David Cernat
17678ee60f
Merge pull request #407 from OpenMW/master
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Add OpenMW commits up to 17 Apr 2018
7 years ago
David Cernat
50fe54af5d
[Client] Update DedicatedPlayer creature if displayCreatureName changes
7 years ago
David Cernat
36e0f0471a
[Server] Add SetCreatureNameDisplayState script function
7 years ago
scrawl
fc72483ddf
Merge pull request #1673
7 years ago
scrawl
985ae12767
Merge pull request #1676
7 years ago
Capostrophic
b08d7b4a3b
Use centroid interpolation for shader lighting ( fixes #4143 )
7 years ago
David Cernat
db41704e52
[Server] Use clearer function name for checking creature name display
7 years ago
David Cernat
a01fc577f1
[Client] Add setAttributes() and setSkills() methods to DedicatedPlayer
7 years ago
David Cernat
716809f2db
[Client] Prevent errors from NPC-only packets for DedicatedPlayers
7 years ago
David Cernat
68ee64902d
[Client] Track & use previous race & creatureRefId for DedicatedPlayers
7 years ago
David Cernat
acb1335d78
[Client] Make creature disguises update correctly
7 years ago
David Cernat
9bd79ba498
Merge pull request #405 from OpenMW/master
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Add OpenMW commits up to 12 Apr 2018
7 years ago
David Cernat
70f9cb535e
[General] Use RecordHelper methods to create and update DedicatedPlayers
7 years ago
Andrei Kortunov
174b3d2249
Reset an inventory filter after reload or a new game start (bug #4392 )
7 years ago
scrawl
a70e14e282
Add guidelines for pull request reviews
7 years ago
David Cernat
49e94725aa
[Client] Prevent MechanicsManager::playerLoaded() from enabling AI
7 years ago
David Cernat
9d27f5f154
[Client] Create RecordHelper class with initial NPC and creature methods
7 years ago
David Cernat
9697595857
[Client] Don't equip already equipped items in local setEquipment()
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This avoids the following error when receiving repeated PlayerBaseInfo packets: "Error in frame: Invalid slot, make sure you are not calling RefData::setCount for a container object"
Additionally, only re-equip items as the result of a PlayerBaseInfo packet if resetStats is true (because of its side effect of auto-equipping items for the player).
7 years ago
David Cernat
72463cfdb6
[Client] Refresh equipment for DedicatedPlayers when setting base info
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Additionally, move default fatigue value to DedicatedPlayer initialization.
7 years ago
David Cernat
fa652964fd
Merge pull request #403 from OpenMW/master
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Add OpenMW commits up to 9 Apr 2018
7 years ago
scrawl
0982d2175a
Merge pull request #1473
7 years ago
scrawl
92d0fb2981
Merge pull request #1667
7 years ago
scrawl
35300c04cd
Merge pull request #1671
7 years ago
scrawl
ef050d7869
Merge pull request #1660
7 years ago
scrawl
308551ad49
Merge pull request #1644
7 years ago
scrawl
cbddb4a0a9
Merge pull request #1638
7 years ago
David Cernat
bdc9132e7c
[General] Add SetResetStats server script function
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Add reading and writing of resetStats variable to PlayerBaseInfo Packet
Fix typos in various server script function descriptions
7 years ago
David Cernat
73dea494c4
[General] Allow changes from PlayerBaseInfo without player stat reset
7 years ago
Capostrophic
cddc0914c8
Option to charge for all companions travelling ( fixes #4064 )
7 years ago
David Cernat
34893ff631
[Server] Split up handshake handling into multiple functions for debug
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Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21
for 0.7 and then ported over to 0.6 in a3a341fee6
does not appear to work properly, which is why gathering more information on it is important.
7 years ago
David Cernat
c132dc70d2
[Client] Make PlayerShapeshift turn DedicatedPlayers into creatures
7 years ago
David Cernat
141eb8b7c2
[Client] Streamline creation of references for DedicatedPlayers
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Additionally, delete DedicatedPlayers who disconnect.
Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
7 years ago
David Cernat
14f90e773d
[Client] Split up creation of DedicatedPlayers into multiple methods
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Additionally, print player guids using their string representations for consistency.
The creation and updating of DedicatedPlayer references remains very inelegant, but this commit is the first step towards fixing that.
7 years ago
Capostrophic
77467f17c9
Fix a typo
7 years ago
David Cernat
c8abd11f5d
[General] Move creature disguises for players to PlayerShapeshift packet
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Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
7 years ago
David Cernat
34be9383e5
[General] Add isPlayer boolean to targets in packets
7 years ago
David Cernat
0eed05610b
[Client] Fix autoequipping for creatures in WorldEvent::editContainers()
7 years ago
David Cernat
a86c68c5a1
[General] Add sync for ranged weapon & projectile strike enchantments
7 years ago
David Cernat
3f8d94b030
[General] Synchronize strike enchantments in combat
7 years ago
Andrei Kortunov
27c831959e
Handle OnPCHitMe variable (bug #2703 )
7 years ago
David Cernat
76468dc8c6
[Server] Remove remnant of hardcoded container sync
7 years ago
David Cernat
e3c43c6af7
Merge pull request #400 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
7 years ago
Capostrophic
4f64ba7b7f
Implement sBookSkillMessage GMST
7 years ago
scrawl
c6abec1e51
Merge pull request #1641
7 years ago
scrawl
0071878106
Merge pull request #1642
7 years ago
scrawl
d935e78f93
Merge pull request #1645
7 years ago
scrawl
c610b8acc8
Merge pull request #1649
7 years ago
scrawl
cd9f767e29
Merge pull request #1650
7 years ago
scrawl
9e176aba9f
Merge pull request #1652
7 years ago
scrawl
e73af18824
Merge pull request #1653
7 years ago