..
agentpath.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
agentpath.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
attach.cpp
CopyRigVisitor: don't copy unskinned geometry (bug #5280 )
2023-10-07 00:11:31 +03:00
attach.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
clearcolor.hpp
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
clone.cpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
clone.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
color.cpp
Revert "Merge branch 'fix_macos_build' into 'master'"
2022-10-12 22:48:34 +01:00
color.hpp
Revert "Merge branch 'fix_macos_build' into 'master'"
2022-10-12 22:48:34 +01:00
controller.cpp
Move some objects instead of copying
2023-07-31 20:43:46 +04:00
controller.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
cullsafeboundsvisitor.hpp
lua - fix bounding box once and for all
2023-07-04 09:55:11 -07:00
depth.cpp
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
depth.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
detourdebugdraw.cpp
Replace release by assigning nullptr
2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
extradata.cpp
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
extradata.hpp
support postprocess distortion
2023-12-21 10:56:38 -08:00
glextensions.cpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
glextensions.hpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
keyframe.hpp
Remove unused includes
2022-10-09 16:44:18 +02:00
lightcommon.cpp
moved light common to its own file
2023-02-07 16:29:17 +01:00
lightcommon.hpp
Minor header cleanup
2023-04-30 16:26:03 +02:00
lightcontroller.cpp
Support point specular lighting ( #6188 )
2023-11-04 17:58:51 +03:00
lightcontroller.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
lightingmethod.hpp
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
lightmanager.cpp
Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
2024-02-24 16:59:11 +00:00
lightmanager.hpp
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
lightutil.cpp
Support point specular lighting ( #6188 )
2023-11-04 17:58:51 +03:00
lightutil.hpp
moved light common to its own file
2023-02-07 16:29:17 +01:00
morphgeometry.cpp
Use Rig/MorphGeometry state for its child geometry
2023-03-06 00:54:02 +00:00
morphgeometry.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
mwshadowtechnique.cpp
Use CLAMP_TO_EDGE for shadows
2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp
Don't use FFP-friendly texture image units for shadow maps
2023-02-05 00:40:33 +00:00
navmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
navmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
nodecallback.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
optimizer.cpp
Reserve arrays before merging
2024-05-09 17:21:56 +02:00
optimizer.hpp
Reserve arrays before merging
2024-05-09 17:21:56 +02:00
osgacontroller.cpp
getTranslation/getTransformForNode refactor, unit tests
2024-04-17 08:16:48 +01:00
osgacontroller.hpp
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
pathgridutil.cpp
Refactor pathgrid indices to use size_t instead of int
2023-04-08 00:32:43 +00:00
pathgridutil.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
positionattitudetransform.cpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
positionattitudetransform.hpp
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
recastmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
recastmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
riggeometry.cpp
Streamline passing influence data to skinning
2023-12-08 20:58:34 +03:00
riggeometry.hpp
Streamline passing influence data to skinning
2023-12-08 20:58:34 +03:00
riggeometryosgaextension.cpp
Do not copy osg::ref_ptr when possible
2023-07-31 20:43:46 +04:00
riggeometryosgaextension.hpp
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
rtt.cpp
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
rtt.hpp
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
screencapture.cpp
Localize screenshot messages
2024-02-08 12:50:12 +04:00
screencapture.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
serialize.cpp
Support defining the texture type with a state attribute ( #6240 )
2024-05-18 23:11:20 +03:00
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
shadow.cpp
Remove allow shadow map overlap setting ( #7939 )
2024-04-26 13:50:03 +03:00
shadow.hpp
Affect correct texture units when disabling shadows for stateset
2024-02-20 21:02:31 +00:00
shadowsbin.cpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
shadowsbin.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
skeleton.cpp
Prefer the earliest eponymous nodes in skeletons (bug #3842 )
2023-02-23 15:36:04 +03:00
skeleton.hpp
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
statesetupdater.cpp
/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
2023-04-22 16:11:42 +02:00
statesetupdater.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
textkeymap.hpp
Filter evade directions by supported animations
2023-07-22 17:30:40 +02:00
texturetype.hpp
Support defining the texture type with a state attribute ( #6240 )
2024-05-18 23:11:20 +03:00
unrefqueue.cpp
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
unrefqueue.hpp
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
util.cpp
Add helper method for texture type recovery
2024-05-19 02:26:40 +03:00
util.hpp
Add helper method for texture type recovery
2024-05-19 02:26:40 +03:00
visitor.cpp
Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
2024-04-04 00:10:51 +01:00
visitor.hpp
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
2024-04-11 02:16:06 +01:00
waterutil.cpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
waterutil.hpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
workqueue.cpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
workqueue.hpp
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
writescene.cpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
writescene.hpp
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00