Commit graph

389 commits

Author SHA1 Message Date
David Cernat
1a8a518897 Merge pull request #376 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	README.md
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw/mwmp/LocalPlayer.cpp
	apps/openmw/mwmp/LocalPlayer.hpp
	apps/openmw/mwworld/scene.cpp
	components/openmw-mp/Version.hpp
2018-01-29 02:57:48 +02:00
David Cernat
420dab10e1 [General] Track objects directly placed by players in ObjectPlace
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).

Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
2018-01-28 17:46:51 +02:00
David Cernat
613adf6b30 [General] Update version to 0.6.3 2018-01-27 23:36:25 +02:00
Koncord
6197636fac [General] Fix "using after move" warning 2018-01-20 21:02:41 +08:00
Koncord
0e97b769f9 [General] Change type of Object::enchantmentCharge 2018-01-20 20:07:29 +08:00
Koncord
7e5b929ea2 [General] Rework PacketPlayerFaction 2018-01-20 19:45:24 +08:00
Koncord
29ba07fe8c [General] Rework PacketPlayerInventory
Save the Action for each item. Now you can add or remove multiple items
2018-01-20 18:40:23 +08:00
Koncord
de0bb3cdab [General] Change type of Item::enchantmentCharge to float 2018-01-20 18:32:26 +08:00
Koncord
0780329a59 [General] Fix typo 2018-01-19 19:32:51 +08:00
Koncord
f1e2bc01f6 [General] Use floats instead of doubles for enchantmentCharge 2018-01-19 15:41:29 +08:00
Koncord
1e25a122c9 [General] Use RELIABLE_ORDERED only when jumping 2018-01-19 15:36:57 +08:00
David Cernat
a037193e79 Merge pull request #372 from TES3MP/0.6.2 while resolving conflicts
Conflicts:
	apps/openmw-mp/Script/Functions/Actors.cpp
	apps/openmw-mp/Script/Functions/Actors.hpp
	apps/openmw-mp/Script/Functions/Items.cpp
	apps/openmw-mp/Script/Functions/Items.hpp
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw-mp/Script/Functions/World.hpp
	apps/openmw/mwmp/WorldEvent.cpp
	components/openmw-mp/Packets/Player/PacketPlayerEquipment.cpp
	components/openmw-mp/Version.hpp
2018-01-18 13:40:13 +02:00
David Cernat
28f47c4f81 [General] Update version to 0.6.2-hotfixed 2018-01-17 08:10:49 +02:00
David Cernat
9935f56d46 [General] Use doubles instead of ints for enchantmentCharge
Additionally, include enchantmentCharges for items  in PlayerEquipment packets.
2018-01-17 08:10:49 +02:00
Kyle Cooley
ba4d2bd5fe Merge remote-tracking branch 'origin/master' into LibIssues 2018-01-05 17:35:47 -05:00
Kyle Cooley
fcd4d8b842 Fix build for gcc-5.4.0 2018-01-04 21:41:00 -05:00
Koncord
35922e4898 [General] Change "enum ACTOR_ACTION" to "enum class Action" 2018-01-05 09:40:11 +08:00
Koncord
ef0384b296 [General] Simplify ProxyMasterPacket 2018-01-05 09:06:24 +08:00
Koncord
647661daf9 [General] Minor fixes in Master packets 2018-01-05 08:38:40 +08:00
Koncord
c4949ac5d9 [General] Change regular enums to enum class 2018-01-02 12:44:53 +08:00
Koncord
5777759aae [General] Change enum QuickKey::QUICKKEY_TYPE to enum class 2018-01-02 11:52:38 +08:00
David Cernat
09958681cd Merge pull request #363 from TES3MP/0.6.2 while resolving conflicts, 2nd try 2018-01-01 12:04:25 +02:00
David Cernat
cac2c6c1e8 Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts 2017-12-25 02:25:01 +02:00
David Cernat
993081ba1e [General] Add enchantmentCharge to worldObjects and items 2017-12-23 13:16:38 +02:00
Koncord
077a3d06b3 [General] Change type of BasePlayer::resurrectType to ResurrectType 2017-12-10 12:01:04 +08:00
Koncord
1ef6ad6215 [General] Add weather struct and packet 2017-12-10 09:48:29 +08:00
Koncord
122a30c183 [General] Change type of refNumIndex & mpNum to unsigned 2017-12-10 09:20:13 +08:00
Koncord
f35d35741e [General] Remove redundant code
Remove BaseEvent::worldObjectCount
Remove BaseActor::count
Use foreach loops in packets and processors
Remove redundant "&" in CellController::get().getCell() calls
2017-12-09 14:59:41 +08:00
Koncord
2cb0ea20f0 [General] Modernize packets
Use explicit for constructors
Use override instead virtual for inherited methods
Mark final derived classes as "final"
2017-12-09 10:13:27 +08:00
Koncord
aa183e6844 [General] Introduce chat channels 2017-12-08 07:43:29 +08:00
David Cernat
fc5e883160 [General] Rework PlayerStatsDynamic packets so they are of minimal size 2017-12-02 18:29:30 +02:00
David Cernat
d1ad0c91f8 [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
2017-11-30 12:31:54 +02:00
David Cernat
c9c363ebef [General] Allow GameSettings to set bed & wilderness resting separately 2017-11-30 12:18:15 +02:00
David Cernat
bd9e8bd10f [General] Simplify storing of attribute and skill index changes 2017-11-29 16:55:51 +02:00
David Cernat
720ef5f6c5 [General] Use consistent code style 2017-11-29 13:00:22 +02:00
Koncord
b55bb445dd [General] Change underlying type of the WidgetType to uint8_t 2017-11-28 22:24:04 +08:00
Koncord
a546d99000 [General] Fix type 2017-11-28 22:10:27 +08:00
Koncord
1841562553 [General] Minor cleanup of the World Packets 2017-11-28 22:05:10 +08:00
Koncord
744b8cf168 [General] Minor cleanup of the Actor Packets 2017-11-28 21:51:34 +08:00
Koncord
e44fcdc0b3 [General] Cleanup Player packets 2017-11-28 21:38:45 +08:00
David Cernat
3508a16836 [General] Use GameSettings packet to set ability to rest and wait 2017-11-27 07:39:02 +02:00
David Cernat
a796f81444 [General] Add and use utility function for int value checks in vectors 2017-11-26 13:03:54 +02:00
Koncord
c276ff4bd9 [General] Add packet GUIWindow 2017-11-25 23:37:08 +08:00
David Cernat
b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
2017-11-24 14:28:05 +02:00
David Cernat
ef79a98544 [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
2017-11-24 12:38:42 +02:00
David Cernat
6668b9ab42 [General] Implement ConsoleCommand packet 2017-11-23 00:21:47 +02:00
David Cernat
926106cf8c [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
2017-11-13 05:33:27 +02:00
Koncord
7ab01b66e4 [General] Rewrite Log class 2017-11-07 05:34:55 +08:00
Koncord
d15c674584 [General] Move getFilenameTimestamp() to Utils 2017-11-07 05:33:10 +08:00
David Cernat
2ca4017371 [Client] Force position updates for players in animations 2017-11-01 22:00:54 +02:00