Cédric Mocquillon
19fbba080d
Add a check if the requested file is not found
2 years ago
Cédric Mocquillon
7f936ad18f
Some cleanup on includes
2 years ago
Cédric Mocquillon
64ce6eb6bc
Merge the two identical conditions
2 years ago
Cédric Mocquillon
1a7b2cd611
Fix remaining bugs
2 years ago
AnyOldName3
4aa40897ca
Revert "Apply ShaderVisitor to Rig/MorphGeometry source geometry"
...
This reverts commit 471f6abf6c
.
The commit should be redundant as of 20e799dadc
2 years ago
Alexei Dobrohotov
20e799dadc
Use Rig/MorphGeometry state for its child geometry
...
Cherry-pick of ed44095cdc
from 0.48 branch
2 years ago
Evil Eye
c6a545766c
Remove redundant string_view
2 years ago
unknown
868a398b86
Allow comparison operators of arbitrary length
2 years ago
florent.teppe
214cb8d8fe
Only loads ESM4::reference when they are needed
...
and only those from the cell they are a part of.
The cell stores where it starts in the file for quick access later.
2 years ago
psi29a
a91b4e0cce
Merge branch 'duplicated_locales' into 'master'
...
Ignore duplicated preferred l10n locales
See merge request OpenMW/openmw!2796
2 years ago
psi29a
afa6643c6e
Merge branch 'maybe-fix-freeze-catcher' into 'master'
...
Fix Windows freeze catcher
See merge request OpenMW/openmw!2795
2 years ago
Petr Mikheev
e70ab80b90
Ignore duplicated preferred l10n locales
2 years ago
AnyOldName3
5b3e9e15ee
Maybe fix Windows freeze catcher
...
It looks like it's never actually been capable of creating a minidump since the original MR was merged. It worked briefly, and then apparently I managed to dissappear an important function call when rearranging things.
2 years ago
Petr Mikheev
e007dc9d6b
Log reserving texture units
2 years ago
Cédric Mocquillon
d2244c8d97
Fix detectVersion
2 years ago
Cédric Mocquillon
78251a2bb1
Move outside the condition + fix bug: missing offset
2 years ago
Cédric Mocquillon
d73ab7ef6f
Add comments
2 years ago
Cédric Mocquillon
24272d07bf
Share generateHash used in ba2dx10file and ba2gnrlfile
2 years ago
elsid
cd6a5b5a0e
Support asymmetric comparison between ESM::RefId and std::string_view
2 years ago
elsid
dfcea389be
Add helper functions for string comparison to RefId
2 years ago
elsid
6518688120
Reorder RefId members
2 years ago
Cédric Mocquillon
d30deef4b5
Use the right archive type to load bsa according to their type
2 years ago
Cédric Mocquillon
974799c011
Handle DX10 case of ba2 format
2 years ago
Cédric Mocquillon
c1fbe90953
Handle GNRL case of ba2 format
2 years ago
psi29a
340a2aa826
Merge branch 'ref_id_cmp_string_view' into 'master'
...
Support RefId comparison with std::string_view
See merge request OpenMW/openmw!2784
2 years ago
psi29a
3d8acf17bd
Merge branch 'shadervisitor' into 'master'
...
Attach shaders to geometry that lacks a stateset if necessary (bug #7251 )
See merge request OpenMW/openmw!2782
2 years ago
Alexei Dobrohotov
471f6abf6c
Apply ShaderVisitor to Rig/MorphGeometry source geometry
2 years ago
elsid
2fcb94064d
Support RefId comparison with std::string_view
2 years ago
Alexei Kotov
7fd9b27b54
Don't combine static node collision geometry (bug #6027 )
2 years ago
Alexei Dobrohotov
6aef366fd3
Attach shaders to geometry that lacks a stateset if necessary
2 years ago
psi29a
a9fdb51041
Merge branch 'fix_lua_memoryleak' into 'master'
...
Fix Lua memory leak (#7128 )
Closes #7128
See merge request OpenMW/openmw!2774
2 years ago
Alexei Dobrohotov
540fa00f12
Don't use ESM4::Lighting fog power as fog density
2 years ago
Cody Glassman
6a64f352a4
fix shader compilation
2 years ago
Petr Mikheev
7b3aa621a4
[Lua] Fix memory leak in sandboxed "require".
2 years ago
Petr Mikheev
d0a82437a4
[Lua] Fix memory tracking
2 years ago
psi29a
2b9f962f7c
Merge branch 'minimal_element_leak' into 'master'
...
Minimal solution to UI Element leak
See merge request OpenMW/openmw!2770
2 years ago
psi29a
e8e97679f7
Merge branch 'vsync' into 'master'
...
Add support for non-adaptive VSync
Closes #7129
See merge request OpenMW/openmw!2769
2 years ago
uramer
38bceb653d
Set Element layout to nil on destroy
2 years ago
Andrei Kortunov
be488649c3
Add support for non-adaptive VSync (feature 7129)
2 years ago
Alexei Kotov
a2fdaf8531
Merge branch 'Error-marker-loading-failure-not-handled' into 'master'
...
Use the embedded marker error if we fail to load the error marker model from the vfs
See merge request OpenMW/openmw!2757
2 years ago
psi29a
4faa1bf3e8
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
...
Don't use FFP-friendly texture image units for shadow maps
Closes #7102
See merge request OpenMW/openmw!2682
2 years ago
Cody Glassman
ac4787aeec
shade refactor
2 years ago
Alexei Kotov
d8dad79195
Read bsLeafAnimNode
2 years ago
Alexei Kotov
9618a465ce
Read bhkCompressedMeshShape
2 years ago
Alexei Kotov
fc6bc90c3d
Read BSFurnitureMarkerNode
2 years ago
Alexei Kotov
e15434be94
Disable falloff in BSEffectShader for now
2 years ago
Alexei Dobrohotov
0f222d270e
Prefer the earliest eponymous nodes in skeletons (bug #3842 )
2 years ago
Cédric Mocquillon
f7b45a6262
Add method to load and clone the error marker used by the scene manager
2 years ago
Cédric Mocquillon
97c42768e6
Use the embedded marker error if we fail to load the error marker model from the vfs
2 years ago
psi29a
ee41151520
Merge branch 'Get-Skyrimesm-Loading' into 'master'
...
Load esm files from vfs
See merge request OpenMW/openmw!2756
2 years ago
Bret Curtis
db2368fced
small fix for gcc12
2 years ago
Alexei Kotov
8d3c5c0f05
Unify texture wrapping setup
2 years ago
Alexei Kotov
2de81738c1
Implement the basics of BSEffectShaderProperty
2 years ago
Cédric Mocquillon
6e23ad82d5
Load esm files from vfs
2 years ago
psi29a
0f331a4fc5
Merge branch 'lua_callback' into 'master'
...
Fix potential memory leak in LuaUtil::Callback
See merge request OpenMW/openmw!2733
2 years ago
psi29a
0ed1310417
Merge branch 'fix_fog_state_load' into 'master'
...
Fix loading fog state
See merge request OpenMW/openmw!2743
2 years ago
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
...
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2 years ago
elsid
959de6f4c1
Avoid UB on empty fog data record
2 years ago
elsid
28f7a89530
Reuse dtNavMeshQuery
...
To avoid redundant allocations.
2 years ago
elsid
996153f78d
Convert RefId to class
2 years ago
Petr Mikheev
b71eac3e76
Fix #7210
2 years ago
Petr Mikheev
eceeb15ee5
Fix bug in lua_ui/content.lua: getmetatable(ui.content{}) shouldn't return a global mutable table
2 years ago
Petr Mikheev
65885d994f
Don't expose LuaUtil::Callback to lua
2 years ago
Petr Mikheev
71ba7b88e2
Move asyncpackage from apps/openmw/mwlua to components/lua
2 years ago
elsid
6d261d38dd
Add functions to read and write ESM::RefId and use them
...
To be later changed with another implementation.
2 years ago
elsid
80e6d6cbe3
Support variable size strings in ESM3
2 years ago
elsid
beb017e699
Do not truncate too long strings on writing ESM
2 years ago
elsid
c0c723bb1b
Add const to read only function
2 years ago
Alexei Kotov
0ba179c332
Discard terrain base layer alpha in non-shader rendering path (bug #6657 )
2 years ago
psi29a
02651cd96c
Merge branch 'texturefx' into 'master'
...
Propagate dynamic effects to node's immediate children (bug #6550 )
Closes #6550
See merge request OpenMW/openmw!2721
2 years ago
elsid
2e64155c0f
Use signed type for left record and files size in ESM3 reader context
...
Otherwise reading some of the records like ESM::CellRef without a subrecord
after could lead to underflow of ESM_Context::leftRec which makes
ESM::ESMReader::hasMoreSubs to return true and load hangs for a while trying to
read the same subrecord many times.
Fix ESM::Variant tests since it's now required to have a record for any ESM
data. Add 16 (size of record header) to all expected data sizes.
2 years ago
Alexei Kotov
9deed5c03e
Propagate dynamic effects to node's immediate children (bug #6550 )
2 years ago
elsid
a5ec108cfb
Add missing space
2 years ago
elsid
4f683d1ee9
Throw exception on failed write
2 years ago
psi29a
5f1da29881
Merge branch 'bsapriority' into 'master'
...
Files::Collections: prefer files from highest priority folders (bug #7092 )
Closes #7092
See merge request OpenMW/openmw!2716
2 years ago
psi29a
83894bae8a
Merge branch 'nif' into 'master'
...
Add NiTriBasedGeomData abstraction, bring NiVertexColorProperty to modern standards
See merge request OpenMW/openmw!2714
2 years ago
Alexei Kotov
536370c76d
Files::Collections: prefer files from highest priority folders
2 years ago
Alexei Kotov
99aa90f90c
Rewrite NiVertexColorProperty
2 years ago
Alexei Kotov
d39127cc3d
Add NiTriBasedGeomData abstraction
2 years ago
elsid
080700f8fe
Name all custom ESM format versions and add tests
2 years ago
psi29a
de2bd6d802
Merge branch 'nistringpalette' into 'master'
...
Fix NiStringPalette loading again
See merge request OpenMW/openmw!2703
2 years ago
AnyOldName3
8ea2e15446
clang-format some more
...
LLVM shouldn't make me download everything they've ever made in the same
package as clang-format.
2 years ago
AnyOldName3
83b940397e
AdD lInE bReAk ThAt ClAnG-fOrMaT wAnTeD
2 years ago
Alexei Kotov
a4ddf443ed
Fix NiStringPalette loading
2 years ago
Alexei Kotov
c8430ee6c8
Clean up fillTriangleMesh for NiTriStrips
2 years ago
AnyOldName3
7d4410d4fb
Use reserveGlobalTextureUnits for shadow maps
2 years ago
psi29a
a41cbfb349
Merge branch 'candles' into 'master'
...
Read NiBlendInterpolator records, fill in NiControllerManager fields
See merge request OpenMW/openmw!2700
2 years ago
elsid
2c43a8558a
Add option to disable debug log for unsupported nif files
...
It becomes quite extensive and not very useful when loading oblivion content
files.
2 years ago
Alexei Kotov
d7834c43e5
Fill in NiControllerManager fields
2 years ago
Alexei Kotov
091fcd837e
Read all the NiBlendInterpolator record types
2 years ago
Alexei Kotov
7ecf018743
Add NiBlendInterpolator
2 years ago
elsid
02ada74fa1
Do not try to dereference nullptr in object cache
2 years ago
Alexei Kotov
41d6ccd3f6
Read NiDefaultAVObjectPalette
2 years ago
psi29a
5f9332751c
Merge branch 'roottrafo' into 'master'
...
Don't discard root node transformations for Gamebryo meshes
See merge request OpenMW/openmw!2697
2 years ago
Alexei Kotov
b14d1f0c6b
Don't discard root node transformations for Gamebryo meshes
2 years ago
Alexei Kotov
8ebdd1e4a5
Fix material data loading for 10.0.1.0
2 years ago
Alexei Kotov
115c30a573
Read bhkConvexTransformShape
2 years ago
AnyOldName3
9be3d2668a
Break out of loops when uniform is found
2 years ago
Alexei Kotov
9f28a26b25
Read NiSequence/NiControllerSequence
2 years ago
psi29a
944931c9bf
Merge branch 'load_esm4_lights' into 'master'
...
Adds ESM4 light into ESM4 Cells
See merge request OpenMW/openmw!2692
2 years ago
florent.teppe
486d15b19e
moved light common to its own file
...
moved esm4light to it's own file
2 years ago
florent.teppe
dc961e3189
Adds the light into the scene.
...
Common struct for ESM3 and ESM4 light
2 years ago
elsid
627bed09ee
Remove redundant operator<< overloads from Log
2 years ago
psi29a
a0795ba7ae
Merge branch 'launch_fix' into 'master'
...
Fix some non-ASCII path issues
Closes #6817
See merge request OpenMW/openmw!2686
2 years ago
florent.teppe
a71a86e64a
Load light models in the engine. Doesn't emit light
2 years ago
psi29a
15b3af92df
Merge branch 'macos_lua_fix' into 'master'
...
make sure lua works with macos packages
See merge request OpenMW/openmw!2687
2 years ago
psi29a
4f001d8736
Merge branch 'qt6' into 'master'
...
Add an initial Qt6 support
See merge request OpenMW/openmw!2684
2 years ago
Andrei Kortunov
7e2aedf637
Add an initial Qt6 support
2 years ago
Bret Curtis
a708fb4a5c
make sure lua works with macos packages
2 years ago
Andrei Kortunov
8925f854e7
Fix non-ASCII path logging
2 years ago
Andrei Kortunov
5836d27928
Fix ContentSelector usage with non-ASCII paths
2 years ago
psi29a
4032c447e9
Merge branch 'load-ESM4-Cell' into 'master'
...
Can load and coc into an interrior oblivion cell
See merge request OpenMW/openmw!2647
2 years ago
glassmancody.info
e778ffee9b
po2 scaling for average luminance
2 years ago
elsid
e92ada09af
Replace QRegExp by QRegularExpression
2 years ago
AnyOldName3
80d6f6bc97
Add line break that clang-format wanted
2 years ago
AnyOldName3
0edc8fc77d
Don't use FFP-friendly texture image units for shadow maps
...
This more-or-less gets rid of the shadow system's only depencency on FFP
stuff. All that remains is it using OSG cameras, which OSG provides a
uniform-based implementation of, too, which we can trivially migrate to.
This should mean we're not eating any of the ~8 FPP-friendly texture
units, which is good as Morrowind models can use all of those on their
(although they very rarely do), and instead use some of the ~160
shader-only texture image units. This just requires not calling
glEnable(GL_TEXTURE_2D), accomplished by changing
setTextureAttributeAndModes to setTextureAttribute.
Also changes from using glTexGen and its eye plane matrices to pass the
shadow space matrix for each light to explicit uniforms. Thankfully, the
maths was a simple combination of the valid region matrix and eye plane
matrix maths.
As of this commit, I believe this kills shadows in one eye for stereo
rendering.
2 years ago
psi29a
aee7716c3a
Merge branch 'launcher_typed_settings' into 'master'
...
Typed launcher settings
See merge request OpenMW/openmw!2650
2 years ago
florent.teppe
084207af64
Avoids a lot a special cases for ESM3 vs ESM4 cells.
2 years ago
florent.teppe
1caed2de2a
Applies some review comments.
...
Proper visit for ESM::CellVariant
Fixed MWWorldCell constructor
2 years ago
elsid
f1dbd9b959
Fix -Wduplicated-branches warnings
2 years ago
elsid
c79c14da91
Fix -Wnon-virtual-dtor warnings
2 years ago
psi29a
00978ed7a4
Merge branch 'wherefore_art_thou_horatius' into 'master'
...
Fix global variable replacement in dialogue
Closes #7197
See merge request OpenMW/openmw!2675
2 years ago
psi29a
68b3b90255
Merge branch 'ui_content_leak' into 'master'
...
Move implementation of UI Content to Lua (#7155 )
See merge request OpenMW/openmw!2661
2 years ago
Evil Eye
8d2b5ed8ee
Combine initializer_lists
2 years ago
Evil Eye
d3bc79e9b2
Reduce code duplication
2 years ago
Evil Eye
32ac7406ab
Fix global variable replacement in dialogue
2 years ago
Evil Eye
571e11cd42
Restore 0936d716d96cd45b3efc2d1a3697614f7f96952d
2 years ago
uramer
e96681151c
Get rid of the LuaUI::Content namespace
2 years ago
uramer
d24c506b0e
Move metatable protection asserts to tests
2 years ago
uramer
2a35bae655
Use range_error for invalid indexes
2 years ago
uramer
fb0646dda1
Remove Ui Content counter in Lua profiler
2 years ago
uramer
bbbef96087
Switch to loadInternalLib
2 years ago
uramer
c7b0c0a406
Protecd UI Content's metatable
2 years ago
florent.teppe
4e7cde5d72
applied some review changes.
...
crashfix tests
2 years ago
psi29a
92f88c16a9
Merge branch 'remove-strerror' into 'master'
...
Remove strerror usages
Closes #7151
See merge request OpenMW/openmw!2664
2 years ago
psi29a
bc90636316
Merge branch 'fix-7117' into 'master'
...
Replace boost::scoped_array with std::vector
Closes #7117
See merge request OpenMW/openmw!2662
2 years ago
psi29a
ef0a81e811
Merge branch 'integration_tests_crash_log' into 'master'
...
Use proper log paths and print crash log in integration tests CI job
See merge request OpenMW/openmw!2668
2 years ago
Petr Mikheev
3096111abb
Merge branch 'docs_fixes' into 'master'
...
Documentation and API fixes (part of !2529 )
See merge request OpenMW/openmw!2649
2 years ago
uramer
c17eedd348
Documentation and API fixes (part of !2529 )
2 years ago
elsid
c44bc5ade5
Setup logging with properly initialized configuration manager
...
Default constructed instance may provide different paths from initialized one.
2 years ago
elsid
007ad4e4d1
Write crash log to temporary directory
...
To make sure current user has rights to do so.
2 years ago
Andrzej Głuszak
9b0a499b58
Remove strerror usages
2 years ago
Andrzej Głuszak
c9e5f0208d
Replace boost::scoped_array with std::vector
2 years ago
uramer
259f104311
Clean up
2 years ago
uramer
749c89e26e
Add missing to_string
2 years ago
uramer
3618b3f409
Fix Content::View::remove
2 years ago
uramer
fc1430af95
Move implementation of UI Content to Lua
2 years ago
psi29a
3a9a60a453
Merge branch 'esmtool_esm4_globals' into 'master'
...
Support more fields in esmtool for ESM4
See merge request OpenMW/openmw!2659
2 years ago
florent.teppe
ebfee18e35
implements std::visit for CellVariant, fixes struct vs class forward decl
2 years ago
florent.teppe
aa29f86efe
fixed struct vs class.
2 years ago
elsid
d541436b15
Support parent, type and value fields in esmtool for ESM4
2 years ago
elsid
e7acced5e9
Move metafunctions to check ESM4 field existence to a separate header
2 years ago
elsid
5bb088218e
Restore original formId
...
To make sure esmtool prints original value and not a result of conversion.
2 years ago
florent.teppe
f9da66e9ee
Greatly improved how the variant on MWWorld::CellRef works
2 years ago
florent.teppe
216ca71149
Applied review comments
...
getEditorName => getNameId
restored cosntructor in CoordinateConverter
2 years ago
florent.teppe
e6e27413d9
gives MWWorld::CellRef the MWWorld::Cell treatment
...
MWWorld::CellRef now has a variant, and datas that are part of the intersection of both ESM4::Reference and ESM::CellRef are part of MWWorld::CellRef
For ESM4 most data isn't filled in, so it returns default values.
2 years ago
elsid
8be2fc9fd7
Stop updating navmeshtool progress on first bad message
2 years ago
florent.teppe
23614ae2ae
Renamed esm3esm4bridge => esmbridge
2 years ago
florent.teppe
5037dcf9bc
Fixes a crash on launch and some compile issue
...
also uses std::visit in cellstore comparison to avoid missing combinasion
split loadrefs in loadref of ESM4 and ESM3.
2 years ago
florent.teppe
cb8cdd8831
ESM::CellVariant aans MWWorld:Cell now take reference in constructor: signals that nullptr isn't accepted.
...
also applied other review comments.
2 years ago
florent.teppe
531e55e04c
Better handling of the esm3 vs esm4 cell problem
...
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2 years ago
elsid
cf75363290
Typed launcher settings
...
QMultiMap is not clear about what settings exist and it's not efficient way to
access them after they are loaded.
2 years ago
elsid
0961720835
Join path components using path::operator/ instead of string::operator+
2 years ago
florent.teppe
3515c8e61a
Static references are created as refcells, nothing displayed yet.
2 years ago
florent.teppe
c896a2ca48
Crashfix on launch
2 years ago
florent.teppe
0018bcf7de
Should make cellvariant safer to use.
...
Hopefully clang tidy agrees.
2 years ago
florent.teppe
e81e278363
Implements some cell params + linux compile fix
2 years ago
florent.teppe
562e129bd0
encapsulations of esm3 cell and esm4 cells.
2 years ago
florent.teppe
08b68fcd48
Cannot load a cell yet, but getting more necessary parts in
2 years ago
Evil Eye
d40a9ec5bc
Use worldspace coords in AiWanderStorage
2 years ago
psi29a
1422053fa9
Merge branch 'more_uniforms' into 'master'
...
[Postprocessing] Add sky and ambient colors
See merge request OpenMW/openmw!2638
2 years ago
psi29a
eb853b1315
Merge branch 'ptmikheev-master-patch-34687' into 'master'
...
Fix constexprant
See merge request OpenMW/openmw!2643
2 years ago
Petr Mikheev
24ef6d29d4
Fix constexprant
2 years ago
florent.teppe
a4137e941c
std::string_view can be used in map and unordered map
...
This avoids some unecessary dynamic allocations.
Also applies some review advice.
2 years ago
florent.teppe
63e44eddc9
Navigator doesn't use RefId anymore
2 years ago
florent.teppe
150e2ba885
Revert "Use ESM::RefId for worldspace in detournavigator"
...
This reverts commit b4ab153418
.
# Conflicts:
# apps/navmeshtool/worldspacedata.cpp
2 years ago
florent.teppe
3780033837
Reverts Cell name to a string
2 years ago
glassmancody.info
564c408663
expose more uniforms to postprocessing
2 years ago
Petr Mikheev
95999afefd
Apply clang-format to the previous commit
2 years ago
Petr Mikheev
ca48b778c3
Merge branch 'addutils' into 'master'
...
Add remap and round to lua utils
See merge request OpenMW/openmw!2605
2 years ago
Kindi
07da7eddea
Add remap and round to lua utils
2 years ago
elsid
dd89403df0
Move ensureUtf8Encoding to named namespace
...
To follow https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#sf21-dont-use-an-unnamed-anonymous-namespace-in-a-header
Add QtGlobal include to define QT_VERSION and QT_VERSION_CHECK macroses before
they're used.
2 years ago
psi29a
ee980721b8
Merge branch 'debug_lua_memory' into 'master'
...
Additional information in Lua profiler
See merge request OpenMW/openmw!2612
2 years ago
psi29a
fbeacc1e0f
Merge branch 'navigator_check_agent_bounds' into 'master'
...
Check agent bounds on adding agent to navigator
See merge request OpenMW/openmw!2629
2 years ago
psi29a
54c18ea86d
Merge branch 'change-const-to-constexpr' into 'master'
...
change const to constexpr
Closes #6797
See merge request OpenMW/openmw!2630
2 years ago
elsid
cf1d8544e3
Check agent bounds on adding agent to navigator
...
Do not add agent bounds which are not supported by recastnavigation with given
settings and log such events.
To avoid reaching navmesh tile generation to find out it can't be generated for
such agent bounds.
2 years ago
James-Deciutiis
4e61fec14d
change const to constexpr
2 years ago
Andrei Kortunov
ee9ab8d393
Use STL-style iterators instead of Java-style ones
2 years ago
Andrei Kortunov
792feae39e
Do not use deprecated implicit conversion
2 years ago
Andrei Kortunov
0864d997d0
Add missing includes
2 years ago
psi29a
a7a89ba7c1
Merge branch 'launcher' into 'master'
...
Rework how OpenMW launcher looks
Closes #6922
See merge request OpenMW/openmw!2587
2 years ago
psi29a
dc3ec1a0a0
Merge branch 'mwscript' into 'master'
...
Multiple mwscript optimizations and some refactoring
See merge request OpenMW/openmw!2600
2 years ago
psi29a
32733d23fa
Merge branch 'xanim' into 'master'
...
X-file handling fixes (bug #5371 )
Closes #5371
See merge request OpenMW/openmw!2614
2 years ago
Andrei Kortunov
902c48d1bb
Rework launcher UI
2 years ago
elsid
44429f0393
Limit NavMeshManager update range by player tile and max tiles
...
Object AABB may be much larger than area currently covered by navmesh. In this
case all tiles beyond covered range should be ignored. Attempt to iterate over
them will not result in any new tile updates but can take quite a while. At
maximum this can be pow(INT_MAX - INT_MIN, 2) iterations.
Use arbitrary time limit to check for update call to finish in the test.
2 years ago
Alexei Kotov
6ff9b5d326
Make use of ends_with for KF
2 years ago
Alexei Kotov
434b4deda1
Don't use xkf if xnif is merely the base model (bug #5371 )
2 years ago
Alexei Kotov
4d0788e016
Use xnif if its xkf is present even if xnif isn't
2 years ago
elsid
d4ab1101eb
Change Interpreter type aliases to be fixed size types
...
Remove no longer relevant comment for float type.
2 years ago
elsid
b88f0d2dbd
Replace mwscript program serialization into a vector with simple struct
...
Mostly to avoid string literal lookup by index with iteration over all preciding
literals and calling strlen. This is very inefficient. In genral this makes code
much more straightforward but also makes it portable since now int and float of
different sizes are properly supported.
2 years ago