Andrei Kortunov
2fc819cdae
Encode ID's in all places to UTF-8 (bug #3977 )
5 years ago
Capostrophic
e9009f8d10
Make sure summoned creatures are removed upon caster death
5 years ago
Nelsson Huotari
78f2a5181d
Default brush size to 1
5 years ago
Nelsson Huotari
fbb9800e89
Better terrain texture ID handling
5 years ago
Nelsson Huotari
301c05662b
assignment to memb. init. list, publics to private, virtual -> final
5 years ago
Andrei Kortunov
69aceb5c1e
Split greetings from AiWander (bug #4594 )
5 years ago
Alexei Dobrohotov
b7a1e6561b
Merge pull request #2080 from akortunov/recharge
...
Recharge items outside of player inventory
5 years ago
Capostrophic
c718f89325
Set OnPCEquip properly when a race can't equip an item (bug #5182 )
5 years ago
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
5 years ago
elsid
d1d6ba3ed0
Fix rebuild path for walking actors
...
Ignore z coordinate for not swimming nor flying actors to calculate
distance from actor destination to last path point. If walking actor
destination point is floating above the ground then a point on navmesh
may be too far away when z coordinate is included. In this case path
will be rebuild on each AI_REACTION_TIME.
5 years ago
Andrei Kortunov
f75f9cb337
Use localized faction name when using TFH
5 years ago
Andrei Kortunov
f0b73e0a27
Do not store owners for items in container stores (bug #1933 )
5 years ago
Andrei Kortunov
2b2f63c919
Merge pull request #2538 from Capostrophic/animation
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Use random attack strength if there's no wind up animation (bug #5059 )
5 years ago
Alexei Dobrohotov
6f99747fff
Merge pull request #2507 from elsid/door_stuck
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Fix actors stuck in closing door (bug #5138 )
5 years ago
elsid
7fbc696d44
Change angle direction by rolling dice to avoid rotating door
5 years ago
elsid
6253d2a7ac
Undo door rotation once
5 years ago
Andrei Kortunov
ca46da8b04
Do not stack initially added scripted items (bug #5136 )
5 years ago
Alexei Dobrohotov
e744090339
Merge pull request #2535 from akortunov/activate
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Implement vanilla-style AiActivate
5 years ago
Capostrophic
4d381d0804
Use random attack strength if there's no wind up anim (bug #5059 )
5 years ago
Andrei Kortunov
e5564df8cb
Implement vanilla-style wind speed calculations (bug #4449 )
5 years ago
Andrei Kortunov
48aba76ce9
Implement vanilla-style AiActivate (bug #4456 )
5 years ago
Capostrophic
421a9d2e50
[Regression] Fix pickpocket crashes
5 years ago
Andrei Kortunov
b360deaec3
Store raw data about fog of war instead of RGBA images (bug #5108 )
5 years ago
Alexei Dobrohotov
ac5491b5c2
Merge pull request #2534 from akortunov/toggleview
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Improve resurrection handling
5 years ago
Andrei Kortunov
eb1245664f
Merge pull request #2533 from Capostrophic/levelledlist
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Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Andrei Kortunov
6450d84473
Improve resurrection handling
5 years ago
Andrei Kortunov
0ff8e83a39
Merge pull request #2532 from Assumeru/undefined
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Fix undefined behaviour
5 years ago
Evil Eye
3d3ffdfcd8
override eraseStatic for dialogue
5 years ago
Capostrophic
7c9a9d7de0
Fix chance none logic for nested levelled lists (bug #5169 )
5 years ago
Alexei Dobrohotov
acc4811d12
Merge branch 'master' into guifixes
5 years ago
Andrei Kortunov
7cb6a9c1e9
Do not allow to use quick keys during chargen
5 years ago
Andrei Kortunov
1bddbbcfa0
Check if related menus are allowed when using cycle hotkeys (bug #5167 )
5 years ago
Andrei Kortunov
a4d196f33f
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
5 years ago
Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks
5 years ago
Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
5 years ago
Evil Eye
32de86d114
merge master
5 years ago
Evil Eye
7c8b82f45c
move locking behaviour to cellref
5 years ago
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
5 years ago
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
5 years ago
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
5 years ago
Andrei Kortunov
a7cfe5853c
Merge pull request #2522 from Capostrophic/extradata
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Refactor NIF extra data and particle modifier handling
5 years ago
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
5 years ago
elsid
209e33f5ce
Open door when it is on the way to a next path point
5 years ago
elsid
653a391084
Do not open doors when actor has no path
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When actor is not going anywhere it doesn't require to go through doors
so there is no need to open them.
5 years ago
elsid
d4b7b3e999
Check for AiPackage type before find nearby door
5 years ago
Capostrophic
790531671a
Fix tests
5 years ago
Capostrophic
8baddefdbd
Refactor extra data and particle modifier handling
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Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
5 years ago
Evil Eye
85d52ec183
oops
5 years ago
Alexei Dobrohotov
6128279dbf
Merge pull request #2517 from unelsson/terraintextureselection
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[Final tests] Editor: Terrain texture selection
5 years ago
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
5 years ago
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
5 years ago
Capostrophic
9788a776b9
Avoid Qt "opening user openmw.cfg twice" warning
5 years ago
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
5 years ago
Nelsson Huotari
4ccb951126
move check to outermost scope
5 years ago
Nelsson Huotari
0880923189
Consistency for variable and header argument names.
5 years ago
Nelsson Huotari
6dc3d8b44b
More readable code
5 years ago
Nelsson Huotari
780055899d
Don't add empty primitive sets to geometry.
5 years ago
Nelsson Huotari
3becacf6d1
Remove globals, const int& -> int, values to const ref.
5 years ago
Nelsson Huotari
1dcee833a1
Less verbose syntax
5 years ago
Nelsson Huotari
5a143fe99d
Remove extra include
5 years ago
Nelsson Huotari
39ab449431
Only allow selection of cells in view
5 years ago
Nelsson Huotari
dc8de6c6e6
Make less copies
5 years ago
Nelsson Huotari
001ca68cc7
Remove empty lines
5 years ago
Nelsson Huotari
46ee639892
pass by const ref and other fixes
5 years ago
Nelsson Huotari
20ab7df19f
Fixes, cleanup.
5 years ago
Nelsson Huotari
1a08944a8b
Remove unused code, clarifications, optimizations
5 years ago
Nelsson Huotari
d6722c7492
Terrain texture selection, support for vertex selection
5 years ago
Evil Eye
56b6a7ada4
Fix #5155
5 years ago
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
5 years ago
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
5 years ago
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
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Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
5 years ago
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
5 years ago
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
5 years ago
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
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Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
5 years ago
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
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Added myself to authors
5 years ago
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
5 years ago
James Stephens
1cd1bfca74
Fixes bug #4650
5 years ago
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
5 years ago
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
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Rename getWeaponPart() function
5 years ago
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
5 years ago
elsid
16170131b7
Add enum type for door state
5 years ago
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
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Revert questionable input manager decisions
5 years ago
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
5 years ago
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
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Optimize custom bones search visitor
5 years ago
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
5 years ago
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
5 years ago
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
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Human-readable light source duration (feature #5091 )
5 years ago
Andrei Kortunov
d0bc06b849
Merge pull request #2438 from Capostrophic/camera
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Rewrite messed up playerlooking switch handling (bug #5078 )
5 years ago
capostrophic
e5331aab28
Escape number signs in object names for tooltips
5 years ago
elsid
ad05de44ae
Use 3d coordinates to detect stuck
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To able water and flying creatures move to player going up or down.
5 years ago
elsid
7b94183d83
Revert "Take in account actor half extents for obstacle check"
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This reverts commit 5434e92437
.
5 years ago
Andrei Kortunov
f7917964a0
Merge pull request #2484 from Capostrophic/fallbackanim
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Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
ca724d45a1
Merge pull request #2498 from akortunov/master
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[Regression] inject bones for NPC's with custom animation models
5 years ago
Andrei Kortunov
6156ab45de
[Regression] inject bones for NPC's with custom animation models
5 years ago
Alexei Dobrohotov
1eac6f67db
Merge pull request #2496 from Capostrophic/reverb
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Change the default reverb preset to improve underwater FX transition
5 years ago
Andrei Kortunov
0afb142b8e
[Regression] restore ammo inventory sounds
5 years ago
capostrophic
99710e8f55
Allow SwimRunForward state WalkForward fallback (bug #5126 )
5 years ago
Andrei Kortunov
786a6c6d42
Use a common doors rotation code in the "lock" command handler
5 years ago
capostrophic
f779529cab
Change the default reverb preset to improve underwater FX transition
5 years ago
elsid
4d86bf3bf2
Update rotated world objects in navigator
5 years ago
Alexei Dobrohotov
17991164e4
Merge pull request #2489 from ArgonianAccount/class-quiz
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Class quiz fixes
5 years ago
Andrei Kortunov
deeccb2783
Merge pull request #2461 from Capostrophic/geteffect
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Use up-to-date magic effects for GetEffect (bug #3894 )
5 years ago
ArgonianAccount
53facf7baa
Class quiz fixes
5 years ago
Alexei Dobrohotov
e10bbea7c0
Revert 3.4-breaking 8b1ed6c
5 years ago
Alexei Dobrohotov
5640a305e2
Merge pull request #2487 from akortunov/arrows
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Corrections for extended weapon animations feature
5 years ago
Andrei Kortunov
6019f6507d
Corrections for extended weapon animations feature
5 years ago
Julien Valentin
8b1ed6c357
fix Sunglare bug with osg 3.6
5 years ago
Andrei Kortunov
1f7d2f8da0
Revert "Do not use a separate GlowUpdater for every arrow in quiver"
...
This reverts commit b7c214b1bc
.
5 years ago
Andrei Kortunov
b09f0f8c2d
Merge pull request #2458 from Capostrophic/jump
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Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
5 years ago
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
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Refactor weapon types behaviour
5 years ago
capostrophic
26f59e47db
Improve readability
5 years ago
capostrophic
a9c4b18d38
Make sure cast chance checks mana when necessary (bug #5112 )
5 years ago
Andrei Kortunov
134631ad72
Merge pull request #2463 from Capostrophic/crit
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Vanilla-friendly ranged crits (bug #5067 )
5 years ago
Andrei Kortunov
fcd6e915d4
Fallback for long animation groups
5 years ago
Andrei Kortunov
123ca175c8
Fallback for short weapon groups
5 years ago
Andrei Kortunov
afaff8231d
Use the Weapon Bone as fallback
5 years ago
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
5 years ago
Andrei Kortunov
07cf93f4db
Update weapon state when we cancel attack animation (bug #5124 )
5 years ago
Alexei Dobrohotov
ed364a1e29
Merge pull request #2476 from akortunov/arrows
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Use magic glow for enchanted arrows
5 years ago
Andrei Kortunov
b7c214b1bc
Do not use a separate GlowUpdater for every arrow in quiver
5 years ago
Andrei Kortunov
8557346fbd
Use glow for enchanted arrows (feature #5122 )
5 years ago
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
5 years ago
Andrei Kortunov
1eed511b4e
Use enchanted glow for pulled arrows
5 years ago
Andrei Kortunov
4c92f0c4e1
Move getEnchantmentColor() from Animation to Class
5 years ago
unknown
6baa5da6c9
Fix scripts not executing on respawn
5 years ago
Andrei Kortunov
06ba80e19b
Merge pull request #2469 from Capostrophic/instant
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Apply instant effects of permanent spells in AddSpell immediately (bug #5055 )
5 years ago
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
...
Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
5 years ago
Andrei Kortunov
ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
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Ignore on-strike enchanted projectile charge (#5104 )
5 years ago
capostrophic
6928adcee1
Prevent front() and operator[] from causing undefined behavior
5 years ago
Alexei Dobrohotov
4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
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Don't force-trace down swimming actors (bug #5089 )
6 years ago
Alexei Dobrohotov
b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
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Use navmesh for AiWander
6 years ago
Alex Rice
e7ae7a8ca6
Allow user controller bindings
6 years ago
elsid
6c46d929c2
Build path to first pathgrid node by navmesh
6 years ago
elsid
f684c90932
Make angular velocity depending on actor speed
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To avoid moving in circles for actors with high speed.
6 years ago
capostrophic
82ac99ec56
Apply instant FX in AddSpell immediately (bug #5055 )
6 years ago
capostrophic
f8c07ca9dc
Don't "jump" with 0 vertical velocity in all cases (bug #5106 )
6 years ago
capostrophic
e9c71a3808
Ignore on-strike enchanted projectile charge ( #5104 )
6 years ago
capostrophic
ff133bd740
Don't clamp final actor fight rating to 0 (bug #5105 )
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Fix werewolf aggro distance
6 years ago
Alexei Dobrohotov
3f2b63122d
Merge pull request #2467 from Capostrophic/stream
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[Regression] Editor: Avoid locale-related settings parsing issues
6 years ago
elsid
4ad04a28f9
Reset path after AiTravel is fast forwarded
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Otherwise actor will keep going to the first path point that may be
unreachable.
6 years ago
Artem Nykolenko
610e87cb24
Fix Non-swimming enemies entering water if player is water walking (bug #5099 )
6 years ago
Andrei Kortunov
264a769827
Merge pull request #2466 from Capostrophic/doll
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[Regression] Avoid confusing inventory doll with player in non-uniform scaling
6 years ago
capostrophic
5341ca4e22
[Regression] Avoid locale-related conversion issues in editor
6 years ago
capostrophic
2affb8ed63
Human-readable light source duration (feature #5091 )
6 years ago
Alexei Dobrohotov
1a2f51ef6f
Merge pull request #2415 from Assumeru/unix-console
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Unix console hotkeys
6 years ago
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
6 years ago
capostrophic
e2496af5c5
Vanilla-friendly ranged crits (bug #5067 )
6 years ago
capostrophic
e7ec27e45d
Use up-to-date magic effects for GetEffect (bug #3894 )
6 years ago
capostrophic
6fe429c4e8
Don't force-trace down swimming actors (bug #5089 )
6 years ago
capostrophic
15bf05215e
Revert questionable input manager decisions
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Remove Options Menu shortcut
Revert to more pleasant 0.45.0 Escape behavior
Re-enable keyboard GUI arrow conversion feature
Remove gamepad button release handling
6 years ago
Capostrophic
4e54ed86b3
Fix jumping mechanics framerate dependency (bug #4991 )
6 years ago
Capostrophic
0b074f2211
Rewrite messed up playerlooking switch handling (bug #5078 )
6 years ago
Alexei Dobrohotov
facbb2e0db
[Regression] Make sure unloaded objects can be opened
6 years ago
Chris Djali
576285573b
Merge pull request #2404 from Capostrophic/framerate
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Make framerate limit configurable in the launcher
6 years ago
Andrei Kortunov
69277b52d0
Merge pull request #2451 from Capostrophic/sounds
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Fix combat sound inconsistencies (bugs #5092 , #5093 )
6 years ago
Artem Nykolenko
d996b565a5
Improve character window resizing (bug #4276 )
6 years ago
Alexei Dobrohotov
29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093 )
6 years ago
Alexei Dobrohotov
65ee420ab9
Only play on-strike failure sound on the player (bug #5092 )
6 years ago
Alexei Dobrohotov
366906ac51
Fix paralyzed actors' death animations
6 years ago
Axel Vestin
c0f66ac70c
Fixes Albemic typo in OpenMW-CS
6 years ago
jeremy
962462c1c5
Removed unnecessary calls to stopSound3D
...
playSound3D (the one taking a ptr) already stops the sound if it's playing.
6 years ago
jeremy
c8c06ceee9
Fixed SoundManager::stopSound when output is not initialized (bug #4600 probably)
6 years ago
Evil Eye
cb4664b31b
Remove arrow key behaviour as it's in MyGUI now
6 years ago
Evil Eye
405c556ce9
Merge branch 'master' of https://github.com/OpenMW/openmw into unix-console
6 years ago
Nat Meo
bcc5142b32
Issue #4202 : Open .omwaddon files without needing to open openmw-cs first.
6 years ago
Justin Ivany
643f259cbf
Adding option for cursor speed when using gamepad
6 years ago
Nat Meo
af1e5e01b4
Issue #5005 : Instance window via Scene window
6 years ago
Justin Ivany
49f2615d2b
Fix scrolling with controller on gui
6 years ago
Alexei Dobrohotov
9dfee1dfe2
Fix invisibility/chameleon alpha (thanks Hrnchamd)
6 years ago
Alexei Dobrohotov
19dc01232c
Fix CenterOnCell target rotation
6 years ago
Capostrophic
b8afe14206
Disallow paralyzed actors to greet the player (bug #5074 )
6 years ago
Andrei Kortunov
633b8e26ad
Merge pull request #2436 from Capostrophic/enchanting
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Correct cast style behavior when there's no item picked (bug #5075 )
6 years ago
Capostrophic
cbb22f0f63
Correct cast style behavior when there's no object (bug #5075 )
6 years ago
Capostrophic
453068cc7d
Disallow actors to start combat with themselves (bug #3550 )
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Allow creatures to play initial attack dialogue
Don't add combat package to dead actors
6 years ago
Alexei Dobrohotov
3cbe4ab85d
Fix idlestorm blend mask (bugs #4240 , #5071 )
6 years ago
Capostrophic
9502e9f3f7
Disable FPS limit spinbox by default and set the maximum to 1000
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Make window border and framerate limit labels consistent with other labels
6 years ago
Capostrophic
b87b29eeb0
Make framerate limit configurable in the launcher
6 years ago
Andrei Kortunov
b9a1e4d796
Merge pull request #2425 from Capostrophic/esm
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Signedness fixes
6 years ago
Capostrophic
df89c6b6ce
Make unarmed creature attacks affect shield condition again (bug #5069 )
6 years ago
Capostrophic
3aa65273c5
Signedness fixes
6 years ago
Alexander Perepechko
19b0b056e5
Remove spell FX and VFX after playing the death animation (bug #5060 )
6 years ago
Andrei Kortunov
4fcbc1c96b
Merge pull request #2391 from Capostrophic/contentselector
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Content selector: don't add file namesakes (bug #2395 )
6 years ago
Andrei Kortunov
dcf03f6785
Merge pull request #2416 from Capostrophic/cast
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Make Player->Cast select the spell instead (bug #5056 )
6 years ago
Andrei Kortunov
a62b6910ba
Merge pull request #2411 from Capostrophic/fader
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Make sure fade operations properly end (bug #4639 )
6 years ago
Capostrophic
56539fee4f
Partially revert "Get rid of redundant setKeyFocusWidget() method"
6 years ago
Capostrophic
295ee11063
Make Player->Cast select the spell instead (bug #5056 )
6 years ago
Alexei Dobrohotov
ef2a7160fa
Fix automovement toggling on "joystick used" flag
6 years ago
Evil Eye
67fb19c2b9
fix deletion when not at end of line and implement ^LEFT and ^RIGHT
6 years ago
Evil Eye
4aca8240e5
implement ^W and ^U in the console
6 years ago
Capostrophic
596dbbe70b
Make sure fade operations properly end (bug #4639 )
6 years ago
Alexei Dobrohotov
61db93e7da
Merge pull request #2407 from akortunov/scrollbars
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Add separate textures for scrollbars
6 years ago
Capostrophic
25e52f7dfe
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
6 years ago
Andrei Kortunov
a02f730a77
Merge pull request #2406 from Capostrophic/invalid
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Erase effects with invalid indices from spells (bug #5050 )
6 years ago
Andrei Kortunov
08716ed330
Merge pull request #2409 from Capostrophic/input
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Correct always run behavior when both a gamepad and a keyboard are used
6 years ago
Capostrophic
b7afb213ae
"Handle" RepairedOnMe scripting function (feature #4255 )
6 years ago
Capostrophic
70635ed1e2
Correct always run behavior when both a gamepad and a keyboard are used
6 years ago
Capostrophic
d98a90194b
Erase effects with invalid indices from spells (bug #5050 )
6 years ago
Andrei Kortunov
2436652181
Merge pull request #2405 from Capostrophic/idlestorm
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Improve face shielding behavior in general case (bug #4240 )
6 years ago
Andrei Kortunov
34fe896f4e
Merge pull request #2400 from Capostrophic/colorcode
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Escape number signs in cell/region names (bug #5047 )
6 years ago
Alexei Dobrohotov
8ebecb7584
Merge branch '7' into 'master'
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fixes pitch black ripples in shadow
See merge request OpenMW/openmw!123
6 years ago
Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
6 years ago
Capostrophic
5cd781b3eb
Experimental folder handling rewrite
6 years ago
Alexei Dobrohotov
58f8d1ac04
Merge pull request #2402 from akortunov/console
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Make console to do not hide other GUI windows
6 years ago
Capostrophic
e7208bb80e
Improve face shielding behavior in general case (bug #4240 )
6 years ago
bzzt
403171e083
fixes pitch black ripples in shadow
6 years ago
Andrei Kortunov
1ce370e7fa
Make console to do not hide other GUI windows (bug #1515 )
6 years ago
Alexei Dobrohotov
44a07efc27
Fix trapped soul object verifier warning
6 years ago
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
6 years ago
Andrei Kortunov
4d292425b3
Merge pull request #2398 from Capostrophic/saydone
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Make SayDone return 1 on the frame speech is started (bug #4879 )
6 years ago
Andrei Kortunov
f9143decc9
Merge pull request #2397 from Capostrophic/gamepad
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Analogue movement fixes
6 years ago
Capostrophic
e095d51999
More queue handling adjustments
6 years ago
Capostrophic
c975dab7c3
Update say sound queue explicitly once per frame
6 years ago
Capostrophic
4c2b694b29
Make SayDone return 1 on the frame speech is started (bug #4879 )
6 years ago
Alexei Dobrohotov
e0fb411fc8
Merge branch '2' into 'master'
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stop making new reflacttetures at intext change
See merge request OpenMW/openmw!116
6 years ago
bzzt
6c310c64d2
stop making new reflacttetures at intext change
6 years ago
Capostrophic
f271ac255d
Avoid conflicts between gamepad movement and always run setting
6 years ago
Capostrophic
40c1db32bd
Apply analogue speed mult to fatigue loss
6 years ago
Andrei Kortunov
fae5843347
Setup the ICO settings only once instead of every loading (bug #5025 )
6 years ago
Andrei Kortunov
ab03b9ac1c
Do not sort the Land store every savegame load - it is static anyway (bug #4844 )
6 years ago
Andrei Kortunov
57176ff8d4
Unload viewer and stop background jobs before resources unloading
6 years ago
Alexei Dobrohotov
7c46102f0c
Merge pull request #2389 from akortunov/fmt
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Introduce a custom format() function
6 years ago
Alexei Dobrohotov
54ee08cb75
Merge pull request #2396 from akortunov/master
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Remove BOM from CPP files
6 years ago
Andrei Kortunov
6832a2fa9a
Remove BOM from CPP files (allows to build OpenMW with LCC on Elbrus)
6 years ago
Andrei Kortunov
e679190f31
Introduce a custom format() function to get rid of boost::format() and hackish replace()
6 years ago
Alexei Dobrohotov
0ee73d89f0
Correct selling prices of creature merchants
6 years ago
Alexei Dobrohotov
c66ddea429
Merge pull request #2392 from akortunov/guifixes
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Get ride of some redundant GUI stuff
6 years ago
Andrei Kortunov
add3b9dcea
Merge pull request #2390 from Capostrophic/launcher
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Launcher: Clone content list button (feature #4784 )
6 years ago
Andrei Kortunov
faf940546b
Get rid of redundant setKeyFocusWidget() method
6 years ago
Andrei Kortunov
675be20a0f
Get rid of redundant ControllerRepeatClick class
6 years ago
Andrei Kortunov
ac8fa54e6e
Get rid of redundant MWScroll class
6 years ago
Capostrophic
3f73766304
Make enchanting make more sense (bug #5038 )
6 years ago
Capostrophic
686049679c
Launcher: Clone content list button (feature #4784 )
6 years ago
Andrei Kortunov
7023e86d19
Merge pull request #2388 from Capostrophic/animation
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Hardcode the correct first person sneaking anim speed (bug #4787 )
6 years ago
Andrei Kortunov
316c79fecd
Merge pull request #2387 from Capostrophic/spells
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Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
Andrei Kortunov
6bf5960b96
Merge pull request #2386 from Capostrophic/waiting
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Exit waiting at the correct time when the player is in air
6 years ago
Capostrophic
1de984364a
Hardcode the correct first person sneaking anim speed (bug #4787 )
6 years ago
Alexei Dobrohotov
3d3e9f373c
Merge pull request #2384 from akortunov/ranks
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Fix RaiseRank/LowerRank script functions
6 years ago
Capostrophic
5f7343ad7f
Don't break GetSpellEffects execution if the spell doesn't exist
6 years ago
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
6 years ago
Capostrophic
272df29a12
Exit waiting at the correct time when the player is in air
6 years ago
Capostrophic
485ed903c4
Enchanting window stays open after a failed attempt (feature #5034 )
6 years ago
Andrei Kortunov
a79955352f
Revert MR !103 and !105 since they cause issues with dialogue window
6 years ago
Andrei Kortunov
55767eaf7e
Merge pull request #2380 from Capostrophic/faction
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Allow scripted faction leaving using PCLowerRank (feature #5036 )
6 years ago
Andrei Kortunov
27737d4258
Fix an exception during reload when container windows is active.
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It is a regression in the animated containers feature.
6 years ago
Alexei Dobrohotov
bb0c989f87
Clear expelled status when leaving faction
6 years ago
Alexei Dobrohotov
d37cb871d6
Fix last-minute typo
6 years ago
Capostrophic
555e43855d
Allow scripted faction leaving using PCLowerRank (feature #5036 )
6 years ago
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
6 years ago
Capostrophic
c67eb6d9db
Drop bogus accounting for armor rating from weapon priority
6 years ago
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
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Minor water shader fixes
6 years ago
Capostrophic
62482657fc
GetWeaponType returns -2 for picks and -3 for probes (feature #5031 )
6 years ago
Alexei Dobrohotov
0cea76c684
Merge pull request #2375 from akortunov/warnfix
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Do not copy pointers during iteration
6 years ago
Andrei Kortunov
ef4042703d
Merge pull request #2373 from Capostrophic/barter
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Make offered price caps barter-specific (bug #5028 )
6 years ago
Andrei Kortunov
9ba6f5f36c
Do not copy pointers during iteration
6 years ago
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
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Do not re-render maps for all active cells during cell transitions
6 years ago
Phillip A
c4d5203e14
Fix MR !103 breaking of dialogue with actors with no greetings
6 years ago
Capostrophic
9d191055bf
Make offered price caps barter-specific (bug #5028 )
6 years ago
Bret Curtis
e0af6532ec
Merge pull request #2371 from Capostrophic/sneak
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Don't toggle sneaking when controls are disabled
6 years ago
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
6 years ago
Alexei Dobrohotov
310e19d47f
Merge branch 'ptr-fix' into 'master'
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Make sure pointers are set before GUI windows are brought up
See merge request OpenMW/openmw!103
6 years ago
Phillip Andrews
a481d2dc1a
Make sure pointers are set before GUI windows are brought up
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This most noticiably fixes an issue when resting in a bed while levitating.
6 years ago
Alexei Dobrohotov
1d12d778ea
Merge pull request #2370 from akortunov/herbalism
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Container search tweaks
6 years ago
Capostrophic
4787e6b9a7
Don't toggle sneaking while controls are disabled
6 years ago
Andrei Kortunov
7214f24f5c
Ignore containers, when we search for owner
6 years ago
Andrei Kortunov
abe1009e98
Do not resolve container's content during search
6 years ago
Capostrophic
cb9d16cf5f
Support negative effect magnitude in spell/ingredient/potion tooltips
6 years ago
Capostrophic
458c0bba41
Avoid using null pointer for player's cell in moveObjectImp
6 years ago
Capostrophic
3add9765c3
Fix spell deletion for character without a birthsign
6 years ago
Alexei Dobrohotov
15142a608d
Merge pull request #2344 from xyzz/delete-spell
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Add a button to delete spells from spellwindow
6 years ago
Alexei Dobrohotov
acae586765
Merge pull request #2365 from akortunov/guifixes
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Refactor Settings::Manager::apply()
6 years ago
Andrei Kortunov
4f42fe5595
Refactor Settings::Manager::apply()
6 years ago
Alexei Dobrohotov
e4ef7e8d3f
Merge pull request #2355 from akortunov/transparency
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Use the StateSetUpdater to modify alpha for Animation objects
6 years ago
Alexei Dobrohotov
1bfe0e43af
Merge pull request #2360 from akortunov/guifixes
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Do not track resolution settings changes in the InputManager
6 years ago
Alexei Dobrohotov
632e7b973b
Merge pull request #2349 from akortunov/pinning
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Allow to maximize windows via Shift + Double Click
6 years ago
Alexei Dobrohotov
a737935748
Merge pull request #2363 from akortunov/herbalism
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Additional herbalism-related tweaks
6 years ago
Andrei Kortunov
c91d1e7394
Ignore containers without resolved content for Detect spells
6 years ago
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
6 years ago
Andrei Kortunov
c01153569d
Add missing Organic flag check for herbalism
6 years ago
Alexei Dobrohotov
4f74d09179
Handle GetAngle axis more gracefully too
6 years ago
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
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Rework the viewing distance slider
6 years ago
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
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Native graphics herbalism support
6 years ago
Andrei Kortunov
4513c5516c
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
6 years ago
Andrei Kortunov
5876a417c3
Use the StateSetUpdater to modify alpha for Animation objects (bug #5001 )
6 years ago
Andrei Kortunov
ed859c41be
Merge pull request #2353 from Capostrophic/drop
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Make Drop behavior closer to vanilla (bug #4999 )
6 years ago
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
6 years ago
Capostrophic
3c18079c14
Handle invalid instruction axis more gracefully
6 years ago
Andrei Kortunov
0cd8d4b842
Do not track resolution settings changes in the InputManager (bug #4902 )
6 years ago
Bret Curtis
05ee769518
Merge pull request #2357 from Capostrophic/overflow
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Editor: Don't accept overflowing input in NPC fields
6 years ago
Andrei Kortunov
c5ac580e74
Allow to maximize windows via Shift + Double Click (feature #3999 )
6 years ago
Ilya Zhuravlev
1d02c1ef37
engine: fix window creation when SDL returns different-sized window
6 years ago
Capostrophic
548d336933
Editor: Don't accept overflowing input in NPC fields
6 years ago
Capostrophic
b42f981200
Make Drop and soulgem instruction behavior closer to vanilla (bug #4999 )
6 years ago
Andrei Kortunov
c3fdccac1f
Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004 )
6 years ago
Andrei Kortunov
0bec84342c
Merge pull request #2346 from Capostrophic/shaders
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Make sure forcePPL and clamp are defined in the editor
6 years ago
Capostrophic
05d94d35f9
Make disabled shadow defines map static
6 years ago
Capostrophic
9f9b7cb0ae
Init shadow defines in the editor too for a good measure
6 years ago
Capostrophic
158f4e23cb
Make sure forcePPL and clamp are defined in the editor
6 years ago
Ilya Zhuravlev
16d2db8492
android: remove unused file
6 years ago
Ilya Zhuravlev
7865ffa1a7
android: Switch to C++
6 years ago
Andrei Kortunov
c610a58cf0
Improve reset of idle animations (bug #4847 )
6 years ago
Andrei Kortunov
1832f1759d
AI: use a consistent check if a target is hidden (bug #4920 )
6 years ago
Alexei Dobrohotov
b77bd9cf9b
Merge branch 'issue-4971' into 'master'
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Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
See merge request OpenMW/openmw!100
6 years ago
Nat Meo
a3b7a12fe7
Bug #4971 : OpenMW-CS: Make rotations display as degrees instead of radians
6 years ago
Andrei Kortunov
c36a22653f
Merge pull request #2348 from Capostrophic/music
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Increase music crossfade time to 1 second
6 years ago
Capostrophic
6e98cd8eaa
Increase music crossfade time to 1 second
6 years ago
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
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Make pinnable windows hiding persistent
6 years ago
Andrei Kortunov
8e48493264
Make pinnable windows hiding persistent (feature #4994 )
6 years ago
Ilya Zhuravlev
e057ea171f
spell window: don't manually recalculate edit box width every update
6 years ago
Ilya Zhuravlev
e1ce15efb5
spellwindow: do onWindowResize in ctor after dimensions are set
6 years ago
Ilya Zhuravlev
26ac7412a0
Spell window: dynamically resize the edit box, change delete button caption
6 years ago
Ilya Zhuravlev
2ee0b1287b
spellmodel: add a break to getSelectedIndex
6 years ago
Ilya Zhuravlev
6c96b5653b
Add a button to delete spells from spellwindow
6 years ago
Andrei Kortunov
28252bb359
Merge branch 'hashRefID' into 'master'
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Remove string copy in CellStore::search
See merge request OpenMW/openmw!77
6 years ago
Capostrophic
8abe92fe41
Don't recover normalise speed setting every frame
6 years ago
Capostrophic
34ea9ea813
Add an option to restore MCP-like movement behavior
6 years ago
Capostrophic
c7ac06b960
Always account for every follower travelling
6 years ago
Andrei Kortunov
95d6a99c7f
Do not use the CPU affinity of OSG viewer (bug #4785 )
6 years ago
Bret Curtis
b43eb56b7c
Merge pull request #2336 from akortunov/logging
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Use the logging system for compiler errors
6 years ago
Andrei Kortunov
df94bfbf29
Merge pull request #2343 from Capostrophic/vfx
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Tweak object VFX scaling (bug #4989 )
6 years ago
Andrei Kortunov
bd2188a0f8
Use the logging system for compiler errors
6 years ago
Bret Curtis
2cc359a205
Merge pull request #2339 from akortunov/mygui
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Increase required MyGUI version to 3.2.2
6 years ago
Capostrophic
f2638b58c1
Tweak object VFX scaling (bug #4989 )
6 years ago
Andrei Kortunov
9059971a69
Increase required MyGUI version to 3.2.2
6 years ago
Andrei Kortunov
6a01e4cd8a
Fix arguments order for raytracing in the getHitContact() (bug #4990 )
6 years ago
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
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Support all eight possible blood types (feature #4958 )
6 years ago
Alexei Dobrohotov
3e61ef32e7
Merge pull request #2332 from akortunov/particles
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Apply looping particles when adding spell to existing actor
6 years ago
Andrei Kortunov
09686d684e
Update background texture if a new one is empty (regression #4986 )
6 years ago
Andrei Kortunov
5508e67aad
Apply looping particles when adding spell to existing actor (bug #4918 )
6 years ago
Capostrophic
f0433704b4
Only collect every unique magic bolt sound once (bug #4964 )
6 years ago
Alexei Dobrohotov
89a0b2d2d4
Merge branch 'issue-4805' into 'master'
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Bug #4805 : NPC movement speed calculations do not take race Weight into account
See merge request OpenMW/openmw!89
(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)
61682570 Bug #4805 : NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805 : NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
6 years ago
Andrei Kortunov
e534153d00
Use friendly hits only for player's followers (bug #4984 )
6 years ago
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
6 years ago
Andrei Kortunov
6b49ce965b
Do not update drowning state for actors outside of AI distance (bug #4980 )
6 years ago
Andrei Kortunov
4da21942af
Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979 )
6 years ago
Capostrophic
2c473d84ee
Fix zero division in enchantment magnitude calculation
6 years ago
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
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bump from C++11 to C++14
6 years ago
Capostrophic
0333cd2dd4
Fix frozen rain when water refractions are disabled
6 years ago
terabyte25
27292ef4a3
Disable quick keys when fighting and spellcasting are disabled (bug #4962 )
6 years ago
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
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Camera-related fixes
6 years ago
Bret Curtis
4fa529e093
Merge pull request #2320 from akortunov/cursorfix
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[Regression] Fix disappearing cursor in the self-enchanting menu
6 years ago
Bret Curtis
785a667517
Merge pull request #2302 from akortunov/guifixes
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Scalable UI textures
6 years ago
Andrei Kortunov
f165d22cde
Fix a regression with disappearing cursor in the self-enchanting menu
6 years ago
Andrei Kortunov
9b716a2f8d
Merge pull request #2311 from Capostrophic/random
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Use dice rolls instead of chance for spell magnitude (bug #4945 )
6 years ago
Bret Curtis
10643a10f2
Merge branch 'master' into lighting
6 years ago
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
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Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
6 years ago
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
6 years ago
Bret Curtis
2ab7f903d7
make use of std::make_unique to test that MSVC2015 can handle that
6 years ago
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
6 years ago
terrabyte25
61c3847a12
Add magic animation option to advanced page
6 years ago