Marc Zinnschlag
5d4c311de7
Merge remote-tracking branch 'scrawl/master'
2013-05-20 15:01:25 +02:00
scrawl
d3effdf34c
Fix exception when trying to equip a shield while a lockpick is equipped
2013-05-20 13:32:38 +02:00
scrawl
d9dd02c610
Security fixes
2013-05-20 12:42:11 +02:00
Marc Zinnschlag
c1ceb32b28
Merge remote-tracking branch 'scrawl/master'
2013-05-20 12:10:51 +02:00
scrawl
2715520d6f
Cleanup Security class
2013-05-19 23:19:48 +02:00
scrawl
5173779f4b
Add sounds for security skill
2013-05-19 19:48:51 +02:00
scrawl
7a2d1cd8ce
Security skill
2013-05-19 18:40:37 +02:00
Marc Zinnschlag
c626e2b257
Merge branch 'ref'
...
Conflicts:
apps/opencs/view/doc/view.hpp
2013-05-19 14:59:01 +02:00
Marc Zinnschlag
ca33d66ed9
added missing columns for weapon records
2013-05-19 14:44:41 +02:00
Marc Zinnschlag
2123900db5
added missing columns for NPC records
2013-05-19 13:53:47 +02:00
scrawl
c7805e7dd2
Fix sun glare persisting after changing to an interior cell
2013-05-18 23:10:37 +02:00
scrawl
4983d08fe4
Fix a problem with statics disappearing sometimes on the map
...
Ogre::StaticGeometry doesn't seem to like materials being changed at runtime. It stores raw pointers to Ogre::Technique objects also, which conflicts with shiny's way of managing "unloaded" materials as having zero techniques. If a static geometry object is baked from an unloaded material, it won't find any techniques to use and can't render. By moving the unload call afterwards, it will be detected as in use by a renderable and won't be unloaded. Ideally this needs fixing of Ogre::StaticGeometry to not hold on to Technique objects (they also currently need to be rebuilt whenever user settings are changed, which also causes "unloading" of materials)
2013-05-18 22:55:30 +02:00
Marc Zinnschlag
8d78bea4aa
added missing column for misc record
2013-05-18 18:55:23 +02:00
Marc Zinnschlag
862e568f9b
added missing columns for Light record
2013-05-18 18:46:41 +02:00
scrawl
60563afc10
Fix a new game crash, reset camera
2013-05-17 22:53:43 +02:00
Chris Robinson
53d1c3939c
Merge remote-tracking branch 'zini/master' into animations
2013-05-17 06:26:34 -07:00
Chris Robinson
e8bbb755c3
Play the left-arm torch animation when it's equipped
2013-05-17 06:21:59 -07:00
Marc Zinnschlag
749fd418b5
added missing columns for door record
2013-05-17 15:10:41 +02:00
Marc Zinnschlag
e2b8f9ea6d
Merge remote-tracking branch 'scrawl/master'
2013-05-17 14:37:41 +02:00
scrawl
d096b19307
Fix not being able to equip arrows/bolts
2013-05-17 14:11:19 +02:00
scrawl
3cadb5918f
Fix containers showing random items from my commit earlier
2013-05-17 14:11:02 +02:00
Chris Robinson
ee585046ac
Don't show weapons in first-person
2013-05-17 01:56:16 -07:00
Chris Robinson
4b9a888d74
Use the PickProbe animation group as appropriate
2013-05-17 01:46:51 -07:00
Marc Zinnschlag
f8c675a638
Merge remote-tracking branch 'graffy76/usersettings'
2013-05-17 10:24:52 +02:00
graffy76
3ce35e691c
Commented out sample editor settings page
2013-05-16 20:43:05 -05:00
Marc Zinnschlag
cc42b1ef48
Merge remote-tracking branch 'riothamus/riothamus-b752'
2013-05-16 20:07:48 +02:00
riothamus
d89dbde940
Bug 752, spacing fix
2013-05-16 14:05:22 -04:00
Marc Zinnschlag
ef9abda754
Merge remote-tracking branch 'glorf/weather'
2013-05-16 19:53:28 +02:00
Marc Zinnschlag
9fe5ff46cd
Merge remote-tracking branch 'riothamus/riothamus-b752'
2013-05-16 19:52:14 +02:00
riothamus
36f1197b51
Bug 752, cleanup
2013-05-16 13:51:54 -04:00
Glorf
19ce233667
Workaround for MOC compiler problem
2013-05-16 19:46:04 +02:00
riothamus
db981a72fe
Bug 752
2013-05-16 13:40:00 -04:00
Marc Zinnschlag
2c8a511179
Merge remote-tracking branch 'scrawl/persistence'
2013-05-16 19:37:41 +02:00
scrawl
8a3d3f954b
NPC/creature persistence flag
2013-05-16 18:50:26 +02:00
Marc Zinnschlag
54f56b0515
Merge remote-tracking branch 'graffy76/usersettings'
...
Conflicts:
apps/opencs/view/doc/view.cpp
apps/opencs/view/doc/view.hpp
2013-05-16 18:04:55 +02:00
graffy76
13242c2bd5
Eliminated code centering the initial view in the middle of the screen
2013-05-16 10:14:13 -05:00
Marc Zinnschlag
889a87982e
added missing columns for creatures
2013-05-16 16:27:33 +02:00
Chris Robinson
6201cb0093
Add a method to clear the animation queue
2013-05-16 06:59:41 -07:00
Glorf
af28be915f
Use fallback video name
2013-05-16 13:47:27 +02:00
Glorf
0539ca6a9c
Bugfix #778
2013-05-16 13:35:28 +02:00
Chris Robinson
6c6200efef
Merge remote-tracking branch 'zini/master' into animations
2013-05-15 16:34:51 -07:00
Marc Zinnschlag
9fee99d56c
Merge remote-tracking branch 'scrawl/master'
2013-05-15 22:43:00 +02:00
scrawl
aaa9aba999
Some fixes
2013-05-15 22:38:53 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
Marc Zinnschlag
d794a62d19
added missing columns for container record
2013-05-15 17:02:34 +02:00
Chris Robinson
71d39c2fa0
Merge remote-tracking branch 'zini/master' into animations
2013-05-15 06:36:06 -07:00
Chris Robinson
e069215583
Don't clear the last queued animation when it stops
2013-05-15 06:32:20 -07:00
Marc Zinnschlag
28f2a7d2b4
added missing column for clothing records
2013-05-15 11:37:46 +02:00
Chris Robinson
66f55b3178
Play the item up/down sound when readying/unreadying weapons
2013-05-15 01:45:47 -07:00
Chris Robinson
b459a010b0
Fix vec.z being applied while not in the air
2013-05-14 23:03:28 -07:00
Chris Robinson
3c5c10144a
Remove a duplicate showWeapons call
2013-05-14 19:38:57 -07:00
Marc Zinnschlag
56b2b05f9a
Merge remote-tracking branch 'glorf/weather'
2013-05-14 22:56:26 +02:00
Glorf
39c7bc8363
Corrected celestical object sizes
2013-05-14 20:34:40 +02:00
Glorf
9fa2dd5277
Playing with moons part 2
2013-05-14 19:58:08 +02:00
Chris Robinson
e8661794fe
Avoid trying to find a state for non-actors.
...
They're only ever play idles, unless PlayGroup is called.
2013-05-14 07:29:07 -07:00
Marc Zinnschlag
eba9d3e3ee
added missing columns for book record
2013-05-14 14:40:06 +02:00
Marc Zinnschlag
fce9939f83
added missing columns for armor record
2013-05-14 14:33:34 +02:00
Marc Zinnschlag
7c57f2c221
added AI-related actor columns
2013-05-14 13:20:59 +02:00
Chris Robinson
355f653614
Use AnimationAlloc instead of AnimationAllocatedObject
2013-05-14 01:30:01 -07:00
Chris Robinson
47a9a4cdff
Clean up a for loop
2013-05-14 01:29:15 -07:00
scrawl
96e3b3b7c2
Fix a compile error, OGRE_NEW only works for classes derived from AllocatedObject
2013-05-13 21:03:53 +02:00
Marc Zinnschlag
d684120f7a
Merge remote-tracking branch 'scrawl/master'
2013-05-13 20:47:50 +02:00
scrawl
ac4fa1941d
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
Marc Zinnschlag
74d791e207
fixed auto calc column
2013-05-13 14:07:31 +02:00
Marc Zinnschlag
897e55391d
added columns for tool IDs
2013-05-13 13:36:24 +02:00
Marc Zinnschlag
52d81dc9fa
added columns for enchantments
2013-05-13 13:11:43 +02:00
Chris Robinson
822f130f79
Merge remote-tracking branch 'zini/master' into animations
2013-05-13 04:09:56 -07:00
Chris Robinson
8ec722ac92
Use std::find_if instead of ugly for loops
2013-05-13 04:08:36 -07:00
Marc Zinnschlag
90bae2bead
do not create editors for unused columns
2013-05-13 12:55:28 +02:00
Marc Zinnschlag
929b38ff6a
added missing columns for apparati records
2013-05-13 12:51:27 +02:00
Chris Robinson
f83ee5d316
Play ready/unready animations on the upper body
2013-05-13 03:32:00 -07:00
Torben Carrington
4d10a1c407
Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris)
2013-05-13 02:57:52 -07:00
Marc Zinnschlag
af191c7382
fixed AiWander arguments
2013-05-13 11:27:36 +02:00
Chris Robinson
a9928bb842
Split up the UpperBody group
...
Also recognize the [un]equip start and stop text keys.
2013-05-13 02:09:22 -07:00
Chris Robinson
70dc2f77ad
Move the priority enum to MWMechanics
2013-05-13 00:54:44 -07:00
Chris Robinson
7ba2508556
add a priority for death animations, and store it in the state list
2013-05-12 19:19:21 -07:00
graffy76
c71d921f09
Moved signalUpdateEditorSettings from UserSettingsDialog to
...
UserSettings.
UserSettings is now derived from QObject.
2013-05-12 15:15:57 -05:00
graffy76
144be59735
Changed enum names to match OpenMW naming conventions
2013-05-12 14:28:36 -05:00
Marc Zinnschlag
7fd277b87a
added missing column for potions
2013-05-12 15:50:29 +02:00
Chris Robinson
4e389b5a8f
Store whether a given animation loops in the state table
2013-05-12 05:59:39 -07:00
Chris Robinson
bbb38c61cc
Fix queued animations
2013-05-12 05:08:01 -07:00
Chris Robinson
3988866ecd
Make sure active groups are updated after a state is auto-disabled
2013-05-12 04:34:37 -07:00
Chris Robinson
2c556e4036
Be smarter about handling non-moving animations
...
Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller.
2013-05-12 04:29:42 -07:00
Marc Zinnschlag
9835c6df11
Merge remote-tracking branch 'scrawl/tradefix'
2013-05-12 12:58:32 +02:00
Chris Robinson
4ea347ac52
Use shared pointers to store animation sources
...
This ensures references to the sources stay valid as long it the object
is, rather than becoming invalidated whenever one is added or removed.
2013-05-11 19:38:23 -07:00
graffy76
88df3b980f
Implemented UserSettings as a singleton.
2013-05-11 20:55:36 -05:00
scrawl
b56d50287e
Barter mechanic fix
2013-05-11 22:56:36 +02:00
Marc Zinnschlag
e14cb6853f
Merge remote-tracking branch 'scrawl/containerui'
2013-05-11 19:23:02 +02:00
Marc Zinnschlag
da92921387
added columns related to items in inventories
2013-05-11 19:21:16 +02:00
Marc Zinnschlag
ee2bc94698
added script column
2013-05-11 18:57:23 +02:00
Marc Zinnschlag
e24ecfd5d2
added name column
2013-05-11 18:43:16 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
Marc Zinnschlag
318ebe0cb6
added model column
2013-05-11 18:35:48 +02:00
Marc Zinnschlag
8ef2d04007
added type column
2013-05-11 17:49:38 +02:00
Marc Zinnschlag
c22f773f72
load all types of referenceable IDs
2013-05-11 17:45:28 +02:00
Marc Zinnschlag
d715cf5431
replaced static adapter with a template
2013-05-11 17:34:18 +02:00
Marc Zinnschlag
9426eda47a
small test with statics and two columns
2013-05-11 17:01:16 +02:00
Marc Zinnschlag
02ace69511
fixed RefID search
2013-05-11 16:55:10 +02:00
graffy76
d0b23a4786
Relocated "User Settings" to Edit->Preferences
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Removed <QDebug> reference from view.hpp
2013-05-11 07:40:10 -05:00
graffy76
a8b45e0a13
Three primary changes:
...
1. Declared QStringPair::isEmpty() const
2. Split the CsSettings namespace into two: CSMSettings and
CSVSettings. (Required splitting the support.hpp file)
3. Declared several classes as _noqt in CMakeLists.txt for OpenCS
2013-05-11 05:55:46 -05:00
Chris Robinson
6b8a687a79
Add methods to disable an animation
...
And rename WeaponState to WeaponType
2013-05-10 22:22:39 -07:00
Chris Robinson
6605aa7dec
Create three bone groups
...
This still won't work as expected. Currently there is only one priority level,
and only one animation state per priority level can be active at a time.
It's close, though.
2013-05-10 20:45:09 -07:00
Chris Robinson
abc676eedd
Allow specifying which bone groups to play an animation on
2013-05-10 20:05:09 -07:00
Chris Robinson
56eede2610
Search more aggressively for an animation velocity
2013-05-10 19:31:33 -07:00
Chris Robinson
5a9c1e1245
Don't explicitly track the last position
2013-05-10 18:58:14 -07:00
Chris Robinson
7c3b014193
Figure out which animations to play based on priority
...
Bone group will also be taken into account later.
2013-05-10 18:37:44 -07:00
Chris Robinson
921f534980
Parameterize the number of bone groups
2013-05-10 16:35:43 -07:00
Chris Robinson
8a9b0eb5f7
Store the AnimSource in the animation state
2013-05-10 15:27:29 -07:00
Glorf
6aaa8d6dc0
Fixed fading problem
2013-05-10 19:33:43 +02:00
Glorf
9cc85cbe81
Playing with moons part 1
2013-05-10 18:55:56 +02:00
graffy76
8d0f350446
New file structure separating view classes from model classes. Deleted
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.ui file.
2013-05-10 10:00:58 -05:00
Chris Robinson
58efce5008
Rename animation layers to animation states
2013-05-10 04:01:30 -07:00
Chris Robinson
ccff364b52
Use a map of active layers instead of an array
...
A bit of an upheaval. Each animation is now a "layer", instead of each layer
having an animation. Incidentally, this is much closer to how Ogre handles
animation states.
In the future, each layer will have a priority, which will be used to determine
which one affects a given bone group (which we currently only have one of).
2013-05-10 03:08:07 -07:00
kpp
24d619d6b4
Changes the logic of WindowManager::messageBox()
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Fixes removeItem
Fixes addItem
2013-05-10 14:06:25 +04:00
Chris Robinson
d5490b0f8f
Fix an outdated comment
2013-05-09 23:07:50 -07:00
Chris Robinson
74ed1f73b4
Merge remote-tracking branch 'zini/master' into animations
2013-05-09 13:53:38 -07:00
Marc Zinnschlag
5c99f15ad3
Merge remote-tracking branch 'torben/aiescort'
2013-05-09 14:27:22 +02:00
Glorf
6417fa504e
Fixed constness
2013-05-09 13:56:13 +02:00
Torben Carrington
4928c9d079
Removed sqrt function call (minor optimization thanks to Chris)
2013-05-08 20:47:31 -07:00
Torben Carrington
d20178dd56
Removed unnecessary std::cout messages
2013-05-08 20:05:45 -07:00
Torben Carrington
133964f0e4
AIEscort complete
2013-05-08 20:02:24 -07:00
Torben Carrington
c03dca47f5
AIEscort implemented and working - only touchups are needed.
2013-05-08 17:19:47 -07:00
Glorf
c605f15a15
Another weather cleanup
2013-05-09 00:36:58 +02:00
Torben Carrington
10840765d9
Framework - duration and pathing implemented, no waiting for follower yet.
2013-05-08 15:27:20 -07:00
Marc Zinnschlag
51067698a8
minor cleanup
2013-05-08 21:26:39 +02:00
Marc Zinnschlag
c80ffa0a16
Merge remote-tracking branch 'gus/AIFix'
2013-05-08 20:31:57 +02:00
scrawl
90b7df439f
Fix image buttons
2013-05-08 13:55:15 +02:00
graffy76
cb9c82324c
UserSettings system
2013-05-07 20:36:34 -05:00
graffy76
f6203cac2a
update for master
2013-05-07 20:33:42 -05:00
Chris Robinson
8e38dc410f
Allow loading multiple animation sources
...
Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist.
2013-05-07 16:59:32 -07:00
gus
603af21715
little interface improvement
2013-05-07 19:42:21 +01:00
gus
a328a03bd3
more fix. Fargoth quest almost work as in vanilla now.
2013-05-07 19:35:10 +01:00
scrawl
301efb411e
Fix exit crash
2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
Marc Zinnschlag
0f29ab8cf9
fixed the interface of the adapter class
2013-05-07 14:19:02 +02:00
Marc Zinnschlag
f7f56a1a1f
added a RefIdCollection to Data
2013-05-07 11:23:18 +02:00
Glorf
68f249e8f4
Small weather cleanup
2013-05-07 10:27:37 +02:00
Chris Robinson
e85bc8b2cd
Only load one Nif for Animation objects
...
This breaks quite a bit, but it's needed for the transition to using the
.kf files.
2013-05-06 23:11:26 -07:00
Chris Robinson
6a3ba41170
Don't store camera nodes, we don't need them.
2013-05-06 21:46:11 -07:00
Chris Robinson
90e29c83c0
Merge remote-tracking branch 'zini/master' into animations
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
2013-05-06 19:17:39 -07:00
scrawl
007a3cf9bd
rename IInterface to Interface
2013-05-06 16:05:56 +02:00
scrawl
b5071ced23
Removed using namespace
2013-05-06 16:04:28 +02:00
scrawl
757a26794a
Merge branch 'master' of https://github.com/zinnschlag/openmw into journal
2013-05-06 15:35:38 +02:00
scrawl
c6edb0288a
Remove unused file
2013-05-06 15:30:23 +02:00
scrawl
1315432322
Handle @# links in journal
2013-05-06 15:14:39 +02:00
Marc Zinnschlag
e9f1aac7bd
added data structures for referenceable records
2013-05-06 14:11:55 +02:00
scrawl
d43adbaa7c
Topic link fixes for russian version, thanks to greye for testing
2013-05-06 13:13:14 +02:00
scrawl
166eac2e25
Cleanup
2013-05-06 11:31:34 +02:00
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
2013-05-06 00:46:50 +01:00
scrawl
38c399a698
Fix duplicate sounds
2013-05-05 10:51:17 +02:00