scrawl
02dec787fd
Cache GMSTs in getDerivedDisposition
2014-09-27 22:44:20 +02:00
scrawl
ea956b537c
Don't search for fFatigueReturnBase and fFatigueReturnMult every frame
2014-09-27 22:37:53 +02:00
MiroslavR
508113f271
Resolve merge conflict
2014-09-27 17:50:17 +02:00
MiroslavR
1c4e52a0e5
Book formatter: Fix an excessive line break case
2014-09-27 17:35:57 +02:00
cc9cii
d790b8edfa
Revert old fix.
2014-09-27 23:39:22 +10:00
cc9cii
a2d043f43a
Re-check unknown record id after loading.
2014-09-27 23:36:27 +10:00
MiroslavR
cb5f661596
Book formatter: Support FONT closing tag, minor code cleanup
2014-09-27 13:31:59 +02:00
Marc Zinnschlag
e47f9c7268
added first batch of magic effect columns (re-using existing columns)
2014-09-27 12:51:46 +02:00
Marc Zinnschlag
aa89370db6
make sure magic effects added by expansions are available
2014-09-27 12:38:42 +02:00
Marc Zinnschlag
25a1112627
add magic effect records for newly created games
2014-09-27 12:26:25 +02:00
cc9cii
810ba61909
While loading overwrite records with the same id. Should resolve bug #1750 .
2014-09-27 17:46:48 +10:00
scrawl
e868a48a63
Don't trigger OnPcHitMe for friendly hits ( Fixes #1950 )
...
Don't consider actors as followers if they are also in combat with the follow target
2014-09-26 22:08:07 +02:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
scrawl
790e0150b1
Fix global map markers being duplicated when cell is visited again
2014-09-26 16:51:48 +02:00
scrawl
18be152ab1
Allow dragging map even when a marker is hovered
2014-09-26 14:27:52 +02:00
scrawl
603e558fb7
Fix broken getCollidingPc / getCollidingActor (cppcheck)
2014-09-26 14:16:46 +02:00
scrawl
97df7c9b22
Get rid of markers.png and use original MW texture, cleanup
2014-09-26 13:40:10 +02:00
Marc Zinnschlag
23fd314294
added magic effects table
2014-09-26 13:12:17 +02:00
Marc Zinnschlag
c321f2c252
load and save magic effect records
2014-09-26 13:05:51 +02:00
scrawl
4f0fc79ea4
Change global map cell size from 24 to 18 and make it configurable
2014-09-26 12:47:33 +02:00
cc9cii
8e71f092c5
Comment out setMinimum which is broken.
2014-09-26 12:36:55 +10:00
cc9cii
a1c0ec2feb
Repair collateral damage from a purging session gone out of control.
2014-09-26 11:26:33 +10:00
cc9cii
111a35bc38
More strip back.
2014-09-26 07:16:34 +10:00
scrawl
0bc840aadd
Add NumericEditBox widget
2014-09-25 21:04:51 +02:00
scrawl
f56711f443
Fix crash caused by teleportation spells ( Fixes #1904 )
2014-09-25 18:14:04 +02:00
scrawl
8ad2b95208
Revert "AiFollow: return from execute() if target is not player"
...
This reverts commit 061c7813f6
.
Fixes #1898 .
2014-09-25 17:57:10 +02:00
scrawl
40ce5add59
Don't report crime for attacking an NPC that is already in combat with another NPC ( Fixes #1908 , Fixes #1821 )
2014-09-25 17:33:26 +02:00
scrawl
6b65502557
Add properties for new widget classes to MyGUI plugin
2014-09-25 16:25:08 +02:00
scrawl
2066097202
Fix incorrect reading of global map state in some cases when the map size changed ( Fixes #1946 )
2014-09-25 15:28:02 +02:00
scrawl
40587f984d
Implement price-based mercantile skill progress ( Fixes #1947 ), thanks Hrnchamd
...
Correct barter formula (removed erroneous clamping)
2014-09-25 13:02:42 +02:00
Marc Zinnschlag
33cd04b37d
added missing sound gen table columns
2014-09-25 11:40:45 +02:00
cc9cii
d5c8ff7d73
More removal.
2014-09-25 18:15:34 +10:00
cc9cii
127f9bb30d
Fix reverting to wrong version.
2014-09-25 09:16:10 +10:00
cc9cii
61bab6b1f1
Sanitised version. Some settings are only accessible via manually editing the config file.
2014-09-25 08:15:07 +10:00
scrawl
1afcc7adb5
Add imported font colors from openmw.cfg to MyGUI plugin
2014-09-25 00:04:38 +02:00
scrawl
62ab35881e
Don't advance skills in werewolf mode (thanks Hrnchamd)
2014-09-25 00:03:55 +02:00
scrawl
088d01d727
Minor cleanup
2014-09-24 23:50:28 +02:00
cc9cii
31fb160376
More cleanup.
2014-09-25 06:59:04 +10:00
cc9cii
66852d5392
Code cleanup and revert incorrect settings.
2014-09-24 22:41:49 +10:00
scrawl
0f99a959eb
Update barter offer for all items when another item is added ( Fixes #1935 )
2014-09-24 12:21:19 +02:00
scrawl
a7c0e07d78
Add missing World cleanup for mLevitationEnabled
2014-09-24 12:21:19 +02:00
scrawl
5d77c5e8ca
Transfer item ownership to the buyer if item wasn't stolen ( Fixes #1933 )
2014-09-24 12:21:19 +02:00
scrawl
45b4304237
Store levitation/teleport enabled state in savegames ( Fixes #1923 )
2014-09-24 12:21:19 +02:00
cc9cii
fdf375fb4d
Reusing subviews implemented.
2014-09-24 13:49:19 +10:00
cc9cii
3f9b73812b
Minor fixes and workarounds.
2014-09-24 11:55:22 +10:00
cc9cii
970f3609c9
Fixed spinbox issue with integer entry via keyboard. Removed shader settings as per feedback comments.
2014-09-24 09:33:19 +10:00
cc9cii
67503c93b2
Added some scenewidget user settings but noticed during testing that the spinbox view resets the value if enter key is pressed.
2014-09-23 22:33:49 +10:00
Marc Zinnschlag
175d4f3d44
Merge remote-tracking branch 'ragora/playdeathlevelupmusic'
2014-09-23 13:30:50 +02:00
Marc Zinnschlag
56858c98b1
Merge remote-tracking branch 'miroslavr/master'
2014-09-23 13:23:00 +02:00
Marc Zinnschlag
7ab4881661
added sound gen table
2014-09-23 13:21:54 +02:00
cc9cii
d41230a0c5
Tweak the look of the recordfilterbox. Keep titlebar if floating.
2014-09-23 20:51:14 +10:00
Marc Zinnschlag
02247fe712
load and save sound gen records
2014-09-23 12:20:02 +02:00
Ragora
06e683d378
Added code to play music on level up and on death
2014-09-23 04:58:19 -04:00
cc9cii
ffae816aab
Max subviews setting working. However there is no way to remove the last subview once the title bar is removed and the look of the filter box is broken without the title bar.
2014-09-23 17:01:08 +10:00
cc9cii
62406d5322
Use reasonable values for the spinbox.
2014-09-23 07:28:55 +10:00
MiroslavR
22c71cec18
Check for text size
2014-09-22 23:17:44 +02:00
cc9cii
437fb774c5
Re-implemented subview minimum size setting.
2014-09-23 07:16:07 +10:00
cc9cii
c8ae8f4a6d
Added minimum width setting for subviews - regionmap, table, scene, preview and dialogue. It should be noted that the setting is not the starting minimum width, i.e. it won't be possible to reduce the width of the subview after the creation. Also, one setting applies to all subviews. It may be desirable to have individual settings.
2014-09-23 06:30:41 +10:00
MiroslavR
608e1518a5
Hack to prevent newlines at the end of books possibly creating unnecessary pages for mygui versions lower than 3.2.2
2014-09-22 21:47:21 +02:00
MiroslavR
f87d7c3fce
Book formatter: Do not insert last page if it's empty, code cleanup
2014-09-22 21:25:41 +02:00
MiroslavR
4b1df64fba
Book parser: Fix comparison between signed and unsigned integer expressions
2014-09-22 16:28:17 +02:00
cc9cii
c4f11785ec
Added a window size change easter egg.
2014-09-22 21:12:26 +10:00
cc9cii
48f96df29d
Fixed checkboxes saving invalid values.
2014-09-22 18:50:48 +10:00
Marc Zinnschlag
aa7fc8ee47
fix for potential script problem during saved game loading
2014-09-22 10:12:07 +02:00
Marc Zinnschlag
5c8ef842b6
Merge branch 'edit'
2014-09-22 09:54:44 +02:00
Marc Zinnschlag
51151bc43e
minor fix
2014-09-22 09:53:07 +02:00
cc9cii
fc8d6da6a2
Added more shader settings.
2014-09-22 16:24:06 +10:00
cc9cii
71a3880884
Added workarounds to add QLabel. Add stylesheet option to apply to View's QGroupBox. RangeViews are now right aligned. Added content margins to the page/tab's layout.
2014-09-22 12:19:18 +10:00
cc9cii
02f8f54192
Fixed checkbox behaviour. Added some shader settings.
2014-09-22 07:50:35 +10:00
MiroslavR
51cd2678ae
Book formatter: Fix last block of text not displaying
2014-09-21 22:25:54 +02:00
Lukasz Gromanowski
c72369fafe
Simplified casting when comparing to AV_NOPTS_VALUE.
...
AV_NOPTS_VALUE is casted to int64_t when compared with pts,
so with libavc >= 56.1 it should be no-op because in that version
it's already signed int.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 20:11:03 +02:00
MiroslavR
c362ec0f95
Book formatting: Handle line endings as per vanilla, fix tall images causing infinite loop, cleanup
2014-09-21 19:47:52 +02:00
Marc Zinnschlag
3cd717cd47
Merge remote-tracking branch 'lgro/videoplayer'
2014-09-21 19:04:15 +02:00
Lukasz Gromanowski
b40c1ff26c
Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
...
Corrected ifdef from previous commit around codecCtx->refcounted_frames = 1;
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:23:05 +02:00
Lukasz Gromanowski
7ad6a94523
Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
...
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian)
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:13:54 +02:00
Lukasz Gromanowski
f5589b42ea
Fix for compiler warnings and deprecated functions usage in videoplayer.
...
Added ifdefs because changes in API were introduced in libavc 56.1
and this code doesn't compile with older versions (ie. on Ubuntu, or Debian).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 16:09:16 +02:00
cc9cii
17a74da650
Cleaned up comments and dead code.
2014-09-21 21:10:18 +10:00
Lukasz Gromanowski
d77546b7dc
Fix for compiler warnings and deprecated functions usage in videoplayer.
...
Deprecated functions were:
- AVCodecContext::get_buffer
- AVCodecContext::release_buffer
Changed to:
AVCodecContext::get_buffer2 and setting AVCodecContext::refcounted_frames to 1
before call to avcodec_open2().
release_buffer usage was removed.
Also changed places when some fileds were compared to AV_NOPTS_VALUE
- it's signed, so removed unsigned int casting, or changed casting
to signed int.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 12:58:11 +02:00
cc9cii
dbd1ab05d3
Integrated into the original settings design, except using tabs rather than list & stacked widgets. Works but visuals need updating.
2014-09-21 20:55:52 +10:00
Marc Zinnschlag
e4b6f135b6
catch exceptions from adding local scripts
2014-09-21 12:43:19 +02:00
Marc Zinnschlag
89beecad8c
Merge remote-tracking branch 'scrawl/master'
2014-09-21 12:24:53 +02:00
scrawl
fb26c2c2de
Fix autocalculated NPCs not having health/magicka/fatigue set correctly ( Fixes #1943 )
2014-09-21 11:39:17 +02:00
scrawl
b1e74e2a85
Remove support for Ogre 1.8 versions
2014-09-21 10:41:13 +02:00
Lukasz Gromanowski
6987dd768a
Removed a warning about comparision between signed and unsigned variable in ffmpeg_decoder.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-09-21 09:52:31 +02:00
scrawl
3ac04060c1
Fix NPCs being able to practice Block skill
2014-09-20 16:17:09 +02:00
Marc Zinnschlag
cf5c5cbce7
Merge remote-tracking branch 'corristo/osx-openmw-launch-fix'
2014-09-20 14:13:42 +02:00
Marc Zinnschlag
9d316a8745
Merge branch 'records'
2014-09-20 13:59:45 +02:00
scrawl
023d7072f9
Don't play battle music for enemies out of AI processing range
2014-09-20 13:55:57 +02:00
scrawl
d3554084ad
Fix weird behaviour of options menu sliders when value was changed out of bounds via cfg file
2014-09-20 13:50:23 +02:00
Marc Zinnschlag
8499ceb35d
set default value for topic when cloning info records
2014-09-20 13:30:36 +02:00
scrawl
f5868f7ae1
Fix layout problems in generate class result dialog
2014-09-20 13:07:38 +02:00
Marc Zinnschlag
8ce87803c4
set default value for cell when cloning references
2014-09-20 12:54:25 +02:00
Marc Zinnschlag
b39cdb7645
fixed referenceable cloning (and as a side-effect enabled showing the type of the refereceable in the clone UI)
2014-09-20 12:48:51 +02:00
Marc Zinnschlag
90ad3f332a
extending refnum functionality to cloning (and also enable cloning of references to a different cell)
2014-09-20 12:37:25 +02:00
Nikolay Kasyanov
9f7a8462d8
Fix build & OpenCS game runner code on OS X
2014-09-20 13:42:11 +04:00
scrawl
e42cb8020e
Change all skins to get font colors from fallback settings ( Fixes #704 )
2014-09-20 10:40:09 +02:00
Marc Zinnschlag
7733df239e
made CloneCommand a subclass of CreateCommand
2014-09-20 10:36:43 +02:00
scrawl
25e96b8c7b
InteractiveMessageBox: Define a maximum width for the message text
2014-09-20 08:57:16 +02:00
MiroslavR
84d27d55e2
Remove redundant includes
2014-09-20 00:51:46 +02:00
MiroslavR
4f89c3e77a
Rework book formatter ( Fixes #1148 )
2014-09-20 00:11:04 +02:00
Marc Zinnschlag
65ddf7acfe
Merge remote-tracking branch 'scrawl/master'
2014-09-19 15:59:59 +02:00
Marc Zinnschlag
bc1eaa035d
Merge remote-tracking branch 'scrawl/fontcolors'
2014-09-19 15:59:10 +02:00
Marc Zinnschlag
2a48c377a8
Merge remote-tracking branch 'miroslavr/master'
2014-09-19 15:55:24 +02:00
scrawl
9c0649c11d
Add basic framework to retrieve font colors from fallback settings (Feature #704 )
2014-09-19 11:53:35 +02:00
scrawl
cbc242d857
Move item count text to ItemWidget
2014-09-19 09:29:00 +02:00
scrawl
b145d183ae
Fix incorrect alchemy failure handling when an effect has a zero magnitude/duration ( Fixes #1922 )
2014-09-19 09:11:21 +02:00
scrawl
ab9d9c7001
Add magic effect flags from ESM files to esmtool
2014-09-19 08:09:40 +02:00
scrawl
8a3a3baed4
Tweak AiEscort maximum distances
2014-09-19 05:47:45 +02:00
scrawl
b6c6bfe943
Merge cell names when merging cells ( Fixes #1929 )
2014-09-19 05:02:54 +02:00
cc9cii
5dfcd2ed01
Removed standard window size combobox. Rearranged widgets.
2014-09-19 08:29:06 +10:00
scrawl
b39fe85a51
Implement fPCbaseMagickaMult and fNPCbaseMagickaMult
2014-09-18 14:56:43 +02:00
cc9cii
52354b14fc
Fixed compilation issue on linux. Updated shader mode selection logic (thanks scrawl). Cleaned up a little but needs more once things are settled.
2014-09-18 22:17:37 +10:00
Marc Zinnschlag
3add4bdf35
rewrote refnum handling code (fixes broken reference creation, but not reference cloning yet)
2014-09-18 13:41:29 +02:00
Marc Zinnschlag
6fbffdb98f
fixed reference creator error handling
2014-09-18 12:39:29 +02:00
Marc Zinnschlag
e93ab383ea
set refnum and increment refnum counter when creating a new reference
2014-09-18 12:25:17 +02:00
Marc Zinnschlag
33243c8c16
move code for storing old value from ModifyCommand constructor to redo function (allows use of the command on records that haven't been created at the time of construction)
2014-09-18 11:37:23 +02:00
Marc Zinnschlag
144f6ca79a
Merge remote-tracking branch 'scrawl/master'
2014-09-18 09:22:33 +02:00
cc9cii
575780ec0d
Display format settings working.
2014-09-18 17:13:53 +10:00
cc9cii
d9b0c81299
Show status bar setting working (feature #854 ). Turns out signals were not needed, may need to clean up later.
2014-09-18 16:05:32 +10:00
Stanislav
313bdf4e78
fix
2014-09-18 10:25:33 +06:00
scrawl
c05874e1ff
Reset CreatureLevList spawning flag if levelled list returned no creature
2014-09-18 06:06:20 +02:00
scrawl
c19f89976e
Add missing Hit voice dialogue for friendly hits
2014-09-18 05:13:17 +02:00
scrawl
54dac1460c
Run global scripts after running local scripts
...
Turns out to be a compatibility problem with Calvus Horatius contract scripts. The local script needs to be run first, otherwise the cleanup when he quits as result of negative profit does not work properly.
2014-09-18 04:33:49 +02:00
scrawl
08499ea51f
Fix Calvus Horatius AiFollow package not being removed after he quits as result of negative profit
2014-09-18 04:26:12 +02:00
cc9cii
86636bd960
Mouse events to disabled objects implemented via a signal filter.
2014-09-18 12:23:41 +10:00
scrawl
ac97a0f99d
Fix dialogue choices being displayed in incorrect order
2014-09-18 04:10:17 +02:00
scrawl
be7839873a
Don't trigger dynamic stats recalculation when setting up actor initial stats ( Fixes #1927 )
...
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
2014-09-18 03:47:45 +02:00
scrawl
447e93bdb4
Use SpellCast animation for creatures that have it (flame atronach)
2014-09-18 03:24:47 +02:00
scrawl
07cd647e75
Fix broken AI for creatures with OnTarget spells (Bug #1927 )
2014-09-18 03:19:13 +02:00
cc9cii
62d2811285
Window size improvements. Added promoted widgets but seems to be require signal filters for disabled widgets to receive mouse events.
2014-09-18 07:52:54 +10:00
scrawl
09042ba6d9
Use object name instead of ID when available for tooltips
2014-09-17 13:03:12 +02:00
U-NSFW-50TH\cc9c
ca80a2b856
Merge remote-tracking branch 'upstream/master' into opencs-settings
2014-09-17 21:00:22 +10:00
scrawl
2eaceb71ba
Reject AiTravel destinations further than 7168 units away, as in vanilla MW ( Fixes #1911 )
2014-09-17 12:39:10 +02:00
Marc Zinnschlag
41275b0af3
Merge remote-tracking branch 'cc9cii/Bug-No-1869'
2014-09-17 09:20:59 +02:00
Marc Zinnschlag
b9973c4515
Merge remote-tracking branch 'scrawl/master'
2014-09-17 09:18:36 +02:00
cc9cii
9dc4af69c6
Got window size to work correctly. Started to incorporate parts of previous settings implementation where possible.
2014-09-17 17:13:21 +10:00
scrawl
441073b475
Remove ancient comment
2014-09-17 07:02:19 +02:00
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
2014-09-17 07:02:19 +02:00
scrawl
269c200c8f
Fix jump velocity mechanics ( Fixes #1708 )
2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845
Fix idlestorm animation conflict with torch animation
2014-09-17 07:02:19 +02:00
scrawl
4c285151a3
Fix incorrect movement animation for some creatures ( Fixes #1924 )
2014-09-17 07:02:10 +02:00
Stanislav
ebb223b2d3
Feature #1226 : fixes
2014-09-17 09:03:02 +06:00
cc9cii
cb15750e40
Removed fullscreen checkbox and associated code. Doesn't really make sense for opencs and a fullscreen windowed mode is just a click or keyboard shortcut away, anyway.
2014-09-17 06:29:11 +10:00
cc9cii
e3da37567b
Cleaned up and got some signals going.
2014-09-17 06:11:41 +10:00
Marc Zinnschlag
70275350de
rewrote command generation in GenericCreator
2014-09-16 13:28:11 +02:00
Marc Zinnschlag
b31c4e2bcd
Merge remote-tracking branch 'cc9cii/Bug-No-1301'
2014-09-16 12:52:12 +02:00
Marc Zinnschlag
90b45e09f7
added refnum column to references tables
2014-09-16 12:48:10 +02:00
Marc Zinnschlag
f5483e76cf
added refnum counter column to cells table
2014-09-16 12:30:17 +02:00
cc9cii
d679e0e012
Made more progress. Grey out disabled settings.
2014-09-16 19:50:25 +10:00
cc9cii
ffaca7a875
GUI added, but not yet functional.
2014-09-16 07:44:07 +10:00
Stanislav
8574d2330c
Feature #1226 : Request UniversalId editing from table column
2014-09-16 00:00:34 +06:00
Marc Zinnschlag
71c868aa94
Merge remote-tracking branch 'scrawl/master'
2014-09-15 12:45:00 +02:00
Marc Zinnschlag
3f671c86a8
Merge remote-tracking branch 'cc9cii/ffmpeg-swresample'
2014-09-15 12:44:38 +02:00
cc9cii
ecb4154ac0
Fixed default settings logic and cleaned up comments.
2014-09-15 19:33:38 +10:00
scrawl
0c75c6bf1b
Improve spellcasting AI for Drain/Damage effects
2014-09-15 10:42:51 +02:00
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
2014-09-15 10:42:44 +02:00
Marc Zinnschlag
3d8216ee17
fixed broken content file list in case of newly created addons
2014-09-15 09:51:39 +02:00
cc9cii
e4b836608c
Partially address feature #854 by reading the status bar setting from opencs.ini. Missing GUI update that will affect new top level windows.
2014-09-15 06:08:56 +10:00
cc9cii
0ec20b23aa
Initial working version. Video/rendering options supported. No GUI yet.
2014-09-15 06:08:55 +10:00
Marc Zinnschlag
19f469c7db
Merge remote-tracking branch 'scrawl/master'
2014-09-14 12:00:14 +02:00
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
...
Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
bf6150d009
allow project scope scripts
2014-09-14 11:41:28 +02:00
Marc Zinnschlag
89000f6196
removed unused OmwLoader
2014-09-14 11:28:28 +02:00
Marc Zinnschlag
ea60c665dd
Merge remote-tracking branch 'ragora/bounditemflag'
2014-09-14 10:54:07 +02:00
scrawl
233e221de2
Terminate AI packages when target is disabled or deleted ( Fixes #1910 )
2014-09-14 10:49:33 +02:00
Marc Zinnschlag
9b7f61b4ba
Merge remote-tracking branch 'scrawl/myguiplugin'
2014-09-14 10:45:26 +02:00
scrawl
1270dada34
Don't set Attacked flag when the actor is already in combat with the attacker ( Fixes #1909 )
2014-09-14 10:35:57 +02:00
scrawl
002b41ba51
Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5)
2014-09-14 08:38:54 +02:00
scrawl
4b27950879
Don't apply race height to NPC collision shape ( Fixes #1487 )
2014-09-14 07:04:02 +02:00
scrawl
bd96764229
Mark code that will be obsolete when upgrading to MyGUI 3.2.2
2014-09-14 03:54:50 +02:00
Ragora
b8851790a6
Covered forgotten old bound item checks
2014-09-13 18:59:13 -04:00
Ragora
f250e3df4b
Replaced old bound item checks that I knew of to use the new ItemStack::Flag_Bound bit
2014-09-13 18:48:41 -04:00
scrawl
4426b03fa4
Remove some garbage
2014-09-13 22:21:37 +02:00
scrawl
0c273568f2
Increment version number for input configuration
...
Old files are broken by keycode->scancode switch (319f4e0547
)
2014-09-13 21:45:03 +02:00
scrawl
99c276baa9
Set weapon Magical flag when enchanting a weapon
2014-09-13 21:23:44 +02:00
scrawl
a42e60970b
Revert "delete death events on adding an actor to the scene"
...
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.
This reverts commit fd2c07a6f4
.
Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-09-13 20:57:25 +02:00
scrawl
8625764143
Give 100% of health back when Resurrecting an actor ( Fixes #1877 )
2014-09-13 20:50:49 +02:00
Marc Zinnschlag
081588f484
add project file to content file list when running OpenMW from OpenCS
2014-09-13 20:48:24 +02:00
Marc Zinnschlag
10fa205ced
fixed --data switch (was missing composing option)
2014-09-13 20:41:57 +02:00
scrawl
319f4e0547
Bind to scancodes instead of keycodes
2014-09-13 20:39:59 +02:00
scrawl
dc1e8d4e22
Don't trigger any mouse button bindings while in the settings menu
2014-09-13 20:39:59 +02:00
scrawl
04c79d5f1e
Fix case issue when setting companion's profit on the script
2014-09-13 20:39:59 +02:00
scrawl
e54ba2c5d1
Fix broken dialogue Function_HealthPercent
2014-09-13 20:39:58 +02:00
Marc Zinnschlag
d4007ad89e
Merge remote-tracking branch 'mellotanica/master'
2014-09-13 18:56:15 +02:00
Marc Zinnschlag
1254198d90
add debug profiles to scene subviews view drag and drop
2014-09-13 18:54:29 +02:00
Marc Zinnschlag
3ed2edb7cb
rewrote run tool profile management
2014-09-13 18:53:35 +02:00
Marc Zinnschlag
882ef37ae3
Merge remote-tracking branch 'ragora/conjureditemsgmstcheck'
2014-09-13 15:58:02 +02:00
Marc Zinnschlag
94a7e38194
Merge remote-tracking branch 'ragora/fixglobalcompassorient'
2014-09-13 15:55:06 +02:00
Marc Zinnschlag
690273d5b3
Merge remote-tracking branch 'ragora/fixmapresize'
2014-09-13 15:52:36 +02:00
scrawl
f82224497a
Compatibility fix for MyGUI git
2014-09-13 08:00:24 +02:00
scrawl
2c58a879ec
Fix minor exploit when map window is shown with transparency
2014-09-13 07:59:29 +02:00
scrawl
2b5adb325b
Remove a useless method
2014-09-13 07:57:15 +02:00
scrawl
cfc57d0fe0
Use MyGUI's castType for widget casts
2014-09-13 04:07:40 +02:00
MiroslavR
4fdef94034
Use player's base name for profiles
2014-09-13 02:58:01 +02:00
MiroslavR
23e6d52844
Fix UI not updating initially for zero stats
2014-09-13 02:56:06 +02:00
Ragora
282e7abd16
Map Arrow Correction; now rotate global map arrow to whatever the local map arrow orientation is
2014-09-12 18:26:38 -04:00
Ragora
35571bb108
Global compass arrow rotates regardless of indoor or outdoor presence
2014-09-12 17:31:37 -04:00
Ragora
25f99c5d5a
Discarded use of a static variable and renamed event function to be less ambiguous
2014-09-12 15:06:37 -04:00
Marco Melletti
f212f0e4d2
subviews now get destroyed on close
2014-09-12 16:45:21 +02:00
Marc Zinnschlag
70ee899691
Merge remote-tracking branch 'cc9cii/Bug-No-1725'
...
Conflicts:
apps/opencs/model/tools/bodypartcheck.cpp
2014-09-12 14:37:26 +02:00
Marc Zinnschlag
b8fdccdbff
Merge remote-tracking branch 'cc9cii/Bug-No-1864'
2014-09-12 14:33:17 +02:00
Marc Zinnschlag
560eae3f4d
Merge remote-tracking branch 'ragora/conjuredequipmentrmvalfix'
2014-09-12 14:22:24 +02:00
cc9cii
1107156334
Workaround incorrectly reported channel_layout
2014-09-12 21:18:54 +10:00
Ragora
58d70c2895
Removed Unused includes from experimentation
2014-09-12 05:20:03 -04:00
Ragora
4ecac31752
Map keeps focus on wherever it was last moved when resizing map window
2014-09-12 05:16:33 -04:00
scrawl
c6bcd75058
Add various custom widgets used in OpenMW to the MyGUI plugin
2014-09-12 05:14:21 +02:00
Ragora
e105202ee2
Use std::set instead of std::map
2014-09-11 22:45:30 -04:00
scrawl
ee3b1e800c
Add FontLoader and transparent BG texture to the MyGUI plugin
2014-09-12 04:27:23 +02:00
cc9cii
675d11c0e5
Mental note: need to get a linux box
2014-09-12 11:25:11 +10:00
cc9cii
8fe6877cb2
More include madness b/w different systems & compilers
2014-09-12 11:05:02 +10:00
cc9cii
de41dfc314
Add includes.
2014-09-12 10:52:10 +10:00
Ragora
f9e2fd0f3d
Also forgot to remove a now unused variable I introduced
2014-09-11 20:47:14 -04:00
Ragora
efaa820ee2
Managed to forget the itemmodel.cpp code
2014-09-11 20:46:21 -04:00
Ragora
ea43a23505
All GMST logic is done in itemmodel.cpp now with usage of a static cache std::map
2014-09-11 20:45:22 -04:00
cc9cii
0121fdca2c
Don't use C99 in printf.
2014-09-12 10:31:49 +10:00
cc9cii
be74db8b24
Don't use to_string()
2014-09-12 10:04:46 +10:00
Ragora
83868bca23
Removed unused include left over from experimentation
2014-09-11 19:37:00 -04:00
Ragora
ee6298f520
Added Flag_Bound flag for ItemStack to check against but the system behind it is probably not the best
2014-09-11 19:33:45 -04:00
cc9cii
ecd9dd81ea
Moved debug statements before exception..
2014-09-12 08:41:33 +10:00
cc9cii
ce3077c970
Test version with debug statements. Also moved some common code out to a separate file.
2014-09-12 08:27:25 +10:00
Marc Zinnschlag
b29d1d452f
removed some redundant checks
2014-09-11 14:19:18 +02:00
Marc Zinnschlag
5dd424b6c6
Merge remote-tracking branch 'cc9cii/Bug-No-1655'
2014-09-11 14:14:02 +02:00
cc9cii
48a36442c6
Add libswresample and libavresample support for sounds.
2014-09-11 21:15:18 +10:00
Marc Zinnschlag
717c1b15f5
fixed drop implementation for unpaged worldspace (wasn't updating cell object)
2014-09-11 13:08:30 +02:00
Marc Zinnschlag
0db288ce07
generalising and cleaning up drop implementation of worldspace widget
2014-09-11 13:04:20 +02:00
Marc Zinnschlag
5a9376450b
some cleanup of the scene view drop code
2014-09-11 11:27:56 +02:00
Marc Zinnschlag
b5d5eadf79
Merge remote-tracking branch 'scrawl/master'
2014-09-11 09:01:21 +02:00
cc9cii
862c5fc8f6
Add libavresample support. Tested on windows x64 only.
2014-09-11 16:47:00 +10:00
Ragora
74e1db3ac8
Minor Correction to existing conjured item logic
2014-09-11 01:00:39 -04:00
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
2014-09-11 05:53:56 +02:00
Ragora
69dbd6b30f
Added checks for different bound item situations
2014-09-10 23:38:38 -04:00
scrawl
36a90198e2
Add option to change screenshot image format
2014-09-11 04:32:31 +02:00
Ragora
141755b473
Appears to have resolved the issue with unequipping conjured items and all possible error conditions deriving from being able to unequip them
2014-09-10 21:34:17 -04:00
scrawl
7fa3100993
Refactor TradeWindow balance buttons to use ControllerRepeatClick
2014-09-11 00:25:09 +02:00
cc9cii
88cf2bd597
Deal with signal source being overloaded. Clear filename after creating a new addon. Enable "Open" button if a game file is already selected.
2014-09-11 07:27:48 +10:00
scrawl
ebab911e44
Add a hack to support binding the console to a printable key ( Fixes #371 ) and change default console key to morrowind default (GRAVE)
2014-09-10 18:13:39 +02:00
scrawl
cf355d0fcb
Change Always Run key default to Caps Lock, as in vanilla
...
A poor choice, but it's still what players coming from vanilla MW will expect.
2014-09-10 18:09:05 +02:00
cc9cii
faac91472c
Allow '-' and '_' in new addon name. Resolves Bug #1789 .
2014-09-10 23:30:42 +10:00
cc9cii
85596322f3
Update status bar when record filter is changed. Should resolve Bug #1290 .
2014-09-10 23:13:56 +10:00
cc9cii
ae0fb77e30
Move recordfilterbox label 2 pixels to right. Resolves Bug #1839 .
2014-09-10 21:23:38 +10:00
cc9cii
227eb12295
Added document name to showModifiedDocumentMessageBox.
2014-09-10 20:29:47 +10:00
cc9cii
f7c1b169b3
Place the settings window on the center of window with keyboard focus. Should resolve Bug #1838 .
2014-09-10 20:00:07 +10:00
cc9cii
89f7608022
Refactor for better legibility.
2014-09-10 14:40:41 +10:00
cc9cii
77171b788b
Made popup messagebox non-modal.
2014-09-10 14:03:25 +10:00
MiroslavR
d64be1c092
Use CellId::mWorldspace to find out whether objects are in the same worldspace
2014-09-10 02:49:57 +02:00
MiroslavR
621e81fa7d
Make getdistance return maximum value only if the given objects are in different worldspaces ( Fixes #1895 )
2014-09-10 01:40:33 +02:00
cc9cii
f0e0494f03
Since commit 8bce460f34
negative value checks no longer make sense. Not sure what to do about Vampire flag, however.
2014-09-10 08:13:10 +10:00
cc9cii
3a5ed9c5bb
Build objects and connections only once.
2014-09-10 07:14:01 +10:00
scrawl
616148e168
Fix "failed to open file" error when no startup script is given
2014-09-09 18:28:49 +02:00
MiroslavR
45c90bdcb5
Call getPtrViaHandle instead of searchPtrViaHandle for faced handle
2014-09-09 18:10:34 +02:00
MiroslavR
7e6e248511
Don't cache faced handle, as its context may have been changed during the frame by input events
2014-09-09 17:50:56 +02:00
MiroslavR
86c286c24e
Fix werewolf globals
2014-09-09 15:12:42 +02:00
cc9cii
fdc20c595d
Fix gcc compile error.
2014-09-09 21:24:54 +10:00
cc9cii
4471fe771e
Fix logic errors.
2014-09-09 21:09:37 +10:00
scrawl
dd5f4947d7
Add a TODO comment
2014-09-09 05:05:20 +02:00
cc9cii
84f5784575
Remove document when closing the last view. Should resolve Bug #1292 .
2014-09-09 13:04:48 +10:00
scrawl
56cd0da522
Fix potential infinite recursion when an area effect spell is reflected ( Fixes #1896 )
2014-09-09 04:44:14 +02:00
MiroslavR
5ac2788a15
Feature #1545 : Allow to select the player in the console
2014-09-09 04:36:17 +02:00
MiroslavR
21eb25706c
Don't pursue the player for their crimes when they are a werewolf
2014-09-09 04:15:54 +02:00
scrawl
cb916594d9
Always show tooltips for dead actors
2014-09-09 02:12:44 +02:00
cc9cii
ad8d722763
Close documents rather than views.
2014-09-09 10:05:06 +10:00
scrawl
d2ef0d362c
Implement vanilla distance threshold for AI processing (Bug #1876 )
2014-09-09 01:52:48 +02:00
scrawl
f18d4b4ac4
Don't show crosshair tooltips for actors in combat
2014-09-09 00:47:26 +02:00
scrawl
780a48cd1e
Don't greet dead actors in AiWander
2014-09-09 00:43:12 +02:00
scrawl
c54ab2e846
Don't allow talking to creatures that are in combat
2014-09-09 00:39:38 +02:00
scrawl
a9847c9453
Fix creature attacking flag not being reset after the attack starts ( Fixes #1889 )
2014-09-09 00:27:25 +02:00
scrawl
457b96a8af
Reset bounty and crime immediately when going to jail ( Fixes #1892 )
2014-09-09 00:00:55 +02:00
scrawl
628600a0a5
Make PlaceItem place the item in the player's current worldspace
2014-09-08 23:57:16 +02:00
cc9cii
5675626482
Cleanup signals when finished.
2014-09-09 07:24:18 +10:00
scrawl
3007af44ea
Revert "Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )"
...
This reverts commit 0c67ff9ed0
.
2014-09-08 20:52:15 +02:00
Marc Zinnschlag
77e9ac8975
Merge remote-tracking branch 'cc9cii/Bug-No-1710'
2014-09-08 16:38:25 +02:00
scrawl
6b06ab23aa
Don't play sound for torches with OffDefault flag ( Fixes #1884 )
2014-09-08 15:31:47 +02:00
scrawl
8b0cb239a9
Ignore text keys for zero-length animations ( Fixes #1876 )
...
This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
2014-09-08 15:23:35 +02:00
scrawl
07d827c907
Ignore invalid input in numeric EditBox ( Fixes #1885 )
2014-09-08 15:22:33 +02:00
cc9cii
724ed807c8
Let the filterbox of the receiving side of the drag&drop to decide whether to add referenceable type. Only added if the table has "Referenceable ID" column AND the UniversalId type is referenceable.
2014-09-08 23:14:04 +10:00
cc9cii
988c8f9ebe
Ignore duplicate connections.
2014-09-08 16:18:31 +10:00
cc9cii
785d2c7cc9
Remove incomplete implementation to support planar formats. Make libswresample a prerequisite.
2014-09-08 15:24:39 +10:00
scrawl
fe0c9ec9b7
Change priorities in World::searchPtr
...
Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)
2014-09-07 19:09:23 +02:00
scrawl
adbc50366b
Use random attack strength for creatures (Bug #1876 )
...
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
b6635c7964
Move eventDone out of WindowBase
2014-09-07 18:55:59 +02:00
scrawl
271c921cf8
Add missing confirmation dialog for deleting map notes
2014-09-07 18:55:59 +02:00
scrawl
6e2673daf3
Remove an unneeded include
2014-09-07 18:55:59 +02:00
scrawl
d6bc50c492
Remove an unused member variable
2014-09-07 18:55:59 +02:00
scrawl
f59c7fcb36
Fix esmtool FactionId output
2014-09-07 18:55:59 +02:00
scrawl
31b31115af
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
2014-09-07 18:55:59 +02:00
scrawl
0c67ff9ed0
Don't trigger CellChanged events when crossing exterior cell borders ( Fixes #1874 )
2014-09-07 18:55:59 +02:00
Marc Zinnschlag
3f24593dba
added profile selection panel
2014-09-07 14:40:50 +02:00
Marc Zinnschlag
4337d05126
added right-click handling support to SceneTool class
2014-09-07 13:35:30 +02:00
cc9cii
f616000afb
More fix based on code review.
2014-09-07 21:17:34 +10:00
Marc Zinnschlag
f913d51e35
remove deleted debug profiles from run tool
2014-09-07 12:55:52 +02:00
MiroslavR
b574131b06
Unset selected spell after selecting enchanted item in the spell window ( Fixes #1878 )
2014-09-07 12:42:11 +02:00
cc9cii
c396149f23
Code review fix.
2014-09-07 20:35:32 +10:00
cc9cii
cedf1171e3
Cleanup comments.
2014-09-07 18:37:33 +10:00
cc9cii
dba352fd6f
Check all views before exiting.
2014-09-07 18:35:50 +10:00
Marc Zinnschlag
16aa55dcde
Merge remote-tracking branch 'miroslavr/master'
2014-09-07 10:22:07 +02:00
Marc Zinnschlag
d4c27d4ce0
Merge remote-tracking branch 'mellotanica/master'
2014-09-07 10:10:54 +02:00
cc9cii
4a8fe39b2c
For bug #1710 . Change the ID type of mime data for filterbox drop events to Referenceable rather than using the ID's native type.
2014-09-07 06:29:09 +10:00
MiroslavR
931e778b4d
Initialize mHasMovedInXY in CharacterController
2014-09-06 21:31:48 +02:00
Rohit Nirmal
e315a72582
Remove extra semicolons at the end of some lines.
2014-09-06 13:04:52 -05:00
Marc Zinnschlag
51128d2d57
added run button to scene subview toolbar
2014-09-06 16:11:06 +02:00
MiroslavR
007404e17f
Merge branch 'master' of github.com:OpenMW/openmw
2014-09-06 14:54:59 +02:00
cc9cii
c78ac391a0
Made the Region field for Cell record in dialogue subview editable but not sure if this is the wanted behaviour.
...
Also removed a duplicate UniversalId::Type_Class mappin in tablemimedata.cpp.
2014-09-06 20:24:34 +10:00
Marc Zinnschlag
64cf0870c6
set content files when running OpenMW from OpenCS
2014-09-06 12:24:09 +02:00
Marc Zinnschlag
e5dac5e80b
Merge remote-tracking branch 'cc9cii/Bug-No-1735'
2014-09-06 10:12:30 +02:00
MiroslavR
b1a449a0b9
Fix wolfrun sound playing all the time when running is default
2014-09-06 05:52:47 +02:00
MiroslavR
57f7ef1db4
GUI: update/clear force-hidden window status
2014-09-06 03:13:35 +02:00
MiroslavR
c1cc66985d
Werewolf: only NPCs should have modified fight and react to your transformation
2014-09-06 03:09:11 +02:00
cc9cii
ab8403192c
Fix typo.
2014-09-06 08:00:48 +10:00
scrawl
f274d5a627
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-09-05 17:18:36 +02:00
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
cc9cii
6d12374ace
Move windows platform specific files into a common directory.
2014-09-05 22:36:33 +10:00
Marc Zinnschlag
cf05d3c69f
added run log
2014-09-05 13:49:34 +02:00
cc9cii
fa0b3eb298
Add an icon to opencs.exe as well
2014-09-05 20:30:50 +10:00
Marc Zinnschlag
5e022195b8
create startup script when running from OpenCS
2014-09-05 11:40:01 +02:00
Marc Zinnschlag
61a92da374
use --new-game/--skip-menu switches when running from OpenCS
2014-09-05 11:03:16 +02:00
Marc Zinnschlag
86995adc4a
Merge remote-tracking branch 'cc9cii/Bug-No-1655'
2014-09-05 09:00:12 +02:00
MiroslavR
9e0d5dc28a
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
2014-09-05 01:58:57 +02:00
cc9cii
e0e561a105
Add icon to windows exe
2014-09-05 07:17:31 +10:00
Marc Zinnschlag
a728d6d77a
full implementation of global run menu item (replaces earlier placeholder implementation)
2014-09-04 17:45:43 +02:00
cc9cii
7ae8d04c47
Arrgh... silly typo
2014-09-04 19:07:19 +10:00
cc9cii
c6cad5adc5
Make cmake more reliably detect libswresample
2014-09-04 18:55:10 +10:00
Marc Zinnschlag
67dfaa7f35
update actions in main menu when creating a new view
2014-09-04 10:47:30 +02:00
cc9cii
801b9446b7
Support for ubuntu/debian. Can easily be reverted if not required.
2014-09-04 07:58:46 +10:00
Marc Zinnschlag
431abcb63a
handle shutdown of OpenMW processes when shutting down OpenCS
2014-09-03 20:06:49 +02:00
Marc Zinnschlag
3fec253409
save first (if document was modified) before running OpenMW
2014-09-03 19:56:52 +02:00
Marc Zinnschlag
a06133a50e
added failed flag to operation done signal
2014-09-03 19:14:27 +02:00
Marc Zinnschlag
71a2424500
Merge remote-tracking branch 'miroslavr/master'
2014-09-03 17:58:54 +02:00
cc9cii
093c7f8882
Moved format conversion to audio_decode_frame()
2014-09-03 22:52:03 +10:00
Marco Melletti
8bce460f34
loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
2014-09-03 14:40:32 +02:00
cc9cii
fd5f814218
Trivial change from "Musics" to "Music Files"
2014-09-03 20:06:43 +10:00
cc9cii
1e72cf4cdc
More refactoring, remove more #ifdef guards and fix repeat samples for planar formats.
2014-09-03 18:13:43 +10:00
scrawl
628d57f18c
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-09-03 04:55:24 +02:00
scrawl
2379c0ada7
Pause frame updates when the window is minimized ( Fixes #1868 )
2014-09-03 04:54:07 +02:00
MiroslavR
386bb98fd2
Do not attach coin widgets to a box
2014-09-03 03:03:03 +02:00
MiroslavR
5977860e09
Fix broken coin placement in levelup dialog + possible memleak
2014-09-02 22:06:02 +02:00
scrawl
84a0d064cd
Fall back to regular death animation if deathknockdown/deathknockout don't exist ( Fixes #1870 )
2014-09-02 15:14:23 +02:00
cc9cii
5095f729b0
Make travis happy again.
2014-09-02 22:05:54 +10:00
cc9cii
2d6b532ea5
Minimize the use of #ifdef guards for better code legibility.
2014-09-02 21:52:19 +10:00
Marc Zinnschlag
bee36c9167
block saving while OpenMW process is running
2014-09-02 11:59:04 +02:00
Marc Zinnschlag
c88b3a1520
track state of OpenMW process and enable/disable run/stop actions accordingly
2014-09-02 11:56:35 +02:00
Marc Zinnschlag
1b4ab6e130
added OpenMW runner
2014-09-02 10:21:17 +02:00
Marc Zinnschlag
4894699eba
Merge remote-tracking branch 'scrawl/master'
2014-09-02 09:04:19 +02:00
scrawl
0eb949c8a7
Don't update ripples when they are not used
2014-09-02 04:29:37 +02:00
cc9cii
f4dd281393
Simplify the use of swr_convert and add #ifdef guards around code that require libswresample.
2014-09-01 21:49:37 +10:00
Marc Zinnschlag
a9df3b53fd
restored --new-game switch
2014-09-01 11:55:12 +02:00
Marc Zinnschlag
96cd46568b
some cleanup
2014-09-01 11:15:59 +02:00
Marc Zinnschlag
bec6c4e726
fixed editor creation for Display_LongString
2014-09-01 10:56:38 +02:00
Marc Zinnschlag
7e653cebdf
implement script editor via QPlainTextEdit instead of QTextEdit
2014-09-01 10:52:10 +02:00
MiroslavR
7dfba0ae30
Followers with high fight should not engage in combat with the player
2014-09-01 03:43:53 +02:00
MiroslavR
41c6045986
Realign all parent boxes when autosizedwidgets change size
2014-09-01 03:38:05 +02:00
scrawl
9caff1d800
Don't say Idle voices when player is not in LOS ( Fixes #1436 )
2014-09-01 02:21:54 +02:00
scrawl
59720b7dc6
Implement MagicItems flag for vendors ( Fixes #1861 )
2014-09-01 02:10:36 +02:00
scrawl
0da4757ee6
Merge branch 'master' of github.com:scrawl/openmw
2014-09-01 02:04:18 +02:00
cc9cii
0b9d17a81d
More cleanup.
2014-09-01 08:04:28 +10:00
cc9cii
fdee660ffb
Implemented feedback review comments, removing hard coded values and adding error handling.
2014-09-01 08:02:25 +10:00
cc9cii
68cbb8989e
Cleanup comments.
2014-08-31 23:39:17 +10:00
cc9cii
a7371eda4d
Now works for both FLT and S16 formats. The output format is hard coded in the MovieAudioDecoder constructor (default S16).
2014-08-31 23:35:05 +10:00
cc9cii
8429dab271
Working version - converts FLTP to FLT. Does not work when converting to S16.
2014-08-31 22:01:08 +10:00
cc9cii
16c165185b
Minor cleanup. Tested successfully on windows x64 using ffmpeg-20140823-git-7444cf9-win64-dev which is on libavcodec version 56.0.101.
2014-08-31 13:40:29 +10:00
cc9cii
944f99b23a
Initial commit of FLTP format binkaudio support. Converts to FLT format by manually interleaving decoded samples. swresample library is included with a view to use swr_convert() in future versions, but not used in this commit.
2014-08-31 13:20:33 +10:00
Corporama
ccca6db865
Compile fixes for Linux
2014-08-30 23:11:09 +02:00
scrawl
9d6ca9066f
Fix summoned creatures not following for non-player summoners
2014-08-30 18:48:28 +02:00
scrawl
180a831e96
Fix typo in combat distance
2014-08-30 18:38:24 +02:00
scrawl
fde6cad24b
Reset RefNum when copying a reference to a new cell
2014-08-30 18:27:59 +02:00
scrawl
267cf4e140
Implement ResetActors script instruction ( Fixes #1859 )
2014-08-30 18:27:32 +02:00
Marc Zinnschlag
03c0cbc65a
added owner global column to references table ( Fixes #1695 )
2014-08-30 10:13:34 +02:00
scrawl
58945c557a
Add sound for casting enchanted item with insufficent charge ( Fixes #1857 )
2014-08-30 02:47:35 +02:00
scrawl
a62e40f4ed
Add situational AI use of Feather, Dispel and Cure effects
2014-08-29 17:58:32 +02:00
Marc Zinnschlag
2eadff54d4
Merge remote-tracking branch 'rohitnirmal/scan-build-fixes'
2014-08-29 13:40:37 +02:00
Rohit Nirmal
b5eb16b663
Silence some scan-build warnings.
2014-08-28 20:55:32 -05:00
cc9cii
fa0352cd75
fix typo
2014-08-29 10:47:44 +10:00
cc9cii
961b4f0142
Suppress a warning.
2014-08-29 07:48:52 +10:00
scrawl
0be1ac1343
Enable casting of NoMagnitude effects in AI (e.g. summoned creatures)
2014-08-28 21:37:18 +02:00
scrawl
feeb740497
Fix bone not found exception for golden saint spellcasting
2014-08-28 17:02:11 +02:00
scrawl
0f43592237
Another invalid iterator fix
2014-08-28 16:47:54 +02:00
scrawl
1c222a0154
Fix mSelectedEnchantItem cleanup not working for non-player actors
2014-08-28 16:31:06 +02:00
scrawl
f91d639782
Add missing soul trap sound ( Fixes #1855 )
2014-08-28 16:30:42 +02:00
Marc Zinnschlag
78393bca30
Merge branch 'editorfix'
2014-08-28 13:33:08 +02:00
Marc Zinnschlag
0dff1fb816
fix for previous commit (was using wrong destination path)
2014-08-28 13:25:56 +02:00
Marek Kochanowicz
ea2feb0aa9
fix for bug 1672
2014-08-28 12:51:49 +02:00
Marc Zinnschlag
ce3d75bba2
Merge remote-tracking branch 'scrawl/master'
2014-08-28 12:34:08 +02:00
Marc Zinnschlag
9197d4b653
Merge remote-tracking branch 'scrawl/ai'
2014-08-28 09:32:44 +02:00
scrawl
253036abee
Play VFX_Soul_Trap on successful soul trap
2014-08-28 02:55:36 +02:00
scrawl
f8f4d2dfdb
Another invalid iterator fix
2014-08-28 02:14:30 +02:00
scrawl
1a98f8ca93
Invalid iterator fix
2014-08-28 02:09:00 +02:00
scrawl
2e623bac5a
Don't attempt to use broken weapons in AI
2014-08-28 02:01:41 +02:00
scrawl
0bdc1b243a
Consider weapon ammunition in combat AI ( Fixes #1576 )
2014-08-28 01:54:32 +02:00
scrawl
f1d72419de
Don't equip weapons in autoEquip, AiCombat does that now ( Fixes #1451 )
2014-08-28 00:59:54 +02:00
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
...
Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
2014-08-28 00:55:37 +02:00
scrawl
1a96dd0bd5
Remove more MyGUI 3.2.0 specific code
2014-08-27 16:39:13 +02:00
Marc Zinnschlag
0b3e2775a0
fixed wording in body part verifier
2014-08-27 10:46:21 +02:00
Stanislav
4d2bdda22f
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-08-26 22:14:50 +06:00
Stanislav
bdfb0c8351
Feature #1616 : Body part record verifier
2014-08-26 21:55:31 +06:00
scrawl
c5fa7bf7c2
Minor cleanup
2014-08-26 17:45:28 +02:00
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
2014-08-26 17:45:23 +02:00
scrawl
17dc01ec44
Require MyGUI version 3.2.1 and remove legacy code ( Fixes #1528 )
2014-08-26 17:01:35 +02:00
scrawl
dd77954512
Don't pass key to input binder if it was consumed by text editor ( Fixes #1845 )
2014-08-26 03:06:30 +02:00
scrawl
dcddd9a07c
Use MyGUI clipboard events for MyGUI 3.2.1+ ( Fixes #1846 )
...
Note that only <= 3.2.0 and >= 3.2.1 are supported, any SVN version between them might still exhibit duplicate text pasting.
2014-08-26 03:06:30 +02:00
scrawl
10a0e2434e
Open inventory when activating an unconscious actor ( Fixes #1848 )
2014-08-26 03:06:23 +02:00
scrawl
fc7ed05da8
Knock out actors when fatigue base is 0 ( Fixes #1847 )
2014-08-26 03:02:06 +02:00
scrawl
44642ae21b
Fix incorrect Speed value in ESM::MagicEffect (thanks Hrnchamd)
2014-08-26 02:09:23 +02:00
scrawl
b4fbaf1169
Fix potential infinite recursion in ActionTeleport ( Fixes #1840 )
2014-08-26 02:09:23 +02:00
scrawl
854491ac15
Don't treat actors as following if another non-combat AiPackage precedes ( Fixes #1843 )
2014-08-26 02:09:23 +02:00
scrawl
7714192e28
Remove wrong comment
2014-08-26 02:09:23 +02:00
scrawl
9f13315d1c
Remove unused numUnload
2014-08-26 02:09:23 +02:00
scrawl
c775e05d7a
Show encumbrance preview when trading ( Fixes #1793 )
2014-08-26 02:09:22 +02:00
MiroslavR
fc21d898f2
Add hand-to-hand tooltip
2014-08-25 03:15:28 +02:00
MiroslavR
3823e36f05
Merge branch 'master' of github.com:OpenMW/openmw
2014-08-25 00:56:35 +02:00
MiroslavR
d16e0c063c
Enchanting, spellmaking dialog: check for flags when listing known effects
2014-08-24 21:59:52 +02:00
MiroslavR
df262e53ae
Display school in the spell tooltip
2014-08-24 20:51:41 +02:00
MiroslavR
fc789265e2
Spells that always succeed should not increase your skill when you cast them
2014-08-24 20:36:31 +02:00
Marc Zinnschlag
111b55f48e
Merge remote-tracking branch 'scrawl/script'
2014-08-24 17:58:05 +02:00
Marc Zinnschlag
ea4cd94c25
syntax highlighter modes
2014-08-24 17:56:20 +02:00
MiroslavR
e8a245bea3
Enchanting dialog: follow vanilla behavior more closely
2014-08-24 16:41:17 +02:00
Marc Zinnschlag
5c536d571b
added script column to debug profile table (dialogue only)
2014-08-24 13:15:18 +02:00
Marc Zinnschlag
52f6a2ec7b
remote local variable access was always using variable with index 1 instead of the index specified by the access request ( Fixes #1739 )
2014-08-24 11:58:08 +02:00
Marc Zinnschlag
d024c1a93f
Merge remote-tracking branch 'scrawl/master'
2014-08-24 09:14:17 +02:00
Marc Zinnschlag
79e1786ff9
Merge remote-tracking branch 'rohitnirmal/quick-draw'
2014-08-24 09:11:58 +02:00
scrawl
c5c822ecba
Use Chop attack when walking diagonally ( Fixes #1729 )
2014-08-24 02:38:00 +02:00
scrawl
e0e4cbbb41
Implement Light magic effect ( Fixes #1122 )
2014-08-24 02:37:59 +02:00
scrawl
714c927fda
Fix being able to change camera during death via mouse wheel
2014-08-24 02:37:59 +02:00
scrawl
3dbe17b6ed
Terminate AiPursue when target dies ( Fixes #1836 )
2014-08-24 02:37:59 +02:00
scrawl
2b407a9995
Refactor NIF cache
...
- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
Marc Zinnschlag
80d39780ae
same fix for a couple of additional instructions
2014-08-23 18:50:53 +02:00
Marc Zinnschlag
7de49a66e2
fix for PCJoinFaction and for getPcRank without explicit reference
2014-08-23 18:45:06 +02:00
Marc Zinnschlag
0d8bfbfa9b
getpcrank did not read the explicit reference in some cases ( Fixed #1767 )
2014-08-23 18:23:14 +02:00
Rohit Nirmal
6ed4f530df
Forgot to update comment.
2014-08-23 10:35:55 -05:00
Rohit Nirmal
bf97fe7b35
Need to change draw state if use'd item is in player's right hand.
2014-08-23 10:31:10 -05:00
scrawl
e9e7e96c5f
SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation)
2014-08-23 16:18:46 +02:00
Marc Zinnschlag
30830d0693
make delegates use the whole document instead of the undo stack
2014-08-23 12:25:12 +02:00
Marc Zinnschlag
7c1b32ae62
Merge remote-tracking branch 'miroslavr/corprus'
2014-08-23 09:15:27 +02:00
Rohit Nirmal
234903d93c
Change player draw state when quick-selecting weapon or spell.
...
(Fixes #1828 )
2014-08-22 21:36:39 -05:00
Marc Zinnschlag
232c6c9ad3
Merge branch 'scriptedit' into run
2014-08-22 13:20:02 +02:00
Marc Zinnschlag
be61ed0f6a
minor cleanup
2014-08-22 13:18:47 +02:00
Marc Zinnschlag
c2e3709d0f
moved syntax highlighter from ScriptSubView to ScriptEdit
2014-08-22 12:49:34 +02:00
MiroslavR
85aa237baf
Implement removal of corprus spells
2014-08-22 03:34:31 +02:00
Marc Zinnschlag
d4981c3037
moved change lock from ScriptSubView to ScriptEdit
2014-08-21 14:50:13 +02:00
MiroslavR
2cbe17ca0a
Make Spells::mCorprusSpells private
2014-08-20 12:40:38 +02:00
MiroslavR
26732bc228
Purge blight should not remove corprus
2014-08-19 22:13:37 +02:00
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
2014-08-19 03:17:31 +02:00
Bret Curtis
feb0ef8390
fixes building on systems with kFreeBSD kernel
2014-08-18 17:19:54 +02:00
scrawl
83037a1a91
Move fast-forward of particle systems outside of OgreNifLoader ( Fixes #1830 )
...
Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
2014-08-18 16:37:47 +02:00
MiroslavR
3722c7adc3
Initial work on implementing corprus worsening effect
2014-08-18 15:33:12 +02:00
scrawl
03cb66c342
Set render queue group for projectiles ( Fixes #1829 )
2014-08-18 15:32:52 +02:00
Bret Curtis
bb1fe23f9c
fix building on GNU Hurd
2014-08-18 14:41:46 +02:00
scrawl
888a53af04
SaveGameDialog: Allow deleting saves with keyboard (Delete key)
2014-08-17 20:41:23 +02:00
scrawl
9b38888ac9
Add missing AiFollow ActorId initialization ( Fixes #1818 )
2014-08-17 17:01:04 +02:00
Marc Zinnschlag
2f08d44313
moved script widget configuration code from ScriptSubView to ScriptEdit
2014-08-17 15:25:22 +02:00
Marc Zinnschlag
4e521d1aca
fixed resources collection access
2014-08-17 14:21:23 +02:00
Marc Zinnschlag
02b7712d7c
Merge remote-tracking branch 'scrawl/master'
2014-08-17 12:07:44 +02:00
scrawl
bcc79919a7
Fix fortified skill not immediately updating on changing equipment
2014-08-17 05:42:52 +02:00
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
2014-08-17 05:38:48 +02:00
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
2014-08-17 05:09:14 +02:00
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
2014-08-17 03:58:04 +02:00
scrawl
e508450c1c
Add persuasion GMST to ensureNeededRecords ( Fixes #1817 )
2014-08-17 03:58:03 +02:00
scrawl
322480862b
InteractiveMessageBox: lay out buttons horizontally if button width does not exceed message width ( Fixes #1812 )
...
Also fix some layout bugs.
2014-08-16 18:53:13 +02:00
MiroslavR
195f044f3b
Replace more .tga->.dds hacks with ResourceHelpers
2014-08-16 18:12:18 +02:00
scrawl
bb33b4e005
Revert "Remove horizontal messagebox layout, not used in vanilla ( Fixes #1402 )"
...
This reverts commit 40d6c8abf7
.
2014-08-16 17:24:18 +02:00
scrawl
ddf8c5023e
InventoryWindow: don't unnecessarily update preview on opening count dialog
2014-08-16 17:18:13 +02:00
scrawl
6ddd9cc5a2
Don't show weight or value for keys ( Fixes #1815 )
2014-08-16 16:51:56 +02:00
Marc Zinnschlag
47619d957a
Merge remote-tracking branch 'miroslavr/master'
2014-08-16 15:25:13 +02:00
Marc Zinnschlag
e893d0d7d3
Merge remote-tracking branch 'scrawl/master'
2014-08-16 15:10:03 +02:00
MiroslavR
063b40a0ee
Correct tooltip for maxed out skills
2014-08-16 13:30:49 +02:00
MiroslavR
236eec3d89
Allow widgets with layout-type tooltip to change user data of widgets from tooltip layout
2014-08-16 13:24:44 +02:00
MiroslavR
a9f7a30d90
HBox, VBox: call parent setPropertyOverride
2014-08-16 13:12:02 +02:00
scrawl
c4ae07f48a
Remove partially broken sound pausing in main menu ( Fixes #1707 )
2014-08-16 02:01:39 +02:00
scrawl
7432771ac7
For non-active torches set the particle system speed factor to zero instead of destroying it ( Fixes #1811 )
2014-08-16 00:51:02 +02:00
scrawl
ddba9e5854
Improve performance of ItemView resize (reposition widgets instead of recreate)
2014-08-15 18:42:33 +02:00
Marc Zinnschlag
06e1cfe613
added missing allowed drop types for script edit (script and region)
2014-08-15 14:41:34 +02:00
Marc Zinnschlag
58916a7731
fixed creator for filter dialogue subview
2014-08-15 13:37:37 +02:00
Marc Zinnschlag
6f97fa472e
added dialgoue subview for debug profiles
2014-08-15 13:35:53 +02:00
Marc Zinnschlag
fd3842d726
added flag columns to debug profile table
2014-08-15 13:22:20 +02:00
Marc Zinnschlag
2b9395333a
fixed error detection and improved error reporting in IdValidator
2014-08-15 13:11:55 +02:00
Marc Zinnschlag
775e24d2c0
save debug profiles in project files
2014-08-15 12:08:29 +02:00
Marc Zinnschlag
605f71ecc0
added creator to debug profile table
2014-08-15 12:03:07 +02:00
Marc Zinnschlag
1bf177fe72
fixed double namespace in GenericCreator
2014-08-15 12:01:37 +02:00
scrawl
084cc857d4
Update magic effects when changing equipment ( Fixes #1646 )
2014-08-15 01:13:38 +02:00
MiroslavR
1385a86bd4
Spell creation: do not add skill/attribute effects before selecting the skill or attribute
2014-08-15 00:30:24 +02:00
scrawl
7f807f31d0
Remove comment
...
Doing some testing with extended journals, doesn't appear to be a performance issue.
2014-08-14 19:49:03 +02:00
scrawl
c62d53ae84
Remove no longer needed comments about coordinate system
2014-08-14 19:09:33 +02:00
scrawl
c065a4b203
Add ManualResourceLoader for global map overlay ( Fixes #1736 )
2014-08-14 19:01:03 +02:00
scrawl
1bb82c710c
Fix use of uninitialized memory in AiWander::init
2014-08-14 18:55:54 +02:00
Marc Zinnschlag
c66dfe67b1
integrated namespace widget into input field (GenericCreator)
2014-08-14 14:21:34 +02:00
scrawl
061c7813f6
AiFollow: return from execute() if target is not player ( Fixes #1637 )
2014-08-14 02:14:13 +02:00
scrawl
f8010c09fe
Adjust combat engagement of following actors ( Fixes #1810 )
2014-08-14 02:13:55 +02:00
scrawl
94c2517d67
Fix race preview crash ( Fixes #1808 )
2014-08-13 19:30:46 +02:00
scrawl
28e61c9834
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
...
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
2014-08-13 17:32:52 +02:00
scrawl
09f27d142a
Clear movement queue when changing to a new cell ( Fixes #1802 )
2014-08-13 16:25:27 +02:00
scrawl
d649c19790
Cache ActorId in AiFollow::getTarget ( Fixes #1804 )
2014-08-13 16:00:32 +02:00
Marc Zinnschlag
93ed019ca3
Merge remote-tracking branch 'scrawl/master'
2014-08-13 09:04:35 +02:00
scrawl
8ae6796b2f
Play creature movement animation without scaling if a fallback is used ( Fixes #1797 )
2014-08-13 01:53:56 +02:00
gus
1ac220593d
clean up
2014-08-12 21:32:07 +02:00
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
2014-08-12 19:53:37 +02:00
MiroslavR
4f67f5d26f
Spellcreation window: set captions to "0" if no effects are added ( Fixes #1778 )
2014-08-12 18:53:03 +02:00
Marc Zinnschlag
40a33eb9f0
Merge remote-tracking branch 'miroslavr/master'
2014-08-12 17:49:03 +02:00
gus
11922dc53a
code is shorter, thanks scrawl
2014-08-12 17:41:13 +02:00
gus
465914c77c
more clean up
2014-08-12 17:20:02 +02:00
gus
321d385a5d
clean up
2014-08-12 17:18:08 +02:00
scrawl
b374255447
Improve performance of moving spell window (don't recreate widgets unnecessarily)
2014-08-12 17:07:15 +02:00
scrawl
025f50a2df
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
2014-08-12 17:07:06 +02:00
gus
d4d8f07bf3
clean up
2014-08-12 13:32:56 +02:00
gus
e9cc1df69e
use QPainter
2014-08-12 13:31:32 +02:00
gus
5fd599b5de
minor corrections
2014-08-12 13:31:20 +02:00
MiroslavR
baa14511cf
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
Marc Zinnschlag
a5ecf2e9f0
hide record type column in resources tables
2014-08-12 11:32:38 +02:00
Marc Zinnschlag
98fa789904
fixed mixed-up tooltip
2014-08-12 11:07:54 +02:00
scrawl
177de58884
Use fWereWolfRunMult only when no weapon is drawn
2014-08-12 01:10:18 +02:00
scrawl
63cb91db2e
Add --export-fonts command line option
2014-08-11 20:40:02 +02:00
scrawl
cf22d2fa36
Make Potions reveal two effects for every fWortChanceValue of alchemy skill ( Fixes #1792 )
2014-08-11 20:40:02 +02:00
scrawl
5335f00958
Don't show Until Healed button when only fatigue is not full ( Fixes #1798 )
2014-08-11 20:40:02 +02:00
scrawl
28fe81df90
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
MiroslavR
4d403ed747
Rename and move functions for texture path correction
2014-08-11 20:04:44 +02:00
scrawl
8866b5f860
Fix maximum magicka calculation ( Fixes #1795 )
2014-08-11 19:07:14 +02:00
scrawl
fc1687906b
Use the last Loop Stop key for calculating animation velocity ( Fixes #1776 )
2014-08-11 05:29:36 +02:00
scrawl
34847baa54
Disable head animations for dead actors ( Fixes #1781 )
2014-08-11 05:00:13 +02:00
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
2014-08-11 04:43:06 +02:00
scrawl
98bc4618cb
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
2014-08-11 04:21:04 +02:00
scrawl
36ba56d037
Make Position instruction move non-player actors within their cell only ( Fixes #1791 )
2014-08-11 02:01:20 +02:00
scrawl
f724732290
Implement mouse wheel journal navigation ( Fixes #1790 )
2014-08-11 00:51:54 +02:00
scrawl
fcd2a9e4d5
Don't set magic effects for dead actors ( Fixes #1783 )
2014-08-10 23:52:32 +02:00
Marc Zinnschlag
fa9c6b19c2
removed OpenCS-specific custom Filter record struct (default ESM struct will do from now on)
2014-08-10 21:03:45 +02:00
Marc Zinnschlag
2df1079dd4
removed mScope field from Filter record (redundant now)
2014-08-10 20:49:14 +02:00
Marc Zinnschlag
a54efbcfa0
made FilterCreator redundant by generalising GenericCreator
2014-08-10 18:46:32 +02:00
scrawl
4138c3e966
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
2014-08-10 17:09:14 +02:00
scrawl
399fa90ef1
Add missing include guard
2014-08-10 16:56:54 +02:00
MiroslavR
4873c4bd31
Generalize function for texture path correction ( Fixes #1779 )
2014-08-09 18:59:57 +02:00
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
2014-08-08 15:46:33 +02:00
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
982453d4f6
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
2014-08-08 15:46:33 +02:00
scrawl
accab47724
Don't knock down from fall damage in onHit (CharacterController is doing that already)
2014-08-08 15:46:32 +02:00
scrawl
a731ec3587
Remove summoned creature and its effect when it is killed ( Fixes #1341 )
2014-08-08 15:46:32 +02:00
scrawl
8a4e0a2ce8
Don't fade out screen if teleport target cell is not found
2014-08-08 15:46:32 +02:00
scrawl
143609be59
Set glyph width/height separately from texture coordinates (Bug #1096 )
...
Requires MyGUI SVN
2014-08-08 15:46:13 +02:00
scrawl
22d7d8a466
Implement Command creature/humanoid magic effects ( Fixes #1120 )
2014-08-07 17:21:07 +02:00
Marc Zinnschlag
35803bc9b6
added scope configuration to creators
2014-08-07 09:32:49 +02:00
scrawl
0f8a10f468
Savegame: Set equipment slot for lights ( Fixes #1761 )
2014-08-06 20:13:58 +02:00
scrawl
2bfcec53bf
Don't show sMagicInvalidTarget for soultrap on NPCs ( Fixes #1762 )
...
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
2014-08-06 20:13:58 +02:00
scrawl
a9a7a7ec73
Use Modified attribute values to derive magicka and fatigue ( Fixes #1760 )
2014-08-06 20:13:58 +02:00
scrawl
44b517f66d
Implement hiding inventory windows by double click on caption ( Fixes #1690 )
2014-08-06 20:13:58 +02:00
scrawl
c6bf9dfbfb
Add ManualResourceLoader for character previews ( Fixes #1752 )
2014-08-06 20:13:57 +02:00
scrawl
0b1e997bdd
Make sure dialogue is ended properly when closing it by using a service ( Fixes #1755 )
2014-08-06 20:13:57 +02:00
scrawl
1fc424ce30
Make sure player doesn't get any AI packages (Bug #1749 )
2014-08-06 20:13:57 +02:00
MiroslavR
42dceb641e
Readd Azura's Star after recharging ( Fixes #1765 )
2014-08-06 19:50:10 +02:00
MiroslavR
8707f7b116
Fix spell creation magicka cost ( Fixes #1763 )
2014-08-06 13:19:40 +02:00
Marc Zinnschlag
0be1e3d12f
removed WriteFilterStage class (functionality integrated into WriteCollectionStage)
2014-08-06 10:03:04 +02:00
Marc Zinnschlag
828536e999
generalised the concept of record scope
2014-08-06 09:53:10 +02:00
Marc Zinnschlag
f4ddf2a7b9
Merge remote-tracking branch 'sandstranger/android'
2014-08-06 08:04:11 +02:00
root
c15902487d
fix indent in cmake
2014-08-06 07:59:39 +04:00
root
32ebc90ba4
fix v9
2014-08-06 07:52:36 +04:00
root
713787d92f
fix v7
2014-08-06 07:48:16 +04:00
root
3cd98e5259
fix code v5
2014-09-06 02:02:39 +04:00
root
d8772156a7
fixe all code v 2
2014-08-06 00:46:21 +04:00
root
8a8b91dfe1
fixed all code for building on all platforms inlcudng ANDROID
2014-09-04 22:47:03 +04:00
root
57a8b9cdb5
abdroid-build
2014-08-04 19:52:01 +04:00
root
16aafc26bc
fixed cmake for build on all plaforms include android
2014-08-04 19:49:54 +04:00
Marc Zinnschlag
4d49924025
added debug profile record table
2014-08-04 13:36:01 +02:00
Marc Zinnschlag
33c36bf0df
Merge remote-tracking branch 'scrawl/master'
2014-08-03 22:23:48 +02:00
scrawl
45f0f0e4c3
Use sky_night_02.nif if available ( Fixes #1744 )
2014-08-03 17:40:29 +02:00
scrawl
639ae7e06c
Implement friendly hits on followers ( Fixes #1139 )
2014-08-03 16:24:16 +02:00
scrawl
2d74388a76
Don't report crime if we are in combat with the victim
2014-08-03 16:24:16 +02:00
scrawl
216ebac2e9
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
2014-08-03 16:24:11 +02:00
Marc Zinnschlag
dbf5613d8c
cleanup
2014-08-03 09:28:44 +02:00
Digmaster
a32ab842ae
Added ForceJump/ForceMoveJump commands
2014-08-02 22:42:40 -07:00
scrawl
eb1888a540
Fix GetPcRank and PcExpelled not accepting Faction IDs properly ( Fixes #1709 )
2014-08-03 00:31:25 +02:00
scrawl
ef78ae22f6
Loosen mode restrictions on opening Journal window ( Fixes #1570 )
2014-08-03 00:31:18 +02:00
scrawl
cd8287da16
Make sure fog texture is loaded before trying to convertToImage
2014-08-01 18:42:51 +02:00
scrawl
6cb9382bf0
Adjust screen-sized widgets automatically using Stretch align
2014-08-01 17:15:28 +02:00
scrawl
715d357f24
Use a controller to move Drag&Drop widget with the mouse cursor
2014-08-01 17:14:35 +02:00
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
2014-08-01 16:25:41 +02:00
Marc Zinnschlag
3f6a7e36d0
removed the (partial broken) return/enter shortcut for custom push buttons, since there is already a space shortcut)
2014-08-01 09:50:49 +02:00
Marc Zinnschlag
1e6d557089
Merge branch 'visibility'
2014-07-31 14:34:25 +02:00
Marc Zinnschlag
f381451ae0
added control element selector toolbar button
2014-07-31 14:33:38 +02:00
Marc Zinnschlag
612202a7a5
fixed several bugs in the layout algorithm of the toggle scene tool
2014-07-31 14:33:12 +02:00
Marc Zinnschlag
507e5c4f6e
explicitly flag scene as modified when changing visibility mask
2014-07-31 14:29:52 +02:00
Marc Zinnschlag
439ba57d46
added visual element selector toolbar button
2014-07-31 14:06:04 +02:00
Marc Zinnschlag
a25758c3b1
fixed visibility flags setting
2014-07-31 14:02:55 +02:00
Marc Zinnschlag
b0a9d17dc3
use name as a tooltip if no tooltip is given for scene tool bar toggle buttons
2014-07-31 13:26:23 +02:00
Marc Zinnschlag
92d322cbd1
added visibility flags
2014-07-31 13:25:30 +02:00
Marc Zinnschlag
71ce78f949
added scene toolbar toggle widget
2014-07-31 13:05:08 +02:00
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
2014-07-31 04:28:02 +02:00
scrawl
89af49f669
Make sure fog of war texture is loaded before accessing its buffer
2014-07-31 01:58:33 +02:00
scrawl
175cc98e64
Make magic effects with no corresponding resistance attribute unresistable ( Fixes #1727 )
2014-07-31 01:14:44 +02:00
scrawl
0f1451babd
Add epsilon to armor class calculation
2014-07-30 20:26:47 +02:00
Marc Zinnschlag
7a5f73de9e
added navigation mode icons to buttons
2014-07-30 17:02:23 +02:00
scrawl
261e755e73
Font hacking again ( Fixes #1506 )
2014-07-30 15:26:10 +02:00
scrawl
d1feb9ef02
Fix # in book text being interpreted as MyGUI color code
2014-07-30 15:26:10 +02:00
scrawl
78bd516ab4
Show sMagicInvalidTarget for an invalid soultrap target ( Fixes #1728 )
2014-07-30 15:26:10 +02:00
Michał Ściubidło
f754e06be9
Fix for bug 1685
2014-07-30 07:47:09 +01:00
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-07-29 19:35:44 +02:00
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
2014-07-29 19:01:40 +02:00
scrawl
ccde462308
Fix typo (RefId -> RefNum)
2014-07-29 19:01:14 +02:00
scrawl
9e48d56244
Reset RefNum when copying an object ( Fixes #1723 )
2014-07-29 15:55:58 +02:00
scrawl
1a6db097ed
Fix dangling MWWorld::Ptrs in enchanting dialog after loading save game ( Fixes #1722 )
2014-07-29 15:32:22 +02:00
scrawl
a59620f643
Cache loudness vector in the buffer cache
2014-07-29 14:32:44 +02:00
scrawl
0943ff0886
Fix normalizing sample values
2014-07-29 14:19:12 +02:00
scrawl
625f9a35e6
Implement NPC eye blinking ( Fixes #1721 )
2014-07-29 01:16:08 +02:00
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
2014-07-29 01:15:22 +02:00
Michał Ściubidło
bd3729a6cb
Add grace periods for player greeting.
...
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
2014-07-28 23:45:26 +01:00
Michał Ściubidło
d47bfbe69c
Implement AI greeting states.
...
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
state can only change to "none" when player and NPC are faraway
2014-07-28 23:45:26 +01:00
Michał Ściubidło
20efeea5d9
AI tell their greatings even when player is moving (like morrowind).
...
Greating reset distance was greatly inflated comparing with morrowind.
2014-07-28 23:45:26 +01:00
scrawl
8455ed6279
Cancel upper body animations when knocked down
2014-07-28 19:51:29 +02:00
scrawl
5349699172
Only show "target resists magic" message for spells cast by player
2014-07-28 17:54:48 +02:00
bogglez
b56cb7e5ee
Remove defunct option for building without FFmpeg
...
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
(FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
2014-07-28 17:46:41 +02:00
scrawl
f67b7dae91
Sheath weapon in all Ai packages except for AiCombat
2014-07-28 17:32:14 +02:00
scrawl
d956df83e4
Don't make guards fight non-aggressive creatures that are in combat
...
Ex. summoned creature that is helping in a fight.
2014-07-28 17:19:20 +02:00
scrawl
d9a6515fe3
Adjust AiFollow running threshold to more closely match vanilla MW
2014-07-28 17:11:46 +02:00
scrawl
18b3e71be5
Reset player position when spawning in fallback cell
2014-07-28 16:59:46 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
scrawl
0077296c91
Take actor's speed into account in stuck check
...
The Winged Twilight's walking animation was so slow that it incorrectly detects being stuck.
2014-07-28 15:57:16 +02:00
scrawl
d69ed78ccd
Don't add combat AI to player
2014-07-28 15:40:52 +02:00
scrawl
3067082534
Make base_anim.nif take priority for biped creatures
...
Fixes the skeletal minion's WalkForward1h animation.
2014-07-28 14:53:53 +02:00
Marc Zinnschlag
4791098e11
Merge remote-tracking branch 'miroslavr/master'
2014-07-28 10:06:22 +02:00
Marc Zinnschlag
7991dfb907
Merge remote-tracking branch 'scrawl/master'
2014-07-28 09:03:17 +02:00
Marc Zinnschlag
c9cd7fb6b7
Merge branch 'scripts'
2014-07-28 09:02:24 +02:00
scrawl
c6d3b0b70b
Moved merchant restock from trade start to dialogue start, since other services also interact with it.
2014-07-28 02:27:48 +02:00
scrawl
315b022d2d
Add transfer gold from all services to NPC trade gold pool
2014-07-28 00:55:57 +02:00
scrawl
45206bc3f6
Savegame: write and read dynamic Store before Cells
2014-07-28 00:32:59 +02:00
MiroslavR
b4ba18afe7
Include revision number in the "version" command line option ( Closes #1711 )
2014-07-27 23:36:40 +02:00
scrawl
6262d6c964
Don't leave stale player CharacterController in Actors when loading game ( Fixes #1713 )
2014-07-27 23:10:58 +02:00
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
2014-07-27 20:33:45 +02:00
scrawl
47e42d4fda
Destroy Engine after exception is logged
...
In cases where OpenMW throws an exception, then crashes in the Engine destructor (ideally should not happen, but keeps happening), we will at least see what the exception was about.
2014-07-27 20:33:45 +02:00
scrawl
8c81e22f3e
Determine target for On Touch effects for non-player actors
2014-07-27 20:33:44 +02:00
scrawl
31d058b98c
Add workaround for ScrollView messing up canvas size ( Fixes #1700 )
...
TODO: Create fixed ScrollView widget?
2014-07-27 20:33:44 +02:00
scrawl
16b089cdc8
Fix invisible enchanting price when self-enchanting was previously used.
2014-07-27 20:33:44 +02:00
scrawl
9c60e4d826
Change button caption from "Buy" to "Create" when self-enchanting
2014-07-27 20:33:44 +02:00
scrawl
09607f992e
Enchanting: fix inverted self-enchant success chance ( Fixes #1701 )
2014-07-27 20:33:44 +02:00
scrawl
b370c0f7b5
Enchanting: Don't check price on self-enchanting (Bug #1701 )
2014-07-27 20:33:43 +02:00
scrawl
4a1e561015
Properly assign effect attribute/skill in potion creation ( Fixes #1704 )
2014-07-27 20:33:02 +02:00
scrawl
90b2709d6c
Allow absorption of non-harmful spells ( Fixes #1693 )
...
Also fix absorption being calculated for each effect rather than the whole spell.
2014-07-25 19:56:06 +02:00
scrawl
60499eff83
Hotfix for message boxes locking up the game
2014-07-25 19:48:37 +02:00
Marc Zinnschlag
af54bb9623
removed some redundancies; some more general cleanup
2014-07-25 12:23:18 +02:00
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
2014-07-25 12:17:15 +02:00
Marc Zinnschlag
4421e7a5cc
added lighting mode toolbar icons
2014-07-25 11:15:04 +02:00
Marc Zinnschlag
1ca0cc4988
rewrote MWScript::Locals::configure to be independent of precompiled script data
2014-07-25 09:37:21 +02:00
Marc Zinnschlag
a3c4000198
moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation
2014-07-25 09:36:02 +02:00
Marc Zinnschlag
87c54adb24
some cleanup
2014-07-25 09:26:30 +02:00
Marc Zinnschlag
f6b502b195
rewrote dialgoue filter access to local variables
2014-07-25 09:08:59 +02:00
Marc Zinnschlag
9f69db0d69
added missing const to ScriptManager::getLocals
2014-07-25 08:12:53 +02:00
Marc Zinnschlag
2e355df8b3
removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts)
2014-07-25 07:59:50 +02:00
scrawl
4ec51b386a
Add ManualResourceLoader for fog of war textures ( Fixes #1675 )
2014-07-24 19:00:57 +02:00
scrawl
4b3e12bfb4
Fix pinned widgets receiving mouse clicks in gamemode ( Fixes #1686 )
2014-07-24 18:04:44 +02:00
scrawl
469d2afffa
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwgui/levelupdialog.cpp
2014-07-24 02:33:46 +02:00
scrawl
d4ff17f1c5
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
scrawl
4e0c133fb3
Add comment to Cell NAM0 (it's a RefId counter)
2014-07-24 02:19:36 +02:00
scrawl
7ae9bbb1a5
Implement iCrimeThresholdMultiplier
2014-07-24 02:17:44 +02:00
scrawl
fc618cb3ea
Use separate function for fatigue restoration during resting/waiting
2014-07-24 02:17:44 +02:00
scrawl
103325bfb8
Change HUD enemy health bar to use actorId
2014-07-24 02:17:44 +02:00
scrawl
75366b2e37
Implement CellRef's faction rank (rank requirement to use item)
2014-07-24 02:17:38 +02:00
scrawl
ca45a63cf7
Close doors instantly when using Lock instruction
2014-07-22 17:55:54 +02:00
scrawl
2b57c7fa67
Use CellRef's global variable to disable owner ( Fixes #1677 )
2014-07-22 17:06:40 +02:00
gus
baf6cca051
modified tab to space
2014-07-22 13:32:15 +02:00
gus
195767db7f
link back to OGre Wiki for some copied past code
2014-07-22 12:25:31 +02:00
gus
546b44a3be
bugfixes
2014-07-22 12:10:58 +02:00
gus
1e7c4f26df
more compile fixes (damn you Visual studio)
2014-07-22 12:01:21 +02:00
gus
2092e5fe22
compile fixes
2014-07-22 11:49:45 +02:00
gus
875daed4ec
Merge branch 'master' of https://github.com/OpenMW/openmw.git into QtOGre
2014-07-22 11:09:53 +02:00
Marc Zinnschlag
91afc2ebe7
Merge remote-tracking branch 'mikesc/bug1482'
2014-07-22 08:13:35 +02:00
Marc Zinnschlag
6b5f79a9ca
Merge remote-tracking branch 'miroslavr/master'
2014-07-22 08:11:11 +02:00
Marc Zinnschlag
ccf672630f
Merge remote-tracking branch 'lgro/aicombat'
2014-07-22 08:06:24 +02:00
Michał Ściubidło
e24173f94a
Fix bug 1482:
...
- put powers on cooldown only when they are used succedsfully
2014-07-21 23:56:38 +01:00
Lukasz Gromanowski
171c61022d
Added initialization of weapRange in AiCombat::execute().
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
MiroslavR
3b67e9b329
Rework level up dialog to behave more like vanilla
2014-07-21 20:56:02 +02:00
scrawl
c0645d4978
Increase death count immediately on death (Bug #1588 )
...
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
scrawl
d43c21a9fc
Make NPCs react to being attacked by other actors ( Fixes #1588 )
2014-07-21 20:36:26 +02:00
gus
a5058625b3
clean up + toggle function for the billboard
2014-07-21 18:57:35 +02:00
gus
f8019b4a97
added a bilboard with the Cell coord. Can't be toggled off yet, and no clean up too.
2014-07-21 18:35:51 +02:00
scrawl
127add7623
Don't allow dialogue with werewolf NPCs
2014-07-21 18:19:45 +02:00
Marc Zinnschlag
a9f9dec923
consider script blacklist in OpenCS verifier
2014-07-21 12:15:21 +02:00
Marc Zinnschlag
d87630b41a
blacklisting for scripts in OpenMW
2014-07-21 09:34:10 +02:00
scrawl
10d4da7994
Fix date time in journal entries being off by one day ( Fixes #1668 )
2014-07-21 01:17:01 +02:00
scrawl
5629803a08
Implement correct armor mitigation mechanics
2014-07-20 23:45:31 +02:00
scrawl
804f1a5e59
Adjust combat mechanics
...
- Projectiles can not trigger critical hits
- Critical hits are only possible if the target is not in combat (Fixes #1669 )
- Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up)
2014-07-20 23:17:55 +02:00
scrawl
90a96cd7d8
Fix bug where actors in combat with multiple other actors where not regarded as in combat with a specific actor
2014-07-20 22:34:20 +02:00
scrawl
1636fd66db
Don't add creature base damage to weapon damage (UESP was wrong)
2014-07-20 22:26:26 +02:00
scrawl
6d794dac69
Add missing messagebox for spell lock and unlock success
2014-07-20 17:09:55 +02:00
scrawl
9897f14c3c
Don't block when actor is paralyzed
2014-07-20 16:52:57 +02:00
scrawl
28a0899d2b
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
scrawl
5bbf07976f
Consider Shield spell effect for creature armor rating
2014-07-20 14:41:39 +02:00
scrawl
691ba02115
Reduce wepaon condition even if attack misses
2014-07-20 14:12:27 +02:00
MiroslavR
0f2305ae43
Clear selected spell when window manager is cleared
2014-07-20 13:07:47 +02:00
scrawl
63fd04882a
Make sure crime gold discounts don't reduce price to zero
2014-07-19 23:49:54 +02:00
MiroslavR
d5381e1bc4
Dynamically resize skill widgets to fit their contents ( Fixes #1610 )
2014-07-19 14:04:38 +02:00
Marc Zinnschlag
6a3ff211b1
automatically get target ID at InterpreterContext construction, if a reference is available
2014-07-18 09:57:47 +02:00
Marc Zinnschlag
4fb897f2f8
added missing getId functions to classes derived from MWWorld::Class
2014-07-18 09:56:58 +02:00
scrawl
d4ffd30f98
Implement Rank filter with no faction given ( Fixes #1660 )
2014-07-17 20:57:37 +02:00
scrawl
f9a39138cc
Add missing endline
2014-07-17 16:16:14 +02:00
scrawl
08ce6ed7fb
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
Marc Zinnschlag
27c84d6cb7
the reference for a targeted script is now determined when needed instead of at the start of the script execution
2014-07-17 13:36:55 +02:00
Marc Zinnschlag
dba6a9ebff
run targeted scripts with an implicit reference based on the ID given
2014-07-17 09:15:41 +02:00
scrawl
20a0040bdb
Apply elemental shield magnitude to element resistance ( Closes #1121 )
2014-07-16 10:58:28 +02:00
scrawl
123157b216
Implement elemental shield damage to attacker (Feature #1121 )
2014-07-16 10:58:28 +02:00
scrawl
f43a10b7b9
Adjust disease contraction according to Hrnchamd's research
2014-07-16 10:58:21 +02:00
Marc Zinnschlag
75ab8de3d2
added opcode for running scripts with explicit references (targeted scripts)
2014-07-15 13:26:04 +02:00
Marc Zinnschlag
e9377ad5c4
include targeted script data in saved games
2014-07-15 13:05:38 +02:00
Marc Zinnschlag
8241ee59c3
modified GlobalScripts data structures to accommodate targeted script data
2014-07-15 12:59:02 +02:00
Marc Zinnschlag
1a1f5dfc4a
added tooltips to dialgoue subview buttons
2014-07-15 12:46:52 +02:00
scrawl
5839691530
Check for container organic flag before checking weight ( Fixes #1654 )
2014-07-14 17:27:36 +02:00
scrawl
6cd739678a
Fix dangling model pointer after reference cleanup ( Fixes #1653 )
2014-07-14 16:53:58 +02:00
Marc Zinnschlag
517b27e29a
Merge branch 'toolbar'
2014-07-14 14:18:08 +02:00