Capostrophic
5eab913a9c
Make additional anim sources dependency more obvious
5 years ago
Capostrophic
7885b8c75e
Sheathing-related changes
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Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
5 years ago
Nelsson Huotari
45d43045eb
Remove unused std::string
5 years ago
Nelsson Huotari
aeb0ccff90
Allow selecting cell edges everywhere
5 years ago
Nelsson Huotari
8f6dc78217
Get vertex height from data, if not available in visible cells.
5 years ago
Nelsson Huotari
9677203215
Don't allow vertex selection outside visible cells
5 years ago
Nelsson Huotari
d186bcb46f
Update selection during transient edit, clear to a single function.
5 years ago
Andrei Kortunov
678d2e6e7d
Merge pull request #2584 from Capostrophic/shadows
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Resolving 0.46.0 release shadow-related blockers
5 years ago
Alexei Dobrohotov
5ae91465ee
Fix gamepad zoom value calculation
5 years ago
Capostrophic
208608cbd0
Fix a typo and a mistake
5 years ago
Capostrophic
0e2380d471
Add the most basic shadow settings into the launcher
5 years ago
Alexei Dobrohotov
b700c98e8f
Merge pull request #2581 from akortunov/deceleration
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Implement actors movement deceleration (feature #4544 )
5 years ago
Bret Curtis
ec9a593fc3
Merge pull request #2578 from akortunov/mouse
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Implement mouse wheel bindings (bug #2679 )
5 years ago
Andrei Kortunov
61ab7f3c1e
Implement actors movement deceleration (feature #4544 )
5 years ago
Michael Stopa
e4bec88a68
Implement mouse wheel bindings (bug #2679 )
5 years ago
Alexei Dobrohotov
7328db4d6b
Fix small typo in body part record verifier
5 years ago
Bret Curtis
0ec4e51922
Revert "Store raw data about fog of war instead of RGBA images"
5 years ago
Bret Curtis
36614dba2a
Merge pull request #2453 from akortunov/fog_compression
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Store raw data about fog of war instead of RGBA images
5 years ago
Andrei Kortunov
45ab6e1430
Implement UTF-8 support for script parser (bug #4598 )
5 years ago
Alexei Dobrohotov
7488f402d5
Merge pull request #2576 from akortunov/warnfix
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Fix warnings about variable re-declaration
5 years ago
Andrei Kortunov
d278e5d4af
Fix warnings about variable re-declaration
5 years ago
Capostrophic
c6e431d862
Avoid copying strings in SearchVisitor and readReferenceCollection
5 years ago
Capostrophic
ee4fa93bd4
Rework prevent merchant equipping setting again
5 years ago
Andrei Kortunov
15cd305253
Reset idle animation only when play movement animation (bug #5196 )
5 years ago
Alexei Dobrohotov
1f616c5613
Merge pull request #2569 from akortunov/holstered_shield
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Ignore shields sheathing for creatures without sheathing bone
5 years ago
Andrei Kortunov
b27089f7be
Merge pull request #2560 from Capostrophic/geteffect
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Fix GetEffect result when running on dead actors
5 years ago
Andrei Kortunov
7cd4fa4706
Ignore shields sheathing for creatures without sheathing bone
5 years ago
Bret Curtis
9f039fac87
Merge pull request #2520 from unelsson/transientlandshapeedit
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[Review phase] Editor: Transient land shape editing
5 years ago
Bret Curtis
2040ca5637
Merge pull request #2555 from akortunov/encoding
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Encode ID's in all places to UTF-8
5 years ago
Bret Curtis
afb218fe29
Merge pull request #2564 from Capostrophic/enchant
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Remove on-strike enchantment support for ranged weapon types (bug #5190 )
5 years ago
Bret Curtis
39fd12c065
Merge pull request #2568 from elsid/settings_parser_tests
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Settings parser tests
5 years ago
Nelsson Huotari
c957f0544c
Remove unneeded brackets
5 years ago
Nelsson Huotari
fdc73b87ba
Remove includes that aren't needed any more
5 years ago
Nelsson Huotari
9e5db10288
const ref float -> float
5 years ago
Nelsson Huotari
ac5b356e8d
Always initialize landShapeNew
5 years ago
Nelsson Huotari
6f9f59dd58
declare cellId and cellCoords in smallest possible scope
5 years ago
Nelsson Huotari
fdcc7fa1d7
0 to nullptr
5 years ago
Nelsson Huotari
a13edbdb42
Bump shape calculation to function
5 years ago
Nelsson Huotari
8d3e7f2815
fix normals at cell edges, better coding standards
5 years ago
Nelsson Huotari
0f6ddfe8e6
change include, cleanup
5 years ago
Nelsson Huotari
12349f4e48
cleanup
5 years ago
Nelsson Huotari
c556885d71
remove unused Qt signal
5 years ago
Nelsson Huotari
deb122ffdb
Add optional post-processing (smooth/rough), add/fix tooltips.
5 years ago
Nelsson Huotari
2d34b63b0b
Fix logic of land loading when no cell, land or landdata. Fix also draw.
5 years ago
Nelsson Huotari
71eff60d22
Do in-class init. if possible, mLayoutSliderSize -> layoutSliderSize
5 years ago
Nelsson Huotari
a1348d94f9
add missing final specifiers
5 years ago
Nelsson Huotari
16ba32ffd5
assignments to member initialization list
5 years ago
Nelsson Huotari
c2de645c8c
override, virtual -> final, remove unused variables, public to private.
5 years ago
Nelsson Huotari
6a3070e680
Fix shape brush setting description
5 years ago
Nelsson Huotari
8a9ca0b3ec
Generate new WNAM record based on new land heights, add comments
5 years ago
Nelsson Huotari
96be82a047
Remove terrain vertex selection and brush button when exiting editMode
5 years ago
Nelsson Huotari
8acfa2600f
Terrain shape editing related fixes
5 years ago
Nelsson Huotari
5b9debc554
use enum for mbrushshape initialization
5 years ago
Nelsson Huotari
4f9ec24e41
use enum for brushshape at scenetoolshapebrush
5 years ago
Nelsson Huotari
bae8636ec0
Fix brusshape enum values
5 years ago
Nelsson Huotari
c031543420
use enum for brush shapes
5 years ago
Nelsson Huotari
388edfd8cc
change manual memory management to std::unique_ptr
5 years ago
Nelsson Huotari
da4abcd7c1
std::set to std::unique and erase.
5 years ago
Nelsson Huotari
6a44cae572
white iterator loop to C++11 range-based for loop.
5 years ago
Nelsson Huotari
bccf36fdbc
Convert normals calculations mostly to osg::Vec3f
5 years ago
Nelsson Huotari
45b0f034c3
Split complex if-logic into multiple reasonably named functions
5 years ago
Nelsson Huotari
0ce971c1bb
Revert back to less aggressive component-level changes.
5 years ago
Nelsson Huotari
69083369f8
use std::fill instead of for
5 years ago
Nelsson Huotari
3599e804e1
Fix the default value of mBrushSize
5 years ago
Nelsson Huotari
dc7dc93320
Remove unused functions, improve formatting, handle terrain edit click
5 years ago
Nelsson Huotari
1046d57190
Remove unneeded forward declarations.
5 years ago
Nelsson Huotari
55b3fd4418
Use float calculations for circle brush, keep tool options in memory.
5 years ago
Nelsson Huotari
23e7c71a5a
Tighter corner checking, clean-up, landSize to ESM::Land::LAND_SIZE.
5 years ago
Nelsson Huotari
8f3c22ccc3
Remove TerrainShapeMode::fixEdges
5 years ago
Nelsson Huotari
1a3fc435b9
Fix alterHeight bugs, don't let broken land edit pass.
5 years ago
Nelsson Huotari
ff18595a86
Reduce code duplification, add bool value to limiting
5 years ago
Nelsson Huotari
60c0a25004
Fix smooth tool and flatten tool. Default tool strength to 8.
5 years ago
Nelsson Huotari
54e13954e8
Improve land steepness limiting code
5 years ago
Nelsson Huotari
4a2d8aaf97
Handle mBrushSize 1.
5 years ago
Nelsson Huotari
16138fc896
Transient land shape editing
5 years ago
Bret Curtis
262d87846c
Merge pull request #2047 from akortunov/holstered_shield
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Shields holstering support
5 years ago
Andrei Kortunov
d3a3b2f1f6
Shields holstering support (feature #5193 )
5 years ago
elsid
862f50346c
Add tests for settings parser
5 years ago
Bret Curtis
36119ec2c4
Merge pull request #2562 from Capostrophic/weather
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Weather-related fixes (incl. bug #4783 )
5 years ago
Alexei Dobrohotov
678970b01d
Merge pull request #2565 from elsid/update_recastnavigation
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Update recastnavigation
5 years ago
elsid
045ceeac11
Replace foreach macro by for-loop
5 years ago
elsid
07660b5605
Fix detournavigator tests
5 years ago
Alexei Dobrohotov
5d5ec1cf63
Merge pull request #2550 from elsid/fix_path_rebuild
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Fix rebuild path for walking actors (Bug #5181 )
5 years ago
Capostrophic
fc7b4d73a8
Remove on-strike enchantment support for ranged weapon types (bug #5190 )
5 years ago
Alexei Dobrohotov
85a5355e5c
Merge pull request #2563 from akortunov/ammofix
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Fix OnStrike bows charges
5 years ago
Andrei Kortunov
dd781b3da2
Fix OnStrike bows charges (regression #5191 )
5 years ago
elsid
e4d0af6a6d
Use z coordinate for path distance when diff by z is greater then actor height
5 years ago
Capostrophic
43b1b9dfa2
Weather-related fixes (incl. bug #4783 )
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Simplify some calculations
Fix Blizzard weather direction
Fix sky direction during storm
5 years ago
elsid
81832f8e17
Reuse distance functions
5 years ago
bzzt
1316816148
fix #5176
5 years ago
Alexei Dobrohotov
dec64a7fba
Fix typos in invalid spell effect warnings, clarify them
5 years ago
Andrei Kortunov
6e6d6d7bda
Use forward declaration
5 years ago
Andrei Kortunov
606b73ee96
Use rain settings from openmw.cfg (bug #4262 )
5 years ago
Capostrophic
bc5d54a161
Fix GetEffect result when running on dead actors
5 years ago
Andrei Kortunov
31e78ed41f
Rework 'prevent merchant equipping' feature
5 years ago
Capostrophic
ce943b4f9e
Make enchantments affect all actors with an inventory (bug #5186 )
5 years ago
Andrei Kortunov
19e9ece291
Merge pull request #2551 from Capostrophic/onpcequip
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Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
Andrei Kortunov
67bef9a3a1
Merge pull request #2554 from Capostrophic/summon
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Make sure summoned creatures are removed upon caster death (#5183 )
5 years ago
Alexei Dobrohotov
ccb557edf0
Merge pull request #2552 from akortunov/greeting
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Split greetings from AiWander
5 years ago
Alexei Dobrohotov
cdbe58c33a
Merge branch 'master' into windspeed
5 years ago
Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
5 years ago
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
5 years ago
Nelsson Huotari
78f2a5181d
Default brush size to 1
5 years ago
Nelsson Huotari
fbb9800e89
Better terrain texture ID handling
5 years ago
Nelsson Huotari
301c05662b
assignment to memb. init. list, publics to private, virtual -> final
5 years ago
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
5 years ago
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
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Recharge items outside of player inventory
5 years ago
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
5 years ago
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
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Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
5 years ago
Andrei Kortunov
f75f9cb337
Use localized faction name when using TFH
5 years ago
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
5 years ago
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
5 years ago
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
5 years ago
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
5 years ago
elsid
6253d2a7ac
Undo door rotation once
5 years ago
Andrei Kortunov
ca46da8b04
Do not stack initially added scripted items (bug #5136 )
5 years ago
Alexei Dobrohotov
e744090339
Merge pull request #2535 from akortunov/activate
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Implement vanilla-style AiActivate
5 years ago
Capostrophic
4d381d0804
Use random attack strength if there's no wind up anim (bug #5059 )
5 years ago
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
5 years ago
Andrei Kortunov
48aba76ce9
Implement vanilla-style AiActivate (bug #4456 )
5 years ago
Capostrophic
421a9d2e50
[Regression] Fix pickpocket crashes
5 years ago
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
5 years ago
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
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Improve resurrection handling
5 years ago
Andrei Kortunov
eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
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Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Andrei Kortunov
6450d84473
Improve resurrection handling
5 years ago
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
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Fix undefined behaviour
5 years ago
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
5 years ago
Capostrophic
7c9a9d7de0
Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Alexei Dobrohotov
acc4811d12
Merge branch 'master' into guifixes
5 years ago
Andrei Kortunov
7cb6a9c1e9
Do not allow to use quick keys during chargen
5 years ago
Andrei Kortunov
1bddbbcfa0
Check if related menus are allowed when using cycle hotkeys (bug #5167 )
5 years ago
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
5 years ago
Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks
5 years ago
Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
5 years ago
Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
5 years ago
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
5 years ago
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
5 years ago
Andrei Kortunov
a7cfe5853c
Merge pull request #2522 from Capostrophic/extradata
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Refactor NIF extra data and particle modifier handling
5 years ago
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
5 years ago
elsid
209e33f5ce
Open door when it is on the way to a next path point
5 years ago
elsid
653a391084
Do not open doors when actor has no path
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When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid
d4b7b3e999
Check for AiPackage type before find nearby door
5 years ago
Capostrophic
790531671a
Fix tests
5 years ago
Capostrophic
8baddefdbd
Refactor extra data and particle modifier handling
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Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
5 years ago
Evil Eye
85d52ec183
oops
5 years ago
Alexei Dobrohotov
6128279dbf
Merge pull request #2517 from unelsson/terraintextureselection
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[Final tests] Editor: Terrain texture selection
5 years ago
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Capostrophic
9788a776b9
Avoid Qt "opening user openmw.cfg twice" warning
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
Nelsson Huotari
4ccb951126
move check to outermost scope
5 years ago
Nelsson Huotari
0880923189
Consistency for variable and header argument names.
5 years ago
Nelsson Huotari
6dc3d8b44b
More readable code
5 years ago
Nelsson Huotari
780055899d
Don't add empty primitive sets to geometry.
5 years ago
Nelsson Huotari
3becacf6d1
Remove globals, const int& -> int, values to const ref.
5 years ago
Nelsson Huotari
1dcee833a1
Less verbose syntax
5 years ago
Nelsson Huotari
5a143fe99d
Remove extra include
5 years ago
Nelsson Huotari
39ab449431
Only allow selection of cells in view
5 years ago
Nelsson Huotari
dc8de6c6e6
Make less copies
5 years ago
Nelsson Huotari
001ca68cc7
Remove empty lines
5 years ago
Nelsson Huotari
46ee639892
pass by const ref and other fixes
5 years ago
Nelsson Huotari
20ab7df19f
Fixes, cleanup.
5 years ago
Nelsson Huotari
1a08944a8b
Remove unused code, clarifications, optimizations
5 years ago
Nelsson Huotari
d6722c7492
Terrain texture selection, support for vertex selection
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
5 years ago
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
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Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
5 years ago
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
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Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
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Added myself to authors
5 years ago
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
5 years ago
James Stephens
1cd1bfca74
Fixes bug #4650
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
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Rename getWeaponPart() function
5 years ago
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
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Revert questionable input manager decisions
5 years ago
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
5 years ago
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
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Optimize custom bones search visitor
5 years ago
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
5 years ago
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
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Human-readable light source duration (feature #5091 )
5 years ago
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
5 years ago
capostrophic
e5331aab28
Escape number signs in object names for tooltips
5 years ago
elsid
ad05de44ae
Use 3d coordinates to detect stuck
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To able water and flying creatures move to player going up or down.
5 years ago
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
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This reverts commit 5434e92437
.
5 years ago
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
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Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
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[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
5 years ago
Alexei Dobrohotov
1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
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Change the default reverb preset to improve underwater FX transition
5 years ago
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
5 years ago
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
5 years ago
capostrophic
f779529cab
Change the default reverb preset to improve underwater FX transition
5 years ago
elsid
4d86bf3bf2
Update rotated world objects in navigator
5 years ago
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
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Class quiz fixes
5 years ago
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
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Use up-to-date magic effects for GetEffect (bug #3894 )
5 years ago
ArgonianAccount
53facf7baa
Class quiz fixes
5 years ago
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
5 years ago
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
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Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
5 years ago
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
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This reverts commit b7c214b1bc
.
5 years ago
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
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Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
5 years ago
capostrophic
26f59e47db
Improve readability
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
5 years ago
Alexei Dobrohotov
ed364a1e29
Merge pull request #2476 from akortunov/arrows
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Use magic glow for enchanted arrows
5 years ago
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
5 years ago
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
5 years ago
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
5 years ago
Andrei Kortunov
1eed511b4e
Use enchanted glow for pulled arrows
5 years ago
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
5 years ago
unknown
6baa5da6c9
Fix scripts not executing on respawn
5 years ago
Andrei Kortunov
06ba80e19b
Merge pull request #2469 from Capostrophic/instant
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Apply instant effects of permanent spells in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
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Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
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Ignore on-strike enchanted projectile charge (#5104 )
5 years ago
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
5 years ago
Alexei Dobrohotov
4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
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Don't force-trace down swimming actors (bug #5089 )
5 years ago
Alexei Dobrohotov
b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
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Use navmesh for AiWander
5 years ago
Alex Rice
e7ae7a8ca6
Allow user controller bindings
5 years ago
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
5 years ago
elsid
f684c90932
Make angular velocity depending on actor speed
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To avoid moving in circles for actors with high speed.
5 years ago
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
f8c07ca9dc
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
capostrophic
e9c71a3808
Ignore on-strike enchanted projectile charge ( #5104 )
5 years ago
capostrophic
ff133bd740
Don't clamp final actor fight rating to 0 (bug #5105 )
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Fix werewolf aggro distance
5 years ago
Alexei Dobrohotov
3f2b63122d
Merge pull request #2467 from Capostrophic/stream
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[Regression] Editor: Avoid locale-related settings parsing issues
5 years ago
elsid
4ad04a28f9
Reset path after AiTravel is fast forwarded
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Otherwise actor will keep going to the first path point that may be
unreachable.
5 years ago
Artem Nykolenko
610e87cb24
Fix Non-swimming enemies entering water if player is water walking (bug #5099 )
6 years ago
Andrei Kortunov
264a769827
Merge pull request #2466 from Capostrophic/doll
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[Regression] Avoid confusing inventory doll with player in non-uniform scaling
6 years ago
capostrophic
5341ca4e22
[Regression] Avoid locale-related conversion issues in editor
6 years ago
capostrophic
2affb8ed63
Human-readable light source duration (feature #5091 )
6 years ago
Alexei Dobrohotov
1a2f51ef6f
Merge pull request #2415 from Assumeru/unix-console
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Unix console hotkeys
6 years ago
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
6 years ago
capostrophic
e2496af5c5
Vanilla-friendly ranged crits (bug #5067 )
6 years ago
capostrophic
e7ec27e45d
Use up-to-date magic effects for GetEffect (bug #3894 )
6 years ago
capostrophic
6fe429c4e8
Don't force-trace down swimming actors (bug #5089 )
6 years ago