Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								fd9361f62c 
								
							 
						 
						
							
							
								
								Some attenuation setup fool-proofing  
							
							
							
						 
						
							2024-05-24 00:52:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e0e4b84e40 
								
							 
						 
						
							
							
								
								Disable specularity for negative lights  
							
							
							
						 
						
							2024-05-24 00:50:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								debc37d93a 
								
							 
						 
						
							
							
								
								Fade out specularity according to light fade settings as well  
							
							
							
						 
						
							2024-05-24 00:49:37 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								908f3891fb 
								
							 
						 
						
							
							
								
								Add helper method for texture type recovery  
							
							
							
						 
						
							2024-05-19 02:26:40 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								84f4ba4ca1 
								
							 
						 
						
							
							
								
								Support defining the texture type with a state attribute ( #6240 )  
							
							... 
							
							
							
							Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation) 
							
						 
						
							2024-05-18 23:11:20 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								020b31395b 
								
							 
						 
						
							
							
								
								Reserve arrays before merging  
							
							
							
						 
						
							2024-05-09 17:21:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ee3d012a6a 
								
							 
						 
						
							
							
								
								Use CLAMP_TO_EDGE for shadows  
							
							... 
							
							
							
							Partially mitigates https://gitlab.com/OpenMW/openmw/-/issues/7944 
The border was necessary in the olden days when the FFP might have shadows, but they require shaders now. 
							
						 
						
							2024-04-29 01:21:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f0e4793321 
								
							 
						 
						
							
							
								
								Remove allow shadow map overlap setting ( #7939 )  
							
							
							
						 
						
							2024-04-26 13:50:03 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								04f1dc282b 
								
							 
						 
						
							
							
								
								Merge branch 'fix-osga-rotate-wildly' into 'master'  
							
							... 
							
							
							
							Fix OSGAnimation issues
See merge request OpenMW/openmw!3989  
							
						 
						
							2024-04-20 15:37:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								2653b76db9 
								
							 
						 
						
							
							
								
								getTranslation/getTransformForNode refactor, unit tests  
							
							
							
						 
						
							2024-04-17 08:16:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								443e341ae7 
								
							 
						 
						
							
							
								
								Generalize unsized pixel format computation  
							
							
							
						 
						
							2024-04-16 02:52:25 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								3c0c1717a9 
								
							 
						 
						
							
							
								
								Fix red-green normal map handling for terrain  
							
							
							
						 
						
							2024-04-15 12:02:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								8c2c66d59e 
								
							 
						 
						
							
							
								
								.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef  
							
							
							
						 
						
							2024-04-11 02:16:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								a51d560174 
								
							 
						 
						
							
							
								
								Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring  
							
							
							
						 
						
							2024-04-05 01:59:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								2288a691d2 
								
							 
						 
						
							
							
								
								Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame  
							
							
							
						 
						
							2024-04-04 00:10:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Hellawell 
								
							 
						 
						
							
							
							
							
								
							
							
								7897ff7ac9 
								
							 
						 
						
							
							
								
								Fix weapon sheathing for non-nif meshes  
							
							
							
						 
						
							2024-03-25 21:03:59 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a761e417f1 
								
							 
						 
						
							
							
								
								Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach  
							
							
							
						 
						
							2024-02-24 16:59:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								dec8d32b3a 
								
							 
						 
						
							
							
								
								FIx static destruction order chaos  
							
							
							
						 
						
							2024-02-24 00:54:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								2bc091fc05 
								
							 
						 
						
							
							
								
								Include missing header  
							
							... 
							
							
							
							I thought I'd seen this class defined in one of the existing headers
with a different name, but I was muddling its forward declaration and a
different class being in a non-obvious header. 
							
						 
						
							2024-02-23 00:15:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ec4731d454 
								
							 
						 
						
							
							
								
								Cope with scene widgets being destroyed in a weird order  
							
							... 
							
							
							
							I can't actually test this as the CS still doesn't get far enough with this MR. 
							
						 
						
							2024-02-23 00:15:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								36a75cdb29 
								
							 
						 
						
							
							
								
								Get the GLExtensions instance when a context is created  
							
							
							
						 
						
							2024-02-23 00:15:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3335ccbc32 
								
							 
						 
						
							
							
								
								Capitulate  
							
							
							
						 
						
							2024-02-20 23:51:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8c92f6ee87 
								
							 
						 
						
							
							
								
								Make uniform a signed int again  
							
							
							
						 
						
							2024-02-20 23:10:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d282fdb77a 
								
							 
						 
						
							
							
								
								Eliminate unused uniform  
							
							
							
						 
						
							2024-02-20 23:10:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								132c43affa 
								
							 
						 
						
							
							
								
								Fix warning  
							
							... 
							
							
							
							Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code. 
							
						 
						
							2024-02-20 22:14:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7391bf2814 
								
							 
						 
						
							
							
								
								Fix OpenGL errors  
							
							... 
							
							
							
							There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP. 
							
						 
						
							2024-02-20 21:23:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								535c5e328a 
								
							 
						 
						
							
							
								
								Affect correct texture units when disabling shadows for stateset  
							
							... 
							
							
							
							Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD. 
							
						 
						
							2024-02-20 21:02:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								f9820e2061 
								
							 
						 
						
							
							
								
								Merge branch 'debugdrawdebugged' into 'master'  
							
							... 
							
							
							
							Try to uncursify debug primitive drawer (#7767 )
Closes  #7767 
See merge request OpenMW/openmw!3852  
							
						 
						
							2024-02-17 18:56:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								38ab09a52e 
								
							 
						 
						
							
							
								
								Try to uncursify DebugDrawer scene representation  
							
							
							
						 
						
							2024-02-09 20:49:40 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6760fa4945 
								
							 
						 
						
							
							
								
								Localize screenshot messages  
							
							
							
						 
						
							2024-02-08 12:50:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								251d01304f 
								
							 
						 
						
							
							
								
								Use move semantics for osg::ref_ptr  
							
							
							
						 
						
							2024-01-21 13:48:33 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4d6350539c 
								
							 
						 
						
							
							
								
								Move FindLowestUnusedTexUnitVisitor to unnamed namespace  
							
							... 
							
							
							
							It's not used anywhere except this translation unit so no need to make the
symbol available everywhere else. 
							
						 
						
							2024-01-15 22:23:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3ad79e3b3e 
								
							 
						 
						
							
							
								
								Pregenerate glow texture names  
							
							... 
							
							
							
							To avoid strings generation and allocations every time model is added to a
scene. 
							
						 
						
							2024-01-11 23:54:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								187f63d3d3 
								
							 
						 
						
							
							
								
								support postprocess distortion  
							
							
							
						 
						
							2023-12-21 10:56:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								abbb620ea2 
								
							 
						 
						
							
							
								
								Merge branch 'nifogproperty' into 'master'  
							
							... 
							
							
							
							Handle NiFogProperty (feature #5173 )
Closes  #5173 
See merge request OpenMW/openmw!3642  
							
						 
						
							2023-12-12 18:30:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9cdaf2c29b 
								
							 
						 
						
							
							
								
								Handle NiFogProperty (feature  #5173 )  
							
							
							
						 
						
							2023-12-09 17:13:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c1088e5f70 
								
							 
						 
						
							
							
								
								Streamline passing influence data to skinning  
							
							
							
						 
						
							2023-12-08 20:58:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								820fc068d1 
								
							 
						 
						
							
							
								
								Support point specular lighting ( #6188 )  
							
							... 
							
							
							
							Fix passing light specular colors with shader lighting methods (with help from wazabear) 
							
						 
						
							2023-11-04 17:58:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f4efbcc1c4 
								
							 
						 
						
							
							
								
								Use settings values for Shadows settings  
							
							
							
						 
						
							2023-11-02 16:36:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								09928ba265 
								
							 
						 
						
							
							
								
								use a dynamic falloff range for soft effect and use shader flags  
							
							
							
						 
						
							2023-10-28 10:23:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c058b30322 
								
							 
						 
						
							
							
								
								Merge branch 'riggeometry' into 'master'  
							
							... 
							
							
							
							Refurbish SceneUtil::RigGeometry
See merge request OpenMW/openmw!3472  
							
						 
						
							2023-10-24 10:20:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								715efe6cb1 
								
							 
						 
						
							
							
								
								Handle NiParticleBomb (feature  #7634 )  
							
							
							
						 
						
							2023-10-22 16:26:46 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								76939aae45 
								
							 
						 
						
							
							
								
								Refurbish RigGeometry  
							
							... 
							
							
							
							Restructure/untangle influence data
Don't store the input influence data
Overall cleanup 
							
						 
						
							2023-10-22 16:20:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08902371b4 
								
							 
						 
						
							
							
								
								Use settings values for Shaders settings  
							
							
							
						 
						
							2023-10-12 20:43:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								799da630e4 
								
							 
						 
						
							
							
								
								CopyRigVisitor: don't copy unskinned geometry (bug  #5280 )  
							
							
							
						 
						
							2023-10-07 00:11:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								15e6ababf1 
								
							 
						 
						
							
							
								
								Merge branch 'soft_particles' into 'master'  
							
							... 
							
							
							
							Apply soft effect to nifs marked with soft effect flag (originally developed by Cody Glassman)
See merge request OpenMW/openmw!3447  
							
						 
						
							2023-10-02 21:38:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1d94527a19 
								
							 
						 
						
							
							
								
								Avoid using settings in components to get actor model  
							
							... 
							
							
							
							Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash. 
							
						 
						
							2023-09-27 21:00:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								63d5bd6f8a 
								
							 
						 
						
							
							
								
								Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman)  
							
							
							
						 
						
							2023-09-27 20:41:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ad509bb954 
								
							 
						 
						
							
							
								
								Use settings values for Models settings  
							
							
							
						 
						
							2023-09-09 13:12:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								35561450f1 
								
							 
						 
						
							
							
								
								Do not copy osg::ref_ptr when possible  
							
							
							
						 
						
							2023-07-31 20:43:46 +04:00