Anton Uramer
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266cb319f1
|
Document the keyboard navigation setting
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2024-08-08 16:12:01 +02:00 |
|
Armand Golpaygani
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987262a08b
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Split sentences to improve wording
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2024-08-02 22:48:36 +02:00 |
|
Armand Golpaygani
|
7c310d5fc5
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Add rebalance soul gem values doc
|
2024-08-01 23:01:49 +02:00 |
|
Abdu Sharif
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885ab3cfc2
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Make show post processing enabled as the context says
|
2024-07-28 22:38:14 +00:00 |
|
Sam Hellawell
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9beb380c7d
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Remove M_PI, documenation cleanup
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2024-07-19 00:05:16 +01:00 |
|
Sam Hellawell
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28c8e6b1fe
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Cleanup loadRules method, smooth animation transitions game.rst docuemntation
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2024-07-19 00:04:16 +01:00 |
|
Abdu Sharif
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aca091c2fc
|
Documentation
Signed-off-by: Sam Hellawell <sshellawell@gmail.com>
|
2024-07-19 00:04:15 +01:00 |
|
Alexei Kotov
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888abc0097
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Remove time played setting
|
2024-07-05 07:13:45 +03:00 |
|
Alexei Kotov
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ccd36e9413
|
Support light fade settings in legacy lighting method
This doesn't change launcher descriptions because the launcher settings are going to be omitted
|
2024-06-12 22:44:12 +03:00 |
|
Alexei Kotov
|
93d1c6d7e0
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Drop 360-degree screenshot support (#7720)
|
2024-06-06 14:46:01 +03:00 |
|
Alexei Kotov
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5aa67abe47
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Remove some more remnants of 'allow shadow map overlap'
|
2024-05-09 00:31:11 +03:00 |
|
Alexei Kotov
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f0e4793321
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Remove allow shadow map overlap setting (#7939)
|
2024-04-26 13:50:03 +03:00 |
|
psi29a
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b91ff634e4
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Merge branch 'navmesh_queue' into 'master'
Optimize queue for navmesh async jobs
See merge request OpenMW/openmw!4025
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2024-04-17 11:10:44 +00:00 |
|
Alexei Kotov
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cf6b95ae7c
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Document some technical details regarding normal-mapping
|
2024-04-15 12:02:52 +03:00 |
|
elsid
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910c88325a
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Add a setting to wait for all navmesh jobs on exit
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2024-04-13 19:51:16 +02:00 |
|
Alexei Kotov
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76105cc2d1
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Make sunlight scattering and wobbly shores optional
|
2024-03-29 10:41:04 +03:00 |
|
psi29a
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097fad352f
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Merge branch 'wtf-even-is-force-shaders' into 'master'
Clarify shaders documentation
See merge request OpenMW/openmw!3860
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2024-02-21 10:21:54 +00:00 |
|
AnyOldName3
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9c959d9698
|
Make a long sentence more concise
Thanks Bing Chat for doing a mediocre job of this that inspired me to do a competent job of it.
|
2024-02-16 01:33:52 +00:00 |
|
AnyOldName3
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91e7eebefb
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Clarify interaction between clamp lighting and terrain
|
2024-02-14 13:32:39 +00:00 |
|
psi29a
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5271241ea6
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Merge branch 'clean_docs_lua' into 'master'
Various Documentation Fixes
See merge request OpenMW/openmw!3864
|
2024-02-14 09:13:32 +00:00 |
|
Epoch
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6486f3f2cf
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Add option to use camera as sound listener
|
2024-02-13 09:18:18 +00:00 |
|
Zackhasacat
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a95a4c19fc
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Added fixes for several doc files
|
2024-02-12 20:06:07 -06:00 |
|
AnyOldName3
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567d36240e
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Clarify shaders documentation
We know people get confused by it. Hopefully this should help.
|
2024-02-12 15:02:21 +00:00 |
|
Andrei Kortunov
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6cefe2c118
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Rework launcher tabs
|
2024-01-14 14:05:14 +04:00 |
|
Abdu Sharif
|
b2f972df3d
|
Update custom-shader-effects.rst to reflect new change
|
2023-12-27 17:14:33 +00:00 |
|
Cody Glassman
|
187f63d3d3
|
support postprocess distortion
|
2023-12-21 10:56:38 -08:00 |
|
Alexei Kotov
|
99024d3826
|
Revamp NIF debug logging
Disabled by default
Extend it to supported files
Log more version info
Reduce noise
|
2023-11-28 21:46:29 +03:00 |
|
jvoisin
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d8cd465d61
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Merge branch 'navmesh_doc' into 'master'
Reword navigation mesh related docs and tooltips
See merge request OpenMW/openmw!3569
|
2023-11-08 22:48:52 +00:00 |
|
elsid
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392218dde3
|
Reword navigation mesh related docs and tooltips
To explain the effect of the setting in a more user friendly language.
|
2023-11-06 10:52:52 +01:00 |
|
elsid
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d0294019ce
|
Remove doc for removed setting
|
2023-11-06 02:05:35 +01:00 |
|
Mads Buvik Sandvei
|
e86a4ebafe
|
Fixes based on comments by capo
|
2023-11-04 21:01:06 +01:00 |
|
Mads Buvik Sandvei
|
fdba857464
|
Document the "player movement ignores animation" setting.
|
2023-11-03 01:24:31 +01:00 |
|
Alexei Kotov
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0b8739711e
|
Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)
See merge request OpenMW/openmw!3527
|
2023-10-31 21:24:53 +00:00 |
|
Cody Glassman
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09928ba265
|
use a dynamic falloff range for soft effect and use shader flags
|
2023-10-28 10:23:55 -07:00 |
|
elsid
|
dcd81d026f
|
Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
|
2023-10-27 14:31:23 +02:00 |
|
Abdu Sharif
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ee80f889b7
|
Make Per-Pixel Lighting option description a bit more neutral
|
2023-10-23 12:35:57 +00:00 |
|
Andrei Kortunov
|
2647484325
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Fix a warning about incorrect underscore
|
2023-08-13 20:01:56 +04:00 |
|
elsid
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bdb4808588
|
Remove unused local map hud widget size setting
Unused since d1a3cc98ff
|
2023-07-27 22:53:51 +02:00 |
|
Alexei Dobrohotov
|
39c84c84da
|
Cap global map cell size (bug #6222)
|
2023-07-13 14:53:08 +03:00 |
|
Matjaž Lamut
|
32cbff4dce
|
Documentation: Article on how to set up doors in OpenMW
|
2023-06-27 14:17:59 +00:00 |
|
Petr Mikheev
|
718d5e4a71
|
Add setting "gmst overrides l10n"
|
2023-06-13 10:06:59 +02:00 |
|
elsid
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7d11a18907
|
Allow any integer number >= 0 for antialiasing level
There is wider support than just specific powers of two. The supported level
will be detected anyway.
|
2023-06-06 00:05:11 +02:00 |
|
Elias Howell
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bf8fafa79a
|
fixed some typos and spelling errors
|
2023-05-09 20:07:08 -04:00 |
|
Matjaž Lamut
|
1ab268d775
|
Documentation - more information on COLLADA texture paths
|
2023-04-13 19:46:23 +00:00 |
|
AnyOldName3
|
d42f3abde0
|
Add stereo settings to table of contents
Otherwise they're unreachable
|
2023-04-01 15:22:54 +01:00 |
|
AnyOldName3
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fc75fffc52
|
Okay, maybe some thinking was actually necessary
|
2023-03-28 00:17:00 +01:00 |
|
AnyOldName3
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cfbf68f717
|
The most labour-intensive commit ever to grace this repository
|
2023-03-28 00:12:37 +01:00 |
|
elsid
|
883a449e19
|
Add missing documentation for stereo settings
|
2023-03-27 22:39:51 +02:00 |
|
elsid
|
89639553b4
|
Fix tooltip delay setting range
|
2023-03-27 22:09:22 +02:00 |
|
elsid
|
ed0411f2e0
|
Use more specific type description for Lua settings
To match usage in code. "integer" type is usually used for settings intepreted
as C++ int type. But these ones are parsed as std::uint64_t.
|
2023-03-27 22:09:20 +02:00 |
|