psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
...
Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
2021-07-25 21:37:39 +00:00
CedricMocquillon
a6f9e7274f
Update changelog
2021-07-25 14:17:10 +02:00
Abdu Sharif
216d91837f
Fix #6174
2021-07-25 07:20:00 +00:00
cc9cii
33dcd7585a
OpenCS - Jump To Modified
2021-07-24 20:00:25 +00:00
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
2021-07-22 15:55:30 -07:00
Evil Eye
5f84494046
Fail on invalid water levels
2021-07-21 16:00:25 +00:00
Nuri
36657698fb
Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165
2021-07-21 07:46:02 +00:00
Evil Eye
087e933326
Close windows using Ptrs that are about to be deleted
2021-07-15 22:31:26 +02:00
psi29a
cd9fb2adad
Merge branch 'dial_me_maybe' into 'master'
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Change disposition to work like vanilla
Closes #5100 and #5842
See merge request OpenMW/openmw!599
2021-07-12 14:22:26 +00:00
Petr Mikheev
c2280ada1d
OpenMW Lua, API_VERSION=0
2021-07-09 20:48:54 +02:00
psi29a
d8bed73ada
Merge branch 'local_crache' into 'master'
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Cache failed compilation when getting locals
Closes #6123
See merge request OpenMW/openmw!988
2021-07-08 22:16:15 +00:00
elsid
f8e02000ec
Write screenshots to file asynchronously
2021-07-08 21:13:57 +02:00
Evil Eye
eced6f2126
Implement the help command
2021-07-07 18:48:25 +02:00
Evil Eye
1196e0cfe6
Change disposition to work like vanilla
2021-07-06 17:03:56 +02:00
psi29a
3c0a0ba9e1
Merge branch 'master' into 'touch_my_crank'
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# Conflicts:
# CHANGELOG.md
2021-07-06 09:18:12 +00:00
psi29a
c372c239a6
Merge branch 'master' into 'OpenCS_Bug6017'
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# Conflicts:
# CHANGELOG.md
2021-07-06 07:52:49 +00:00
psi29a
06b852fbc8
Merge branch 'OpenCS_DELE_write_size' into 'master'
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For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
See merge request OpenMW/openmw!999
2021-07-06 07:42:49 +00:00
cc9cii
a47ebf5c9e
For consistency with TES CS, force DELE record writes to be 4 bytes (currently writes 1 byte).
2021-07-06 14:57:58 +10:00
cc9cii
f68c81e631
Merge branch 'master' into 'OpenCS_Bug6017'
2021-07-06 03:10:46 +00:00
cc9cii
f8aefc7f0b
Update the changelog.
2021-07-06 07:02:41 +10:00
Evil Eye
796617fa0c
Allow activators to be activated using telekinesis
2021-07-05 22:00:43 +02:00
Evil Eye
d138602bd3
Add changelog entry
2021-07-05 18:41:43 +02:00
psi29a
7cc4e5afa1
Merge branch 'more_magical_stamina' into 'master'
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Make fatigue and magicka recalculation behave the same way
Closes #6107
See merge request OpenMW/openmw!968
2021-07-05 13:24:09 +00:00
Simon Meulenbeek
625744298b
change setValue to replace value instead of insert
2021-07-05 13:22:46 +00:00
Bret Curtis
e5e3f52e3e
Added changelog entry for #6067
2021-07-05 10:23:01 +02:00
psi29a
6a4eeeb39b
Merge branch 'fix_door_freeze' into 'master'
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Fix slow AiPackage::getTarget calls (#6136 )
Closes #6136
See merge request OpenMW/openmw!990
2021-07-05 08:17:46 +00:00
elsid
8d1eb7e2e6
Fix slow AiPackage::getTarget calls
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Assume there are no cell refs with empty ref id.
2021-07-04 14:09:11 +02:00
Evil Eye
9a7c07173d
Cache failed compilation when getting locals
2021-07-04 10:58:12 +02:00
Andreas Stöckel
b1fa0e9560
Fix Avatar Preview Coordinate Transformations in the Inventory (Issues #6129 , #6131 )
2021-07-04 08:36:59 +00:00
NeveHanter
6bb030aa55
Ignore actors siding with player in awarness check to allow training the sneaking or knowing whether player is detected by other actors in the siding actor line of sight
2021-07-03 13:40:36 +02:00
Evil Eye
5e4beb217a
Make fatigue and magicka recalculation behave the same way
2021-07-03 10:47:26 +02:00
Dobrohotov Alexei
3cab69c389
Fix ShowMap partial match filtering (bug #6115 )
2021-07-03 01:04:22 +03:00
Evil Eye
4f264af5a9
Merge branch 'staticsload' into 'master'
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Loads statics before actors II (#5379 )
See merge request OpenMW/openmw!588
2021-06-28 20:25:51 +00:00
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
...
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00
jvoisin
b4cfa4328e
Merge branch 'keyword_soup' into 'master'
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Strip quotes when treating keywords as strings
Closes #6066
See merge request OpenMW/openmw!921
2021-06-24 19:51:58 +00:00
Evil Eye
f264a8d90a
Merge branch 'vfx' into 'master'
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Calculate magic VFX vertical offset (bug #5453 )
Closes #5453
See merge request OpenMW/openmw!909
2021-06-22 17:15:29 +00:00
Evil Eye
22f7d4eee2
Strip quotes when treating keywords as strings
2021-06-22 16:54:35 +02:00
Alexey Yaryshev
2577047b59
Fixed an issue #6101 ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )
2021-06-22 14:51:49 +00:00
Andrei Kortunov
f3b8bc9811
Fix 0.46 and 0.47 changelogs
2021-06-22 10:06:41 +04:00
Dobrohotov Alexei
870cdd0130
Calculate magic VFX vertical offset (bug #5453 )
2021-06-21 23:29:45 +03:00
Léo Peltier
5c4e1252e9
Handle AutoCalc flag when getting spell cost
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Fixes #5483
This only applies to "base game" spells.
When adding an AutoCalc spell with TES:CS its cost is computed and
stored inside game files. This stored cost was being used by OpenMW and
the actual cost was never recomputed at runtime whereas Morrowind.exe
discards the stored cost.
While this worked fine in vanilla, mods can update AutoCalc spell
effects without ever updating the stored cost.
The formula was mostly there already but there was a few differences,
namely a 1 second offset in duration.
2021-06-20 13:42:28 +02:00
Evil Eye
2db7495d43
add changelog entry
2021-06-19 19:27:32 +02:00
Evil Eye
c1177d7ffe
Allow unquoted string arguments to start with . and -
2021-06-19 11:21:37 +02:00
Bret Curtis
36bb966ca1
Getting the ball rolling for 0.48
2021-06-18 23:16:03 +02:00
Atahualpa
d500507dec
Resolved merge conflicts with changelog (cont.)
2021-05-18 15:05:19 +02:00
Atahualpa
425f745d53
Resolved merge conflicts with changelog.
2021-05-18 15:03:56 +02:00
Andrei Kortunov
c11774f278
Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047 )
2021-05-17 12:23:56 +04:00
Andrei Kortunov
e38063dcdb
Discard button press events during save loading (bug #5619 )
2021-05-16 16:04:28 +04:00
Andrei Kortunov
b63f53f5bb
Disable shield animation when we launch a torch one (bug #6043 )
2021-05-15 11:31:08 +04:00
glassmancody.info
4bbbbb00f6
use particle data for particle system quota
2021-05-14 10:52:19 -07:00