Commit Graph

164 Commits (90a1854848ea1b30cdb6ac9b1f45051c5679507d)

Author SHA1 Message Date
Mehdi Yousfi-Monod 0d9b1a5795 updated authors and changelog 4 months ago
Sam Hellawell 95112f78b9 Authors and changelog 5 months ago
holorat 18164b16b9 Add fix to changelog and name to authors 6 months ago
trav5 d161dfdf66 ESM::Dialogue Lua bindings: updated AUTHORS and CHANGELOG with #7964 8 months ago
Abdu Sharif 83ab028bef Improve in-game text 10 months ago
Epoch 6486f3f2cf Add option to use camera as sound listener 11 months ago
Andrei Kortunov 525dee00f1 Refraction fog based on water depth (feature 5926) 11 months ago
Yury Stepovikov 52623ddd7d Set MacOS current_path before reading configuration files [#7706] 12 months ago
Mads Buvik Sandvei ec81d99f21 Add me to authors 1 year ago
Chris Vigil 996f5fd7ad Resolve "Extend searching in the console with regex and toggleable case-sensitivity" 1 year ago
Dave Corley dfa4f5da8a pass time on OnTrainingFinished callback instead of before the fadeScreenIn 2 years ago
Zackhasacat ef004e5eba Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua 2 years ago
Dan Vukelich 7f2acfe173 Move fix to a more logical place 2 years ago
Mitten Orvan 4744b1eeda Make API for creating potions 2 years ago
Shihan42 d76ae478aa Edit AUTHORS & CHANGELOG 2 years ago
psi29a 8b0e55dd5f Merge branch 'remove-water-walking-teleport-underwater' into 'master'
teleporting to an underwater marked location will remove water walking spell effects from actor

Closes #7122

See merge request OpenMW/openmw!2656
2 years ago
James-Deciutiis 273a2ae323 teleporting to an underwater marked location will remove water walking spell effects from actor
fix formatting

addressing hasWaterWalking comment

refactor to address remaining comments

clean up formatter changes

adding suggested condition to if statement

move isWaterWalking check into if statement

refactor if block to see if actor needs to have water walking purged

added entry to changelog.md and authors.md

removing redundant check from if statement

Sort previous changelog entry
2 years ago
Andrzej Głuszak 27a5fd6439 Add changelog entries 2 years ago
Eris Caffee db84d9e649 Issue 2766 Warn user of old MW version detected 3 years ago
psi29a 84458baa8b Merge branch 'VA_OpenMW-CS' into 'master'
OpenMW-CS: Issue #3245 Add configurable instance grid, angle, and scale snapping

Closes #3245

See merge request OpenMW/openmw!1737
3 years ago
VidiAquam e2f393cbdb Update CHANGELOG.md, AUTHORS.md 3 years ago
Bret Curtis 0db5415976 refactor to use mInternal, support Flag_Reverse and updated changelog/authors.md 3 years ago
duncanspumpkin e2555c1bb7 Add self to authors 3 years ago
David Nagy d787317df9 Update overview.rst (#6598) 3 years ago
Petr Mikheev 47c37e5849 Lua command `object:activateBy(actor)` and handler `onActivate` 3 years ago
Josquin Frei d9672f7d46 Add serialization for TransformM and TransformQ 3 years ago
Bret Curtis 454ddfa304
Merge pull request #3224 from Vulpen/feature-AA-alpha-test
Issue #6019 AA Alpha Test Option In Launcher
3 years ago
Thomas Lowe fd025f6991 Added my name to authors list! 3 years ago
Evil Eye b35cb038d0 Merge branch 'drowningbar' into 'master'
Bug #5434: Pinned windows shouldn't cover breath progress bar

Closes #5434

See merge request OpenMW/openmw!1448
3 years ago
andrew-app 13400b2c5f Bug #5434: Pinned windows shouldn't cover breath progress bar 3 years ago
Ivan Beloborodov ead0cb5ce0 #6419 Topic shouldn't be greyed out if they can produce another topic reference. 3 years ago
Kindi 4ce8c1e1ab Update AUTHORS.md 3 years ago
andrewapp b5af192888 gamepad cursor speed fix 3 years ago
florent.teppe 5620e8f0e2 Added the fix to the changelog, and my name to the authors 3 years ago
Bo Svensson 147ed39900
This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095)
* attach.cpp [ci skip]

* attach.cpp [ci skip]

* attach.cpp [ci skip]

* npcanimation.cpp [ci skip]

* attach.hpp [ci skip]

* attach.cpp [ci skip]

* creatureanimation.cpp [ci skip]

* creatureanimation.cpp [ci skip]

* cellpreloader.cpp

* npcanimation.cpp

* attach.cpp

* make android adk happy

* make android adk happy

* changelog.md [ci skip]

* authors.md [ci skip]
3 years ago
JanuarySnow bdbc6c0cba Dead animation code removal 3 years ago
Nuri 36657698fb Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165 3 years ago
Andreas Stöckel b1fa0e9560 Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129, #6131) 4 years ago
Alexey Yaryshev 2577047b59 Fixed an issue #6101 (https://gitlab.com/OpenMW/openmw/-/issues/6101) 4 years ago
Léo Peltier 5c4e1252e9 Handle AutoCalc flag when getting spell cost
Fixes #5483

This only applies to "base game" spells.
When adding an AutoCalc spell with TES:CS its cost is computed and
stored inside game files. This stored cost was being used by OpenMW and
the actual cost was never recomputed at runtime whereas Morrowind.exe
discards the stored cost.
While this worked fine in vanilla, mods can update AutoCalc spell
effects without ever updating the stored cost.

The formula was mostly there already but there was a few differences,
namely a 1 second offset in duration.
4 years ago
nighthawk469 03bb569995 Revert Xcode sdk version from 11.6 to 10.2 4 years ago
Jacob Turnbull f49b9e3806 Fix headtracking while invisible 4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 4 years ago
psi29a 484c46cb58 Merge branch 'hrtf-setting' into 'master'
Add Audio settings to openmw-launcher

See merge request OpenMW/openmw!692
4 years ago
Simon Meulenbeek 75b4871bab Add Audio settings to openmw-launcher 4 years ago
tess 6f7e8d9f59 Implement #3983 - Add page to the wizard with links to buy morrowind 4 years ago
Alexander Olofsson ad0fe2ee29
Update Flatpak maintainer 4 years ago
Alexey Sokolov 44829046a0 Update Gentoo maintainers (me) 4 years ago
Max 2cd96e56d5 create constant and use constant in other parts of the code base 4 years ago