scrawl
0fd810707e
Remove unused stopLooping()
2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18
Run setLoopingEnabled after the anim queue is updated
2016-08-22 23:33:24 +02:00
scrawl
719e884b7c
Remove duplicate code
2016-08-22 23:25:00 +02:00
scrawl
0c9882956a
Add AnimState::shouldLoop()
2016-08-22 23:25:00 +02:00
scrawl
6450c9be27
Simplify condition
2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
2016-08-23 01:42:36 +09:00
mrcheko
612c7f1a2f
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
...
This reverts commit 3732979eec
.
2016-08-19 22:15:26 +03:00
David Cernat
c4f49e05e3
Remove manual newlines for logger
2016-08-19 07:54:10 +03:00
Koncord
b67789aa6a
Rename openmw to tes3mp
2016-08-19 09:38:06 +08:00
Koncord
90215f4e7c
Fix log messages for GCC compatibility
2016-08-19 09:37:24 +08:00
David Cernat
2337a0becb
Add LOG_APPEND method for writing to log without timestamp and level
2016-08-18 23:17:46 +03:00
David Cernat
f4744f8547
Add additional log info
2016-08-18 22:29:54 +03:00
David Cernat
97f944dde7
Use logger for most console messages
2016-08-18 20:20:17 +03:00
Allofich
b332a13b4e
Don't restart looped animations on repeated calls
2016-08-18 23:23:38 +09:00
David Cernat
436548413e
Resolve conflicts in pull request #39
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# Conflicts:
# CMakeLists.txt
2016-08-18 15:10:52 +03:00
David Cernat
a2dbeb6c95
Share skills and attributes correctly upon logging in, and fix grammar
2016-08-18 05:21:25 +03:00
Koncord
35991fcd15
Add logger to client
2016-08-18 07:58:37 +08:00
David Cernat
e5cb58e7c4
Add debug info about ID_GAME_BASE_INFO packets
2016-08-17 21:18:04 +03:00
David Cernat
8eda381016
Make formatting consistent, part 2
2016-08-17 18:20:36 +03:00
David Cernat
1363c4c5b6
Make formatting consistent
2016-08-17 18:04:35 +03:00
David Cernat
1bbd7c271f
Add fail-safes to DedicatedPlayer cell updating to narrow down problems
2016-08-17 07:27:40 +03:00
David Cernat
aa69c156c7
Fix race-related graphical glitches when players spawn
2016-08-17 01:06:50 +03:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
2016-08-16 19:33:09 +02:00
scrawl
0209c70583
Improve performance by skipping update if transform is unchanged
2016-08-16 17:50:59 +02:00
scrawl
4751e0e953
Improve performance of animateCollisionShapes by caching the node path
2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84
Revert "animateCollisionShape checks if the shape is really animated"
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This reverts commit cbf344663f
.
Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00
scrawl
3ef9b3f44d
Merge pull request #1025 from Allofich/anim
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Use loopfallback for idle animation groups
2016-08-16 16:30:55 +02:00
Allofich
c05782581e
Account for all instances of play()
2016-08-16 02:52:55 +09:00
David Cernat
3c6710a7b5
Merge pull request #35 from OpenMW/master
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Add OpenMW commits from 2nd week of August
2016-08-15 19:21:09 +03:00
Allofich
6163c7bb03
Use loopfallback for idle animation groups
2016-08-16 01:15:26 +09:00
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
2016-08-15 19:14:13 +03:00
scrawl
641005b317
Remove Camera's children before removing the Camera
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Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
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Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
2016-08-15 15:59:02 +03:00
scrawl
71f786ff84
Delete the WorkQueue first
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Fixes a potential crash on exit.
2016-08-14 18:10:29 +02:00
scrawl
3732979eec
Revert "Merge pull request #993 from mrcheko/pathfinding"
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This reverts commit 5190275b37
, reversing
changes made to d7845012bf
.
2016-08-14 18:04:33 +02:00
scrawl
c3340ec143
Merge pull request #1022 from Allofich/anim
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Make loopgroup loop correct number of times
2016-08-14 17:02:38 +02:00
scrawl
1edcea2ff5
Merge pull request #1023 from psi29a/small_fixes
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small fixes
2016-08-14 16:49:26 +02:00
scrawl
30b549124e
Fix use-after-free
2016-08-14 16:42:29 +02:00
scrawl
c65492193c
Use osg::clone
2016-08-14 16:41:44 +02:00
scrawl
0fbc0d0da7
Attempt to silence warning
2016-08-14 16:41:17 +02:00
Bret Curtis
0547d4b937
clang says that these must be in the MWWorld namespace
2016-08-14 16:17:09 +02:00
scrawl
8c44334409
Merge pull request #1021 from Allofich/weight
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Corrections to tooltip displays of zero-weight items
2016-08-14 15:14:58 +02:00
scrawl
2f6075329b
Clang warning fixes
2016-08-14 15:10:50 +02:00
Allofich
a381a15b19
Make loopgroup loop correct number of times
2016-08-14 21:57:06 +09:00
Allofich
7bf04b5014
Allow showing value of zero-weight lights
2016-08-14 21:15:22 +09:00
Allofich
502a26a7ff
Use getWeightString() to avoid casting to int
2016-08-14 19:38:53 +09:00
Allofich
4f5d676b4e
Allow weight tooltips for gold and keys if not 0
2016-08-14 19:32:43 +09:00
Allofich
caf025f93d
Don't show 0 weight tooltips except for potions
2016-08-14 19:27:59 +09:00
Allofich
cf7278f8ae
Don't show weight tooltip for 0-weight equipment
2016-08-14 18:37:41 +09:00
Allofich
ee2702087c
Make zero-weight boots play light boot footsteps
2016-08-14 17:27:47 +09:00
scrawl
f3f02fe154
Merge pull request #1019 from Allofich/bound
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Don't allow re-casting of bound equipment spells
2016-08-13 21:02:32 +02:00
Allofich
d617651307
Don't allow re-casting of bound equipment spells
2016-08-14 02:05:23 +09:00
MiroslavR
ddbfe0c944
Fix disabled door markers appearing on the map ( Fixes #3348 )
2016-08-12 03:14:36 +02:00
Allofich
cb9bb92b26
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
Allofich
83b715734f
Move part of addGlow() to addSpellCastGlow()
2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8
Use raw pointer to node in glowupdater
2016-08-10 01:35:22 +09:00
Allofich
67f31d948e
Add removeTexture method
2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03
Glowupdater fix when using shaders
2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c
Cleanups
2016-08-10 00:25:33 +09:00
Allofich
775162ccdf
Rewrite spell glow implementation
2016-08-09 22:56:53 +09:00
Allofich
cad41599cf
Fix travis build error and warnings
2016-08-09 22:56:53 +09:00
Allofich
1910128e9c
Don't remove uniform when spell glow ends
2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb
Minor rewrite, make "open" spells play glow effect
2016-08-09 22:56:53 +09:00
Allofich
e132b52a69
Handle spell glows within updatecallback
2016-08-09 22:56:53 +09:00
Allofich
123c626f2d
Add glow when using telekinesis on doors
2016-08-09 22:56:53 +09:00
Allofich
57138b416e
Fix spell glows to only run one at a time
2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40
Make non-actors glow when they cast spells
2016-08-09 22:56:53 +09:00
Allofich
dca7b4beb7
Make non-actors also play spell casting sounds
2016-08-09 22:56:53 +09:00
Koncord
2bdacc950b
Fix messagebox in connection failed
2016-08-09 18:25:52 +08:00
Koncord
edd214dd00
Removed redundant requestQuit
2016-08-09 18:19:03 +08:00
scrawl
0bbd715f65
Fix the cloned StateSet not being assigned
2016-08-09 01:13:19 +02:00
scrawl
5190275b37
Merge pull request #993 from mrcheko/pathfinding
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Pathfinding unification
2016-08-09 00:41:03 +02:00
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
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Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
scrawl
46538b9438
Merge pull request #1011 from devnexen/master
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Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
mrcheko
e2cd87fcc7
fix veritcal aiming
2016-08-07 19:23:08 +03:00
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
2016-08-07 17:03:58 +02:00
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
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Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Koncord
1022b6b27c
Fix a header size
2016-08-06 03:28:01 +08:00
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
Koncord
7898b1181d
Reduced package size
2016-08-05 14:21:09 +08:00
Koncord
e4e17ca4b9
Close #30
2016-08-05 00:31:15 +08:00
David Cernat
8686b9cc12
Merge pull request #29 from OpenMW/master
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Add OpenMW commits from end of July
2016-08-04 00:56:36 +03:00
David Cernat
8dd8e22a0b
Replace tabs with spaces in LocalPlayer changes
2016-08-04 00:55:28 +03:00
David Cernat
3362902396
Update position after changing cell (for real)
2016-08-04 00:03:05 +03:00
David Cernat
b0bd10f219
Allow script-based teleportation from interior to exterior cell 0,0
2016-08-03 22:07:49 +03:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
Internecine
90735d226d
Replaced Store::find usage with Store::search to remove exception handlers.
2016-08-02 11:43:41 +12:00
David Cernat
09d564424f
Translate Russian code comment into English
2016-08-01 19:26:42 +03:00
Internecine
14165352f6
Added exception handlers when trying to retreive enchantment and magic effect data.
2016-08-01 13:16:42 +12:00
Koncord
31e2ab54d6
Revert "Update position after changing cell"
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This reverts commit 5e072b9d3c
.
2016-07-30 04:57:43 +08:00
Koncord
5e072b9d3c
Update position after changing cell
2016-07-30 04:12:47 +08:00
Koncord
7107136808
New API
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SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)
also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
2016-07-30 01:33:28 +08:00
mrcheko
293a0f768c
use real distance to target to determinate 'ready to attack' state
2016-07-27 23:43:32 +03:00
Marc Zinnschlag
63fd1e8df7
Merge remote-tracking branch 'origin/master'
2016-07-27 15:49:11 +02:00
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
2016-07-27 00:58:31 +01:00
Koncord
1e3eff91ac
Merged branch tes3mp-gui into tes3mp-gui
2016-07-23 22:08:01 +08:00
Koncord
9ab77cb123
New API functions: MessageBox, CustomMessageBox, InputDialog
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New Callback: OnGUIAction
2016-07-23 22:02:06 +08:00
Stanislav Zhukov
fe50394f4d
Fix movement desync
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I think this should fix all movements desyncs
2016-07-22 23:40:34 +08:00
MiroslavR
4a3529488b
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
MiroslavR
dafe184220
Fix moved references disappearing when modified by a plugin
2016-07-22 02:12:03 +02:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
davidcernat
ab309180c2
Add useful debug info for cell changes
2016-07-21 23:07:37 +03:00
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
2016-07-20 15:16:53 +01:00
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
2016-07-20 02:48:57 +01:00
davidcernat
3c8543bfaf
Make player references cross exterior cells only when called by server
...
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs.
Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it.
2016-07-20 03:26:25 +03:00
David Cernat
360eec30a0
Merge pull request #2 from OpenMW/master
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Add recent OpenMW commits by AnyOldName3
2016-07-20 02:58:57 +03:00
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
2016-07-19 16:19:28 +02:00
Aesylwinn
3483b54df5
Build fix.
2016-07-18 00:05:27 -04:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
davidcernat
7bf08e5e5a
Fix transition between exterior cells for non-local players
...
Make the local player send a packet whenever moving from one exterior cell to another, don't require objects to have RefNums to be moved correctly between exterior cells, and increase the packet priority for cell changes.
2016-07-17 22:03:20 +03:00
MiroslavR
19a8800d4d
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
Koncord
6f07d590d4
Fix SetPos and SetAngle functions
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Fix types for SetPos and SetAngle
2016-07-17 17:59:46 +08:00
mrcheko
203804ff15
fix AiPackage repeating
2016-07-16 19:08:49 +03:00
mrcheko
59a1a6d117
checkWayIsClear: remove PATHFIND_CAUTION_DIST check
2016-07-16 19:07:48 +03:00
Stanislav Zhukov
b09e4a0218
Fix chat 'y'
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Now you can close chat only if pressed 'Enter'.
2016-07-13 03:21:30 +08:00
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
2016-07-12 17:09:57 +01:00
GrimKriegor
ace719507c
Ported OpenMW's "Don't use unordered_map" commit to TES3MP to fix Issue #1
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https://github.com/TES3MP/TES3MP/issues/1
2016-07-12 01:42:05 +01:00
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
2016-07-12 01:06:57 +01:00
mrcheko
b4e94e2aae
Merge remote-tracking branch 'upstream/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
2016-07-12 00:45:01 +03:00
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
2016-07-11 22:33:15 +01:00
mrcheko
8d4f0660ce
fix hardcoded melee attack ranges
2016-07-12 00:17:43 +03:00
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
2016-07-11 22:05:38 +01:00
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
2016-07-11 21:33:36 +01:00
Allofich
c57d177f1c
Trim unneeded code
2016-07-12 04:17:08 +09:00
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
2016-07-11 01:16:32 +01:00
scrawl
2329812988
Merge pull request #995 from Allofich/traps
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Trap and lock fixes
2016-07-10 17:19:36 +02:00
scrawl
67d3571fac
Fix activation distance in third person mode
2016-07-10 17:10:19 +02:00
mrcheko
05794505c8
travis build fix
2016-07-10 17:25:50 +03:00
Allofich
599e6708ec
Allow using keys to open trapped objects of lock level 0
2016-07-10 23:08:11 +09:00
Allofich
cabe038a97
Make lockpick and probe sounds 3d positional
2016-07-10 22:08:42 +09:00
Allofich
249918612d
Play trap disarm sound when key used on trapped object
2016-07-10 22:06:35 +09:00
Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
mrcheko
f57858b750
Merge remote-tracking branch 'upstream/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
2016-07-10 14:36:48 +03:00
MiroslavR
b0fcad4cb8
Don't stack effects for scrolls of the same type ( Fixes #3466 )
2016-07-10 03:49:09 +02:00
MiroslavR
75a66ced20
Fix actors lacking turning animations while in first person mode
2016-07-10 01:48:54 +02:00
mrcheko
d2fe6fe857
Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
2016-07-09 22:59:54 +03:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
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Don't allow telekinesis on actors or teleport doors
2016-07-08 23:47:43 +02:00
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
2016-07-09 02:24:08 +09:00
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
2016-07-09 01:08:00 +09:00
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
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Created Package system
2016-07-07 23:50:48 +08:00
scrawl
e362e3e6a5
Fix cppcheck warnings
2016-07-07 23:50:48 +08:00
Poncho
5b3ac5ff27
Use correct direction multipliers during awareness check
2016-07-07 23:50:48 +08:00
scrawl
0720a19fc0
Add support for placing BodyParts in a cell (Bug #3118 )
2016-07-07 23:50:48 +08:00