PSSM  
							
							
							
						 
						
							2018-05-17 16:57:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7255c266ba 
								
							 
						 
						
							
							
								
								Merge branch 'osgshadow-test-vdsm' into osgshadow-test-dicking-around-with-cascading-shadow-maps  
							
							
							
						 
						
							2018-05-16 21:21:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fc1aee10f4 
								
							 
						 
						
							
							
								
								Remove function declaration that somehow snuck in.  
							
							
							
						 
						
							2018-05-16 21:20:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1b30d47d7f 
								
							 
						 
						
							
							
								
								Add a hacky temporary version of cascading shadow maps  
							
							
							
						 
						
							2018-05-13 12:56:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								44b2cf2b7f 
								
							 
						 
						
							
							
								
								Merge upstream.  
							
							
							
						 
						
							2018-05-11 19:15:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								166e7df778 
								
							 
						 
						
							
							
								
								Improve debug HUD frustum  
							
							
							
						 
						
							2018-05-11 19:08:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4547151863 
								
							 
						 
						
							
							
								
								Add the view frustum to the debug HUD (in the most annoying way possible)  
							
							
							
						 
						
							2018-05-05 00:08:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6c79c0fb35 
								
							 
						 
						
							
							
								
								Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg  
							
							
							
						 
						
							2018-04-18 12:36:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								14daadded7 
								
							 
						 
						
							
							
								
								Add virtual destructors  
							
							... 
							
							
							
							To fix warnings:
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:588:8: warning: delete called on non-final 'NifOsg::ControllerFunction' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
              delete __p;
              ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:595:4: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : __shared_count(__p)
          ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr_base.h:1079:17: note: in instantiation of function template specialization
      'std::__shared_count<__gnu_cxx::_S_atomic>::__shared_count<NifOsg::ControllerFunction *>' requested here
        : _M_ptr(__p), _M_refcount(__p, typename is_array<_Tp>::type())
                       ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/shared_ptr.h:129:25: note: in instantiation of function template specialization 'std::__shared_ptr<NifOsg::ControllerFunction,
      __gnu_cxx::_S_atomic>::__shared_ptr<NifOsg::ControllerFunction, void>' requested here
        shared_ptr(_Yp* __p) : __shared_ptr<_Tp>(__p) { }
                               ^
/home/elsid/dev/openmw/components/nifosg/nifloader.cpp:242:39: note: in instantiation of function template specialization 'std::shared_ptr<NifOsg::ControllerFunction>::shared_ptr<NifOsg::ControllerFunction, void>' requested here
                callback->setFunction(std::shared_ptr<NifOsg::ControllerFunction>(new NifOsg::ControllerFunction(key)));
                                      ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:78:2: warning: delete called on non-final 'MWGui::ResponseCallback' that has virtual functions but non-virtual destructor
      [-Wdelete-non-virtual-dtor]
        delete __ptr;
        ^
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/bits/unique_ptr.h:268:4: note: in instantiation of member function 'std::default_delete<MWGui::ResponseCallback>::operator()' requested here
          get_deleter()(__ptr);
          ^
/home/elsid/dev/openmw/apps/openmw/mwgui/dialogue.cpp:58:23: note: in instantiation of member function 'std::unique_ptr<MWGui::ResponseCallback, std::default_delete<MWGui::ResponseCallback> >::~unique_ptr' requested here
    PersuasionDialog::PersuasionDialog(ResponseCallback* callback)
                      ^ 
							
						 
						
							2018-04-01 21:51:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e885612bd7 
								
							 
						 
						
							
							
								
								Make a dynamic cast static  
							
							
							
						 
						
							2018-03-03 02:05:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b553b58de5 
								
							 
						 
						
							
							
								
								Fix another compiler warning  
							
							
							
						 
						
							2018-03-03 02:03:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3bed2a7b01 
								
							 
						 
						
							
							
								
								Fix some copiler warnings (hopefully)  
							
							
							
						 
						
							2018-03-03 02:01:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fc41902798 
								
							 
						 
						
							
							
								
								Replace a dynamic cast with string comarison  
							
							
							
						 
						
							2018-03-01 14:37:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								bc4b4c66e4 
								
							 
						 
						
							
							
								
								(Hopefully) add include which G++ requires even though VC++ doesn't.  
							
							
							
						 
						
							2018-02-27 16:54:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a2955fa1 
								
							 
						 
						
							
							
								
								Merge upstream  
							
							
							
						 
						
							2018-02-27 14:29:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								66a114d6ec 
								
							 
						 
						
							
							
								
								Fix a couple of warnings  
							
							
							
						 
						
							2018-02-27 14:15:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f9cf1ac94b 
								
							 
						 
						
							
							
								
								Separate indoor and outdoor shadow casting masks.  
							
							
							
						 
						
							2018-02-27 00:13:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								35eb71052e 
								
							 
						 
						
							
							
								
								Tidy up the shadow manager  
							
							
							
						 
						
							2018-02-26 23:52:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								882b63cba9 
								
							 
						 
						
							
							
								
								Make split point control parameters configurable with the new shadow technique.  
							
							
							
						 
						
							2018-02-26 23:00:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e233dae1cd 
								
							 
						 
						
							
							
								
								Hook up the new shadow technique  
							
							
							
						 
						
							2018-02-26 22:27:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								97b607fc66 
								
							 
						 
						
							
							
								
								Make whitespace match upstream OSG  
							
							
							
						 
						
							2018-02-26 21:10:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								99db93510c 
								
							 
						 
						
							
							
								
								Undo minor cockup where the same file appeared twice  
							
							
							
						 
						
							2018-02-26 21:09:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								639a4f5e8c 
								
							 
						 
						
							
							
								
								Remove TODO left in by accident. Also, become 100 commits ahead of upstream.  
							
							
							
						 
						
							2018-02-26 20:52:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								478367bef3 
								
							 
						 
						
							
							
								
								Ensure the debug HUD won't crash if settings are changed at runtime.  
							
							
							
						 
						
							2018-02-26 20:50:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7b52091a82 
								
							 
						 
						
							
							
								
								Make the debug hud enableable  
							
							
							
						 
						
							2018-02-26 20:36:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5d719e9d5f 
								
							 
						 
						
							
							
								
								Add the debug HUD to the new shadow technique  
							
							
							
						 
						
							2018-02-26 20:20:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								76f23c28b1 
								
							 
						 
						
							
							
								
								Make shadows disableable.  
							
							
							
						 
						
							2018-02-26 16:25:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0f1e770c53 
								
							 
						 
						
							
							
								
								Transfer changes to cull to new shadow technique  
							
							
							
						 
						
							2018-02-26 15:51:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4c31b38f77 
								
							 
						 
						
							
							
								
								Move CLSB changes to new shadow technique  
							
							
							
						 
						
							2018-02-26 14:58:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								06b2ce6646 
								
							 
						 
						
							
							
								
								Fix alignment issues caused by renaming classes  
							
							
							
						 
						
							2018-02-26 14:34:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								02d0ee3485 
								
							 
						 
						
							
							
								
								Rename old shadow class to shadow manager  
							
							
							
						 
						
							2018-02-26 14:29:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce02c83089 
								
							 
						 
						
							
							
								
								Copy debug shader source into new shadow technique  
							
							
							
						 
						
							2018-02-26 14:27:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7bd4c5e4b3 
								
							 
						 
						
							
							
								
								Change class name  
							
							
							
						 
						
							2018-02-24 00:57:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c815366044 
								
							 
						 
						
							
							
								
								Move to the correct namespace part 2  
							
							
							
						 
						
							2018-02-24 00:55:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								11e59d3c11 
								
							 
						 
						
							
							
								
								Move to the correct namespace.  
							
							
							
						 
						
							2018-02-24 00:52:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								324b398d29 
								
							 
						 
						
							
							
								
								Add a notice clarifying the source of the shadow technique files.  
							
							
							
						 
						
							2018-02-24 00:15:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7467248555 
								
							 
						 
						
							
							
								
								Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4  
							
							
							
						 
						
							2018-02-24 00:14:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								273914aba8 
								
							 
						 
						
							
							
								
								Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository  
							
							
							
						 
						
							2018-02-24 00:13:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9ec59783ba 
								
							 
						 
						
							
							
								
								Add basic support for distant terrain CLSB  
							
							... 
							
							
							
							(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4) 
							
						 
						
							2018-02-23 23:37:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cb6767b4fc 
								
							 
						 
						
							
							
								
								Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.  
							
							... 
							
							
							
							(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d) 
							
						 
						
							2018-02-23 23:35:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6251e0519e 
								
							 
						 
						
							
							
								
								Use CLSB results to reduce maximum shadow map distance when sensible.  
							
							
							
						 
						
							2018-02-23 23:31:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								25a6a67508 
								
							 
						 
						
							
							
								
								Fix the optimizer messing up LOD node's children ( Fixes   #4301 )  
							
							
							
						 
						
							2018-01-29 19:44:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9f20aaccfb 
								
							 
						 
						
							
							
								
								Add some more advanced settings to control shadows.  
							
							
							
						 
						
							2018-01-25 16:08:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6ec893b618 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/upstream/master'  
							
							
							
						 
						
							2018-01-22 15:54:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bba9a8dd91 
								
							 
						 
						
							
							
								
								Don't update off-screen animations  
							
							... 
							
							
							
							Make flying creatures animate in-place when out of processing range 
							
						 
						
							2018-01-11 01:49:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								bf9a1ded63 
								
							 
						 
						
							
							
								
								Mark a function as override  
							
							
							
						 
						
							2018-01-02 16:39:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c3e0398d1c 
								
							 
						 
						
							
							
								
								Add settings  
							
							
							
						 
						
							2017-12-27 02:32:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c192c851db 
								
							 
						 
						
							
							
								
								Make disabling shadows disable their performance impact, too.  
							
							
							
						 
						
							2017-12-26 23:51:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8957c92a36 
								
							 
						 
						
							
							
								
								Switch to a more industry-standard shadow map splitting scheme  
							
							
							
						 
						
							2017-12-17 00:52:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7cce2d6f87 
								
							 
						 
						
							
							
								
								Implement a more sensible shadow map cascading system  
							
							
							
						 
						
							2017-12-12 22:37:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								98cd9fc144 
								
							 
						 
						
							
							
								
								Add preliminary support for global shader defines.  
							
							
							
						 
						
							2017-11-22 20:07:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e201e359a9 
								
							 
						 
						
							
							
								
								Move Shadow to Components  
							
							
							
						 
						
							2017-11-08 01:44:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03554b2f4b 
								
							 
						 
						
							
							
								
								Fix some style issues flagged by cppcheck  
							
							
							
						 
						
							2017-10-15 17:06:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								380a5799dd 
								
							 
						 
						
							
							
								
								use bbox as wrap range & apply to all particle systems  
							
							
							
						 
						
							2017-10-14 21:42:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								33a1459b11 
								
							 
						 
						
							
							
								
								search for particle system by class name  
							
							
							
						 
						
							2017-10-14 21:41:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dca31b7ffa 
								
							 
						 
						
							
							
								
								Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes   #4075 )  
							
							
							
						 
						
							2017-09-04 19:35:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e58024f1c 
								
							 
						 
						
							
							
								
								Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.  
							
							
							
						 
						
							2017-09-03 14:14:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e790b567e 
								
							 
						 
						
							
							
								
								Fix node path issue  
							
							... 
							
							
							
							Needs to be set so that the 'cullingActive' flag of the node path's end can be checked 
							
						 
						
							2017-09-01 22:12:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4bef8260ab 
								
							 
						 
						
							
							
								
								Add const qualifiers  
							
							
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d524a6a10 
								
							 
						 
						
							
							
								
								Add custom version of MorphGeometry replacing osgAnimation  
							
							... 
							
							
							
							Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks. 
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								209e139aa8 
								
							 
						 
						
							
							
								
								Move double buffering implementation inside RigGeometry  
							
							... 
							
							
							
							The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks. 
							
						 
						
							2017-09-01 21:42:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45f7563a55 
								
							 
						 
						
							
							
								
								Revert "Revert "Check for a Geometry node when attaching bodyparts""  
							
							... 
							
							
							
							Issue with shaders has been fixed with b9931fb71ca1e3fb7604 
							
						 
						
							2017-08-31 21:40:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1e3fb7604 
								
							 
						 
						
							
							
								
								Revert "Check for a Geometry node when attaching bodyparts"  
							
							... 
							
							
							
							This reverts commit 3fc8634206 
							
						 
						
							2017-08-29 22:40:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3fc8634206 
								
							 
						 
						
							
							
								
								Check for a Geometry node when attaching bodyparts ( Fixes   #3957 )  
							
							
							
						 
						
							2017-08-29 12:55:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								42402976e3 
								
							 
						 
						
							
							
								
								Fixes for building in MSVC  
							
							
							
						 
						
							2017-06-13 19:38:12 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f0b21cca22 
								
							 
						 
						
							
							
								
								use own inline hash_combine function  
							
							
							
						 
						
							2017-06-12 00:32:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								154d7cffa2 
								
							 
						 
						
							
							
								
								replace and purge boost::function  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								07f75e1104 
								
							 
						 
						
							
							
								
								replace boost::shared_ptr in extern and components  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d84869432 
								
							 
						 
						
							
							
								
								Fix commit  8f71b65d38 (don't overwrite the previous user data)  
							
							... 
							
							
							
							This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes  #3829 ) 
							
						 
						
							2017-05-05 05:27:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f71b65d38 
								
							 
						 
						
							
							
								
								sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly  
							
							
							
						 
						
							2017-04-14 15:04:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d58ba7301 
								
							 
						 
						
							
							
								
								Fix boolean test  
							
							
							
						 
						
							2017-03-15 17:50:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34130fc5cc 
								
							 
						 
						
							
							
								
								Fix handling in LightListCallback when the node is not a Group  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b78a9f89af 
								
							 
						 
						
							
							
								
								Refactor LightListCallback to allow for integration in custom Drawables.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13a6070629 
								
							 
						 
						
							
							
								
								Remove warning spam in skeleton.cpp  
							
							... 
							
							
							
							If the root bone is missing, that is caused by all bones being missing which will have been logged already. 
							
						 
						
							2017-03-13 02:48:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1b1d502ee 
								
							 
						 
						
							
							
								
								Fix up commit  330e5fefd1 
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4051018862 
								
							 
						 
						
							
							
								
								optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								706ac45c76 
								
							 
						 
						
							
							
								
								Fix missing particles caused by shallow copy of ParticleSystemController  
							
							
							
						 
						
							2017-02-26 23:10:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5caf53b6a3 
								
							 
						 
						
							
							
								
								optimizer: avoid reordering nodes  
							
							... 
							
							
							
							Fixes an osgParticle cloning issue.
(Fixes  #3773 ) 
							
						 
						
							2017-02-26 03:25:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a95773beef 
								
							 
						 
						
							
							
								
								Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp  
							
							
							
						 
						
							2017-02-26 03:15:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								48e0f098ff 
								
							 
						 
						
							
							
								
								Add missing copy of callbacks when a Transform is replaced by Group  
							
							... 
							
							
							
							(Fixes  #3770 ) 
							
						 
						
							2017-02-24 07:38:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								330e5fefd1 
								
							 
						 
						
							
							
								
								optimizer: consider a Group with more than one child redundant as well  
							
							... 
							
							
							
							While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations. 
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4c12e5e56 
								
							 
						 
						
							
							
								
								optimizer: don't merge Geometry that has transparency sorting enabled  
							
							
							
						 
						
							2017-02-24 02:58:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebfd845eae 
								
							 
						 
						
							
							
								
								optimizer: run MERGE_GEOMETRY after removing redundant nodes  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43f31d6e54 
								
							 
						 
						
							
							
								
								optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f2a323238f 
								
							 
						 
						
							
							
								
								optimizer: merge groups as part of REMOVE_REDUNDANT_NODES  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af716d4b61 
								
							 
						 
						
							
							
								
								optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								698738c649 
								
							 
						 
						
							
							
								
								optimizer: use asXYZ() instead of dynamic_cast  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7cb4bd245 
								
							 
						 
						
							
							
								
								optimizer: remove some cruft  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e33829d493 
								
							 
						 
						
							
							
								
								Add fork of osgUtil::Optimizer with backported fixes that have not been released yet  
							
							... 
							
							
							
							Remove optimizers that won't be used. 
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								305cccd263 
								
							 
						 
						
							
							
								
								Don't print Geometry data (vertices, triangles, etc.) in showscenegraph  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c231b06320 
								
							 
						 
						
							
							
								
								Remove boneOffset node after using it  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f79fa3d72 
								
							 
						 
						
							
							
								
								Add resource statistics panel opened with F4  
							
							
							
						 
						
							2017-02-22 14:28:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4aa40d16bc 
								
							 
						 
						
							
							
								
								Increase the importance of light radius when sorting lights (Bug  #2759 )  
							
							
							
						 
						
							2017-02-21 04:32:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e4a7e37b 
								
							 
						 
						
							
							
								
								Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead  
							
							
							
						 
						
							2017-02-09 04:51:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								839928e210 
								
							 
						 
						
							
							
								
								Fix light data being reset for the wrong light  
							
							
							
						 
						
							2017-02-09 02:46:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a46593fa74 
								
							 
						 
						
							
							
								
								Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread  
							
							
							
						 
						
							2017-02-09 01:08:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c00532d82d 
								
							 
						 
						
							
							
								
								Add LightStateCache to avoid redundantly setting the same gl_Light  
							
							... 
							
							
							
							Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2% 
							
						 
						
							2017-02-07 23:37:57 +01:00